Specifically online multiplayer runs in the cloud, which makes a lot of sense when you think about it.
Maybe we'll get a local server option? I hope?Specifically online multiplayer runs in the cloud, which makes a lot of sense when you think about it
Specifically online multiplayer runs in the cloud, which makes a lot of sense when you think about it.
During the podcast, Meyer shared details about how multiplayer will work, and that promises some improvements over Civilization as well. The game runs in the cloud, and is persistently going on whether you're logged in or not
The way that works is you submit your actions, and everyone else in the world submits their actions at the same time, and then they all get resolved together.
Isn't that how the game Diplomacy works? If so, this system can work quite well when designed properly.The way that works is you submit your actions, and everyone else in the world submits their actions at the same time, and then they all get resolved together.
The way that works is you submit your actions, and everyone else in the world submits their actions at the same time, and then they all get resolved together. It's not a situation where if you go first, you get to get the claim; the person who goes second doesn't get the claim. In this model, everyone goes at the same time. So, in multiplayer you really have a fair chance at everything.
In fact, the game's evolutionary approach to AI was the topic of a dense but compelling if-you-understand-the-concepts talk at the Game Developer's Conference earlier this year.
Huh... Thanks for bringing this one up, I had lost track of Soren Johnson after offworld trading company (which didnt click for me, but Old World sounds right up my alley)No shout out for Old World?
It's the best Civ knock off I've played. It's made by the Civ 4 designer Soren Johnson. It fixes a lot of problems with the genre and also mixes in Crusader Kings style family events.
Ah, Spore - the game that made me think Peter Molyneux was not extraordinarily overpromising on his next gameI've been burned by promises about virtual lives and organic simulations that turned out to not be true more than once (most famously: Spore).
As to the "everyone submits over a time window then all happens simultaneously". I think the first time I recall that was Empyrion Conquest (hopefully I recall that name correctly) around 1989.
Yes, it has been done before, and it has been done well before (at least in boardgames)Isn't that how the game Diplomacy works? If so, this system can work quite well when designed properly.
I'm also intrigued by the move away from hex tiles to regions defined by topography. That should help cities and empires grow more organically, rather than being blobs with little awareness of the surrounding terrain.This I'm actually interested in, since it seems they focused a lot in the AI, unlike Civ 5 & 6.
You could very well be right, but how I read this paragraph is more like: All games run in the cloud and will be going on whether you’re logged in or not. As such multiplayer will also run in the cloud.Specifically online multiplayer runs in the cloud, which makes a lot of sense when you think about it.
During the podcast, Meyer shared details about how multiplayer will work, and that promises some improvements over Civilization as well. The game runs in the cloud, and is persistently going on whether you're logged in or not
Do they know they're in a Matrix?the game offers a more robust simulation of what the citizens of your society are doing as they trek around the map and react to phenomena like weather or illness.
I hope they will be generous enough to allow their (potential) customers to choose where to host games, anyway. A game of this type absolutely does not need to be tied so the attention span of some corporation, tied to shareholder value or some BS like that.You could very well be right, but how I read this paragraph is more like: All games run in the cloud and will be going on whether you’re logged in or not. As such multiplayer will also run in the cloud.
I always think of it as "Spore: the game where DRM finally became so odious it caused me to abandon PC gaming for a decade", but that's not Molyneux's fault. I always chuckle in hindsight at the number of lost sales that ham-fisted attempt to "protect" sales cost EA.Ah, Spore - the game that made me think Peter Molyneux was not extraordinarily overpromising on his next game
It was terribly in my opinion. They gave advantages to attackers, and made the whole thing a matter of checkers because first attacks always won massively, so you had to play super aggresively with timing of attacks mattering more than anything else. Add to that the win mechanic of winning one you are double the size of the second biggest opponent, and it becomes a waiting game, beating the biggest enemy at checkers and absorbing their whole empire and winning the game :/No shout out for Old World?
It's the best Civ knock off I've played. It's made by the Civ 4 designer Soren Johnson. It fixes a lot of problems with the genre and also mixes in Crusader Kings style family events.
Until the publisher decides to shut down the servers, and then you just have a useless digital game brick. Yeeeeeah... No, thanks. You say QoL, I say shit-sandwich DRM scheme.This is a big quality of life improvement to not have to have a friend host or pass around save files. Kinda surprising Civilization didn't do it already.
This was the finishing portion of the quote regarding gameplay...
Said Meyer: "You can take your turn when you have time and wait until it gets submitted. If your friend decides he doesn't want to play anymore, an AI can come in and take over for him, it doesn't mean the end of your entire world if you're playing online and you don't want to do that, you can stop, and you don't have to worry about destroying the game for everyone else who's playing."
I do miss playing chess via email with a guy from my fraternity.
Gandhi doesn't threaten. He reminds you gently that his words are backed up by a higher power.Not playing unless Gandhi threatens me with Nukes
Wasn't Spore designed by Will "SimCity" Wright, not Molyneux?Ah, Spore - the game that made me think Peter Molyneux was not extraordinarily overpromising on his next game
I believe you are thinking of Will Wright. Molyneux was the Fable, Black & White, Goddus guyI always think of it as "Spore: the game where DRM finally became so odious it caused me to abandon PC gaming for a decade", but that's not Molyneux's fault. I always chuckle in hindsight at the number of lost sales that ham-fisted attempt to "protect" sales cost EA.
“In the cloud” just means the company runs the online servers, just like a great many multiplayer computer games. It means the multiplayer has a lifespan, those servers will be shut down at some point and multiplayer will stop working. Normally this is no big deal since people get bored if the game and stop playing after a couple of years, but Civilization games have legs. There is still a community of active Civ IV players for example.Specifically online multiplayer runs in the cloud, which makes a lot of sense when you think about it.
During the podcast, Meyer shared details about how multiplayer will work, and that promises some improvements over Civilization as well. The game runs in the cloud, and is persistently going on whether you're logged in or not
It's a pretty big negative assumption that it won't also have a server-less online mode. I suppose we will see.Until the publisher decides to shut down the servers, and then you just have a useless digital game brick. Yeeeeeah... No, thanks. You say QoL, I say shit-sandwich DRM scheme.
Simultaneous turns sounds good in theory, but I've yet to see an actual good implementation of such in any strategy video game.
The military does become, just attack first as the most important strat. I think units have a little too much movement but that balances with the Order system. So your military becomes an economics games of how many units can you produce and how many Orders can you produce to actually get them to the front line and attack.It was terribly in my opinion. They gave advantages to attackers, and made the whole thing a matter of checkers because first attacks always won massively, so you had to play super aggresively with timing of attacks mattering more than anything else. Add to that the win mechanic of winning one you are double the size of the second biggest opponent, and it becomes a waiting game, beating the biggest enemy at checkers and absorbing their whole empire and winning the game :/
I found Millenia and Humankind more interesting. At least they changed things in a way that didnt make a joke out of combat.
Yeah the win conditions and balancing are why I haven't played more than a few playthroughs of Old World. Game has solid mechanics. It was actually pretty easy to win on the standard difficulty by just prioritizing taking city sites and building wonders. World domination is not the way to win that game as you will reach the end of the tech tree before coming close to accomplishing that. The game doesn't feel like it has a lot of replayability, due to most warring taking place with tribes and the short tech tree. I did enjoy what was there though.It was terribly in my opinion. They gave advantages to attackers, and made the whole thing a matter of checkers because first attacks always won massively, so you had to play super aggresively with timing of attacks mattering more than anything else. Add to that the win mechanic of winning one you are double the size of the second biggest opponent, and it becomes a waiting game, beating the biggest enemy at checkers and absorbing their whole empire and winning the game :/
I found Millenia and Humankind more interesting. At least they changed things in a way that didnt make a joke out of combat.