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Our custom measurements in production show the P90 for initialising Firebase SDK is 90 ms, P50 is 40 ms. We are using CocoaPods, but Firebase is statically linked.
These methods are responsible:
3 %: FIRCLSContextInitialize + 876 (130 ms spent in this code path during a 1792 ms launch)
2 %: __46+[APMAnalytics startWithAppID:origin:options:]_block_invoke + 1148 (90 ms spent in this code path during a 1220 ms launch)
2 %: +[APMAEU appStoreRURL] + 160 (90 ms spent in this code path during a 3528 ms launch)
1 %: -[APMUserDefaults objectForKey:] + 88 (90 ms spent in this code path during a 1186 ms launch)
1 %: -[FIRInstallationsAPIService initWithAPIKey:projectID:heartbeatLogger:] + 92 (60 ms spent in this code path during a 1830 ms launch)
1 %: APMIsScreenReportingEnabled + 28 (130 ms spent in this code path during a 2467 ms launch)
10.27.0 addressed a startup time issue in Crashlytics that may be related to the top item in the list. Please update and let us know if the slowdown is still occurring.
Hey @mkj-is. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically.
If you have more information that will help us get to the bottom of this, just add a comment!
Description
In Xcode Organizer in Xcode 16 beta we see Firebase is contributing 10 % to our app launch time, which is concerning.
Our custom measurements in production show the P90 for initialising Firebase SDK is 90 ms, P50 is 40 ms. We are using CocoaPods, but Firebase is statically linked.
These methods are responsible:
Might be related to #13223.
Reproducing the issue
Open Xcode Organizer (Xcode 16 beta) Launch reports for any app with significant number of users and see the stats.
Firebase SDK Version
10.22
Xcode Version
16.0
Installation Method
CocoaPods
Firebase Product(s)
Crashlytics, Performance
Targeted Platforms
iOS
Relevant Log Output
No response
If using Swift Package Manager, the project's Package.resolved
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Package.resolved
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If using CocoaPods, the project's Podfile.lock
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Podfile.lock
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