star_menu 4.0.1 star_menu: ^4.0.1 copied to clipboard
Contextual popup menu with different shapes and multiple ways to fine-tune animation and position. The menu entries can be almost any kind of widgets.
StarMenu
Easy and Fast Way to build Context Menus
Instead, a star would be wonderful! ;)
A simple way to attach a popup menu to any widget with any widget as menu entries. Menu entry widgets can bind a sub-menu with different shapes. Multiple ways to fine-tune animation and position.
Every widgets can be tapped to display a popup menu! There are currently 3 shapes to choose:
linear
: items are lined by a given angle with a given space between them and with a 3-way alignment.circle
: items are lined up in a circle shape with a given radius and a star-end angle.grid
: items are aligned in a grid shape with N columns and a given horizontal and vertical space.
linear | circle | panel |
Please take a look at main.dart and main_more.dart in the example/lib dir for the examples.
Using the package is pretty simple:
- install the package with
flutter pub add star_menu
- feed the
items
parameter with the menu entry widgets list - set the
params
withStarMenuParameters
- set the
child
with a widget you wish to press to open the menu
StarMenu(
params: StarMenuParameters(),
onStateChanged: (state) => print('State changed: $state'),
onItemTapped: (index, controller) {
// here you can programmatically close the menu
if (index == 7)
controller.closeMenu();
print('Menu item $index tapped');
}),
items: entries,
child: FloatingActionButton(
onPressed: () {print('FloatingActionButton tapped');},
child: Icon(Icons.looks_one),
),
)
onStateChanged
triggers menu state canges:
enum MenuState {
closed,
closing,
opening,
open,
}
items
parameter is used when entries are known. If you want to build items in runtime uselazyItems
, ie when StarMenu is already builded in the widget tree, but the menu items changed:
StarMenu(
...
lazyItems: () async{
return [
Container(
color: Color.fromARGB(255, Random().nextInt(255),
Random().nextInt(255), Random().nextInt(255)),
width: 60,
height: 40,
child: Text(userName),
),
...
];
}
)
lazyItems
is a callback function which returns Future<List<Widget>>
which is called before opening the menu.
Only lazyItems
or items
can be used.
StarMenu can be created also with addStarMenu() widget extension:
FloatingActionButton(
onPressed: () {print('FloatingActionButton tapped');},
child: Icon(Icons.looks_one),
).addStarMenu(
items: items,
params: StarMenuParameters(),
controller: controller,
onItemTapped: (index, controller) {}),
Programmatically open menu #
There are two ways to programmatically open a menu, for example when pressing a button:
- if you already have a StarMenu in the tree, add [StarMenuController] to it:
StarMenuController starMenuController = StarMenuController();
StarMenu(
params: StarMenuParameters(),
controller: starMenuController,
items: entries,
child: ...,
)
then in your button:
ElevatedButton(
onPressed: () => starMenuController.openMenu!(),
child: ...,
),
- if you want to dinamically create a StartMenu for another widget, assign a GlobalKey to your widget:
GlobalKey containerKey = GlobalKey();
...
Container(
key: containerKey,
width: 40,
height: 40,
),
then in your button call StarMenuOverlay.displayStarMenu with the widget context:
ElevatedButton(
onPressed: () {
StarMenuOverlay.displayStarMenu(
containerKey.currentContext!,
StarMenu(
params: StarMenuParameters(),
items: entries,
parentContext: containerKey.currentContext,
),
);
},
child: ...
),
StarMenu #
Only [items] or [lazyItems] can be passed, not both.
Name | Type | Defaults | Description |
---|---|---|---|
params | class | StarMenuParameters | See below. |
items | List | - | Widget items entry list. |
lazyItems | Future<List | - | Function to build dynamically items list whenever the menu open occurs. |
child | Widget | - | Widget that triggers the opening of the menu. Only [child] or [parentContext] is allowed |
parentContext | BuildContext | - | Widget that triggers the opening of the menu. Only [child] or [parentContext] is allowed |
controller | StarMenuController | - | context of the Widget where the menu will be opened. Only [child] or [parentContext] is allowed |
onStateChanged | Function(MenuState state)? | - | Return current menu state. |
StarMenuParameters #
Class to define all the parameters for the shape, animation and menu behavior.
Name | Type | Defaults | Description |
---|---|---|---|
shape | enum | MenuShape.circle | Menu shape kind. Could be [MenuShape.circle], [MenuShape.linear], [MenuShape.grid]. |
boundaryBackground | class | - | See below. |
linearShapeParams | class | - | See below. |
circleShapeParams | class | - | See below. |
gridShapeParams | class | - | See below. |
backgroundParams | class | - | See below. |
openDurationMs | int | 400 | Open animation duration ms. |
closeDurationMs | int | 150 | Close animation duration ms. |
rotateItemsAnimationAngle | double | 0.0 | Starting rotation angle of the items that will reach 0 DEG when animation ends. |
startItemScaleAnimation | double | 0.3 | Starting scale of the items that will reach 1 when animation ends. |
centerOffset | Offset | Offset.zero | Shift offset of menu center from the center of parent widget. |
useScreenCenter | bool | false | Use the screen center instead of parent widget center. |
useTouchAsCenter | bool | false | Use the touch coordinate as the menu center. |
checkItemsScreenBoundaries | bool | false | Checks if the whole menu boundaries exceed screen edges, if so set it in place to be all visible. |
checkMenuScreenBoundaries | bool | true | Checks if items exceed screen edges, if so set them in place to be visible. |
animationCurve | Curve | Curves.fastOutSlowIn | Animation curve kind to use. |
useLongPress | bool | false | Use long press instead of a tap to open the menu. |
longPressDuration | Duration | 500 ms | The timing to trigger long press. |
onHoverScale | double | 1.0 | Scale item when mouse is hover (desktop only) |
There are some StarMenuParameters factory presets with which you can set StarMenu.params
StarMenuParameters.dropdown(BuildContext context) | |
StarMenuParameters.panel(BuildContext context, {int columns = 3}) |
StarMenuParameters.arc(BuildContext context, ArcType type, {double radiusX = 130, double radiusY = 130})
type | result |
---|---|
ArcType.semiUp | |
ArcType.semiDown | |
ArcType.semiLeft | |
ArcType.semiRight | |
ArcType.quarterTopRight | |
ArcType.quarterTopLeft | |
ArcType.quarterBottomRight | |
ArcType.quarterBottomLeft |
BoundaryBackground #
Name | Type | Defaults | Description |
---|---|---|---|
color | Color | 0x80000000 | color of the boundary background. |
padding | EdgeInsets | EdgeInsets.all(8.0) | Padding of the boundary background. |
decoration | Decoration | BorderRadius.circular(8) | background Container widget decoration. |
blurSigmaX | double | 0.0 | horizontal blur of the boundary background. |
blurSigmaY | double | 0.0 | vertical blur of the boundary background. |
LinearShapeParams #
Name | Type | Defaults | Description |
---|---|---|---|
angle | double | 90.0 | Degree angle. Anticlockwise with 0° on 3 o'clock. |
space | double | 0.0 | Space between items. |
alignment | LinearAlignment | center | left, center, right, top, bottom. Useful when the linear shape is vertical or horizontal. |
CircleShapeParams #
Name | Type | Defaults | Description |
---|---|---|---|
radiusX | double | 100.0 | Horizontal radius. |
radiusY | double | 100.0 | Vertical radius. |
startAngle | double | 0.0 | Starting angle for the 1st item. Anticlockwise with 0° on the right. |
endAngle | double | 360.0 | Ending angle for the 1st item. Anticlockwise with 0° on the right. |
GridShapeParams #
Name | Type | Defaults | Description |
---|---|---|---|
columns | int | 3 | Number of columns. |
columnsSpaceH | int | 0 | Horizontal space between items. |
columnsSpaceV | int | 0 | Vertical space between items. |
BackgroundParams #
Name | Type | Defaults | Description |
---|---|---|---|
animatedBlur | bool | false | Animate background blur from 0.0 to sigma if true. |
sigmaX | double | 0.0 | Horizontal blur. |
sigmaY | double | 0.0 | Vertical blur. |
animatedBackgroundColor | bool | false | If true animate from transparent to [backgroundColor]. |
backgroundColor | Color | Colors.transparent | Background color. |