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[Feature request] Reduced UObjectHook tree #258

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randomVRguy opened this issue Jun 29, 2024 · 0 comments
Open

[Feature request] Reduced UObjectHook tree #258

randomVRguy opened this issue Jun 29, 2024 · 0 comments

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@randomVRguy
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I played around for the first time with UObjectHook and well it's really not easy. I think it would help a lot, if the whole object tree were reduced to the AcknowledgedPawn section. 99% of the time, we working only there.
So e. g., when I jump out of the UEVR UI and open it again after some testing, the tree get's (kind of) closed and the position where I have scrolled to is gone. I have then to go all of this again to get back where I've changed someting. Also the list of current objects in the scene should be reduced to that section to find things easier. All other stuff (so all objects in the whole scene around you) could be packed in a advanced section or something like that.
Perhaps, this idea doesn't make since I don't have a good view on this whole thing bc of my limited experience with that function of UEVR. But at the moment, it's my feedback I would like to give.

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