Showing posts with label Romanov Hegemony. Show all posts
Showing posts with label Romanov Hegemony. Show all posts

Friday, December 4, 2009

Use Of Captured Vehicles






As stated in NQM if the town is captured, then anyone who cannot
find a space in another friendly box is captured by the enemy. Captured
vehicles may be used; captured men cannot.
The way this will work
is items captured will be used in the next game but must be in
your colors!

Saturday, May 31, 2008

Romanov Hegemony



An (under development) web resource for Ground Zero Games'
Full Thrust, Dirtside II and Stargrunt II science fiction wargames
rules. This was originally at my old freeserve site