But some people might buy the PSVR2 instead of another headset if those features workedMost headsets don't have those features anyway.
I would buy a PSVR2 headset if only HDR worked. I have a Pimax 5k I’m going to upgrade soon and a fully functional PSVR2 would be right at the top of that list.But some people might buy the PSVR2 instead of another headset if those features worked
Playstation controllers with standard Bluetooth are a thing aren't they?I mean, could there be a bigger indictment of the paucity of the PSVR2 PS5 library than Sony agreeing to make its hardware interoperable? No chance in hell they’d do such a thing if they had a decent library.
The Quest 2 fully supports SteamVR! Just plug the cable in (or don't, if you have WiFi 6 and don't mind +40ms of latency).Would love to have the price of PSVR2 mentioned in the article. I have a quest 2 and I'm not sure if this would be an upgrade worth the $$$ just to play steamvr
You can play stream vr on the quest 2 just fine.Would love to have the price of PSVR2 mentioned in the article. I have a quest 2 and I'm not sure if this would be an upgrade worth the $$$ just to play steamvr
Looks like it's $449 on sony's website. How does it compare with the quest 3 (other than being tethered, of course)
Doesn't PSVR2 use its own bespoke hand tracking controllers?Playstation controllers with standard Bluetooth are a thing aren't they?
Even if they were supported PC VR games/applications are unlikely to support those features, at least for now.But some people might buy the PSVR2 instead of another headset if those features worked
The latency is really not noticeable, at least on my setup. You do need a high power AP fairly close to the headset however. The only other issue is streaming to the headset is a battery killer, a couple of hours is the max you can expect out of the built-in battery.The Quest 2 fully supports SteamVR! Just plug the cable in (or don't, if you have WiFi 6 and don't mind +40ms of latency).
But a lot of the cool features that make PSVR2 so great won't actually work on PC, Sony says. That includes "HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble)."
I wouldn't call them hand tracking, but yes, I was referring to the gamepads, which are an example of Sony supporting hardware interoperability, which is what the post I was quoting was talking about.Doesn't PSVR2 use its own bespoke hand tracking controllers?
Your position is what I would have expected before reading Sony's blog post.Given that there are games on the desktop (thinking Ghost of Tsushima) that are adding support for things like adaptive triggers and haptic feedback, it wouldn't surprise me that these features require implementation on the game engine vs within the VR SDK, and that they can be added in-situ rather than pending a hardware update.
Cautious optimisim.
how else do you point and click? Are you thinking finger tracking? I believe only quest and vision do that optically and index needs base stations for the finger tracking controllers to work.I wouldn't call them hand tracking, but yes, I was referring to the gamepads, which are an example of Sony supporting hardware interoperability, which is what the post I was quoting was talking about.
When discussing VR hand tracking refers to what you're calling finger tracking. Also varjo headsets can do camera based hand tracking and there are third party solutions for that on the index.how else do you point and click? Are you thinking finger tracking? I believe only quest and vision do that optically and index needs base stations for the finger tracking controllers to work.
I mean, they kind already did:This thing shipping half-assed with no HDR or eye-tracking tells me that Sony is preparing to discontinue PSVR2 and is giving all you owners a chance to get in before they drop it.
Having the OLED will still be nice even without HDR, especially since most mainstream headsets are still LCD. Other than that, it's really just a pretty standard VR headset. Even with the reduced feature set, it's still not a bad value. The Quest 3 is probably a better value, but I think this will be easier to use on PC compared to that. I already have a PSVR2, so I'll pick this adapter up just because it'll make the thing more useful.So with the headset and adapter's individual prices, along with the missing features; what makes this a compelling possible purchase for someone look at getting into VR games on the PC?
John Linneman from Digital Foundry has talked quite a bit about his experiences with both, and he prefers the Quest 3 in just about all circumstances due to its much superior motion clarity (and being bright while doing so), sharpness, and being wireless. Apparently Blur Busters has rated Quest 3's motion clarity at perfect or close to perfect.Would love to have the price of PSVR2 mentioned in the article. I have a quest 2 and I'm not sure if this would be an upgrade worth the $$$ just to play steamvr
Looks like it's $449 on sony's website. How does it compare with the quest 3 (other than being tethered, of course)
Quest 3 also uses pancake lenses whereas PSVR2 is stuck using relatively obsolete Fresnel lenses. This means the sweet spot for clear vision is WAY larger on the Quest 3. Especially if you are missing foveated rendering on PC (due to lack of eye tracking).John Linneman from Digital Foundry has talked quite a bit about his experiences with both, and he prefers the Quest 3 in just about all circumstances due to its much superior motion clarity (and being bright while doing so), sharpness, and being wireless. Apparently Blur Busters has rated Quest 3's motion clarity at perfect or close to perfect.
Quest 3 is LCD, and PSVR2 is OLED, so the main places PSVR2 shines are the usual OLED strengths: HDR, high detail levels in dark scenes, and black actually appearing black. The main drawbacks for PSVR2 are being wired and since PSVR2 isn't using a strobing strategy, motion clarity suffers and you'll get some ghosting/smearing compared to the Quest 3. (PSVR2 wouldn't be able to strobe without overall brightness taking a significant hit)
I'm still over here with my Index waiting for Valve to release another headset, but it's probably still several years away at this point.
Sony's strategy when they decide to discontinue a product strangely always seems to be "let's sell as many of these as we can so we maximize the number of people who are pissed off when we stop supporting it".I mean, they kind already did:
Report: Sony stops producing PSVR2 amid “surplus” of unsold units
Pricy tethered headset falters after the modest success of original PSVR.arstechnica.com
"We can't sell these things" doesn't exactly scream "we're going to keep making games for it."
And it feels entirely artificial too. There's no technical reason not to support it because PCs already handle those things. Sony is either making a marketing decision to try and drive people to buy PS5 games rather than PC titles if there's competition between the two in VR space (not many) or Sony is making an effort to offload their poorly selling headsets without too much development work. The latter feels more likely, but Sony could sell a lot more of these if the full feature set wasn't tied to the PS5.No HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble).
Kinda kills the buzz with all those features not working
Whut?foveated rendering (without eye tracking)
My son has been begging to get a Valve Index. He has a Quest 3. The Index is $1000 new and we would have to figure out where to place the sensors and all that. The index is also several years old at this point. While the hardware still seems alright on paper, I don’t want to spend that kind of money on an Index. I’d rather wait for a version 2 - if that’s even happening.I'm still over here with my Index waiting for Valve to release another headset, but it's probably still several years away at this point.
And while Sony isn't a great company I'd rather give my money to them and not FacebookHaving the OLED will still be nice even without HDR, especially since most mainstream headsets are still LCD. Other than that, it's really just a pretty standard VR headset. Even with the reduced feature set, it's still not a bad value. The Quest 3 is probably a better value, but I think this will be easier to use on PC compared to that. I already have a PSVR2, so I'll pick this adapter up just because it'll make the thing more useful.
I would never buy my son a $1000 anything that can be irreparably broken incredibly easily. By falling from a short height. Or by leaving where the sun shines in the window into the lenses.My son has been begging to get a Valve Index. He has a Quest 3. The Index is $1000 new and we would have to figure out where to place the sensors and all that. The index is also several years old at this point. While the hardware still seems alright on paper, I don’t want to spend that kind of money on an Index. I’d rather wait for a version 2 - if that’s even happening.
Would you say the Index is still worth it right now?
Did you mean to specify a SKU such as the RX RX 6600XT or 6700XT?RX 6000XT
That's also part of my standing too. I can respect that the Quest 3 does some things really well, but I'd prefer the least amount of them, Google, and Amazon in my life. I'd sooner cough up the dough for a Bigscreen Beyond or Pimax Crystal Light than buy the Quest 3.And while Sony isn't a great company I'd rather give my money to them and not Facebook