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Pull requests: gildor2/UEViewer
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VTXNORMS chunk for ActorX (vertex normals)
#277
opened Jul 20, 2022 by
floxay
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updated Jun 13, 2024
Don't use c++2a standard on Darwin
#319
opened Feb 28, 2024 by
OPNA2608
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updated Apr 13, 2024
Restructured the guard code to avoid guard-name override
#320
opened Mar 16, 2024 by
stricmp
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updated Apr 4, 2024
Set FileVersion = GForcePackageVersion when present
#314
opened Jan 3, 2024 by
sparr
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updated Jan 3, 2024
[UE1][Skeletal Mesh][Animations]
#251
opened Dec 24, 2021 by
DramaDesu
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updated Dec 24, 2022
Script for converting .props.txt material files to .json files
#288
opened Oct 27, 2022 by
JediKnightChan
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updated Dec 21, 2022
Sound export improvements
#278
opened Jul 29, 2022 by
NicknineTheEagle
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updated Jul 30, 2022
PUBG 6+ static mesh fix.
new feature
wontfix
#132
opened Jul 19, 2019 by
horsenit
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updated Mar 16, 2022
Fixed Evangelion Battlefields skeletal mesh loading
new feature
#176
opened Nov 7, 2020 by
tge-was-taken
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updated Feb 13, 2021
Add adjustments for ARK's streamed SoundWaves
new feature
#144
opened Nov 3, 2019 by
alex4401
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updated Feb 13, 2021
add fbx export for static mesh
new feature
wontfix
#75
opened Jun 19, 2018 by
xoyojank
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updated Feb 13, 2021
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