Personalised gaming: a motivation and overview of literature S Bakkes, CT Tan, Y Pisan Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012 | 169 | 2012 |
Exergames for the elderly: Towards an embedded Kinect-based clinical test of falls risk JA Garcia, K Felix Navarro, D Schoene, ST Smith, Y Pisan Health informatics: Building a healthcare future through trusted information …, 2012 | 67 | 2012 |
Improving lives: using Microsoft Kinect to predict the loss of balance for elderly users under cognitive load Y Pisan, JG Marin, KF Navarro Proceedings of The 9th Australasian conference on interactive entertainment …, 2013 | 65 | 2013 |
My guild, my people: Role of guilds in massively multiplayer online games Y Pisan Proceedings of the 4th Australasian conference on Interactive entertainment, 1-5, 2007 | 52 | 2007 |
A feasibility study in using facial expressions analysis to evaluate player experiences CT Tan, D Rosser, S Bakkes, Y Pisan Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012 | 51 | 2012 |
Submit! a web-based system for automatic program critiquing Y Pisan, D Richards, A Sloane, H Koncek, S Mitchell Proceedings of the fifth Australasian conference on Computing education …, 2003 | 40 | 2003 |
Inferring player experiences using facial expressions analysis CT Tan, S Bakkes, Y Pisan Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014 | 36 | 2014 |
An initial understanding of how game users explore virtual environments C Si, Y Pisan, CT Tan, S Shen Entertainment Computing 19, 13-27, 2017 | 33 | 2017 |
Extending requirement specifications using analogy Y Pisan Proceedings of the 22nd international conference on Software engineering, 70-76, 2000 | 24 | 2000 |
Assessing the Kinect’s capabilities to perform a time-based clinical test for fall risk assessment in older people JA Garcia, Y Pisan, CT Tan, KF Navarro Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014 | 21 | 2014 |
A visual routines based model of graph understanding Y Pisan Proceedings of the Annual Meeting of the Cognitive Science Society 17, 1995 | 20 | 1995 |
A survey of major challenges and future directions for next generation pervasive computing YB Kang, Y Pisan Computer and Information Sciences–ISCIS 2006: 21th International Symposium …, 2006 | 19 | 2006 |
The distributed studio: towards a theory of virtual place for creative collaboration V Weiley, Y Pisan Proceedings of the 20th Australasian Conference on Computer-Human …, 2008 | 15 | 2008 |
An integrated architecture for engineering problem-solving Y Pisan Northwestern University, 1998 | 13 | 1998 |
Understanding players' map exploration styles C Si, Y Pisan, CT Tan Proceedings of the Australasian computer science week multiconference, 1-6, 2016 | 12 | 2016 |
Persuasive environments: Argumentation models in serious games Y Pisan, CT Tan 2012 7th International Conference on Computer Science & Education (ICCSE …, 2012 | 11 | 2012 |
Correlation between facial expressions and the game experience questionnaire CT Tan, S Bakkes, Y Pisan Proceedings of the Entertainment Computing-ICEC 2014, 13th, 2014 | 10 | 2014 |
Programming in the world R Berry, M Makino, N Hikawa, M Naemura, Y Pisan, E Edmonds Digital Creativity 17 (01), 36-48, 2006 | 10 | 2006 |
A scouting strategy for real-time strategy games C Si, Y Pisan, CT Tan Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014 | 9 | 2014 |
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction R Brondi, G Avveduto, L Alem, C Faita, M Carrozzino, F Tecchia, Y Pisan, ... Proceedings of the 21st ACM Symposium on Virtual Reality Software and …, 2015 | 8 | 2015 |