While metaverse supporters claim VR can virtually recreate in-person collaborative experiences, the ways users interact with VR systems can introduce usability issues.
Gaming or watching sports in the metaverse might be fun, but these ‘immersive online environments’ are also enabling new kinds of crime. To tackle this problem, we must first understand it better.
Online dangers lurk in virtual worlds for children. As more preschoolers immerse themselves in virtual reality, we must manage the risks and keep them safe.
Meta and Pico lead the field with their VR headsets, ChatGPT continues its inexorable rise and new engine developments are pushing the boundaries of the video game experience.
If the VR industry is to experience the kind of growth that will make it worthy of the billions of dollars that have been invested in it, we need to view the metaverse as public infrastructure.
The metaverse offers novel opportunities for retailers and their customers, but retailers need to be adequately prepared to overcome the challenges of new technology.
To boost their attractiveness to tourists and residents alike, in 2020 the towns of Gongju and Buyeo – once Imperial capitals – launched the “Smart Town Challenge” to link online and offline services.
Professor of Computer Science, Jacobs Technion-Cornell Institute, Cornell Tech, and Co-Director, Initiative for CryptoCurrencies and Contracts (IC3), Cornell University