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Apple rejects PC emulators on the iOS App Store

New iOS emulation rules only apply to "retro game consoles," not retro computers.

Kyle Orland
Don't get your hopes up—this iOS version of Doom was ported from open source code, not run via a classic PC emulator. Credit: Tom Kidd
Don't get your hopes up—this iOS version of Doom was ported from open source code, not run via a classic PC emulator. Credit: Tom Kidd

Earlier this year, Apple started officially allowing "retro game emulators" on the iOS App Store without the need for cumbersome jailbreaking or sideloading. But if you want to emulate retro PC games on your iOS device, you are apparently still out of luck.

In a recent blog update, iDOS developer Chaoji Li said that the latest version of the DOSBox-based MS-DOS emulator was finally rejected from the iOS App Store this month after a lengthy, two-month review process:

They have decided that iDOS is not a retro game console, so the new rule is not applicable. They suggested I make changes and resubmit for review, but when I asked what changes I should make to be compliant, they had no idea, nor when I asked what a retro game console is. It's still the same old unreasonable answer along the line of "we know it when we see it."

The developer of iOS Virtual Machine app UTM told a similar tale of App Store rejection on social media. The reported two-month review process for the UTM app ended with "the App Store review board determin[ing] that 'PC is not a console' regardless of the fact that there are retro Windows/DOS games fo[r] the PC that UTM SE can be useful in running," the developer said.

The April revision of Rule 4.7 in Apple's App Review Guidelines is very specifically worded so that "retro game console emulator apps can offer to download games [emphasis added]." Emulating a more generalized PC operating system falls outside the letter of this regulation, even for users interested in emulating retro PC games using these apps.

Since that narrow exception doesn't apply to classic PC emulators, they end up falling afoul of Apple's Rule 2.5.2, which states that iOS Apps may not "download, install, or execute code which introduces or changes features or functionality of the app, including other apps." That rule also applies to third-party iOS App Stores that were recently allowed under new European Union rules, meaning even so-called "alternative app marketplaces" don't offer a useful alternative in this case.

What’s the difference?

While the specific language of Apple's App Review Guidelines is clear enough, the reasoning behind the distinction here is a bit more mystifying. Why does Apple treat the idea of a DOSBox-style emulator running an ancient copy of Microsoft Excel differently than the idea of Delta running a copy of NES Tetris on the same device? Is loading the Windows 95 Version of KidPix Studio Deluxe on your iPhone really all that different from playing an emulated copy of Mario Paint on that same iPhone?

Now that I can emulate Mario Paint on iOS, why would I buy Photoshop?
Now that I can emulate Mario Paint on iOS, why would I buy Photoshop?

A virtual machine or emulator running a modern PC operating system under iOS could theoretically offer some generalized competition for the apps Apple offers in its official App Store. But surely there's a limit to how much that applies when we're talking about emulating older computing environments and defunct operating systems. Just as Apple's iOS game emulation rules only apply to "retro" game consoles, a rule for PC emulation could easily be limited to "retro" operating systems (say, those that are no longer officially supported by their original developers, as a rule of thumb).

Alas, iOS users and App makers are currently stuck abiding by this distinction without a difference when it comes to PC game emulation on iOS. Those looking for a workaround could potentially use an iOS Remote Desktop App to access games running on a physical desktop PC they actually own. The Internet Archive's collection of thousands of MS-DOS games will also run in an iOS web browser, though you may have to struggle a bit to get controls and sound working correctly.

Listing image: Tom Kidd

Photo of Kyle Orland
Kyle Orland Senior Gaming Editor
Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.
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jranson
The major concern I have with this is that they are refusing to even Notarize these Apps, even though the Apps don't violate any laws and are not scams, etc. The EU will have a field day with this, since the intent of the DMA (in situations like this) is to end Apple's role as the ultimate decider of what software a user can and cannot put on their phone. I predict Apple will relent on the Notarization or will be further regulated and forced to do so. I don't care if they refuse to put them in their own App Store, but they should not be able to decide via edict that no App Store anywhere can host these Apps - meaning they are effectively banned from all iPhones.
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