Jump to content

Sonic X-treme: Difference between revisions

From Simple English Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
Tags: Reverted Mobile edit Mobile web edit
XXBlackburnXx (talk | changes)
m Reverted edit by Iddoignacio2009 (talk) to last version by Tanbiruzzaman
Tag: Rollback
Line 4: Line 4:
|alt =
|alt =
|caption = Conceptual box art
|caption = Conceptual box art
|developer = [[Sega Emulador de xbox para gamecube Institute]]
|developer = [[Sega Technical Institute]]
|publisher = [[Sega]]
|publisher = [[Sega]]
|programmer = {{ubl|Chris Coffin|Ofer Alon}}
|programmer = {{ubl|Chris Coffin|Ofer Alon}}

Revision as of 15:04, 24 November 2024

Sonic X-treme
Conceptual box art
Developer(s)Sega Technical Institute
Publisher(s)Sega
Director(s)Chris Senn Edit this on Wikidata
Producer(s)Mike Wallis
Designer(s)
Programmer(s)
  • Chris Coffin
  • Ofer Alon
Artist(s)
  • Ross Harris
  • Fei Cheng
  • Andrew Probert
Composer(s)Howard Drossin
SeriesSonic the Hedgehog
Platform(s)
Genre(s)Platform
Mode(s)Single-player

Sonic X-treme was a platform game developed by Sega Technical Institute. It was being developed from 1994 until Sega cancelled it in 1997. It was meant to be the first 3D Sonic the Hedgehog game. It was also meant to be the first new Sonic game for the Sega Saturn.

Plot

The story of the game was that Robotnik was trying to steal six magic rings from Tiara Boobowski and her father, so Sonic wants to stop him.

Background

When Nintendo released Super Mario 64, it was a popular 3D platformer, so Sega wanted to compete with Nintendo with their own 3D Sonic game.

Development

Sonic X-treme was developed for the Sega 32x, but then development moved to the Sega Saturn. The game was cancelled in 1997 because of development issues and crunch time. To make up for this, SEGA put Sonic 3D Blast on the SEGA Saturn instead.