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FSR 1.0 does not work in the mobile renderer, I presume this is known and intended.
When I enable FSR 2 on a mobile renderer project, I get a little pop up in the editor about how it is only compatible with the forward+ renderer, as well as an error in the output tab. But such warnings are missing for FSR 1. I presume the same thing applies for the compatibility renderer.
Steps to reproduce
make a new project with mobile renderer
change the project settings to enable FSR 1
see no warning pop up and no errors in the output tab
change the project settings to enable FSR 2
see the warning pop up and and no errors in the output tab
Minimal reproduction project (MRP)
Easy to reproduce from a new empty project
The text was updated successfully, but these errors were encountered:
Tested versions
4.2
System information
Godot v4.2.2.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Fri, 12 Jul 2024 00:06:53 +0000 - Wayland - Vulkan (Mobile) - dedicated AMD Radeon RX 6800 XT (RADV NAVI21) () - AMD Ryzen 7 5800X3D 8-Core Processor (16 Threads)
Issue description
FSR 1.0 does not work in the mobile renderer, I presume this is known and intended.
When I enable FSR 2 on a mobile renderer project, I get a little pop up in the editor about how it is only compatible with the forward+ renderer, as well as an error in the output tab. But such warnings are missing for FSR 1. I presume the same thing applies for the compatibility renderer.
Steps to reproduce
Minimal reproduction project (MRP)
Easy to reproduce from a new empty project
The text was updated successfully, but these errors were encountered: