Showing posts with label NSL. Show all posts
Showing posts with label NSL. Show all posts

Tuesday, February 5, 2019

Wednesday, December 27, 2017

GZG's NSL Power Armored Infantry

More great work by Dick McGee:
Hot off the workbench, reinforced mechanized power armor
platoon built from GZG's excellent NSL infantry and Brigade's
equally terrific Hammer's Slammer's range. Those kastenwagen
hover vehicles are one of the very few IFVs that look like they
could actually carry power armor convincingly.










Wednesday, August 23, 2017

Castle Wolfenstein


This one looked to be allot of fun!

Game Master Mark 'Indy' Kochte
Description
The year is 2179. For the past 14 years, the Third Solar War has raged across the inner colony worlds, and has dragged the outlaying systems into the fray. Most recently the New Anglian Confederation colony of Bradley on Fliesher II fell to a massive combined NSL/IJSN strike. The Federal Stats Europa, the NAC's staunchest ally in this war, has been beaten back on several worlds. The ESU is holding its own, but it not faring much better against the NSL. The OU was fighting for its very survival against the IJSN. Many of the Core Worlds were now in the hands of the NSL. The UNSC? Nothing more than a puppet of the NSL.
Three Solar Wars. Decades upon decades of interstellar conflict. Death Camps on dozens of worlds and moons. Will it ever end? Will the Nazi Stratocratic League and its allies finally achieve that which they have attempted twice before? Special Forces Captain John 'Black Jack' Makowsky pondered these dark thoughts as he waited.
"Captain? The general will see you now. Right this way..."
Captain Makowsky rose and followed the sergeant to the general's office.
"Jack! Good to see you. Please sit down. What you're about to learn you're going to find difficult to understand..."
Several hours later, Jack found himself staring blankly at a cup of rapidly cooling coffee. His second, Lieutenant Benjamin Izenberg, had joined him a few minutes ago but could not coax Jack into responding. Finally he stirred. But he didn't look up.
"Ben, we're being sent on a mission. All volunteer."
"One way?"
Jack nodded.
"Come on, Cap. We've been on 'one-way' missions before. We've come out okay." There was a pause before Benjamin added, "Well, mostly."
Jack just stared into his coffee.
"Sir?"
"Ben, we're not coming back from this one. No one is coming back."
"What the hell? Where the frag are they sending us?"
"Earth. Germany. 1944."










Saturday, June 3, 2017

Röt Hafen Saga

Forward (by Thomas Barclay)
I am taking shameless advantage of my editorial status to add a forward to the Röt Hafen Saga. The work hardly requires a forward, but I think it deserves one. It is a large work (> 250,000 words) into which many an hour has been invested for no profit other than the joy of the work and the enjoyment of the readers. We present it here on stargrunt.ca with great pleasure, in its entirety. It has been modified to fit our presentation format and to correct the occasional typo or spelling error, but the content remains essentially pure and unchanged.
The Röt Hafen Saga is a story about some of the earliest Human-Kra'Vak interactions and gives us one possible view of the early stages of the First Intersentient War. It presents some ideas on the way that conventional and unconventional forces operate in the GZGverse and it gives us a little bit of a glimpse at one author's version of the Kra'Vak. It is, as most work created by the fans of the Ground Zero Games universe, non-canonical and unofficial. But it does represent one view of how things could be, and a compelling vision at that.
For the information of those who may not know him, Carlos is a United States Army Special Forces soldier who tends to spend large chunks of his time away visiting interesting places and doing missions which pretty much require an Elite RED-1 quality counter. But this day job gives Carlos a good feel for the military millieu and some neat ideas for how Special Operations might be carried out in the future. His experience also gives him a good feel for the kind of men that serve in these units and the way they carry themselves and how they should best be portrayed.
The interesting part of this work is not only that it obviously entertains a certain "reality", but also that much of it was played out at the game table, from small unit actions to large scale fleet battles, using Ground Zero Games rules (and of course the obligatory house mods!). This just shows what a motivated gamer (read: individual of questionable sanity) can accomplish. It also illustrates in some detail how one can put together a series of linked games to form an interesting campaign and how that campaign can be documented for the benefit of other gamers.
The question one might think to ask is: Which came first, the games that spawned the saga or the ideas for the novel which lead to scenarios? (more on this point later)
Readers should find this story gripping and action-packed. It is, as the old saying goes, "a page turner" (or perhaps, in the electronic world, "a button-clicker"). My hope is that each and every one of you will enjoy it as much as I did and that you will take the time to visit Los' website and drop him some positive feedback. He deserves it after this gigantic effort and he undoubtedly will appreciate it!
But, I digress. I'm good at that! Anyway, stop reading my work, go to the left side nav bar, and start reading Röt Hafen! (Of course, you should read the acknowledgements and copyright statement and visit the game links too, but you can do that later!).

Acknowledgements (by Carlos Lourenco)
Thanks to everyone who helped me through this project, too many to name. First off all to the readers, many of whom I don't know but who kept up a steady stream of emails for the past 18 months. This story is for you.
Thanks to all on the GZG mailing list for providing the motivation to start this and the encouragement to keep going. And in particular: Jon Tuffley for cooking up the great GZG series of games, Tom Barclay, Owen Glover (the real one) Brian Bell, Chris Deboe, Beth Fulton, Jon Davis, Marc Kochte, Will Keyser, Bob Makowsky, Tim Jones (for the great graphics) and everyone else who has sent me feedback, criticism, advise, graphics and help along the way.
All errors in this work are mine alone but everything done right is the sum of all of the contributions.
I'd also like to thank the real members of ODA 946 and other Company A guys I've served with. Together they provided the experiences that form the foundation for the action here, (especially Ken).

Special acknowledgements must be made to the people who contributes the images which helped realize the Röt Hafen Saga. These people include....
Two last people to thank: One is my beautiful wife Natalie. She put up with all these late nights of obsession and also helped with the proofing (I am going to go back and incorporate all the changes now as well as add more GZG-gming pertinent information) and the other is Kurt Wasserman. He provided close on-going technical support and also helped me game out many of these battles, acting patiently as the kra'Vak commander while fighting usually with one arm tied behind his back. Weaselboy is da man!

Copyright Notice
First, I refer readers to our site copyright notice here. Further to the general statement of copyright, Carlos has added his own statement which also applies (reproduced following my notes). The content of the Röt Hafen Saga is exclusively the intellectual property of Carlos Lourenco and our reproduction of his e-novel here is done with his written permission.

The Röt Hafen Saga, ©Carlos Lourenco, 1998.
Los' Notice:

I have written these stories for no other reason than pure enjoyment. The terms NSL, NAC and maybe a few others are copyright Ground Zero Games. Their use in the story is without permission and not meant as a challenge to said copyrights. If you plan to post it to your page GIVE ME CREDIT. ENJOY! These stories may not be used by anyone for profit or for sale. Copywright: Carlos Lourenco 1998.



Monday, July 25, 2016

Sunday, July 24, 2016

NSL Panzergrenadier Starter Pack Deal

 
 
I ordered and received from GZGs : 
NSL Panzergrenadier Starter Pack Deal   - NSLpzgrStarterPack  
plus the following: 
1 SG15-N33 - SG15-N33 
1 SG15-N32 - SG15-N32  
1 SG15-N31 - SG15-N31 
2 SG15-N19 - SG15-N19  
4 SG15-N02 - SG15-N02 
2 V15-79A - V15-79A  
2 V15-79B - V15-79B  
1 SG15-N10 - SG15-N10  
1 SG15-N11 - SG15-N11
1 SG15-N15 - SG15-N15 
1 SG15-N18 - SG15-N18
 
Plan to do these up in urban camo and brigade them with some
Heavy Gear Mechs

Thursday, August 26, 2010

HyperBear Stargrunt II Pages


Stargrunt II uses the Full Metal AnorakTM game system. Morale and leadership play an important part in the game. Each squad is rated for quality of the unit, quality of the leader, and level of morale. The unit's quality affects things like maximum range they can fire their small arms weapons, their combat ability, and the type of die they roll for morale. The leadership value is used by a unit whenever morale tests are made, or when a unit tries to communicate with another unit in the chain of command.

Friday, December 4, 2009

Use Of Captured Vehicles






As stated in NQM if the town is captured, then anyone who cannot
find a space in another friendly box is captured by the enemy. Captured
vehicles may be used; captured men cannot.
The way this will work
is items captured will be used in the next game but must be in
your colors!