Sonic X-treme: Difference between revisions
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|developer = [[Sega Technical Institute]] |
|developer = [[Sega Technical Institute]] |
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|publisher = [[Sega]] |
|publisher = [[Sega]] |
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|programmer = {{ubl|Chris |
|programmer = {{ubl|Chris Coffin|Ofer Alon}} |
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|designer = {{ubl|[[Chris Senn (video game designer)|Chris Senn]]|Richard Wheeler|Jason Kuo}} |
|designer = {{ubl|[[Chris Senn (video game designer)|Chris Senn]]|Richard Wheeler|Jason Kuo}} |
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|artist = {{ubl|Ross Harris|Fei Cheng|Andrew Probert}} |
|artist = {{ubl|Ross Harris|Fei Cheng|Andrew Probert}} |
Revision as of 12:21, 13 October 2024
Sonic X-treme | |
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Developer(s) | Sega Technical Institute |
Publisher(s) | Sega |
Director(s) | Chris Senn |
Producer(s) | Mike Wallis |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Composer(s) | Howard Drossin |
Series | Sonic the Hedgehog |
Platform(s) | |
Genre(s) | Platform |
Mode(s) | Single-player |
Sonic X-treme was a platform game developed by Sega Technical Institute. It was being developed from 1994 until Sega cancelled it in 1997. It was meant to be the first 3D Sonic the Hedgehog game. It was also meant to be the first new Sonic game for the Sega Saturn.
Plot
The story of the game was that Robotnik was trying to steal six magic rings from Tiara Boobowski and her father, so Sonic wants to stop him.
Background
When Nintendo released Super Mario 64, it was a popular 3D platformer, so Sega wanted to compete with Nintendo with their own 3D Sonic game.
Development
Sonic X-treme was developed for the Sega 32x, but then development moved to the Sega Saturn. The game was cancelled in 1997 because of development issues and crunch time. To make up for this, SEGA put Sonic 3D Blast on the SEGA Saturn instead.