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4 stars written in HLSL
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A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

HLSL 304 29 Updated Jul 17, 2021

Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.

HLSL 237 18 Updated Mar 7, 2023

Documenting obscure technical shader knowledge (mostly VRChat specific)

HLSL 173 8 Updated May 7, 2024

The BlackBodyRadiation function approximates luminance and chromaticity of a black body radiation emitted at the given temperature. Approximation errors are not provided, so this function should no…

HLSL 2 Updated Apr 21, 2022