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Families of Uvalde shooting victims sue Activision over Call of Duty’s role

Suit: Activision is "manipulating players' brain chemistry," ignoring "use by minors."

Kyle Orland
Is this an aspirational image for mass shooters? Credit: Activision
Is this an aspirational image for mass shooters? Credit: Activision

The families of multiple victims of the 2022 mass shooting at Uvalde's Robb Elementary School are suing Activision in a California civil court, alleging that the company's Call of Duty games act as a "training camp for mass shooters."

The lawsuit (as obtained by Polygon) compares Activision's Call of Duty marketing to the cigarette industry's use of now-barred spokescartoon Joe Camel, putting the gaming company "in the wildly lucrative business of training adolescents to become gunmen." The Call of Duty games "are chewing up alienated teenage boys and spitting out mass shooters," the lawsuit alleges, and in Uvalde, the games "knowingly exposed the Shooter to the weapon, conditioned him to see it as the solution to his problems, and trained him how to use it."

Meta platforms is also a party to the lawsuit for "explicit, aggressive marketing" of firearms to minors via Instagram.

Too real

While Call of Duty may have started as a mere video game, the lawsuit argues that more recent versions have crossed the line into a realistic "simulation" that "enables the operator to reproduce or represent under test condition phenomena likely to occur in actual performance." The extreme realism in the game desensitizes players to killing in familiar environments like malls, airports, and restaurants, the suit says, and exposes "high-school aged boys with developing brains" to "morally complex situations with an assault weapon."

By "manipulating players' brain chemistry so that killing was associated with dopamine release, reward, and/or pleasure," the suit alleges that the games cause a "real life physical and neurological response" that some users are likely to try to replicate in the real world. "It is highly foreseeable that the addictive and hyper-realistic content of Call of Duty products will lead some users, including minors, to attempt or achieve the real-life enactment of what the Call of Duty products simulate so effectively, including the use of firearms for mass killing," the suit alleges.

In 2015, the American Psychological Association said that "violent video game play is linked to increased aggression in players." But in a 2020 update, the APA clarified that there was no statistical link between exposure to violent video games and incidence of real-world violence, affirming earlier meta-analyses on the topic.

In a statement provided to Polygon, an Activision spokesperson said that “the Uvalde shooting was horrendous and heartbreaking in every way, and we express our deepest sympathies to the families and communities who remain impacted by this senseless act of violence. Academic and scientific research continues to show that there is no causal link between video games and gun violence.”

Real virtual guns

The lawsuit pays particular attention to Activision's long-standing licensing agreements with real-world gun manufacturers, which bring additional realism to the games while promoting the gun-makers' products. Gun-maker memos cited in the lawsuit show how the industry feels that "a primary means for young potential shooters to come into contact with firearms and ammunition is through virtual gaming scenarios." And while the specific brands of those guns are not highlighted in the game itself, the lawsuit lays out significant evidence that gun buyers seek out the real versions of the weapons they use in the Call of Duty games.

"In service of... their bottom line, Activision created a firearm showroom for its millions of users—one where adults and teenagers alike could browse, test, covet, and compare each weapon's capacity to kill," the lawsuit alleges.

Some of the weapons that appear in Call of Duty games.
Some of the weapons that appear in Call of Duty games. Credit: Fandom

Daniel Defense, which manufactured the actual gun used in the Uvalde shooting, is not a defendant in the suit. While the plaintiffs say the gun maker's actions are "contemptible, reckless, and at times unlawful," it adds that the company "cannot reach its target demographic, teenagers and young men, without the substantial and critical assistance of the Defendants."

Won’t someone think of the children?

Though the Call of Duty games are all rated M for Mature, the suit points out that the Uvalde shooter easily obtained games from the series on mobile phone and console at ages as young as 15. This access highlights the "lack of parental controls, permission, and monitoring capabilities" that Activision has put into the Call of Duty games, according to the suit (all major console and mobile gaming platforms have system-level parental controls to prevent children's access to Mature-rated games). By "promoting and selling to minor users" and "disregarding a pattern of use by minors," Activision created a system that was designed "to frustrate the exercise of parental responsibility," the suit alleges.

The lawsuit points out that mass shooters in Uvalde, Parkland, Sandy Hook, and more were all 18- to 21-year-old men who were "devoted player[s] of Call of Duty." The suit also calls particular attention to Norwegian mass shooter Andres Breivik, who said after his 2011 attack, "I see [Modern Warfare 2] as part of my training-simulation [more] than anything else."

Call of Duty games routinely sell tens of millions of copies annually, with player demographics that skew toward young adults males. The United States remains a massive outlier in the incidence of gun-related violence, even among other countries with significant per-capita spending on video games.

The lawsuit also acknowledges other extreme antisocial tendencies in the Uvalde shooter's upbringing, including exposure to drug use by his parents and feelings of rage/revenge against the peers who bullied him. But the lawsuit goes on to argue that these traits made him a "prime target" for Activision's products, which he spent "copious amounts of time" playing.

Not the first time

President Trump offers a small shrug as he publicly mulls whether violent video games "have a negative impact on the thought process" for at least some children.
President Trump offers a small shrug as he publicly mulls whether violent video games "have a negative impact on the thought process" for at least some children. Credit: The White House / Youtube

The new lawsuit brings to mind the decades-old crusade of Jack Thompson, the now-disbarred attorney who made a career of attacking violent video games as the cause of multiple societal ills. But Thompson's efforts against violent games all came before a landmark 2011 Supreme Court ruling that established video games as a form of expression that enjoys robust protections under the First Amendment.

Then-Vice-President Biden discussed gun violence with members of the game industry in 2013, where he reportedly told industry members that he "[didn't] see a substantive relationship" between their games and real-world violence. Then-President Trump hosted a similar game industry gathering in 2018, saying at the time that "we have to do something about what [kids are] seeing and how they're seeing it."

Listing image: Activision

Photo of Kyle Orland
Kyle Orland Senior Gaming Editor
Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.
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