StarCraft: Difference between revisions

From Liquipedia StarCraft 2 Wiki
[checked revision][checked revision]
m (fixed tabsheader)
mNo edit summary
Line 1: Line 1:
{{TabsHeader|name1=Overview|link1=Starcraft|name2=Buildings and Resources|link2=Buildings_(StarCraft)|name3=Units and Upgrades|link3=Units_(StarCraft)|name4=Macromanagement|link4=Macro|name5=Micromanagement|link5=Micro_(StarCraft)|name6=Mechanics|link6=Mechanics_(StarCraft)|name7=Hotkeys|link7=Hotkeys|This=1}}
{{TabsHeader|name1=Overview|link1=Starcraft|name2=Resources|link2=Resources|name3=Buildings|link3=Buildings|name4=Units and Upgrades|link4=Units_(StarCraft)|name5=Macromanagement|link5=Macro|name6=Micromanagement|link6=Micro_(StarCraft)|name7=Mechanics|link7=Mechanics_(StarCraft)|name8=Hotkeys|link8=Hotkeys|This=1}}
 
==StarCraft 2 General Introduction==
{{User:Koorb/Sandbox2
{{User:Koorb/Sandbox2
|logo=Wings of Liberty.jpg
|logo=Wings of Liberty.jpg
Line 10: Line 8:
}}
}}


==StarCraft 2 General Introduction==
'''StarCraft 2''' is a sequel to the PC based Real Time Strategy game StarCraft: Brood War made by [[Blizzard Entertainment]]. It is split into three installments: the base game with the subtitle ''Wings of Liberty'', and two upcoming expansion packs, ''Heart of the Swarm'' and ''Legacy of the Void''. StarCraft II features the return of the three species from the original game: '''[[Protoss]]''', '''[[Terran]]''', and '''[[Zerg]]'''.  
'''StarCraft 2''' is a sequel to the PC based Real Time Strategy game StarCraft: Brood War made by [[Blizzard Entertainment]]. It is split into three installments: the base game with the subtitle ''Wings of Liberty'', and two upcoming expansion packs, ''Heart of the Swarm'' and ''Legacy of the Void''. StarCraft II features the return of the three species from the original game: '''[[Protoss]]''', '''[[Terran]]''', and '''[[Zerg]]'''.  



Revision as of 14:53, 20 September 2011

MMA[edit]

Achievements[edit]

In Premier Tournaments
Date Place Event Result Winnings
2012-04-08 IGN ProLeague 4th IGN ProLeague Season 4 0 : 2 Protoss Squirtle $ 5,000
2012-03-10 Intel Extreme Masters 3rd IEM Season VI - World Championship 3 : 0 Protoss Feast $ 4,200
2012-01-22 Intel Extreme Masters 1st IEM Season VI - Global Challenge Kiev 3 : 1 Zerg DIMAGA $ 6,500
2011-12-17 GomTV Blizzard Cup 1st 2011 Blizzard Cup 4 : 3 Zerg DongRaeGu $ 33,650
2011-10-22 GOMTV Global StarCraft II League 1st 2011 GSL October - Code S 4 : 1 Terran Mvp $ 46,000
2011-10-09 IGN ProLeague A4Ro4 IGN ProLeague Season 3 0 : 3 Zerg Lucky $ 7,000
2011-07-31 MLG 2nd 2011 MLG Anaheim 1 : 2 Terran Mvp $ 3,000
2011-06-18 GOMTV Global StarCraft II League 2nd 2011 GSL Super Tournament 0 : 4 Terran Polt $ 28,000
2011-06-05 MLG 1st 2011 MLG Columbus 4 : 1 Zerg LosirA $ 5,000
In Major Tournaments
Date Place Event Result Winnings
2011-11-22 2nd 2011 MLG Korean Invitational 2 : 4 Terran Mvp $ 1,000
2011-10-01 A4Ro4 Arena of Legends 1 0 : 3 Terran MarineKing $ 450
2011-09-29 1st GeForce Pro/Am 3 : 1 Terran Mvp $ 4,725
Complete results in Minor, Monthly and Weekly Tournaments

MarineKing[edit]

Achievements[edit]

In Premier Tournaments
Date Place Event Result Winnings
2012-03-25 MLG 1st 2012 MLG Winter Championship 5 : 2 Zerg DongRaeGu $ 25,000
2012-02-26 MLG 1st 2012 MLG Winter Arena 4 : 2 Zerg DongRaeGu $ 10,000
2011-10-23 Electronic Sports World Cup 3rd Electronic Sports World Cup 2011 3 : 1 Protoss Grubby $ 8,000
2011-06-13 GOMTV Global StarCraft II League A4Ro4 2011 GSL Super Tournament 2 : 3 Terran MMA $ 9,300
2011-04-09 GOMTV Global StarCraft II League 2nd 2011 GSL World Championship 2 : 4 Terran Mvp $ 13,500
2011-01-29 GOMTV Global StarCraft II League 2nd 2011 GSL January - Code S 0 : 4 Terran Mvp $ 18,000
2010-11-13 GOMTV Global StarCraft II League 2nd 2010 GSL Open Season 2 3 : 4 Zerg NesTea $ 26,700
In Major Tournaments
Date Place Event Result Winnings
2012-04-22 2nd 2012 MLG Spring Arena 1 3 : 4 Zerg DongRaeGu $ 3,000
2012-02-12 2nd FXOpen Invitational Series #5 0 : 4 Zerg DongRaeGu $ 1,250
2012-01-04 A4Ro4 Arena of Legends: The King of Kongs 1 : 3 Zerg DongRaeGu $ 170
2011-11-12 2nd World Cyber Games 2011 Korean Qualifier 1 : 2 Terran Mvp $ 1,300
2011-10-02 1st Arena of Legends 1 4 : 1 Zerg DongRaeGu $ 1,800
2011-08-29 2nd 2011 GSL August - Code A 3 : 4 Terran GanZi $ 650
2011-08-07 1st CPL Invitational 2011 3 : 0 Protoss SaSe $ 5,000
2011-07-02 1st FXOpen Invitational Series #4 4 : 1 Terran TheStC $ 2,000
2011-01-09 3rd Gainward SC2 Tournament 3 : 0 Terran Byun $ 1,700
2010-11-21 2nd GOM TV All-Stars Invitational 2010 0 : 2 Zerg Kyrix $ 3,500
Complete results in Minor, Monthly and Weekly Tournaments

|}


StarCraft 2 General Introduction[edit]

StarCraft 2 is a sequel to the PC based Real Time Strategy game StarCraft: Brood War made by Blizzard Entertainment. It is split into three installments: the base game with the subtitle Wings of Liberty, and two upcoming expansion packs, Heart of the Swarm and Legacy of the Void. StarCraft II features the return of the three species from the original game: Protoss, Terran, and Zerg.

Game Mechanics[edit]

Players are required to strategically and quickly manage their Economy, Technology and Army in order to defeat their opponent. The basis of playing is, on the one hand, to harvest resources and on the other hand using said resources to purchase buildings, upgrades and units.

In this most basic understanding of the game we distinguish two tasks for the player: Macro and Micro. As the name indicates, Micro refers to more local, specialized events, while Macro concerns the overall flow of the game and the economical side. It is important for every Starcraft player to have a balance of these two.

Micro (or micromanagement in full) encompasses managing your army. Moving, attacking, retreating with the ultimate goal of overpowering your opponent. Micro is the ability to control your units individually, in order to make up for pathing or otherwise imperfect AI. For example, controlling only two Marines to kill a Lurker, or being able to kill multiple Scourges with Mutalisks is considered "Micro". The general theory of micro is to keep as many units alive as possible. For example it is better to have four half-dead Dragoons after a battle, rather than to have two Dragoons at full health and two dead ones.

Macro encompasses managing your economy and technology: making sure you have an income (by harvesting resources) and spending said income (by purchasing buildings, upgrades and units). Macro is your ability to produce units, and keep all of your production buildings busy. Generally, the player with the better macro will have the larger army. The other element of macro is your ability to expand at the appropriate times to keep your production of units flowing. A good macro player is able to keep increasing his or her production capability while having the resources to support it.

All these operations take place in real-time - commands are executed as they are given. This means a player not only benefits from strategical insight, but also from speed and multitask ability, measured by APM. The ability to perform specific actions in limited time is often referred to as Mechanics.

Balancing Micro & Macro[edit]

While it is ideal to perform optimal micro and macro, it is usually impossible to do both tasks together as well as one could perform each separately. Thus, a player is forced to make the decision where to allocate his or her actions and attention. In order to win, a player should consider the opportunity cost of his or her choice. By spending attention on micro, we are omitting macro, and vice-versa. It is generally accepted that good macro is more valuable than good micro.

So why is macro better? Consider pitting a micro-oriented player against a macro-oriented player both with the same amount of attention and APM. Overall, the macro player will have a better economy and more units, and can usually overpower the micro player no matter how good his or her control is. Because of this, attention to macro is generally more valuable than attention to micro. Since focus on macro is the better choice, let us consider the case of two macro-oriented players with the same amount of attention. Both will amass a similarly-sized army and both will have similar economies, so who is victorious? It comes down to unit positioning and the outcome of battles; essentially micro.

Thus, players who want to win will practice both micro and macro in order to out-micro and out-produce their opponents. The marginal benefit of micro will be apparent if the macro abilities of the players are the same. Good players will allocate the appropriate time for each to get the most benefit from their actions. It is a good idea to also take into consideration the cost to your opponent when deciding between micro and macro as well, and how well off you will be in relation to your opponent when you decide, for example, to spend time controlling Mutalisks to destroy SCVs. You may reduce your opponent's income but you may also forget to make more Drones at the right time. If you switch to production, you may leave your Mutalisks vulnerable or simply unused. In this sense the game becomes a balancing act between micro and macro.

Races[edit]

A player has to pick one of three races to play with, or choose Random. Each race has different Buildings and Units and consequently different ways of playing with then. The races are:



 Terran - Humanoid race
Characteristics
Average unit costs
Buildings can be built anywhere, and most of them can lift off
Characterized by mobility and good defense
Can repair buildings and units
Can summon a temporary worker
Terran Units
Terran Strategy


Zerg - Insectoid alien race
Characteristics
Cheap units built in quantity
Flexible because the Hatchery is the only production building
Buildings must be built on creep
Speed advantage on creep
Drones sacrifice themselves to become buildings
Zerg Units
Zerg Strategy


Protoss - Advanced alien race
Characteristics
Expensive and strong units
Buildings must be built within range of a Pylon
Probes need only to begin a building's warp-in
Can warp in units
All units and buildings are equipped with a regenerative shield
Protoss Units
Protoss Strategy