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'''''Sonic X-treme''''' was a [[platform game]] developed by [[Sega Technical Institute]]. It was being created from 1994 until Sega cancelled it in 1997. It was meant to be the first 3D ''[[Sonic the Hedgehog]]'' game. It was also meant to be the first new ''Sonic'' game for the [[Sega Saturn]].
'''''Sonic X-treme''''' was a [[platform game]] developed by [[Sega Technical Institute]]. It was being created from 1994 until Sega cancelled it in 1997. It was meant to be the first 3D ''[[Sonic the Hedgehog]]'' game. It was also meant to be the first new ''Sonic'' game for the [[Sega Saturn]]. It built on past ''Sonic'' games. However, it had new things to take ''Sonic'' into the [[History of video game consoles (fifth generation)|3D era of video games]]. The story followed [[Sonic the Hedgehog (character)|Sonic]] on his journey to stop [[Dr. Robotnik]]; Robotnik was trying to steal six magic rings from Tiara Boobowski and her father.


== Background ==
When [[Super Mario 64]] released, it was a popular 3D platformers. Sega fans wanted Sonic the Hedgehog on 3D as well.
When Super Mario 64 released, it was of the most well known early 3D platformers, Sega fans wanted Sonic the Hedgehog to do the jump to 3D as well, but Sonic's high-speed platforming proved to be much harder to make in 3D than Sega expected.


== Development ==
At first, Sonic X-treme was developed for the [[32X|Sega 32x]], but then development moved to the Sega Saturn.
At first, Sonic X-treme was developed for the Sega 32x, but then development moved to the Sega Saturn.


== Cancelation ==
Sonic X-treme was canceled because of development issues and crunch time.{{video-game-stub}}
Sonic X-treme was canceled because of development issues and crunch time.{{video-game-stub}}



Revision as of 02:45, 26 September 2022

Sonic X-treme
Conceptual box art
Developer(s)Sega Technical Institute
Publisher(s)Sega
Producer(s)Mike Wallis
Designer(s)
Programmer(s)
  • Chris Coffin
  • Ofer Alon
Artist(s)
  • Ross Harris
  • Fei Cheng
  • Andrew Probert
Composer(s)Howard Drossin
SeriesSonic the Hedgehog
Platform(s)
ReleaseCanceled
Genre(s)Platform
Mode(s)Single-player

Sonic X-treme was a platform game developed by Sega Technical Institute. It was being created from 1994 until Sega cancelled it in 1997. It was meant to be the first 3D Sonic the Hedgehog game. It was also meant to be the first new Sonic game for the Sega Saturn. It built on past Sonic games. However, it had new things to take Sonic into the 3D era of video games. The story followed Sonic on his journey to stop Dr. Robotnik; Robotnik was trying to steal six magic rings from Tiara Boobowski and her father.

Background

When Super Mario 64 released, it was of the most well known early 3D platformers, Sega fans wanted Sonic the Hedgehog to do the jump to 3D as well, but Sonic's high-speed platforming proved to be much harder to make in 3D than Sega expected.

Development

At first, Sonic X-treme was developed for the Sega 32x, but then development moved to the Sega Saturn.

Cancelation

Sonic X-treme was canceled because of development issues and crunch time.