Hey there! The team will be attending #gamescom Cologne from 23/08 to 25/08! Come and find us in Hall 02.2 at stand C-041 for a chat about Player-Owned Game Servers, Shockbyte and how we can work together!
About us
Shockbyte is a game server provider, launched with intentions of providing the highest quality services at the lowest possible price. We're a registered business in Australia and have been providing our services since March 2013, making us one of the longest running Minecraft hosts. Our team is comprised of experienced and dedicated, gamers and developers who've been working in the hosting industry for multiple years. Shockbyte aims to provide an amazing user experience and the best service possible. This is why we use some of the best hardware available and have our staff team spread across 3 continents in order to provide 24 hour support to all clients. With our 24-hour money back guarantee, you've got nothing to lose! So what are you waiting for?
- Website
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https://shockbyte.com
External link for Shockbyte
- Industry
- Computer Networking Products
- Company size
- 51-200 employees
- Headquarters
- North Melbourne, Victoria
- Type
- Privately Held
- Founded
- 2013
Locations
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Primary
93 Flemington Road
Office 1205
North Melbourne, Victoria 3051, AU
Employees at Shockbyte
Updates
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Dzień dobry, Poland! Shockbyte is happy to announce that we're heading to #DigitalDragons2024 in Kraków, Poland on May 19 until May 21. Find our booth in the Krakow Technology Park to chat about how Player-Owned Game Servers can transform costs to profit, increase your game longevity and bring you closer to your community ⚡ #GamingIndustry #Shockbyte
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Shockbyte reposted this
Today marks a subtle yet meaningful shift in my role at Shockbyte. After 11 years as the Managing Director, a title I chose at the beginning of Shockbyte, I am updating my title to CEO. This change isn't about a shift in responsibilities or a promotion; it's an evolution that reflects the tremendous growth and maturity Shockbyte has achieved. When I founded Shockbyte at 15, the idea of calling myself CEO felt a bit too much. "Managing Director" felt more genuine for the stage we were at - bootstrapped, just me, and later on a small team building the company from our bedrooms (obligatory bedroom photo attached). But Shockbyte isn’t what it was 11 years ago. Over the years, Shockbyte has transformed from a solo operation to a global team of nearly 100, offices in Australia and the Netherlands, and almost 1 million customers served. We've now built a leadership team with the experience and skill to drive each department forward. We recently announced our first major software product - our own game server control panel, built completely in-house. This is something I knew we wanted to build from day 1, but it has only been the last few years where we have had the resources to take on such a monumental project (an early ~9 year old design is even visible on screen in the bedroom photo). I can hardly believe how talented our team is - it is truly incredible and exciting to be a part of. So, why make the change now? Shockbyte is at a pivotal point. We're launching major projects, scaling up, and have so many exciting things happening in the near future. And honestly, it has just become easier since my own team already refers to me as the CEO. I’m immensely proud of what we’ve achieved and grateful for the team and community that have supported us. Here’s to continuing this amazing journey together, and to the even more incredible milestones we have yet to achieve.
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Day 2 of #GDC here we go! If you think going multiplayer is scary…look no further! At Shockbyte we are the solution to all of your server hosting needs. With our upcoming platform for server hosting, you’ll be able to create a multiplayer game in the blink of an eye! #serverhosting #gameserverhosting #gdc2024
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We're #hiring a new EOI: Development Department Various Roles in Eindhoven Area. Apply today or share this post with your network.
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Calling all code wizards 👨💻 🧙♂️ Shockbyte has exciting opportunities to join a youthful, dynamic and innovative Development Team with several positions up for grabs in EMEA! If you dabble in VueJS or you like full-stack development, apply below! 👇 shockbyte.com/jobs #hiring #development #vuejs #fullstackdevelopers
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Shockbyte reposted this
The team at Shockbyte are 👌🏻 some cracking opportunities to join them 👇🏻
We're #hiring! We have exciting opportunities to join a rapidly growing team in the game server hosting industry across our #Marketing and #Development departments. If you feel you have what it takes to work in a challenging, yet rewarding workplace, take a look at our vacancies here: https://shockbyte.com/jobs *Please note, we are only able to accommodate full-time (32+ hours) at this time.*
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We're #hiring! We have exciting opportunities to join a rapidly growing team in the game server hosting industry across our #Marketing and #Development departments. If you feel you have what it takes to work in a challenging, yet rewarding workplace, take a look at our vacancies here: https://shockbyte.com/jobs *Please note, we are only able to accommodate full-time (32+ hours) at this time.*
We're Hiring
shockbyte.com
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Shockbyte reposted this
Player-owned game servers (POGS) are game servers that are owned, operated and controlled by players. At gamescom asia, Shockbyte's Mitch Smith engaged AnimationXpress in discussions about the mechanics of renting game servers, the burgeoning trend of gamers renting servers, and the pivotal role of Shockbyte in this evolving landscape. Read the full story here: https://lnkd.in/dvsNieFp #GamescomAsia #Gaming #Shockbyte #ServerHosting
All about player-owned game servers: In conversation with Shockbyte’s Mitch Smith -
https://www.animationxpress.com
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Shockbyte is incredibly proud to announce our first direct game partnership with the amazing crew and camp over at Freedom Games, to provide dedicated servers for their isometric open-world zombie survival hit, HumanitZ!⚡ Over the past month, we’ve worked with the team over at Freedom Games to ensure that everything will be smooth for launch and no zombies stand in the way of what we know is going to be a flourishing partnership for both Shockbyte and HumanitZ. We are incredibly excited for what the future has in store for both of us – servers and zombies aren’t usually things you’d expect to mix, but we’ve made it work! #gamedev #gameservers #gaming
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