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The meshes texture gets replaced by the camera feed instead. In the example, I am loading a texture and mapping it to a plane geometry but it is instead overwritten by the camera feed. This also happens for gltf models.
The text was updated successfully, but these errors were encountered:
It seems that adding camera-access to the required features brakes three.js mesh textures.
const session = await navigator.xr.requestSession(“immersive-ar”, {
requiredFeatures: [“camera-access”]
});
The meshes texture gets replaced by the camera feed instead. In the example, I am loading a texture and mapping it to a plane geometry but it is instead overwritten by the camera feed. This also happens for gltf models.
The text was updated successfully, but these errors were encountered: