New Approaches to Exciting Exergame-Experiences for People with Motor Function Impairments
Abstract
:1. Introduction
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- The amplification of slight movements, due to muscle weakness, to full movements
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- Distinguishing movements needed to control an avatar or a menu from the ones that comprise the exercise
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- Proper inclusion of wheelchair users
1.1. Related Work
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- …are limited to non-occluding movements [2] which restrict applications to a frontal view perspective. Other individuals can interfere negatively by walking into the camera’s view.
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- …generally lack interesting design and motivating stories. The authors of [7] published extensive results of their survey of volunteers. Some of them mentioned monotony due to repetitive exercises, the absence of variety and challenges, as well as some frustration when the game did not react as expected.
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- …lack adaptability, e.g., in [7], the surveyed participants stated that the games were too difficult when they suffered greater impairments, and found them boring when they had high motor functionality. In [37], screens had to be adapted to the range the users could reach with their arms due to muscle weaknesses. Appropriate players are those with a wide range of possible arm movements (spreading), as resting arms near the body impede any true detection of the person [6,29].
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- …lack configurability and well-designed monitoring systems. The authors of [7] point out especially that it is very important to implement monitoring systems and the possibility to vary and graduate the intensity and duration of practice, in particular, in cases of very repetitive activities and when individuals ignore pain symptoms due to high levels of engagement and motivation.
1.2. Motivation for this Work
2. The Proposed Gaming Environment
2.1. Technical Realization
Motion Amplification:
2.2. Preliminary Testing Environment
i. “The Ladder” (Climbing)
ii. “The Boat” (Rowing)
iii. “Whack-a-Mole” (Hitting)
iv. “The Paper-Bird” (Flying)
3. Tests and Results
3.1. Testing Environment and Participants
- Learn about different types of physical restrictions and the corresponding needs for exercises, enduringness, as well as the existence of possible prohibited movements.
- Evaluate the interest of potential users in exergames by finding out their needs and wishes and observing their reactions.
- Check and verify the functionality of the control elements and amplifiers. Find deficiencies and problems to resolve.
3.2. Test Procedure
3.3. Calibration Results
3.4. Blender Mini-Games
i. “The Ladder”
ii. “The Boat”
iii. “Whack-a-Mole”
iv. “The Paper-Bird”
3.5. Results of the Survey
3.6. Discussion
4. Conclusions and Future Work
4.1. Conclusions
4.2. Future Work
Acknowledgments
Author Contributions
Conflicts of Interest
References
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Subject ID | Disease | Gender | Age | Wheelchair |
---|---|---|---|---|
1 | SMA (Spinal Muscular Atrophy) type 2 | male | 5 | Yes |
2 | SMA (Spinal Muscular Atrophy) type 2 | male | 13 | Yes |
3 | CP (Cerebral Palsy) | male | 11 | Yes |
4 | CP (Cerebral Palsy) | male | 12 | Yes |
5 | Hypotonia | male | 12 | Yes |
6 | BMD (Becker Muscular Dystrophy) | male | 13 | No |
7 | DMD (Duchenne Muscular Dystrophy) | male | 15 | Yes |
8 | DMD (Duchenne Muscular Dystrophy) | male | 16 | Yes |
9 | FSH (Facioscapulohumeral Muscular Dystrophy) | female | 43 | Yes |
10 | FSH (Facioscapulohumeral Muscular Dystrophy) | female | 49 | No |
11 | PPS (Post-polio Syndrome) | female | 50 | No |
Game | “The Ladder” | “The Boat” | “Whack-a-mole” | “The Paper-bird” | |
---|---|---|---|---|---|
Parameter | Average time [s] ± SD | Score ± SD | Av. flying time [s] ± SD | Av. n° rings passed | |
Control group | 55.68 ± 21.96 | 75.64 ± 8.41 | 81% ± 31% | 123.75 ± 38.06 | 5 ± 3 |
Target Group | 53.99 ± 22.44 | 119.83 ± 48.99 | 53% ± 22% | 200.63 ± 71.52 | 1.63 ± 1.8 |
Difference | −3% | +59% | −35% | +62% | −67% |
Levene test | 0.93* | 0.08 | 0.58* | 0.11* | 0.12* |
Variances are: | Equal | Diff | Equal | Equal | Equal |
p (t-test) | 0.88* | 0.02 | 0.06* | 0.02 | 0.02 |
F-value | 0.02* | 6.32 | 4.10* | 6.30 | 6.52 |
p (chi-sq) | 0.56* | 0.02 | 0.01 | 0.03 | 0.02 |
Groups are: | Equal | Diff | Equal | Diff | Diff |
Daily | Frequently | Occasionally | Never | |||
Target Group | 18% | 55% | 18% | 9% | ||
Control Group | 25% | 13% | 63% | 0% | ||
Graphics | Ease to Move* | Action | Online Play | Challenges | High Scores | |
Target Group | 4 | 5 | 4 | 4.3 | 3.8 | 4.5 |
Control Group | 3.75 | 3 | 4.6 | 3.9 | 3 | 5 |
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Eckert, M.; Gómez-Martinho, I.; Meneses, J.; Martínez, J.-F. New Approaches to Exciting Exergame-Experiences for People with Motor Function Impairments. Sensors 2017, 17, 354. https://doi.org/10.3390/s17020354
Eckert M, Gómez-Martinho I, Meneses J, Martínez J-F. New Approaches to Exciting Exergame-Experiences for People with Motor Function Impairments. Sensors. 2017; 17(2):354. https://doi.org/10.3390/s17020354
Chicago/Turabian StyleEckert, Martina, Ignacio Gómez-Martinho, Juan Meneses, and José-Fernán Martínez. 2017. "New Approaches to Exciting Exergame-Experiences for People with Motor Function Impairments" Sensors 17, no. 2: 354. https://doi.org/10.3390/s17020354
APA StyleEckert, M., Gómez-Martinho, I., Meneses, J., & Martínez, J.-F. (2017). New Approaches to Exciting Exergame-Experiences for People with Motor Function Impairments. Sensors, 17(2), 354. https://doi.org/10.3390/s17020354