Showing posts with label guns. Show all posts
Showing posts with label guns. Show all posts
Saturday, November 03, 2018
Dirty Harry vs Michael Myers version 2
Post-halloween update. Second version drawn from scratch. Not a draw over, no reference, for anyone wondering if I cheat it.
Saturday, October 27, 2018
Dirty Harry vs Michael Myers
Tuesday, April 10, 2018
Posted this over at the Instagram account already: Complete revision of an ancient piece back from the CalArts days, 2005 or so. If you look closely you can see the original image in the background. I think I may have even used it for my portfolio submissions that landed me one of my first studio jobs at the time.
(Yes, an actual physical portfolio. 30 to 45 page booklets, with clear insert sleeves, badly printed images courtesy of Kinko's, and a grand total of 30 seconds spent by companies flipping through them - these existed at one point in time, back when Cintiqs were seen as a novelty item in the industry.)
If I remember right, one of the roommates at the time had a high end printer which I used to knock these portfolios out with. Later on I was at the mercy of Kinko's. The first got me into the industry, the latter not so much. Which makes one wonder if it was the quality of the work or the prints that caught their eye first time around, since I was drawing sh*t at the time. But it was sh*t that was high res on 80lb satin matte paper.
But oh well. Предоставь мертвым погребать своих мертвецов.
(Yes, an actual physical portfolio. 30 to 45 page booklets, with clear insert sleeves, badly printed images courtesy of Kinko's, and a grand total of 30 seconds spent by companies flipping through them - these existed at one point in time, back when Cintiqs were seen as a novelty item in the industry.)
If I remember right, one of the roommates at the time had a high end printer which I used to knock these portfolios out with. Later on I was at the mercy of Kinko's. The first got me into the industry, the latter not so much. Which makes one wonder if it was the quality of the work or the prints that caught their eye first time around, since I was drawing sh*t at the time. But it was sh*t that was high res on 80lb satin matte paper.
But oh well. Предоставь мертвым погребать своих мертвецов.
Saturday, December 29, 2012
~ Fight Sequence Vignettes ~
Sequential beatboarding. If there is such a thing:
Not much to it, but I'm pretty spent from the last gig I was on. I need to read more and formulate some short stories that are manageable graphic novel projects. The above helps, but more with the technical end of things (anatomy, pacing, moments) rather than coming up with real inspirational story kernels to run with as of late.
Read something the other day asking "Where are the [Clint] Eastwoods of animation?" Someone followed up with the astute observation that the American animation industry's decisively said "no" to wanting that possibility come to pass.
I'm tempted to say: "Let me see what I can come up with next post"; but it only underlies the whole point - as redundant as it will sound - that most anything apart from the "recoup-franchise-investment" studio system is more than likely going to be happening outside of the usual 9-to-eternity animation workplace. Whether any of it will be to the level of eclectic Eastwood cinema is left to be seen. And it will probably need more than naked chimeric ladies to meet that bar.
Sequential beatboarding. If there is such a thing:
Not much to it, but I'm pretty spent from the last gig I was on. I need to read more and formulate some short stories that are manageable graphic novel projects. The above helps, but more with the technical end of things (anatomy, pacing, moments) rather than coming up with real inspirational story kernels to run with as of late.
Read something the other day asking "Where are the [Clint] Eastwoods of animation?" Someone followed up with the astute observation that the American animation industry's decisively said "no" to wanting that possibility come to pass.
I'm tempted to say: "Let me see what I can come up with next post"; but it only underlies the whole point - as redundant as it will sound - that most anything apart from the "recoup-franchise-investment" studio system is more than likely going to be happening outside of the usual 9-to-eternity animation workplace. Whether any of it will be to the level of eclectic Eastwood cinema is left to be seen. And it will probably need more than naked chimeric ladies to meet that bar.
Monday, July 19, 2010
~ Robots and Germans... ~
Because the two are interchangeable at times. The parts, I mean.
The Armored Core and Front Mission series have been getting some heavy rotation at the house lately. So, naturally, these wind up on my work warm-up sketches...
Was trying to come up with some different approaches to legs and feet, since I tend to use the same balance and shapes in this area. Hard to break out of that while thinking in terms of mechanical functionality at the same time:
Everyone loves robots. Just look:
...........
~ Ende ~
Because the two are interchangeable at times. The parts, I mean.
The Armored Core and Front Mission series have been getting some heavy rotation at the house lately. So, naturally, these wind up on my work warm-up sketches...
Was trying to come up with some different approaches to legs and feet, since I tend to use the same balance and shapes in this area. Hard to break out of that while thinking in terms of mechanical functionality at the same time:
Everyone loves robots. Just look:
...........
And a quick something revolving around Stalingrad. Don't know if it'll go past these few panels. I tend to do these as warm-ups to try to get the cinematic blood flowing through the brain:
~ Ende ~
Wednesday, April 28, 2010
Robots designs. Courtesy of a huge Cintiq. After an 11 hour work day. Which probably shows - there's probably tangents galore in this pic, as well as better ways of positioning / posing the characters, esp. the cannonball one. But that's what you get when you start drawing cockroach robots I suppose...
Many more drawings - including development sketches of these buggers - which will be thrown up here soon as I get the scanner up and running again.
Many more drawings - including development sketches of these buggers - which will be thrown up here soon as I get the scanner up and running again.
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