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Two families: dynamical policy models in interactive storytelling

Published: 03 December 2007 Publication History

Abstract

In this paper we introduce a mathematical model of conflict that enhances Richardson's model of Arms Race accounting for interactive scenarios, such as the ones provided by CRPGs (Computer Role Playing Games). Such an improvement translates the model into an HCP (Hybrid Control Process). We also provide a sneak peek at the multi-disciplinary project Two Familes (A Tale of New Florence), set up to illustrate the applications of the model.
Two Families will result in a Neverwinter Nights 2 module featuring non-linear interactive storytelling, and a substantially different user experience based on complex political interaction between in-game factions and the overall plot.

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      cover image ACM Conferences
      IE '07: Proceedings of the 4th Australasian conference on Interactive entertainment
      December 2007
      174 pages
      ISBN:9781921166877

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      RMIT University

      Melbourne, Australia

      Publication History

      Published: 03 December 2007

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      1. game design
      2. interactive storytelling
      3. system dynamics

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      IE07: Australian Conference on Interactive Entertainment
      December 3 - 5, 2007
      Melbourne, Australia

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