StarCraft: Difference between revisions
From Liquipedia StarCraft 2 Wiki
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==StarCraft 2 General Introduction== | |||
'''StarCraft 2''' is a sequel to the PC based Real Time Strategy game StarCraft: Brood War made by [[Blizzard Entertainment]]. It is split into three installments: the base game with the subtitle ''Wings of Liberty'', and two upcoming expansion packs, ''Heart of the Swarm'' and ''Legacy of the Void''. StarCraft II features the return of the three species from the original game: '''[[Protoss]]''', '''[[Terran]]''', and '''[[Zerg]]'''. | '''StarCraft 2''' is a sequel to the PC based Real Time Strategy game StarCraft: Brood War made by [[Blizzard Entertainment]]. It is split into three installments: the base game with the subtitle ''Wings of Liberty'', and two upcoming expansion packs, ''Heart of the Swarm'' and ''Legacy of the Void''. StarCraft II features the return of the three species from the original game: '''[[Protoss]]''', '''[[Terran]]''', and '''[[Zerg]]'''. | ||
Revision as of 14:53, 20 September 2011
MMA[edit]
Achievements[edit]
In Premier Tournaments | ||||||
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Date | Place | Event | Result | Winnings | ||
2012-04-08 | 4th | IGN ProLeague Season 4 | 0 : 2 | Squirtle | $ 5,000 | |
2012-03-10 | 3rd | IEM Season VI - World Championship | 3 : 0 | Feast | $ 4,200 | |
2012-01-22 | 1st | IEM Season VI - Global Challenge Kiev | 3 : 1 | DIMAGA | $ 6,500 | |
2011-12-17 | 1st | 2011 Blizzard Cup | 4 : 3 | DongRaeGu | $ 33,650 | |
2011-10-22 | 1st | 2011 GSL October - Code S | 4 : 1 | Mvp | $ 46,000 | |
2011-10-09 | Ro4 | IGN ProLeague Season 3 | 0 : 3 | Lucky | $ 7,000 | |
2011-07-31 | 2nd | 2011 MLG Anaheim | 1 : 2 | Mvp | $ 3,000 | |
2011-06-18 | 2nd | 2011 GSL Super Tournament | 0 : 4 | Polt | $ 28,000 | |
2011-06-05 | 1st | 2011 MLG Columbus | 4 : 1 | LosirA | $ 5,000 |
In Major Tournaments | |||||
---|---|---|---|---|---|
Date | Place | Event | Result | Winnings | |
2011-11-22 | 2nd | 2011 MLG Korean Invitational | 2 : 4 | Mvp | $ 1,000 |
2011-10-01 | Ro4 | Arena of Legends 1 | 0 : 3 | MarineKing | $ 450 |
2011-09-29 | 1st | GeForce Pro/Am | 3 : 1 | Mvp | $ 4,725 |
Complete results in Minor, Monthly and Weekly Tournaments |
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MarineKing[edit]
Achievements[edit]
In Premier Tournaments | ||||||
---|---|---|---|---|---|---|
Date | Place | Event | Result | Winnings | ||
2012-03-25 | 1st | 2012 MLG Winter Championship | 5 : 2 | DongRaeGu | $ 25,000 | |
2012-02-26 | 1st | 2012 MLG Winter Arena | 4 : 2 | DongRaeGu | $ 10,000 | |
2011-10-23 | 3rd | Electronic Sports World Cup 2011 | 3 : 1 | Grubby | $ 8,000 | |
2011-06-13 | Ro4 | 2011 GSL Super Tournament | 2 : 3 | MMA | $ 9,300 | |
2011-04-09 | 2nd | 2011 GSL World Championship | 2 : 4 | Mvp | $ 13,500 | |
2011-01-29 | 2nd | 2011 GSL January - Code S | 0 : 4 | Mvp | $ 18,000 | |
2010-11-13 | 2nd | 2010 GSL Open Season 2 | 3 : 4 | NesTea | $ 26,700 |
In Major Tournaments | |||||
---|---|---|---|---|---|
Date | Place | Event | Result | Winnings | |
2012-04-22 | 2nd | 2012 MLG Spring Arena 1 | 3 : 4 | DongRaeGu | $ 3,000 |
2012-02-12 | 2nd | FXOpen Invitational Series #5 | 0 : 4 | DongRaeGu | $ 1,250 |
2012-01-04 | Ro4 | Arena of Legends: The King of Kongs | 1 : 3 | DongRaeGu | $ 170 |
2011-11-12 | 2nd | World Cyber Games 2011 Korean Qualifier | 1 : 2 | Mvp | $ 1,300 |
2011-10-02 | 1st | Arena of Legends 1 | 4 : 1 | DongRaeGu | $ 1,800 |
2011-08-29 | 2nd | 2011 GSL August - Code A | 3 : 4 | GanZi | $ 650 |
2011-08-07 | 1st | CPL Invitational 2011 | 3 : 0 | SaSe | $ 5,000 |
2011-07-02 | 1st | FXOpen Invitational Series #4 | 4 : 1 | TheStC | $ 2,000 |
2011-01-09 | 3rd | Gainward SC2 Tournament | 3 : 0 | Byun | $ 1,700 |
2010-11-21 | 2nd | GOM TV All-Stars Invitational 2010 | 0 : 2 | Kyrix | $ 3,500 |
Complete results in Minor, Monthly and Weekly Tournaments |
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StarCraft 2 General Introduction[edit]
StarCraft 2 is a sequel to the PC based Real Time Strategy game StarCraft: Brood War made by Blizzard Entertainment. It is split into three installments: the base game with the subtitle Wings of Liberty, and two upcoming expansion packs, Heart of the Swarm and Legacy of the Void. StarCraft II features the return of the three species from the original game: Protoss, Terran, and Zerg.
Game Mechanics[edit]
Players are required to strategically and quickly manage their Economy, Technology and Army in order to defeat their opponent. The basis of playing is, on the one hand, to harvest resources and on the other hand using said resources to purchase buildings, upgrades and units.
In this most basic understanding of the game we distinguish two tasks for the player: Macro and Micro. As the name indicates, Micro refers to more local, specialized events, while Macro concerns the overall flow of the game and the economical side. It is important for every Starcraft player to have a balance of these two.
Micro (or micromanagement in full) encompasses managing your army. Moving, attacking, retreating with the ultimate goal of overpowering your opponent. Micro is the ability to control your units individually, in order to make up for pathing or otherwise imperfect AI. For example, controlling only two Marines to kill a Lurker, or being able to kill multiple Scourges with Mutalisks is considered "Micro". The general theory of micro is to keep as many units alive as possible. For example it is better to have four half-dead Dragoons after a battle, rather than to have two Dragoons at full health and two dead ones.
Macro encompasses managing your economy and technology: making sure you have an income (by harvesting resources) and spending said income (by purchasing buildings, upgrades and units). Macro is your ability to produce units, and keep all of your production buildings busy. Generally, the player with the better macro will have the larger army. The other element of macro is your ability to expand at the appropriate times to keep your production of units flowing. A good macro player is able to keep increasing his or her production capability while having the resources to support it.
All these operations take place in real-time - commands are executed as they are given. This means a player not only benefits from strategical insight, but also from speed and multitask ability, measured by APM. The ability to perform specific actions in limited time is often referred to as Mechanics.
Balancing Micro & Macro[edit]
While it is ideal to perform optimal micro and macro, it is usually impossible to do both tasks together as well as one could perform each separately. Thus, a player is forced to make the decision where to allocate his or her actions and attention. In order to win, a player should consider the opportunity cost of his or her choice. By spending attention on micro, we are omitting macro, and vice-versa. It is generally accepted that good macro is more valuable than good micro.
So why is macro better? Consider pitting a micro-oriented player against a macro-oriented player both with the same amount of attention and APM. Overall, the macro player will have a better economy and more units, and can usually overpower the micro player no matter how good his or her control is. Because of this, attention to macro is generally more valuable than attention to micro. Since focus on macro is the better choice, let us consider the case of two macro-oriented players with the same amount of attention. Both will amass a similarly-sized army and both will have similar economies, so who is victorious? It comes down to unit positioning and the outcome of battles; essentially micro.
Thus, players who want to win will practice both micro and macro in order to out-micro and out-produce their opponents. The marginal benefit of micro will be apparent if the macro abilities of the players are the same. Good players will allocate the appropriate time for each to get the most benefit from their actions. It is a good idea to also take into consideration the cost to your opponent when deciding between micro and macro as well, and how well off you will be in relation to your opponent when you decide, for example, to spend time controlling Mutalisks to destroy SCVs. You may reduce your opponent's income but you may also forget to make more Drones at the right time. If you switch to production, you may leave your Mutalisks vulnerable or simply unused. In this sense the game becomes a balancing act between micro and macro.
Races[edit]
A player has to pick one of three races to play with, or choose Random. Each race has different Buildings and Units and consequently different ways of playing with then. The races are:
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