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Unity C# reference source code.
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
Tooll 3 is an open source software to create realtime motion graphics.
GUI and API library to work with Engine assets, serialized and bundle files
Mixbox is a library for natural color mixing based on real pigments.
Emulator for VRChat's Avatars 3.0 system, built on the Unity PlayableGraph API
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
An unofficial Unity port of the MobileNeRF viewer
d4rkpl4y3r's VRChat Avatar 3.0 optimizer
Compute Stochastic Screen Space Reflections for unity post processing
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
This is an interactive machine learning framework for Unity3D. It allows developers the ability to use interactive machine learning in running games.
VRC Marker for presentation room like drawing anywhere
Collection of Fluid Simulation Experiments in Unity
A Beat Saber mod that adds CustomAvatars support to the MultiplayerExtensions mod.
Rhubarb is a game engine that allows you to program and collaborate with others. It does all of this while synchronizing modifications of the world with everyone in a session so you can collaborate…
C# port of Paul Falstad's excellent circuit simulator applet.
Locally load any VRChat World Bundle (VRCW) into your game.
Unity 中Shader 和ShaderVariantCollection 生成 Assetbundle 案例测试
It's like Marching Cubes but not really. Based on the algorithm described by Chien-Chang Ho et al. in Adaptive Feature Preserving Surface Extraction from Volume Data.