Eleven years ago, Wing Commander designer Chris Roberts announced Star Citizen, an online multiplayer game that he said would "change the way people perceive games for the PC." Roberts told Ars' Kyle Orland soon after that he didn't enjoy the four-year development of another hit, Freelancer, because "spending that many years disconnected from your audience, sort of working off by yourself, wasn't creatively fun for me." With Star Citizen, Roberts said he could keep development from dragging on by engaging fans and using a pre-built engine, as opposed to what Roberts said would be "two years" building his own.
Roberts has definitely engaged his audience in Star Citizen, to the tune of $616 million raised from more than 4.8 million "Star Citizens." It has just taken a bit longer than two years to give them a true release.
Roughly 11 years after Star Citizen's initial announcement that included it, then nine years after its first potential release date, Squadron 42, the single-player campaign, is now "feature complete" and has "entered its polish phase." Roberts announced this in a video released Sunday as part of an annual CitizenCon for backers, along with footage from the game and details on its development.
Richard Tyrer, senior game director on Squadron 42, says in the video that the team is putting "extra emphasis on ensuring things feel fun." That includes the immersive feel of the cockpit and ship flight and ship AI. The development team has been divided into "self-sufficient strike teams," focused on individual areas. There's a lot more proof of work in the 26-minute video, including lots of cinematic footage of the Hollywood-tier cast for the game: Mark Hamill, Gillian Anderson, Andy Serkis, Gary Oldman, and more.
The thing fans and crowdsource backers of the game are likely most eager to see, a release date or even just a release window, is yet to come. "When we have the locked release date, you will be first to know," Roberts says. "The polish phase can take some time."