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Pull requests: gildor2/UEViewer

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Pull requests list

VTXNORMS chunk for ActorX (vertex normals)
#277 opened Jul 20, 2022 by floxay Loading… updated Jun 13, 2024
Don't use c++2a standard on Darwin
#319 opened Feb 28, 2024 by OPNA2608 Loading… updated Apr 13, 2024
Restructured the guard code to avoid guard-name override
#320 opened Mar 16, 2024 by stricmp Loading… updated Apr 4, 2024
Set FileVersion = GForcePackageVersion when present
#314 opened Jan 3, 2024 by sparr Loading… updated Jan 3, 2024
VALORANT 2.02+ support new feature
#206 opened Apr 8, 2021 by floxay Loading… updated May 25, 2023
[UE1][Skeletal Mesh][Animations]
#251 opened Dec 24, 2021 by DramaDesu Loading… updated Dec 24, 2022
Script for converting .props.txt material files to .json files
#288 opened Oct 27, 2022 by JediKnightChan Loading… updated Dec 21, 2022
Sound export improvements
#278 opened Jul 29, 2022 by NicknineTheEagle Loading… updated Jul 30, 2022
Support for SMITE TFC Rendering
#273 opened Jun 8, 2022 by yretenai Loading… updated Jun 10, 2022
PUBG 6+ static mesh fix. new feature wontfix
#132 opened Jul 19, 2019 by horsenit Loading… updated Mar 16, 2022
More Vanguard Game Support
#237 opened Sep 4, 2021 by theFoof Loading… updated Sep 4, 2021
Fixed Evangelion Battlefields skeletal mesh loading new feature
#176 opened Nov 7, 2020 by tge-was-taken Loading… updated Feb 13, 2021
Add adjustments for ARK's streamed SoundWaves new feature
#144 opened Nov 3, 2019 by alex4401 Loading… updated Feb 13, 2021
add fbx export for static mesh new feature wontfix
#75 opened Jun 19, 2018 by xoyojank Loading… updated Feb 13, 2021
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