Team work makes the dream work! 💪 Our Creative Lead, Megan Roselli, shares a little on the importance of team work in a creative project. #inscrive
An important thing I've noticed since stepping into a management role at Inscrive is that when working with a team of creatives to produce a story, ego can get in the way of a beautiful piece of fiction. Maybe the outliner feels like it's their own personal story, maybe one or multiple of the writers working on a project feel like it's theirs, or maybe the editor is so caught up in the story that they want to be reading that they forget to consider what the client actually wants out of the story we're producing (whether the client is our own company, or an outside partnership with one of our prestigious clients). The truth is though, regardless of whether we're producing the story for ourselves or for a client, it's important to remember that a production team is exactly that - a team. Creatives can bring a lot to the table, and it's important to allow space for all of our teammates to shine. There's a lot to be learned from working with a wide variety of creatives, and working in teams teaches us to better our own craft and become flexible enough to write whatever it is the market throws at us. I truly believe that coming from a Table Top Roleplaying Game (TTRPG) background, playing systems like Wizards of the Coast's famous Dungeons and Dragons, and the grittier World of Darkness system (most widely known for Vampire: The Masquerade) now owned by Paradox Interactive, and going so far with my group as to merge the two into an amalgamation of pure, horrifying, storytelling fun (Both as a Dungeon Master and a player) has helped to shape me as a creative who can work on a team, and ensure that we're all playing at the same table. For serial platforms such as WEBTOON's Yonder app, and Radish Fiction, we've produced stories with complex magical systems and wide bestiaries of mythological creatures, all fitting into cohesive universes and supporting the narratives we create. This is only possible when we work as a team to flesh out all the little details of what's exciting, what reads well on page, and what suits the world-building. This isn't just a brag, this is actionable advice for any creative teams struggling to work as, well, a team. Even if you're not interested in gathering in the office or on Zoom to try your hand at a Dungeons and Dragons session, it's helpful to have creative development sessions with your whole team, that way everyone gets to feel personally invested and passionate about the project. It's no secret that people work harder for things they're passionate about, and part of any good Creative Lead's job is to keep their teams passionate and excited for the projects they're working on. Remembering this is the key to turning your creative team into a Critical Success.