Cited By
View all- Panzieri FBabaoglu OFerretti SGhini VMarzolla M(2011)Distributed computing in the 21st centuryDependable and Historic Computing10.5555/2184121.2184154(393-412)Online publication date: 1-Jan-2011
Modern massively multiplayer online games (MMOGs) allow hundreds of thousands of players to interact with a large, dynamic virtual world. Implementing a scalable MMOG service is challenging because the system is subject to high workload variability, but ...
The landscape of cloud computing has significantly changed over the last decade. Not only have more providers and service offerings crowded the space, but also cloud infrastructure that was traditionally limited to single provider data centers is now ...
To serve millions of players, Massively Multiplayer Online Game (MMOG) operators pre-provision and then maintain thousands of computer resources. We investigate a hybrid resource provisioning model that uses smaller and cheaper data centers, ...
ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)
Brussels, Belgium
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