To obtain an accurate understanding of player experience (PE) in serious games that simulate orga... more To obtain an accurate understanding of player experience (PE) in serious games that simulate organizational environments, many factors must be considered and intertwined, psychological, physiological and related to the game performance itself. Such elements can be analyzed using experimental techniques such as recording attentional aspects or monitoring brain waves and subjective methods such as questionnaires. The objective of this work was to analyze the possible benefits of using a business simulation game (BSG) as a resource to stimulate learning based on the measurement of engagement in its different dimensions, using a hemoencephalogram (HEG) device to monitor cortical activation and the eye tracking (ET), for measuring pupillary dilation, both used concomitantly, in addition to pre- and posttest questionnaires, to record participants’ expectations and perceptions of the game experience. Data collection was carried out with 10 students and professors in the computer engineerin...
OCC Theory of Emotions is an appraisal cognitive theory in which emotions are seen like a system.... more OCC Theory of Emotions is an appraisal cognitive theory in which emotions are seen like a system. It is to say, this theory explains a possible way about how human emotions are created. If emotions are seen like a system then it is possible to apply a mathematical model. The current state of the art does not provide a mathematical model of OCC Theory of Emotions using category theory. This paper introduces a possible way for a mathematical model of the OCC Theory of Emotions using category theory. The advantage of this mathematical model of emotions is the possibility to have a computational model of it. There are a few of computational models of emotions, but there is no a computational model with a mathematical basis in category theory. One advantage of applying category theory is the presence of optimization techniques. This lies in the conception of category theory itself, as it studies the relation between objects. In this way each emotion is observed like a category and with the concepts of category theory a mathematical structure of the theory of emotions is established.
This paper presents a qualitative study about programming logic teaching in high school, based on... more This paper presents a qualitative study about programming logic teaching in high school, based on the Discourse of Collective Subject. The project where this study is embedded aims to encourage a greater number of students in the areas of engineering and natural sciences, primarily girls. The main goal is to present how the high school students participating in this project understand issues related to computing learning and women inclusion in this area.
The growing use of chemicals in plantations and high use of car/trucks are being a problem to be ... more The growing use of chemicals in plantations and high use of car/trucks are being a problem to be fought all over the globe. In this paper, we present the theoretical basis and the creation of a game that is going to be used with the Committee of the Mirim Lagoon and of the Sao Goncalo River (Brazil), where each member are going to play the role of others members to better understand their actions and to make better decisions to the regional resources. In this way, the game was created physically, where, after every stage, the actions were transferred to be calculated by a JAVA software (methodologically defined each role as an agent) on a computer, returning the results to the players in printed papers. Further, a graphical interface will be implemented in the calculation program and, starting from that, a computational version of the game will be created. Besides that, random roles are going to be played with intelligent agents.
To obtain an accurate understanding of player experience (PE) in serious games that simulate orga... more To obtain an accurate understanding of player experience (PE) in serious games that simulate organizational environments, many factors must be considered and intertwined, psychological, physiological and related to the game performance itself. Such elements can be analyzed using experimental techniques such as recording attentional aspects or monitoring brain waves and subjective methods such as questionnaires. The objective of this work was to analyze the possible benefits of using a business simulation game (BSG) as a resource to stimulate learning based on the measurement of engagement in its different dimensions, using a hemoencephalogram (HEG) device to monitor cortical activation and the eye tracking (ET), for measuring pupillary dilation, both used concomitantly, in addition to pre- and posttest questionnaires, to record participants’ expectations and perceptions of the game experience. Data collection was carried out with 10 students and professors in the computer engineerin...
OCC Theory of Emotions is an appraisal cognitive theory in which emotions are seen like a system.... more OCC Theory of Emotions is an appraisal cognitive theory in which emotions are seen like a system. It is to say, this theory explains a possible way about how human emotions are created. If emotions are seen like a system then it is possible to apply a mathematical model. The current state of the art does not provide a mathematical model of OCC Theory of Emotions using category theory. This paper introduces a possible way for a mathematical model of the OCC Theory of Emotions using category theory. The advantage of this mathematical model of emotions is the possibility to have a computational model of it. There are a few of computational models of emotions, but there is no a computational model with a mathematical basis in category theory. One advantage of applying category theory is the presence of optimization techniques. This lies in the conception of category theory itself, as it studies the relation between objects. In this way each emotion is observed like a category and with the concepts of category theory a mathematical structure of the theory of emotions is established.
This paper presents a qualitative study about programming logic teaching in high school, based on... more This paper presents a qualitative study about programming logic teaching in high school, based on the Discourse of Collective Subject. The project where this study is embedded aims to encourage a greater number of students in the areas of engineering and natural sciences, primarily girls. The main goal is to present how the high school students participating in this project understand issues related to computing learning and women inclusion in this area.
The growing use of chemicals in plantations and high use of car/trucks are being a problem to be ... more The growing use of chemicals in plantations and high use of car/trucks are being a problem to be fought all over the globe. In this paper, we present the theoretical basis and the creation of a game that is going to be used with the Committee of the Mirim Lagoon and of the Sao Goncalo River (Brazil), where each member are going to play the role of others members to better understand their actions and to make better decisions to the regional resources. In this way, the game was created physically, where, after every stage, the actions were transferred to be calculated by a JAVA software (methodologically defined each role as an agent) on a computer, returning the results to the players in printed papers. Further, a graphical interface will be implemented in the calculation program and, starting from that, a computational version of the game will be created. Besides that, random roles are going to be played with intelligent agents.
Uploads
Papers by Diana Adamatti