The Brereton Inquiry recommended reassessing the Australian Defence Force’s ethics training approach. Four years later it’s improved a bit, but could be much better.
While metaverse supporters claim VR can virtually recreate in-person collaborative experiences, the ways users interact with VR systems can introduce usability issues.
It’s good for people to spend time in nature. But do those benefits extend to ‘virtual nature’ — experiencing the outdoors through a virtual reality headset?
Gaming or watching sports in the metaverse might be fun, but these ‘immersive online environments’ are also enabling new kinds of crime. To tackle this problem, we must first understand it better.
Leila Jameel, Swinburne University of Technology; Imogen Bell, The University of Melbourne; Neil Thomas, Swinburne University of Technology, and Rachel Brand, University of the Sunshine Coast
The experience of hearing voices can be very different from person to person, and can change over time. They can be comforting or very distressing.
Ways to interact with virtual versions of our deceased loved ones are now a possibility – but there’s a raft of ethical and emotional challenges involved.
Current methods of screening for dementia have a range of limitations. Using virtual reality for cognitive screening is still a new area, but it’s showing promise.
Psychology researchers have used virtual reality to find our brains oscillate with each step – an intriguing finding to better understand how we see the world.
Online dangers lurk in virtual worlds for children. As more preschoolers immerse themselves in virtual reality, we must manage the risks and keep them safe.
How does one successfully navigate obstacles such as extreme weather, a tight deadline and a spontaneous shot list in a foreign country on a 360 project as a solo cinematographer?
Trading in PC monitors for VR headsets can cause workers to experience dizziness, headaches and nausea. Researchers are beginning to understand why and what can be done to minimize the effects.