Sonic X-treme: Difference between revisions
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== Background == |
== Background == |
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When Nintendo released Super Mario 64, it was a popular 3D platformer, so Sega wanted to compete with Nintendo with their own 3D Sonic game. |
When [[Nintendo]] released [[Super Mario 64]], it was a popular 3D platformer, so Sega wanted to compete with Nintendo with their own 3D Sonic game. |
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== Development == |
== Development == |
Revision as of 14:32, 16 January 2023
Sonic X-treme | |
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Developer(s) | Sega Technical Institute |
Publisher(s) | Sega |
Producer(s) | Mike Wallis |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Composer(s) | Howard Drossin |
Series | Sonic the Hedgehog |
Platform(s) | |
Release | Canceled |
Genre(s) | Platform |
Mode(s) | Single-player |
Sonic X-treme was a platform game developed by Sega Technical Institute. It was being developed from 1994 until Sega cancelled it in 1997. It was meant to be the first 3D Sonic the Hedgehog game. It was also meant to be the first new Sonic game for the Sega Saturn.
Background
When Nintendo released Super Mario 64, it was a popular 3D platformer, so Sega wanted to compete with Nintendo with their own 3D Sonic game.
Development
Sonic X-treme was developed for the Sega 32x, but then development moved to the Sega Saturn.
Story
The story of the game was that Robotnik was trying to steal six magic rings from Tiara Boobowski and her father, so Sonic wants to stop him.
Cancelation
Sonic X-treme was canceled in 1997 because of development issues and crunch time. To make up for this, SEGA put Sonic 3D Blast on the SEGA Saturn instead.