Host Paul Henry meets 19 players at an isolated lodge for a game of deception and lies to win $70,000. Soon they question everything, and everyone, as Paul secretly picks the Traitors.
The ultimate reality game of detection, backstabbing, and trust, becomes very real for the players as it's revealed which of the Faithfuls has been murdered in the night by the Traitors.
Suspicion is rife over the breakfast table. Host Paul Henry reveals a game twist which means one lucky player win a prize that could save their neck and the Faithful attempt to banish a Traitor.
The Faithful mourn the loss of another player while the Traitors rejoice. Tensions rise in the group during a demanding mission sparking an all-out argument with far-reaching consequences.
The Traitors start a devious scheme to throw the Faithful off course. The Faithful change the course of the game and put the Traitors under fire. The scene is set for an explosive Round Table.
The ultimate psychological reality show of the Faithful versus Traitors continues. Paranoia builds and accusations fly around the group, one player must defend themselves from a vengeful move.
The Faithful nervously wait to see who the Traitors murdered overnight. One player drops a bombshell, shaking up the game while the group take on an epic mission to increase the prize pot.
A mend-bending mission is the last chance for the remaining players to increase the prize pot. Will the Faithful uncover the Traitors or will a Traitor take the life-changing prize?
Deception, lies and betrayal are the name of the game as 22 everyday New Zealanders descend on Claremont Manor at the foot of Mt Horrible, in the hopes of winning up to $100,000.
After an unforeseen twist the Traitors band together to make a tough choice. The next morning, the players arrive at breakfast to await the news of the first murder.
The players mourn the loss of another Faithful during a controversial challenge and tensions run high resulting in a tense, nail-biting vote at the Round Table.
The fate of two players is decided at the Round Table--who will be banished? And who gets to stay? A morbid twist is revealed at breakfast when three players learn they are in the firing line.
The Faithful become more determined than ever to banish the remaining Traitors. Paul sets a challenge that pushes the players to their limits. The game takes an unexpected turn that no one saw coming.
It's every man for himself as alliances fracture. An ambush compels backstabbing behaviour. As a treacherous day ends and evening descends, who will be leaving the manor?
The ultimate game of deceit continues. Relief at the breakfast table quickly turns to confusion and the players must work together in a truly shocking mission.
The Faithful become desperate to catch a Traitor after another murder. With the victory line edging closer, the pressure is on to banish a Traitor. One wrong move could tip the balance of the game.