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Yunpeng Li
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StreamVC: Real-Time Low-Latency Voice Conversion
Jiuqiang Tang
Xing Li
ICASSP 2024 (2024)
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We present StreamVC, a streaming voice conversion solution that preserves the content and prosody of any source speech while matching the voice timbre from any target speech. Unlike previous approaches, StreamVC produces the resulting waveform at low latency from the input signal even on a mobile platform, making it applicable to real-time communication scenarios like calls and video conferencing, and addressing use cases such as voice anonymization in these scenarios. Our design leverages the architecture and training strategy of the SoundStream neural audio codec for lightweight high-quality speech synthesis. We demonstrate the feasibility of learning soft speech units causally, as well as the effectiveness of supplying whitened fundamental frequency information to improve pitch stability without leaking the source timbre information.
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Guided Speech Enhancement Network
Jamie Lin
ICASSP 2023 - 2023 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
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High quality speech capture has been widely studied for both voice communication and human computer interface reasons. To improve the capture performance, we can often find multi-microphone speech enhancement techniques deployed on various devices. Multi-microphone speech enhancement problem is often decomposed into two decoupled steps: a beamformer that provides spatial filtering and a single-channel speech enhancement model that cleans up the beamformer output. In this work, we propose a speech enhancement solution that takes both the raw microphone and beamformer outputs as the input for an ML model. We devise a simple yet effective training scheme that allows the model to learn from the cues of the beamformer by contrasting the two inputs and greatly boost its capability in spatial rejection, while conducting the general tasks of denoising and dereverberation. The proposed solution takes advantage of classical spatial filtering algorithms instead of competing with them. By design, the beamformer module then could be selected separately and does not require a large amount of data to be optimized for a given form factor, and the network model can be considered as a standalone module which is highly transferable independently from the microphone array. We name the ML module in our solution as GSENet, short for Guided Speech Enhancement Network. We demonstrate its effectiveness on real world data collected on multi-microphone devices in terms of the suppression of noise and interfering speech.
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MicAugment: One-shot Microphone Style Transfer
2021 IEEE International Conference on Acoustics, Speech and Signal Processing (to appear)
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A critical aspect for the successful deployment of audio-based models ``in-the-wild'' is the robustness to the transformations introduced by heterogeneous microphones. In this work we propose a method that is able to perform \emph{one-shot microphone style} transfer. Given only a \emph{few seconds} of audio recorded by a target device, \emph{MicAugment} identifies the transformations associated to the microphone and uses the learned transformations to synthesize audio as if it were recorded by that device. We show that our method can successfully apply the style of a target microphone and that it significantly increases model robustness to microphone variability when used as \emph{data augmentation} in downstream tasks.
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Real-time Speech Frequency Bandwidth Extension
Dominik Roblek
Oleg Rybakov
2021 IEEE International Conference on Acoustics, Speech and Signal Processing (to appear)
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In this paper we propose a lightweight model that performs frequency bandwidth extension of speech signals, increasing the sampling frequency from 8kHz to 16kHz, while restoring the high frequency content to a level that is indistinguishable from the original samples at 16kHz. The model architecture is based on SEANet (Sound EnhAncement Network), a wave-to-wave fully convolutional model, which adopts a combination of feature losses and adversarial losses to reconstruct an enhanced version of the input speech. In addition, we propose a version of SEANet that can be deployed on device in streaming mode, achieving an architecture latency of 16ms. When profiled on a single mobile CPU, processing one 16ms frame takes only 1.5ms, so that the total latency is compatible with a deployment in bi-directional voice communication systems.
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Learning to Denoise Historical Music
Dominik Roblek
ISMIR 2020 - 21st International Society for Music Information Retrieval Conference
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We propose SEANet (Sound Enhancement Adversarial Network), an audio-to-audio generative model that learns to denoise and enhance old music recordings. Our model internally converts its input into time-frequency representation by means of a short-time Fourier transform (STFT), and processes the resulting spectrogram using a convolutional neural network. The network is trained with both reconstructive and adversarial objectives on a synthetic noisy music dataset, which is created by mixing clean music with real noise samples extracted from quiet segments of old recordings. We evaluate our method both quantitatively on held-out test examples of the synthetic dataset, and qualitatively by human rating on samples of actual historical recordings. Our results show that the proposed method is effective in removing noise, while preserving the musical quality and details of the original.
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We explore the possibility of leveraging accelerometer data to perform speech enhancement in very noisy conditions. Although it is possible to only partially reconstruct user's speech from the accelerometer, the latter provides a strong conditioning signal that is not influenced from noise sources in the environment. Based on this observation, we feed a multi-modal input to SEANet (Sound EnhAncement Network), a wave-to-wave fully convolutional model, which adopts a combination of feature losses and adversarial losses to reconstruct an enhanced version of user's speech. We trained our model with data collected by sensors mounted on an earbud and synthetically noisified by superimposing different kinds of noise sources to the audio signal. Our experimental results demonstrate that it is possible to achieve very high quality results, even in the case of interfering speech at the same level of loudness.
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