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GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Productive, portable, and performant GPU programming in Python.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
FoundationDB - the open source, distributed, transactional key-value store
World's largest Contributor driven code dataset | Used in Quark Search Engine, @OpenGenus IQ, OpenGenus Visual Project
Watches files and records, or triggers actions, when they change.
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
RenderDoc is a stand-alone graphics debugging tool.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Bringing Characters to Life with Computer Brains in Unity
COLMAP - Structure-from-Motion and Multi-View Stereo
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
An open source VR headset with SteamVR supports for $200
ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM
Mesh optimization library that makes meshes smaller and faster to render
Reverse engineering focusing on x64 Windows.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Console-based GLSL Sandbox for 2D/3D shaders