IMDb RATING
8.6/10
5.2K
YOUR RATING
Two months after surviving the grisly disaster at the mansion lab, Jill Valentine resigns from S.T.A.R.S. and attempts to escape the ruined nightmarish Racoon city.Two months after surviving the grisly disaster at the mansion lab, Jill Valentine resigns from S.T.A.R.S. and attempts to escape the ruined nightmarish Racoon city.Two months after surviving the grisly disaster at the mansion lab, Jill Valentine resigns from S.T.A.R.S. and attempts to escape the ruined nightmarish Racoon city.
Catherine Disher
- Jill
- (voice)
Vince Corazza
- Carlos
- (voice)
Benedict Campbell
- Mikhail
- (voice)
- (as Ben Campbell)
Roger Honeywell
- Nicholai
- (voice)
Evan Sabba
- Brad
- (voice)
Peter Windrem
- Tyrell
- (voice)
Richard Clarkin
- Murphy
- (voice)
Tony Rosato
- Dario
- (voice)
Peter Cugno
- Man Killed by Zombie
- (voice)
- (uncredited)
- …
Matt Holm
- Additional Voices
- (voice)
- (uncredited)
Pat Miller
- Additional Voices
- (voice)
- (uncredited)
Tre Smith
- Additional Voices
- (voice)
- (uncredited)
Bino Tautorrez
- Additional Voices
- (voice)
- (uncredited)
- Directors
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaThe Design for the Nemesis was originally a rejected design for the Tyrant 02 (better known to some fans as Mr. X) in Resident Evil 2 (1998)
- GoofsIn Resident Evil 2, which takes place between the first and second halves of Resident Evil 3, the player receives an important item from RPD Police Officer Marvin Branagh; in this game, Marvin Branagh appears to already be dead when Jill reaches the police station at the beginning of the game. However, when the player checks Marvin, he is described as "fatally wounded." He's not dead yet; he's just passed out.
- Quotes
Jill Valentine: September 28th, daylight. The monsters have overtaken the city. Somehow, I'm still alive...
- Crazy creditsDuring the credits, black/white images of the atomic blast that destroyed Raccoon City is used.
- Alternate versionsThe "Live Selection Choice" feature offered in the game gives different outcomes to a certain section of the game. Examples include making the game harder or easier by obtaining different objectives and allowing the character in use to encounter different items that may be scattered in the different area
- ConnectionsFeatured in Computer Chronicles: Gaming (Computer Games) (1999)
Featured review
I played this game back when it came out after being totally enamored by Resident Evil 2, and I remember being sorely disappointed. The difference - in terms of graphics, sound, atmosphere, and overall coolness - between RE1 and RE2 was so astonishing, that this game just seemed like one of those sell-out moves where they plaster over a good game with a new plot. I mean, the door animations are the same, the zombies look the same, the weapons are the same (though it is cool that in easy mode you get all the weapons from the start). I played it through the police station and gave up.
Then, after being totally enamored (again) by Resident Evil 4, I decided I'd pick this one up and try it again. I was pleasantly surprised. The graphics look very dated, but not too distracting. And yes, a lot of the stuff is recycled from RE2, but there are also a lot of nice changes: There are fat zombies, zombies in suits, and zombies that move reasonably fast. Also, once you get past the police station, there are some nice exteriors, walking around the abandoned city; it's nice you don't get caught up inside a single building for most of the game, like in RE1 and 2. The background are well-rendered, the characters are as one-dimensional as you'd expect from a RE game, but the voice acting is slightly above average (and I get a kick out of hearing Jean Grey's voice from the old X-Men cartoon as Jill). Stuff like the ability to dodge monsters is welcome, and the quick turn (now standard in GameCube RE games) was a nice addition.
And there's Nemesis. A cool villain, tough to beat, shows up over and over and over again, almost to the point of annoying, but not quite. He's a little like a mixture of the man in the coat and William Birkin from RE2 - tough to kill, ever-mutating, etc.
Many people discredit this game for being a worthless side-story. It does seem like a quick cash-in between the superior RE2 and Code Veronica, but it does a nice job of closing off the Raccoon City storyline (and fleshing out the Umbrella conspiracy). It also provides the plot for the movie Resident Evil Apocalypse, so if you enjoyed that movie (either as a movie or as a hilarious piece of 21st-century techno-kitsch), I'd recommend this one. Not stellar, but it's better than I expected it to be, and definitely not a "collector's-only" title.
Then, after being totally enamored (again) by Resident Evil 4, I decided I'd pick this one up and try it again. I was pleasantly surprised. The graphics look very dated, but not too distracting. And yes, a lot of the stuff is recycled from RE2, but there are also a lot of nice changes: There are fat zombies, zombies in suits, and zombies that move reasonably fast. Also, once you get past the police station, there are some nice exteriors, walking around the abandoned city; it's nice you don't get caught up inside a single building for most of the game, like in RE1 and 2. The background are well-rendered, the characters are as one-dimensional as you'd expect from a RE game, but the voice acting is slightly above average (and I get a kick out of hearing Jean Grey's voice from the old X-Men cartoon as Jill). Stuff like the ability to dodge monsters is welcome, and the quick turn (now standard in GameCube RE games) was a nice addition.
And there's Nemesis. A cool villain, tough to beat, shows up over and over and over again, almost to the point of annoying, but not quite. He's a little like a mixture of the man in the coat and William Birkin from RE2 - tough to kill, ever-mutating, etc.
Many people discredit this game for being a worthless side-story. It does seem like a quick cash-in between the superior RE2 and Code Veronica, but it does a nice job of closing off the Raccoon City storyline (and fleshing out the Umbrella conspiracy). It also provides the plot for the movie Resident Evil Apocalypse, so if you enjoyed that movie (either as a movie or as a hilarious piece of 21st-century techno-kitsch), I'd recommend this one. Not stellar, but it's better than I expected it to be, and definitely not a "collector's-only" title.
Details
- Release date
- Country of origin
- Official site
- Language
- Also known as
- Resident Evil: Nemesis
- Production company
- See more company credits at IMDbPro
- Color
- Sound mix
- Aspect ratio
- 4:3
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