Game credits

The game credits signal the end of the main plot of a Pokémon video game.

The credits in Pokémon Crystal

Overview

Credits list all the staff that worked on the game, including writers, artists, and translators.

As the credits only signify the end of a major story arc, the games is still able to be played after the credits roll. Several features in Pokémon games become unlocked after clearing the main story for the first time. These additional quests vary by game and can include catching new Legendary Pokémon, challenging battle facilities, and obtaining the National Pokédex.

In side games, the credits usually roll after passing a critical point in the storyline, such as the player saving Almia from the Incredible Machine (in Pokémon Ranger: Shadows of Almia), or defeating Rayquaza (in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team).

In the core series

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Reason: descriptions of credits; videos of credits, if possible; methods of replaying; skippable credits

In the core series, all the game credits start with the with the name of the current game. The credits eventually end with the list of companies or short statement about the copyright owners, and then the text "The End" ("Fin" in Pokémon Diamond and Pearl and Pokémon Platinum).

Generation I

Pokémon Red, Green, and Blue

In Pokémon Red and Green, and Blue, as well as international Pokémon Red and Blue, the credits play any time the player enters the Hall of Fame.

The staff names appear as black text on a completely white background. The transitions to the next page have a fast animation where a black silhouette of a Pokémon sprite goes quickly from right to left.

The silhouettes are, in this order: Venusaur, Arbok, Rhyhorn, Fearow, Abra, Graveler, Hitmonlee, Tangela, Starmie, Gyarados, Ditto, Omastar, Vileplume, Nidoking, and Parasect.

Pokémon Yellow

In Pokémon Yellow, the credits play any time the player enters the Hall of Fame.

The same style of credits from the previous games is reused, except with the addition of Gengar as the last Pokémon silhouette.

Generation II

Pokémon Gold and Silver

In Pokémon Gold and Silver, the credits play any time the player enters the Hall of Fame. Defeating Red on Mt. Silver will also cause the credits to play, including in rematches.

The staff names appear as black text on a white background, except with ten of the same Pokémon species dancing on the screen: five at the top and five at the bottom. There is also a splash of color with wavy borders as the background of those Pokémon at the top and the bottom.

The groups of ten dancing Pokémon appear in this order: Bellossom, Togepi, Elekid, then Sentret.

Pokémon Crystal

In Pokémon Crystal, the credits play any time the player enters the Hall of Fame. Defeating Red on Mt. Silver will also cause the credits to play, including in rematches.

The credits are similar to those of Gold and Silver, except there are different Pokémon than before. This time, they only appear at the top, in groups of five. The staff names appear as white text with varied background colors (instead of just black and white).

The groups of five Pokémon appear in this order: Pichu running, Smoochum jumping, Ditto dancing, then Igglybuff spinning.

Generation III

Pokémon Ruby and Sapphire

In Pokémon Ruby and Sapphire, the credits play any time the player enters the Hall of Fame.

Both the player and rival appear riding their bicycles during the credits. Brendan has a red bicycle, while May with a green bicycle.

The cutscene starts with the current player character riding their bicycle. At first, the player rides on the grass while an ocean is seen on the background, then the scene changes and a sunset appears over the ocean. Later, the scene changes so that the player is riding the bicycle in a forest, with mountains in the background. At this point, there is a short animation where the player looks behind them, the rival zooms past them while also riding a bicycle, then the player follows the rival. Then, both player and rival start to ride their bicycles together, while a town is seen in the background at night, and they both go offscreen in the end.

During the animation transitions, some sprites of Pokémon species caught by the player are seen on a grassy background. The player's first partner Pokémon and its evolutionary forms (if registered as caught) are guaranteed to appear. If Spinda or Unown is shown, it appears as the form saved in the Pokédex.

This is similar to Ruby and Sapphire's intro to some extent, where the player is also seen riding the bicycle in some of the same landscapes.

Pokémon FireRed and LeafGreen

In Pokémon FireRed and LeafGreen, the credits play any time the player enters the Hall of Fame.

The credits theme is a remix of the Pokémon Red and Green credits theme, extended to 4 minutes and 11 seconds. The credits first show the player character leaving Indigo Plateau from its front entrance, then witnessing Blue run away. Professor Oak briefly looks at the player before giving chase, then the player looks at Indigo Plateau before running off as well. The staff names then appear on a semi-transparent banner over the overworld, with the player shown running on the spot to the right, while the overworld pans across different locations in Kanto, in this order: Route 23, Viridian City, Pewter City, Cerulean City, Route 25, Vermilion City, Lavender Town, Celadon City, Saffron City, Route 17, Fuchsia City, Cinnabar Island and Pallet Town.

The credits are interrupted four times to show Charizard, Venusaur, Blastoise and Pikachu (once each) transitioning from their in-game sprites to a re-creation of their official box artwork, with a Poké Ball background. Between the Blastoise and Pikachu transitions, the player running on the spot is replaced with Blue looking away from the screen while juggling a single Poké Ball.

Pokémon Emerald

In Pokémon Emerald, the credits play any time the player enters the Hall of Fame.

The credits from Ruby and Sapphire are reused, except the player and rival wear their new outfits.

Like before in Ruby and Sapphire, Brendan rides a red bicycle and May rides a green bicycle. However, this is not exactly the same as in Emerald's intro, where both characters ride red bicycles.

Generation IV

Pokémon Diamond and Pearl

In Pokémon Diamond and Pearl, the credits play any time the player enters the Hall of Fame. Staff names transition by scrolling up, from the bottom screen to the top screen.

The background first shows the player character riding their bike in a mountainous area at sunrise or sunset. At around a minute into the credits, the background transitions to a grayscale shot of Lucas and Dawn's bags, before silhouettes of various Pokémon sprites inside white circles move from right to left on the bottom screen. Turtwig, Chimchar and Piplup are guaranteed to appear first; the first of those three depending on which one the player chose to start their journey; the remaining sprites are chosen among Pokémon caught by the player. 40 seconds after this, the background transitions again to a grayscale shot of the player character's bike, before returning to show the player character riding their bike near the sea during the day. As the player rides, a cloud on the top screen soon morphs in shape to look like the head of a Pikachu. The background then transitions to a grayscale shot of the player's shoes, before once again showing the player character riding their bike, this time at night as they approach a city.

Pokémon Platinum

In Pokémon Platinum, the credits play any time the player enters the Hall of Fame.

The credits are similar to Diamond and Pearl's credits, though have noticeable differences.

  • The player is followed more closely as they ride their bike, while certain Pokémon move across the top screen (Drifloon during the dawn/dusk background, Wingull during the day background, Magnezone during the night background as a rift appears in the sky).
  • The grayscale shots and the sprite silhouettes are replaced by stills of the player's adventure in various points of their journey.
  • Several extra overworld stills are added towards the end, showing the player returning to their home in Twinleaf Town.

Pokémon HeartGold and SoulSilver

In Pokémon HeartGold and SoulSilver, the credits play any time the player enters the Hall of Fame. Defeating Red on Mt. Silver will also cause the credits to play.

The credits theme is a remix of the Pokémon Gold and Silver credits theme, extended to 2 minutes and 55 seconds. Staff names transition statically, as with the previous three generations, though they interchange between appearing on the top or bottom screen. The screen not displaying the staff names shows various characters in their overworld sprites appearing alongside Pokémon in their walking sprites, representing different stages of the player's journey. Similarly to the Gold and Silver credits, some species of Pokémon dance on the far sides of the screen (three on the right, three on the left, across both screens, for a total of 12). They appear in this order: Bellossom, Phanpy, Teddiursa, Elekid and Hoppip.

Generation V

Pokémon Black and White

In Pokémon Black and White, the credits play after the player defeats Ghetsis at N's Castle. In the post-game, returning to the Pokémon League and defeating Alder will also cause the credits to play, including in rematches.

In Pokémon Black, the credits play on a black background with the staff names in white text, while in Pokémon White, the credits play on a white background with the staff names in black text. The first three names transition statically, while the remaining names transition by scrolling up from the bottom screen to the top screen. The first time the credits play, the top screen pans around ZekromB or ReshiramW while the staff names transition, and just before "The End" appears, the legendary Pokémon in question is seen speeding across the sky while carrying N. Both features are absent from re-runs of the credits.

Pokémon Black 2 and White 2

In Pokémon Black 2 and White 2, the credits play any time the player enters the Hall of Fame.

The cutscene first shows fireworks behind the Unova Pokémon League building as Iris leads the player down the steps to meet the Elite Four. Similar to Black and White, the credits play in different background colors depending on the version, and the first four names transition statically while the remaining names transition by scrolling up from the bottom screen to the top screen. The first time the credits play, mostly-grayscale stills of the player's journey home appear in the background, each of which show the player meeting a Gym Leader, both in fully-colored sprites. Before the final still, an animation of N seen from the back with ZekromB2 or ReshiramW2 can also be seen. Finally, just before "The End" appears, the player is seen returning to their home in Aspertia City where their mother greets them. Subsequent runs of the credits remove all stills, as well as the animation of N.

Generation VI

Pokémon X and Y

In Pokémon X and Y, the credits play any time the player enters the Hall of Fame.

After the player enters the Hall of Fame for the first time, AZ will battle the player during the parade cutscene in Lumiose City. The credits will begin to play upon the conclusion of the battle. This battle does not occur in subsequent Hall of Fame entries.

Pokémon Omega Ruby and Alpha Sapphire

In Pokémon Omega Ruby and Alpha Sapphire, the credits play any time the player enters the Hall of Fame.

After the credits play for the first time, Brendan or May will challenge the player to a battle.

Generation VII

Pokémon Sun and Moon

In Pokémon Sun and Moon, the credits play upon the conclusion of the player's battle against Tapu Koko in the Ruins of Conflict after defeating Professor Kukui in the Pokémon League for the first time. The credits do not replay after every subsequent Title Defense battle.

Pokémon Ultra Sun and Ultra Moon

In Pokémon Ultra Sun and Ultra Moon, the credits play after the player defeats Hau in the Pokémon League for the first time. Like in Sun and Moon, the credits do not replay after every subsequent Title Defense battle.

Generation VIII

Pokémon Sword and Shield

In Pokémon Sword and Shield, the credits play after the player defeats Leon in the Champion Cup. As part of the Expansion Pass, the credits will play again after the player wins the invitational tournament matches for the Galarian Star Tournament.

The credits can be replayed by talking to the Maximizers in Hulbury.

Pokémon Brilliant Diamond and Shining Pearl

In Pokémon Brilliant Diamond and Shining Pearl, the credits play after the player enters the Hall of Fame for the first time.

Pokémon Legends: Arceus

In Pokémon Legends: Arceus, the credits play after the player completes Mission 18: "The Counterpart". The credits can be replayed by talking to a little girl named Ceci in Jubilife Village.

Generation IX

Pokémon Scarlet and Violet

In Pokémon Scarlet and Violet, the credits play after the player completes the storyline "The Way Home". As part of The Hidden Treasure of Area Zero, the credits will play again after the player completes the storyline for The Indigo Disk.

In side games

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In other languages

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See also

Staff of the Pokémon games and animated series
Core series
Red and GreenBlue (JP)Red and BlueYellowGold and SilverCrystal
Ruby and SapphireFireRed and LeafGreenEmeraldDiamond and PearlPlatinum
HeartGold and SoulSilverBlack and WhiteBlack 2 and White 2X and Y
Omega Ruby and Alpha SapphireSun and MoonUltra Sun and Ultra Moon
Let's Go, Pikachu! and Let's Go, Eevee!Sword and ShieldBrilliant Diamond and Shining Pearl
Legends: ArceusScarlet and VioletThe Hidden Treasure of Area Zero
Side games
Stadium (JP)Stadium (English)Stadium 2ColosseumXD
Box RSBattle RevolutionRanchDream Radar
Spin-off games
Hey You, Pikachu!ChannelPokéPark WiiPokéPark 2
Trading Card GameTrading Card Game 2: The Invasion of Team GR!TCG Pocket
SnapNew SnapPinballPinball: Ruby & Sapphire
Puzzle LeaguePuzzle ChallengeDashTrozei!Battle TrozeiTetris
MD: Red and Blue Rescue TeamMD: Explorers of Time and Darkness
MD: Explorers of SkyMD (WiiWare)MD: Gates to InfinitySuper MDMD: Rescue Team DX
Masters ArenaTeam Turbo
RangerRanger: Shadows of AlmiaRanger: Guardian Signs
RumbleRumble BlastRumble URumble WorldRumble Rush
Learn with Pokémon: Typing AdventurePokédex 3D (Pro) • Conquest
The Thieves and the 1000 PokémonArt Academy
Detective Pikachu (Birth of a New Duo) • Detective Pikachu Returns
ShufflePokkén Tournament (DX) • Picross (GBC)Picross (3DS)
DuelMagikarp JumpQuestMasters (EX)SmileCafé MixSleep
Animated series
Staff of the Pokémon animated series
Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.