Interactive evolution for the procedural generation of tracks in a high-end racing game

L Cardamone, D Loiacono, PL Lanzi - … of the 13th annual conference on …, 2011 - dl.acm.org
We present a framework for the procedural generation of tracks for a high-end car racing
game (TORCS) using interactive evolution. The framework maintains multiple populations …

[PDF][PDF] Interactive Evolution for the Procedural Generation of Tracks in a High-End Racing Game

L Cardamone, D Loiacono, PL Lanzi - 2011 - researchgate.net
We present a framework for the procedural generation of tracks for a high-end car racing
game (TORCS) using interactive evolution. The framework maintains multiple populations …

[PDF][PDF] Interactive Evolution for the Procedural Generation of Tracks in a High-End Racing Game

L Cardamone, D Loiacono, PL Lanzi - 2011 - academia.edu
We present a framework for the procedural generation of tracks for a high-end car racing
game (TORCS) using interactive evolution. The framework maintains multiple populations …

[PDF][PDF] Interactive Evolution for the Procedural Generation of Tracks in a High-End Racing Game

L Cardamone, D Loiacono, PL Lanzi - 2011 - trackgen.pierlucalanzi.net
We present a framework for the procedural generation of tracks for a high-end car racing
game (TORCS) using interactive evolution. The framework maintains multiple populations …

[PDF][PDF] Interactive Evolution for the Procedural Generation of Tracks in a High-End Racing Game

L Cardamone, D Loiacono, PL Lanzi - 2011 - scholar.archive.org
We present a framework for the procedural generation of tracks for a high-end car racing
game (TORCS) using interactive evolution. The framework maintains multiple populations …

[PDF][PDF] Interactive Evolution for the Procedural Generation of Tracks in a High-End Racing Game

L Cardamone, D Loiacono, PL Lanzi - 2011 - Citeseer
We present a framework for the procedural generation of tracks for a high-end car racing
game (TORCS) using interactive evolution. The framework maintains multiple populations …

[CITATION][C] Interactive evolution for the procedural generation of tracks in a high-end racing game

L Cardamone, D Loiacono, P Lanzi - … -2011: PROCEEDINGS OF …, 2011 - re.public.polimi.it
Interactive evolution for the procedural generation of tracks in a high-end racing game IRIS IRIS
Home Sfoglia Macrotipologie & tipologie Autore Titolo Riviste Tipologia Data di pubblicazione IT …

[PDF][PDF] Interactive Evolution for the Procedural Generation of Tracks in a High-End Racing Game

L Cardamone, D Loiacono, PL Lanzi - 2011 - luigicardamone.it
We present a framework for the procedural generation of tracks for a high-end car racing
game (TORCS) using interactive evolution. The framework maintains multiple populations …