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{{Short description|Video game and media franchise}}
{{About|the media franchise|other uses|Resident Evil (disambiguation)}}
{{Use mdy dates|date=April 2016}}
{{Infobox media franchise
| image = [[File:The Resident Evil logo.svg|frameless|Resident Evil logo]]<br /><div style="margin-top:5px">[[File:Biohazard logo.png|frameless|Biohazard logo]]</div>
| creator = [[Shinji Mikami]] <br> [[Tokuro Fujiwara]]
| origin = [[Resident Evil (1996 video game)|''Resident Evil'' (1996)]]
| owner = [[Capcom]]
| books =
| novels = [[List of Resident Evil media#Novels|Novel list]]
| short_stories =
| comics = [[List of Resident Evil media#Comics|Comic list]]
| magazines =
| films = {{ubl|[[Resident Evil (film series)|Live-action series]]|[[List of Resident Evil media#Animated films|Animated film list]]}}
| shorts =
| tv = [[List of Resident Evil media#Television series|Television list]]
| atv =
| tv_specials =
| tv_films =
| dtv =
| plays =
| musicals =
| games =
| rpgs =
| vgs = [[List of Resident Evil media#Video games|Game list]]
| radio =
| soundtracks =
| music =
| toys =
| otherlabel1 =
| otherdata1 =
| otherlabel2 =
| otherdata2 =
| otherlabel3 =
| otherdata3 =
| website = {{URL|https://game.capcom.com/residentevil/}}
}}

'''''Resident Evil''''', known in Japan as {{nihongo foot|'''''Biohazard''''',|バイオハザード|Baiohazādo|lead=yes|group=lower-alpha}} is a [[Japanese horror]] [[video game]] series and [[media franchise]] created by [[Capcom]]. It consists of [[survival horror]], [[third-person shooter]], and [[first-person shooter]] games. The franchise has expanded into a [[Resident Evil (film series)|live-action film series]], [[animated film]]s, [[television series]], [[comic book]]s, [[novel]]s, [[audio drama]]s, and other media and merchandise.

The first ''[[Resident Evil (1996 video game)|Resident Evil]]'' was created by [[Shinji Mikami]] and [[Tokuro Fujiwara]] and released for the [[PlayStation (console)|PlayStation]] in 1996.<ref>{{cite news|date=2003|title=The Man Who Made Ghosts'n Goblins: Tokuro Fujiwara Interview|volume=12|work=Continue|url=http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/|url-status=dead|access-date=August 4, 2016|archive-url=https://web.archive.org/web/20180307054415/http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/|archive-date=March 7, 2018}}</ref><ref>{{cite news|date=October 10, 2014|title=Shinji Mikami, " Resident Evil " et la source du jeu d'horreur|language=fr|newspaper=[[Le Monde]]|url=http://www.lemonde.fr/pixels/article/2014/10/14/shinji-mikami-aux-sources-du-jeu-d-horreur_4502400_4408996.html}}</ref> It is credited for defining the survival horror genre and returning [[Zombies in Resident Evil|zombie]]s to popular culture. With ''[[Resident Evil 4]]'' (2005), the franchise shifted to more dynamic shooting action; it influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" [[Virtual camera system#Third-person view|third-person view]].<ref name="nationalpost2">{{cite web|last=Kaszor|first=Daniel|date=December 30, 2009|title=Decade in Review: The most influential video games since Y2K|url=http://network.nationalpost.com/np/blogs/theampersand/archive/2009/12/30/370674.aspx|url-status=dead|archive-url=https://archive.today/20100609234921/http://network.nationalpost.com/np/blogs/theampersand/archive/2009/12/30/370674.aspx|archive-date=June 9, 2010|access-date=January 24, 2010|work=National Post|location=Canada}}</ref> ''[[Resident Evil 7: Biohazard]]'' (2017) moved the series to a [[First-person (video games)|first-person perspective]].

''Resident Evil'' is Capcom's [[List of best-selling video game franchises|best-selling video game franchise]], with {{nowrap|123 million}} units sold worldwide as of December 2021. It is the best-selling [[horror game]] series, in addition to the film adaptations being the highest-grossing live-action [[List of films based on video games|video game film series]], making ''Resident Evil'' the [[List of highest-grossing media franchises|highest-grossing franchise]] in the horror and [[zombie]] genres.

== History ==<!-- The timeline should only include IMPORTANT releases, i.e. sequels, remakes and reissues with SIGNIFICANT alterations, such as the "Director's Cut" of the first game and "Deadly Silence", not the "Dual Shock Version" or any ports--->
{{video game timeline
|1996 = '''''[[Resident Evil (1996 video game)|Resident Evil]]'''''
|1998 = '''''[[Resident Evil 2]]'''''
|1999 = '''''[[Resident Evil 3: Nemesis]]'''''
|2000a = ''[[Resident Evil Survivor]]''
|2000b = '''''[[Resident Evil – Code: Veronica]]'''''
|2001a = ''[[Resident Evil Survivor 2 – Code: Veronica]]''
|2001b = ''[[Resident Evil Gaiden]]''
|2002a = [[Resident Evil (2002 video game)|'''''Resident Evil'' (remake)''']]
|2002b = '''''[[Resident Evil Zero]]'''''
|2003a = ''[[Resident Evil: Dead Aim]]''
|2003b = ''[[Resident Evil Outbreak]]''
|2004 = ''[[Resident Evil Outbreak: File 2|Resident Evil Outbreak: File #2]]''
|2005 = '''''[[Resident Evil 4]]'''''
|2006 = ''[[Resident Evil: Deadly Silence]]''
|2007 = ''[[Resident Evil: The Umbrella Chronicles]]''
|2009a = '''''[[Resident Evil 5]]'''''
|2009b = ''[[Resident Evil: The Darkside Chronicles]]''
|2011 = ''[[Resident Evil: The Mercenaries 3D]]''
|2012a = ''[[Resident Evil: Revelations]]''
|2012b = ''[[Resident Evil: Operation Raccoon City]]''
|2012c = '''''[[Resident Evil 6]]'''''
|2015 = ''[[Resident Evil: Revelations 2]]''
|2016 = ''[[Umbrella Corps]]''
|2017 = '''''[[Resident Evil 7: Biohazard]]'''''
|2019 = [[Resident Evil 2 (2019 video game)|'''''Resident Evil 2'' (remake)''']]
|2020a = [[Resident Evil 3 (2020 video game)|'''''Resident Evil 3'' (remake)''']]
|2020b = ''[[Resident Evil: Resistance]]''
|2021 = '''''[[Resident Evil Village]]'''''
|2022 = '''''Resident Evil RE:Verse'''''}}

The development of the first ''[[Resident Evil (1996 video game)|Resident Evil]]'', released as ''Biohazard'' in Japan, began in 1993 when [[Capcom]]'s [[Tokuro Fujiwara]] told [[Shinji Mikami]] and other co-workers to create a game using elements from Fujiwara's 1989 game ''[[Sweet Home (video game)|Sweet Home]]''.<ref name="Gamespot-Mikami">[http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/ Resident Evil Creator Shinji Mikami Reflects on the Series' Roots], [[GameSpot]] (March 22, 2016)</ref><ref>[http://www.computerandvideogames.com/281325/features/time-machine-sweet-home/ Time Machine: Sweet Home], ''[[Computer and Video Games]]''</ref> When in late 1994 marketing executives were setting up to release ''Biohazard'' in the United States, it was pointed out that securing the rights to the name ''Biohazard'' would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called [[Biohazard (band)|Biohazard]]. A contest was held among company personnel to choose a new name; this competition turned up ''Resident Evil'', the name under which it was released in the west.<ref>{{cite web|url=https://www.gamesradar.com/gr-asks-why-was-biohazard-renamed-resident-evil/|title=GR Asks: Why was Biohazard renamed Resident Evil?|website=[[GamesRadar+]]|date=April 8, 2009}}</ref> ''Resident Evil'' made its debut on the [[PlayStation (console)|PlayStation]] in 1996 and was later ported to the [[Sega Saturn]].

The first entry in the series was the first game to be dubbed a "[[survival horror]]", a term coined for the new genre it initiated,<ref name="GSREH">{{cite web | url = http://www.gamespot.com/gamespot/features/video/res_evil/index.html | title = The History of Resident Evil | author = Justin Speer and Cliff O'Neill | website = [[GameSpot]] | access-date = 2009-04-17 | archive-url = https://web.archive.org/web/20080906213420/http://gamespot.com/gamespot/features/video/res_evil/index.html | archive-date = September 6, 2008 | url-status = dead | df = mdy-all }}</ref> and its critical and commercial success<ref>{{cite magazine|quote=The "multi-million dollar franchise... Evil Capcom's largest" and "the original ''Resident Evil''" is "one of the most important games of all time." |magazine=Game Informer |issue=174 |date=October 2007|page=132|title=Enter The Survival Horror... A Resident Evil Retrospective}}</ref> led to the production of two sequels, ''[[Resident Evil 2]]'' in 1998 and ''[[Resident Evil 3: Nemesis]]'' in 1999, both for the PlayStation. A port of ''Resident Evil 2'' was released for the [[Nintendo 64]]. In addition, ports of all three were released for [[Microsoft Windows]]. The fourth game in the series, ''[[Resident Evil – Code: Veronica]]'', was developed for the [[Dreamcast]] and released in 2000, followed by ports of ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''. ''Resident Evil – Code: Veronica'' was later re-released for Dreamcast in Japan in an updated form as ''Code: Veronica Complete'', which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the [[PlayStation 2]] and [[GameCube]] under the title ''Code: Veronica X''.

Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled ''[[Devil May Cry]]'', series' creator and producer Shinji Mikami decided to make the series exclusively for the GameCube.<ref>{{cite web|url=http://www.gamespot.com/gamecube/action/residentevil/review.html |title=Resident Evil for GameCube Review |website=GameSpot |date=April 29, 2002}}</ref> The next three games in the series—a [[Resident Evil (2002 video game)|remake of the original ''Resident Evil'']] and the prequel ''[[Resident Evil Zero]]'', both released in 2002, as well as ''[[Resident Evil 4]]'' (2005)—were all released initially as GameCube exclusives. ''Resident Evil 4'' was later released for Windows, PlayStation 2, and [[Wii]].

A trilogy of [[GunCon]]-compatible [[light gun]] games known as the ''Gun Survivor'' series featured [[first person (video games)|first-person]] gameplay. The first, ''[[Resident Evil Survivor]]'', was released in 2000 for the PlayStation and PC but received mediocre reviews.<ref>{{cite web |website=IGN |url=http://psx.ign.com/articles/163/163923p1.html |title=''Resident Evil Survivor'' Review |date=September 14, 2000 |access-date=January 27, 2006 |archive-url=https://www.webcitation.org/65OO1qGHJ?url=http://psx.ign.com/articles/163/163923p1.html |archive-date=February 12, 2012 |url-status=dead }}</ref> The subsequent games, ''[[Resident Evil Survivor 2 – Code: Veronica]]'' and ''[[Resident Evil: Dead Aim]]'', fared somewhat better.<ref>{{cite web |website=GameSpot |url=http://www.gamespot.com/ps2/action/residentevildeadaim |archive-url=https://web.archive.org/web/20050208233247/http://www.gamespot.com/ps2/action/residentevildeadaim/ |archive-date=February 8, 2005 |title=''Resident Evil: Dead Aim'' Review |date=June 16, 2003 |url-status=dead |df=mdy-all }}</ref> ''Dead Aim'' is the fourth ''Gun Survivor'' game in Japan, with ''Gun Survivor 3'' being the ''[[Dino Crisis]]'' spin-off ''[[Dino Stalker]]''. In a similar vein, the ''Chronicles'' series features first-person gameplay, albeit on an on-rails path. ''[[Resident Evil: The Umbrella Chronicles]]'' was released in 2007 for the Wii, with a sequel, ''[[Resident Evil: The Darkside Chronicles]]'' released in 2009 (both were later ported to the PlayStation 3 in 2012).<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/resident-evil-chronicles-hd-collection|title=Resident Evil: Chronicles HD Collection|work=metacritic.com}}</ref> Also in 2009, ''[[Resident Evil 5]]'' was released for [[PlayStation 3]], [[Windows]] and [[Xbox 360]], becoming the best selling game of the franchise despite mixed fan reception.

''[[Resident Evil Outbreak]]'' is an [[online game]] for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same period as ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''. It was the first in the series and the first survival horror title to feature [[Cooperative video game|cooperative gameplay]].<ref name="reeves1">{{cite magazine|last=Reeves|first=Ben|title=Guinness World Records 2012 Gamer's Edition Preview|url=http://www.gameinformer.com/b/features/archive/2011/12/30/guinness-world-records-2012-gamer-s-edition-preview.aspx|magazine=[[Game Informer]]|access-date=December 31, 2011|date=December 30, 2011}}</ref> It was followed by a sequel, ''[[Resident Evil Outbreak: File 2|Resident Evil Outbreak: File #2]]''. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served as a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall and the entry point for some of the series' most notable characters.

''[[Resident Evil Gaiden]]'' is an [[action-adventure game]] for the [[Game Boy Color]] featuring a [[Role-playing video game|role-playing]]-style combat system. There have been several downloadable [[Mobile games in the Resident Evil series|mobile games]] based on the ''Resident Evil'' series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At the [[Sony Computer Entertainment|Sony]] press conference during [[E3 2009]], ''Resident Evil Portable'' was announced for the [[PlayStation Portable]],<ref>{{cite web |url=http://psp.ign.com/articles/989/989522p1.html |title=E3 2009: Resident Evil PSP Announced |date=June 2, 2009 |author=Thomas, Lucas M. |work=[[IGN]] |publisher=IGN Entertainment, Inc |access-date=July 23, 2011 |archive-url=https://www.webcitation.org/65OO75RYd?url=http://psp.ign.com/articles/989/989522p1.html |archive-date=February 12, 2012 |url-status=dead }}</ref><ref>{{cite web |url=http://www.1up.com/do/newsStory?cId=3174532 |title=PSP Gets Resident Evil Portable in 2010 |publisher=1up.com |date=June 2, 2009 |access-date=April 7, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20151105223653/http://www.1up.com/news/psp-resident-evil-portable-2010 |archive-date=November 5, 2015 |df=mdy-all }}</ref><ref>{{cite web| url=http://www.joystiq.com/2009/06/02/zombies-infecting-psp-in-resident-evil-portable/ |title=Zombies infecting PSP in Resident Evil Portable |publisher=Joystiq |date=June 2, 2009 |access-date=April 7, 2010}}</ref> described as an all-new title being developed with "the [[PSP Go]] in mind" and "totally different for a ''Resident Evil'' game". No further announcements have been made, and the game is considered to have been canceled.<ref>{{cite web | author=Reilly, Jim | date=June 9, 2009 | title=New Resident Evil PSP Details Emerge | url=http://psp.ign.com/articles/992/992945p1.html | work=IGN.com | access-date=April 7, 2010 | archive-url=https://web.archive.org/web/20100316042805/http://psp.ign.com/articles/992/992945p1.html | archive-date=March 16, 2010 | url-status=dead }}</ref><ref>{{cite web | author=Spencer | date=June 8, 2009 | title=Resident Evil Portable "Totally Different For A Resident Evil Game" | url=http://www.siliconera.com/2009/06/08/resident-evil-portable-totally-different-for-a-resident-evil-game/ | work=Siliconera.com | access-date=April 7, 2010}}</ref>

Capcom revealed the [[third-person shooter]] ''[[Resident Evil: Operation Raccoon City]]'', which was developed by [[Slant Six Games]] for the PlayStation 3, Xbox 360 and Microsoft Windows and released in March 2012. A [[survival horror]] game for the [[Nintendo 3DS]], ''[[Resident Evil: Revelations]]'', was released in February 2012.<ref>{{cite web |url=http://www.computerandvideogames.com/296595/news/resident-evil-revelations-out-2012-new-concept-art/ |title=Resident Evil: Revelations out 2012, new concept art |date=April 3, 2011 |author=Jackson, Mike |work=[[ComputerAndVideoGames.com]] |publisher=[[Future Publishing Limited]] |access-date=April 21, 2011}}</ref> In October of the same year, the next numbered entry in the main series, ''[[Resident Evil 6]]'', was released to mixed reviews,<ref name="ignreview">{{cite web|url=http://uk.ign.com/articles/2012/10/01/resident-evil-6-review|title=IGN Review: Resident Evil 6|author=Richard George|website=IGN|date=October 1, 2012|access-date=October 1, 2012}}</ref> but enthusiastic pre-order sales.<ref name="ResEv6Sales">{{cite web|url=http://www.siliconera.com/2012/10/03/resident-evil-6-ships-4-5-million-copies-worldwide/|title=Resident Evil 6 Ships 4.5 Million Copies Worldwide|publisher=Siliconera|date=October 3, 2012|access-date=October 4, 2012}}</ref>

In 2013, producer Masachika Kawata said the ''Resident Evil'' franchise would return to focus on elements of horror and suspense over action, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."<ref>{{cite news | first = Daniel | last = Krupa | title = Resident Evil Will Return To Its Roots | date = January 31, 2013 | publisher = IGN | url = http://www.ign.com/articles/2013/01/31/resident-evil-will-return-to-its-roots | work = ign.com | access-date = July 10, 2013}}</ref> ''[[Resident Evil: Revelations 2]]'', an episodic game set between ''Resident Evil 5'' and ''Resident Evil 6'', was released in March 2015. A [[List of video games notable for negative reception|poorly-received]] team-based multiplayer game set in the series' universe, ''[[Umbrella Corps]]'', was released in June 2016.<ref>{{cite web|url=http://www.shacknews.com/article/91287/tgs-2015-resident-evil-umbrella-corps-will-help-usher-in-series-20th-anniversary|title=TGS 2015: Resident Evil: Umbrella Corps will help usher in series' 20th anniversary|first=Ozzie|last=Mejia|date=September 15, 2015|access-date=September 20, 2015|work=[[Shacknews]]}}</ref>

''[[Resident Evil 7: Biohazard]]'' was released for [[Windows]], [[PlayStation 4]] and [[Xbox One]] in January 2017.<ref name="NAEUJP">{{cite web|last=Romano |first=Sal |date=October 13, 2016 |url=http://gematsu.com/2016/10/capcom-begins-world-resident-evil-7-short-video-series |title=Capcom begins 'The World of Resident Evil 7' short video series |website=Gematsu|archive-url=https://web.archive.org/web/20161016234522/http://gematsu.com/2016/10/capcom-begins-world-resident-evil-7-short-video-series |url-status=live |archive-date=October 16, 2016}}</ref><ref name="turnleft">{{cite web|url=https://www.turnleft.net.au/news/fear-comes-home-as-capcom-announces-resident-evil-7-biohazard/ |title=FEAR COMES HOME AS CAPCOM ANNOUNCES RESIDENT EVIL 7 biohazard |website=Turn Left Distribution |date=June 14, 2016}}</ref> Set in a dilapidated mansion in Louisiana, the game uses a [[First-person narrative|first-person perspective]] and returns to the series' survival horror roots.<ref name="polygon2">{{cite web|last=McWhertor |first=Michael |date=June 15, 2016 |url=http://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016 |title=Resident Evil 7's demo content won't be in the main game, but a new hero will |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |archive-url=https://web.archive.org/web/20160615063922/http://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016 |url-status=live |archive-date=June 15, 2016}}</ref><ref name="re7-20132">{{cite web|last=Nunneley |first=Stephany |date=March 23, 2017 |url=https://www.vg247.com/2017/03/23/resident-evil-7-cut-content-had-zombies-who-reacted-to-breathing-and-the-bakers-had-a-dog-named-diane/ |title=Resident Evil 7 cut content: zombies who reacted to breathing, the Baker's pet dog Diane |website=[[VG247]] |archive-url=https://archive.today/20170531022323/https://www.vg247.com/2017/03/23/resident-evil-7-cut-content-had-zombies-who-reacted-to-breathing-and-the-bakers-had-a-dog-named-diane/ |url-status=live |archive-date=May 31, 2017}}</ref> Unlike ''Resident Evil 5'' and ''Resident Evil 6'', the gameplay emphasizes horror and exploration over action.<ref name="eurogamer">{{cite web|last=Phillips |first=Tom |date=June 15, 2016 |url=http://www.eurogamer.net/articles/2016-06-15-if-you-like-lots-of-guns-in-resident-evil-7-isnt-for-you |title=If you like lots of guns in Resident Evil, 7 isn't for you |website=[[Eurogamer]] |publisher=[[Gamer Network]] |archive-url=https://web.archive.org/web/20160616051742/http://www.eurogamer.net/articles/2016-06-15-if-you-like-lots-of-guns-in-resident-evil-7-isnt-for-you |url-status=live |archive-date=June 16, 2016}}</ref><ref name="healing play">{{cite web|last=Osborn |first=Alex |date=June 15, 2016 |url=http://www.ign.com/articles/2016/06/15/e3-2016-resident-evil-7-teaser-demo-not-part-of-the-main-game |title=E3 2016: Resident Evil 7 Teaser Demo Not Part of the Main Game |website=[[IGN]] |publisher=[[Ziff Davis]] |archive-url=https://web.archive.org/web/20160615205248/http://www.ign.com/articles/2016/06/15/e3-2016-resident-evil-7-teaser-demo-not-part-of-the-main-game |url-status=live |archive-date=June 15, 2016}}</ref>

A [[Resident Evil 2 (2019 video game)|remake of ''Resident Evil 2'']] was released for the [[PlayStation 4]], [[Windows]], and [[Xbox One]] on January 25, 2019. It uses the [[RE Engine]], which was also used for ''[[Resident Evil 7]]''.<ref>{{Cite web|url=http://www.ign.com/articles/2018/06/12/e3-2018-resident-evil-2-remake-release-date-announced|title=E3 2018: Resident Evil 2 Remake Release Date Announced|last=Osborn|first=Alex|date=2018-06-11|website=IGN|language=en-US|access-date=2018-06-13}}</ref> The remake outsold the original game within a year, selling over five million copies.<ref>{{cite web |last1=Kerr |first1=Chris |title=Resident Evil 2 remake has passed 5 million sales |url=https://www.gamasutra.com/view/news/355522/Resident_Evil_2_remake_has_passed_5_million_sales.php |website=Gamasutra |date=December 11, 2019 |access-date=11 December 2019}}</ref> Following in the success of the ''Resident Evil 2'' remake, Capcom revealed a remake of ''Resident Evil 3: Nemesis'' in December 2019, known as ''[[Resident Evil 3 (2020 video game)|Resident Evil 3]]''. It was released on April 3, 2020, alongside ''[[Resident Evil: Resistance]]'', a team-based online multiplayer game previously announced as ''Project Resistance''.<ref>{{cite web|url=https://www.polygon.com/2019/12/10/21003545/resident-evil-3-remake-announcement-trailer-release-date|title=Resident Evil 3 remake announced: watch the first trailer|first=Michael|last=McWhertor|publisher=[[Polygon (website)|Polygon]]|date=December 10, 2019|access-date=September 10, 2019}}</ref><ref>{{cite web|url=https://www.pcgamer.com/capcom-producer-says-project-resistance-is-survival-horror-at-its-core/|title=Capcom producer says Project Resistance is 'survival horror at its core'|first=Andy|last=Chalk|publisher=[[PC Gamer]]|date=September 16, 2019|access-date=September 29, 2019}}</ref>

''[[Resident Evil Village]]'', released on May 7, 2021, is a direct sequel to ''Resident Evil 7: Biohazard'', set in a mysterious European village and featuring the same first-person gameplay from its predecessor while incorporating action elements from ''Resident Evil 4''.<ref>{{cite web |last1=McWhertor |first1=Michael |title=Resident Evil 8 announced at PS5 reveal event |url=https://www.polygon.com/2020/6/11/21286852/resident-evil-8-village-trailer-release-date-capcom |website=Polygon |date=June 11, 2020}}</ref><ref>{{cite web |last1=Mercante |first1=Alyssa |title=Resident Evil 8: Village revealed and we're screaming |url=https://www.gamesradar.com/resident-evil-8-reveal/ |website=GamesRadar+ |date=June 11, 2020}}</ref> The game also marks the franchise's debut on [[PlayStation 5]] and [[Xbox Series X/S]].<ref>{{cite news |last=Webb |first=Kevin |url=https://www.businessinsider.com/guides/tech/resident-evil-village-review-ps5-xbox |title='Resident Evil Village' is the most visually stunning game of the PlayStation 5 era so far |work=[[Business Insider]] |date=2021-05-05 |accessdate=2021-12-19 }}</ref>

== Story ==
{{See also|List of Resident Evil characters}}
[[File:Umbrella Corporation logo.svg|thumb|right|Logo for [[Umbrella Corporation]], a prominent antagonistic faction in the franchise.]]
Earlier installments in the franchise primarily concerns a group of people who battle against the [[Umbrella Corporation]], a pharmaceutical company which develops the T-virus and other [[mutagen]]s for their secret "bio-organic weapons" research. The mutagens can transform humans into [[zombies in Resident Evil|zombie]]s as well as mutate other animals and plants into horrifying monsters.<ref name="RE-story">{{cite news |url=https://www.ign.com/articles/resident-evil-story-synopsis-plot-summary-lore-explained |title=Resident Evil: The Story So Far |work=IGN |date=2020-08-28 |archive-url=https://web.archive.org/web/20200907140658/https://www.ign.com/articles/resident-evil-story-synopsis-plot-summary-lore-explained |archive-date=2020-09-07 |access-date=2020-11-13 }}</ref>

The original game and many franchise entries are set in and around Raccoon City, a fictional [[Midwestern United States|midwestern]] American city. The city and its outlying areas house several [[bioengineering]] laboratories belonging to the Umbrella Corporation, which develop viruses intended for use in [[biological warfare]]. One of the laboratories, unnamed throughout the video game series and referred to as "The Hive" in the film adaptations, is located underneath Raccoon City and is where the T-virus is developed. As Umbrella's mutagen testing grows in scale and the virus has leaked into Raccoon City, STARS officers and other characters fight through the monsters ravaging the city to investigate Umbrella's involvement in the disaster. Raccoon City is ultimately destroyed by a thermobaric missile strike initiated by the United States government to contain the viral outbreak.<ref>{{cite book |author=Damien Waples |title=Resident Evil: The Umbrella Chronicles Official Game Guide |publisher=[[Prima Games]] |location=California, United States |isbn=978-0-761-55845-3 |pages=58–73 |date=2007-11-13 }}</ref> An ensuing government investigation leads to Umbrella's downfall. However, the proliferation of Umbrella's biological weapons and viruses leads to other outbreaks across the world. The protagonists of each subsequent entry continue to fight new factions that engage in bio-terrorism and also face new types of creatures.<ref name="RE-story" />

Several major characters are members of Raccoon City's [[police tactical unit]], [[STARS (Resident Evil)|STARS]], including [[Chris Redfield]], [[Jill Valentine]], and [[Rebecca Chambers (character)|Rebecca Chambers]]. The head of the STARS department is [[Albert Wesker]], who also [[double agent|secretly works]] for Umbrella and is a primary antagonist in the series. Other notable characters of the franchise include police officer and later US special agent [[Leon S. Kennedy]], Chris' sister [[Claire Redfield]], [[Industrial espionage|corporate spy]] [[Ada Wong]], and systems engineer [[Ethan Winters]].

==Gameplay==
The ''Resident Evil'' franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.<ref>{{cite web|url=https://bloody-disgusting.com/news/3332740/whats-memorable-resident-evil-puzzle/|title=What's the Most Memorable 'Resident Evil' Puzzle?|publisher=Bloody Disgusting|first1=Adam|last1=Dodd|date=February 24, 2015|access-date=December 19, 2018}}</ref>

===Tank controls===
The first game introduced a control scheme that the player community has come to refer to as "[[tank controls]]" to the series. In a game with tank controls, players control movement relative to the position of the [[player character]], rather than relative to the fixed [[Virtual camera system|virtual camera]] from which the player views the current scene.<ref name=":0">{{Cite news|url=https://www.pcgamer.com/a-eulogy-for-tank-controls/|title=A eulogy for tank controls|date=20 February 2015|work=[[PC Gamer]]|access-date=5 March 2018|language=en}}</ref> Pressing up (for example on a [[D-pad]], [[analog stick]], or [[Arrow keys|cursor movement keys]]) on the [[game controller]] moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.<ref name=":0" /> This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.<ref name=":0" /> Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.<ref name=historyofRE>{{cite web|url=https://www.youtube.com/watch?v=Xjkr-8lrK2w| archive-url=https://ghostarchive.org/varchive/youtube/20211211/Xjkr-8lrK2w| archive-date=2021-12-11 | url-status=live|title=The History of Resident Evil|website=GameSpot|date=August 13, 2016|access-date=December 6, 2018}}{{cbignore}}</ref>

While the first three entries in the series featured this control scheme, the third, ''Resident Evil 3: Nemesis'', saw some action-oriented additions. These included a 180 degree turn and dodge command that, according to ''[[GameSpot]]'', "hinted at a new direction that the series would go in." Later games in the series, like ''[[Resident Evil 4]]'', would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while ''[[Resident Evil 7]]'' and ''[[Resident Evil Village]]'' are played from the [[First-person (video games)|first-person perspective]].

===Third-person shooter gameplay===
''Resident Evil 4'' saw significant changes to the established gameplay, including switching from [[Virtual camera system#Third-person view|fixed camera perspectives to a tracking camera]], and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."<ref name="historyofRE" /> The next two games in the franchise furthered the action-oriented mechanics: ''Resident Evil 5'' featured cooperative play and added strafing, while ''Resident Evil 6'' allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.<ref name="historyofRE" />


===First-person gameplay and VR===
===First-person gameplay and VR===

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'{{Short description|Video game and media franchise}} {{About|the media franchise|other uses|Resident Evil (disambiguation)}} {{Use mdy dates|date=April 2016}} {{Infobox media franchise | image = [[File:The Resident Evil logo.svg|frameless|Resident Evil logo]]<br /><div style="margin-top:5px">[[File:Biohazard logo.png|frameless|Biohazard logo]]</div> | creator = [[Shinji Mikami]] <br> [[Tokuro Fujiwara]] | origin = [[Resident Evil (1996 video game)|''Resident Evil'' (1996)]] | owner = [[Capcom]] | books = | novels = [[List of Resident Evil media#Novels|Novel list]] | short_stories = | comics = [[List of Resident Evil media#Comics|Comic list]] | magazines = | films = {{ubl|[[Resident Evil (film series)|Live-action series]]|[[List of Resident Evil media#Animated films|Animated film list]]}} | shorts = | tv = [[List of Resident Evil media#Television series|Television list]] | atv = | tv_specials = | tv_films = | dtv = | plays = | musicals = | games = | rpgs = | vgs = [[List of Resident Evil media#Video games|Game list]] | radio = | soundtracks = | music = | toys = | otherlabel1 = | otherdata1 = | otherlabel2 = | otherdata2 = | otherlabel3 = | otherdata3 = | website = {{URL|https://game.capcom.com/residentevil/}} }} '''''Resident Evil''''', known in Japan as {{nihongo foot|'''''Biohazard''''',|バイオハザード|Baiohazādo|lead=yes|group=lower-alpha}} is a [[Japanese horror]] [[video game]] series and [[media franchise]] created by [[Capcom]]. It consists of [[survival horror]], [[third-person shooter]], and [[first-person shooter]] games. The franchise has expanded into a [[Resident Evil (film series)|live-action film series]], [[animated film]]s, [[television series]], [[comic book]]s, [[novel]]s, [[audio drama]]s, and other media and merchandise. The first ''[[Resident Evil (1996 video game)|Resident Evil]]'' was created by [[Shinji Mikami]] and [[Tokuro Fujiwara]] and released for the [[PlayStation (console)|PlayStation]] in 1996.<ref>{{cite news|date=2003|title=The Man Who Made Ghosts'n Goblins: Tokuro Fujiwara Interview|volume=12|work=Continue|url=http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/|url-status=dead|access-date=August 4, 2016|archive-url=https://web.archive.org/web/20180307054415/http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/|archive-date=March 7, 2018}}</ref><ref>{{cite news|date=October 10, 2014|title=Shinji Mikami, " Resident Evil " et la source du jeu d'horreur|language=fr|newspaper=[[Le Monde]]|url=http://www.lemonde.fr/pixels/article/2014/10/14/shinji-mikami-aux-sources-du-jeu-d-horreur_4502400_4408996.html}}</ref> It is credited for defining the survival horror genre and returning [[Zombies in Resident Evil|zombie]]s to popular culture. With ''[[Resident Evil 4]]'' (2005), the franchise shifted to more dynamic shooting action; it influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" [[Virtual camera system#Third-person view|third-person view]].<ref name="nationalpost2">{{cite web|last=Kaszor|first=Daniel|date=December 30, 2009|title=Decade in Review: The most influential video games since Y2K|url=http://network.nationalpost.com/np/blogs/theampersand/archive/2009/12/30/370674.aspx|url-status=dead|archive-url=https://archive.today/20100609234921/http://network.nationalpost.com/np/blogs/theampersand/archive/2009/12/30/370674.aspx|archive-date=June 9, 2010|access-date=January 24, 2010|work=National Post|location=Canada}}</ref> ''[[Resident Evil 7: Biohazard]]'' (2017) moved the series to a [[First-person (video games)|first-person perspective]]. ''Resident Evil'' is Capcom's [[List of best-selling video game franchises|best-selling video game franchise]], with {{nowrap|123 million}} units sold worldwide as of December 2021. It is the best-selling [[horror game]] series, in addition to the film adaptations being the highest-grossing live-action [[List of films based on video games|video game film series]], making ''Resident Evil'' the [[List of highest-grossing media franchises|highest-grossing franchise]] in the horror and [[zombie]] genres. == History ==<!-- The timeline should only include IMPORTANT releases, i.e. sequels, remakes and reissues with SIGNIFICANT alterations, such as the "Director's Cut" of the first game and "Deadly Silence", not the "Dual Shock Version" or any ports---> {{video game timeline |1996 = '''''[[Resident Evil (1996 video game)|Resident Evil]]''''' |1998 = '''''[[Resident Evil 2]]''''' |1999 = '''''[[Resident Evil 3: Nemesis]]''''' |2000a = ''[[Resident Evil Survivor]]'' |2000b = '''''[[Resident Evil – Code: Veronica]]''''' |2001a = ''[[Resident Evil Survivor 2 – Code: Veronica]]'' |2001b = ''[[Resident Evil Gaiden]]'' |2002a = [[Resident Evil (2002 video game)|'''''Resident Evil'' (remake)''']] |2002b = '''''[[Resident Evil Zero]]''''' |2003a = ''[[Resident Evil: Dead Aim]]'' |2003b = ''[[Resident Evil Outbreak]]'' |2004 = ''[[Resident Evil Outbreak: File 2|Resident Evil Outbreak: File #2]]'' |2005 = '''''[[Resident Evil 4]]''''' |2006 = ''[[Resident Evil: Deadly Silence]]'' |2007 = ''[[Resident Evil: The Umbrella Chronicles]]'' |2009a = '''''[[Resident Evil 5]]''''' |2009b = ''[[Resident Evil: The Darkside Chronicles]]'' |2011 = ''[[Resident Evil: The Mercenaries 3D]]'' |2012a = ''[[Resident Evil: Revelations]]'' |2012b = ''[[Resident Evil: Operation Raccoon City]]'' |2012c = '''''[[Resident Evil 6]]''''' |2015 = ''[[Resident Evil: Revelations 2]]'' |2016 = ''[[Umbrella Corps]]'' |2017 = '''''[[Resident Evil 7: Biohazard]]''''' |2019 = [[Resident Evil 2 (2019 video game)|'''''Resident Evil 2'' (remake)''']] |2020a = [[Resident Evil 3 (2020 video game)|'''''Resident Evil 3'' (remake)''']] |2020b = ''[[Resident Evil: Resistance]]'' |2021 = '''''[[Resident Evil Village]]''''' |2022 = '''''Resident Evil RE:Verse'''''}} The development of the first ''[[Resident Evil (1996 video game)|Resident Evil]]'', released as ''Biohazard'' in Japan, began in 1993 when [[Capcom]]'s [[Tokuro Fujiwara]] told [[Shinji Mikami]] and other co-workers to create a game using elements from Fujiwara's 1989 game ''[[Sweet Home (video game)|Sweet Home]]''.<ref name="Gamespot-Mikami">[http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/ Resident Evil Creator Shinji Mikami Reflects on the Series' Roots], [[GameSpot]] (March 22, 2016)</ref><ref>[http://www.computerandvideogames.com/281325/features/time-machine-sweet-home/ Time Machine: Sweet Home], ''[[Computer and Video Games]]''</ref> When in late 1994 marketing executives were setting up to release ''Biohazard'' in the United States, it was pointed out that securing the rights to the name ''Biohazard'' would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called [[Biohazard (band)|Biohazard]]. A contest was held among company personnel to choose a new name; this competition turned up ''Resident Evil'', the name under which it was released in the west.<ref>{{cite web|url=https://www.gamesradar.com/gr-asks-why-was-biohazard-renamed-resident-evil/|title=GR Asks: Why was Biohazard renamed Resident Evil?|website=[[GamesRadar+]]|date=April 8, 2009}}</ref> ''Resident Evil'' made its debut on the [[PlayStation (console)|PlayStation]] in 1996 and was later ported to the [[Sega Saturn]]. The first entry in the series was the first game to be dubbed a "[[survival horror]]", a term coined for the new genre it initiated,<ref name="GSREH">{{cite web | url = http://www.gamespot.com/gamespot/features/video/res_evil/index.html | title = The History of Resident Evil | author = Justin Speer and Cliff O'Neill | website = [[GameSpot]] | access-date = 2009-04-17 | archive-url = https://web.archive.org/web/20080906213420/http://gamespot.com/gamespot/features/video/res_evil/index.html | archive-date = September 6, 2008 | url-status = dead | df = mdy-all }}</ref> and its critical and commercial success<ref>{{cite magazine|quote=The "multi-million dollar franchise... Evil Capcom's largest" and "the original ''Resident Evil''" is "one of the most important games of all time." |magazine=Game Informer |issue=174 |date=October 2007|page=132|title=Enter The Survival Horror... A Resident Evil Retrospective}}</ref> led to the production of two sequels, ''[[Resident Evil 2]]'' in 1998 and ''[[Resident Evil 3: Nemesis]]'' in 1999, both for the PlayStation. A port of ''Resident Evil 2'' was released for the [[Nintendo 64]]. In addition, ports of all three were released for [[Microsoft Windows]]. The fourth game in the series, ''[[Resident Evil – Code: Veronica]]'', was developed for the [[Dreamcast]] and released in 2000, followed by ports of ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''. ''Resident Evil – Code: Veronica'' was later re-released for Dreamcast in Japan in an updated form as ''Code: Veronica Complete'', which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the [[PlayStation 2]] and [[GameCube]] under the title ''Code: Veronica X''. Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled ''[[Devil May Cry]]'', series' creator and producer Shinji Mikami decided to make the series exclusively for the GameCube.<ref>{{cite web|url=http://www.gamespot.com/gamecube/action/residentevil/review.html |title=Resident Evil for GameCube Review |website=GameSpot |date=April 29, 2002}}</ref> The next three games in the series—a [[Resident Evil (2002 video game)|remake of the original ''Resident Evil'']] and the prequel ''[[Resident Evil Zero]]'', both released in 2002, as well as ''[[Resident Evil 4]]'' (2005)—were all released initially as GameCube exclusives. ''Resident Evil 4'' was later released for Windows, PlayStation 2, and [[Wii]]. A trilogy of [[GunCon]]-compatible [[light gun]] games known as the ''Gun Survivor'' series featured [[first person (video games)|first-person]] gameplay. The first, ''[[Resident Evil Survivor]]'', was released in 2000 for the PlayStation and PC but received mediocre reviews.<ref>{{cite web |website=IGN |url=http://psx.ign.com/articles/163/163923p1.html |title=''Resident Evil Survivor'' Review |date=September 14, 2000 |access-date=January 27, 2006 |archive-url=https://www.webcitation.org/65OO1qGHJ?url=http://psx.ign.com/articles/163/163923p1.html |archive-date=February 12, 2012 |url-status=dead }}</ref> The subsequent games, ''[[Resident Evil Survivor 2 – Code: Veronica]]'' and ''[[Resident Evil: Dead Aim]]'', fared somewhat better.<ref>{{cite web |website=GameSpot |url=http://www.gamespot.com/ps2/action/residentevildeadaim |archive-url=https://web.archive.org/web/20050208233247/http://www.gamespot.com/ps2/action/residentevildeadaim/ |archive-date=February 8, 2005 |title=''Resident Evil: Dead Aim'' Review |date=June 16, 2003 |url-status=dead |df=mdy-all }}</ref> ''Dead Aim'' is the fourth ''Gun Survivor'' game in Japan, with ''Gun Survivor 3'' being the ''[[Dino Crisis]]'' spin-off ''[[Dino Stalker]]''. In a similar vein, the ''Chronicles'' series features first-person gameplay, albeit on an on-rails path. ''[[Resident Evil: The Umbrella Chronicles]]'' was released in 2007 for the Wii, with a sequel, ''[[Resident Evil: The Darkside Chronicles]]'' released in 2009 (both were later ported to the PlayStation 3 in 2012).<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/resident-evil-chronicles-hd-collection|title=Resident Evil: Chronicles HD Collection|work=metacritic.com}}</ref> Also in 2009, ''[[Resident Evil 5]]'' was released for [[PlayStation 3]], [[Windows]] and [[Xbox 360]], becoming the best selling game of the franchise despite mixed fan reception. ''[[Resident Evil Outbreak]]'' is an [[online game]] for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same period as ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''. It was the first in the series and the first survival horror title to feature [[Cooperative video game|cooperative gameplay]].<ref name="reeves1">{{cite magazine|last=Reeves|first=Ben|title=Guinness World Records 2012 Gamer's Edition Preview|url=http://www.gameinformer.com/b/features/archive/2011/12/30/guinness-world-records-2012-gamer-s-edition-preview.aspx|magazine=[[Game Informer]]|access-date=December 31, 2011|date=December 30, 2011}}</ref> It was followed by a sequel, ''[[Resident Evil Outbreak: File 2|Resident Evil Outbreak: File #2]]''. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served as a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall and the entry point for some of the series' most notable characters. ''[[Resident Evil Gaiden]]'' is an [[action-adventure game]] for the [[Game Boy Color]] featuring a [[Role-playing video game|role-playing]]-style combat system. There have been several downloadable [[Mobile games in the Resident Evil series|mobile games]] based on the ''Resident Evil'' series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At the [[Sony Computer Entertainment|Sony]] press conference during [[E3 2009]], ''Resident Evil Portable'' was announced for the [[PlayStation Portable]],<ref>{{cite web |url=http://psp.ign.com/articles/989/989522p1.html |title=E3 2009: Resident Evil PSP Announced |date=June 2, 2009 |author=Thomas, Lucas M. |work=[[IGN]] |publisher=IGN Entertainment, Inc |access-date=July 23, 2011 |archive-url=https://www.webcitation.org/65OO75RYd?url=http://psp.ign.com/articles/989/989522p1.html |archive-date=February 12, 2012 |url-status=dead }}</ref><ref>{{cite web |url=http://www.1up.com/do/newsStory?cId=3174532 |title=PSP Gets Resident Evil Portable in 2010 |publisher=1up.com |date=June 2, 2009 |access-date=April 7, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20151105223653/http://www.1up.com/news/psp-resident-evil-portable-2010 |archive-date=November 5, 2015 |df=mdy-all }}</ref><ref>{{cite web| url=http://www.joystiq.com/2009/06/02/zombies-infecting-psp-in-resident-evil-portable/ |title=Zombies infecting PSP in Resident Evil Portable |publisher=Joystiq |date=June 2, 2009 |access-date=April 7, 2010}}</ref> described as an all-new title being developed with "the [[PSP Go]] in mind" and "totally different for a ''Resident Evil'' game". No further announcements have been made, and the game is considered to have been canceled.<ref>{{cite web | author=Reilly, Jim | date=June 9, 2009 | title=New Resident Evil PSP Details Emerge | url=http://psp.ign.com/articles/992/992945p1.html | work=IGN.com | access-date=April 7, 2010 | archive-url=https://web.archive.org/web/20100316042805/http://psp.ign.com/articles/992/992945p1.html | archive-date=March 16, 2010 | url-status=dead }}</ref><ref>{{cite web | author=Spencer | date=June 8, 2009 | title=Resident Evil Portable "Totally Different For A Resident Evil Game" | url=http://www.siliconera.com/2009/06/08/resident-evil-portable-totally-different-for-a-resident-evil-game/ | work=Siliconera.com | access-date=April 7, 2010}}</ref> Capcom revealed the [[third-person shooter]] ''[[Resident Evil: Operation Raccoon City]]'', which was developed by [[Slant Six Games]] for the PlayStation 3, Xbox 360 and Microsoft Windows and released in March 2012. A [[survival horror]] game for the [[Nintendo 3DS]], ''[[Resident Evil: Revelations]]'', was released in February 2012.<ref>{{cite web |url=http://www.computerandvideogames.com/296595/news/resident-evil-revelations-out-2012-new-concept-art/ |title=Resident Evil: Revelations out 2012, new concept art |date=April 3, 2011 |author=Jackson, Mike |work=[[ComputerAndVideoGames.com]] |publisher=[[Future Publishing Limited]] |access-date=April 21, 2011}}</ref> In October of the same year, the next numbered entry in the main series, ''[[Resident Evil 6]]'', was released to mixed reviews,<ref name="ignreview">{{cite web|url=http://uk.ign.com/articles/2012/10/01/resident-evil-6-review|title=IGN Review: Resident Evil 6|author=Richard George|website=IGN|date=October 1, 2012|access-date=October 1, 2012}}</ref> but enthusiastic pre-order sales.<ref name="ResEv6Sales">{{cite web|url=http://www.siliconera.com/2012/10/03/resident-evil-6-ships-4-5-million-copies-worldwide/|title=Resident Evil 6 Ships 4.5 Million Copies Worldwide|publisher=Siliconera|date=October 3, 2012|access-date=October 4, 2012}}</ref> In 2013, producer Masachika Kawata said the ''Resident Evil'' franchise would return to focus on elements of horror and suspense over action, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."<ref>{{cite news | first = Daniel | last = Krupa | title = Resident Evil Will Return To Its Roots | date = January 31, 2013 | publisher = IGN | url = http://www.ign.com/articles/2013/01/31/resident-evil-will-return-to-its-roots | work = ign.com | access-date = July 10, 2013}}</ref> ''[[Resident Evil: Revelations 2]]'', an episodic game set between ''Resident Evil 5'' and ''Resident Evil 6'', was released in March 2015. A [[List of video games notable for negative reception|poorly-received]] team-based multiplayer game set in the series' universe, ''[[Umbrella Corps]]'', was released in June 2016.<ref>{{cite web|url=http://www.shacknews.com/article/91287/tgs-2015-resident-evil-umbrella-corps-will-help-usher-in-series-20th-anniversary|title=TGS 2015: Resident Evil: Umbrella Corps will help usher in series' 20th anniversary|first=Ozzie|last=Mejia|date=September 15, 2015|access-date=September 20, 2015|work=[[Shacknews]]}}</ref> ''[[Resident Evil 7: Biohazard]]'' was released for [[Windows]], [[PlayStation 4]] and [[Xbox One]] in January 2017.<ref name="NAEUJP">{{cite web|last=Romano |first=Sal |date=October 13, 2016 |url=http://gematsu.com/2016/10/capcom-begins-world-resident-evil-7-short-video-series |title=Capcom begins 'The World of Resident Evil 7' short video series |website=Gematsu|archive-url=https://web.archive.org/web/20161016234522/http://gematsu.com/2016/10/capcom-begins-world-resident-evil-7-short-video-series |url-status=live |archive-date=October 16, 2016}}</ref><ref name="turnleft">{{cite web|url=https://www.turnleft.net.au/news/fear-comes-home-as-capcom-announces-resident-evil-7-biohazard/ |title=FEAR COMES HOME AS CAPCOM ANNOUNCES RESIDENT EVIL 7 biohazard |website=Turn Left Distribution |date=June 14, 2016}}</ref> Set in a dilapidated mansion in Louisiana, the game uses a [[First-person narrative|first-person perspective]] and returns to the series' survival horror roots.<ref name="polygon2">{{cite web|last=McWhertor |first=Michael |date=June 15, 2016 |url=http://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016 |title=Resident Evil 7's demo content won't be in the main game, but a new hero will |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |archive-url=https://web.archive.org/web/20160615063922/http://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016 |url-status=live |archive-date=June 15, 2016}}</ref><ref name="re7-20132">{{cite web|last=Nunneley |first=Stephany |date=March 23, 2017 |url=https://www.vg247.com/2017/03/23/resident-evil-7-cut-content-had-zombies-who-reacted-to-breathing-and-the-bakers-had-a-dog-named-diane/ |title=Resident Evil 7 cut content: zombies who reacted to breathing, the Baker's pet dog Diane |website=[[VG247]] |archive-url=https://archive.today/20170531022323/https://www.vg247.com/2017/03/23/resident-evil-7-cut-content-had-zombies-who-reacted-to-breathing-and-the-bakers-had-a-dog-named-diane/ |url-status=live |archive-date=May 31, 2017}}</ref> Unlike ''Resident Evil 5'' and ''Resident Evil 6'', the gameplay emphasizes horror and exploration over action.<ref name="eurogamer">{{cite web|last=Phillips |first=Tom |date=June 15, 2016 |url=http://www.eurogamer.net/articles/2016-06-15-if-you-like-lots-of-guns-in-resident-evil-7-isnt-for-you |title=If you like lots of guns in Resident Evil, 7 isn't for you |website=[[Eurogamer]] |publisher=[[Gamer Network]] |archive-url=https://web.archive.org/web/20160616051742/http://www.eurogamer.net/articles/2016-06-15-if-you-like-lots-of-guns-in-resident-evil-7-isnt-for-you |url-status=live |archive-date=June 16, 2016}}</ref><ref name="healing play">{{cite web|last=Osborn |first=Alex |date=June 15, 2016 |url=http://www.ign.com/articles/2016/06/15/e3-2016-resident-evil-7-teaser-demo-not-part-of-the-main-game |title=E3 2016: Resident Evil 7 Teaser Demo Not Part of the Main Game |website=[[IGN]] |publisher=[[Ziff Davis]] |archive-url=https://web.archive.org/web/20160615205248/http://www.ign.com/articles/2016/06/15/e3-2016-resident-evil-7-teaser-demo-not-part-of-the-main-game |url-status=live |archive-date=June 15, 2016}}</ref> A [[Resident Evil 2 (2019 video game)|remake of ''Resident Evil 2'']] was released for the [[PlayStation 4]], [[Windows]], and [[Xbox One]] on January 25, 2019. It uses the [[RE Engine]], which was also used for ''[[Resident Evil 7]]''.<ref>{{Cite web|url=http://www.ign.com/articles/2018/06/12/e3-2018-resident-evil-2-remake-release-date-announced|title=E3 2018: Resident Evil 2 Remake Release Date Announced|last=Osborn|first=Alex|date=2018-06-11|website=IGN|language=en-US|access-date=2018-06-13}}</ref> The remake outsold the original game within a year, selling over five million copies.<ref>{{cite web |last1=Kerr |first1=Chris |title=Resident Evil 2 remake has passed 5 million sales |url=https://www.gamasutra.com/view/news/355522/Resident_Evil_2_remake_has_passed_5_million_sales.php |website=Gamasutra |date=December 11, 2019 |access-date=11 December 2019}}</ref> Following in the success of the ''Resident Evil 2'' remake, Capcom revealed a remake of ''Resident Evil 3: Nemesis'' in December 2019, known as ''[[Resident Evil 3 (2020 video game)|Resident Evil 3]]''. It was released on April 3, 2020, alongside ''[[Resident Evil: Resistance]]'', a team-based online multiplayer game previously announced as ''Project Resistance''.<ref>{{cite web|url=https://www.polygon.com/2019/12/10/21003545/resident-evil-3-remake-announcement-trailer-release-date|title=Resident Evil 3 remake announced: watch the first trailer|first=Michael|last=McWhertor|publisher=[[Polygon (website)|Polygon]]|date=December 10, 2019|access-date=September 10, 2019}}</ref><ref>{{cite web|url=https://www.pcgamer.com/capcom-producer-says-project-resistance-is-survival-horror-at-its-core/|title=Capcom producer says Project Resistance is 'survival horror at its core'|first=Andy|last=Chalk|publisher=[[PC Gamer]]|date=September 16, 2019|access-date=September 29, 2019}}</ref> ''[[Resident Evil Village]]'', released on May 7, 2021, is a direct sequel to ''Resident Evil 7: Biohazard'', set in a mysterious European village and featuring the same first-person gameplay from its predecessor while incorporating action elements from ''Resident Evil 4''.<ref>{{cite web |last1=McWhertor |first1=Michael |title=Resident Evil 8 announced at PS5 reveal event |url=https://www.polygon.com/2020/6/11/21286852/resident-evil-8-village-trailer-release-date-capcom |website=Polygon |date=June 11, 2020}}</ref><ref>{{cite web |last1=Mercante |first1=Alyssa |title=Resident Evil 8: Village revealed and we're screaming |url=https://www.gamesradar.com/resident-evil-8-reveal/ |website=GamesRadar+ |date=June 11, 2020}}</ref> The game also marks the franchise's debut on [[PlayStation 5]] and [[Xbox Series X/S]].<ref>{{cite news |last=Webb |first=Kevin |url=https://www.businessinsider.com/guides/tech/resident-evil-village-review-ps5-xbox |title='Resident Evil Village' is the most visually stunning game of the PlayStation 5 era so far |work=[[Business Insider]] |date=2021-05-05 |accessdate=2021-12-19 }}</ref> == Story == {{See also|List of Resident Evil characters}} [[File:Umbrella Corporation logo.svg|thumb|right|Logo for [[Umbrella Corporation]], a prominent antagonistic faction in the franchise.]] Earlier installments in the franchise primarily concerns a group of people who battle against the [[Umbrella Corporation]], a pharmaceutical company which develops the T-virus and other [[mutagen]]s for their secret "bio-organic weapons" research. The mutagens can transform humans into [[zombies in Resident Evil|zombie]]s as well as mutate other animals and plants into horrifying monsters.<ref name="RE-story">{{cite news |url=https://www.ign.com/articles/resident-evil-story-synopsis-plot-summary-lore-explained |title=Resident Evil: The Story So Far |work=IGN |date=2020-08-28 |archive-url=https://web.archive.org/web/20200907140658/https://www.ign.com/articles/resident-evil-story-synopsis-plot-summary-lore-explained |archive-date=2020-09-07 |access-date=2020-11-13 }}</ref> The original game and many franchise entries are set in and around Raccoon City, a fictional [[Midwestern United States|midwestern]] American city. The city and its outlying areas house several [[bioengineering]] laboratories belonging to the Umbrella Corporation, which develop viruses intended for use in [[biological warfare]]. One of the laboratories, unnamed throughout the video game series and referred to as "The Hive" in the film adaptations, is located underneath Raccoon City and is where the T-virus is developed. As Umbrella's mutagen testing grows in scale and the virus has leaked into Raccoon City, STARS officers and other characters fight through the monsters ravaging the city to investigate Umbrella's involvement in the disaster. Raccoon City is ultimately destroyed by a thermobaric missile strike initiated by the United States government to contain the viral outbreak.<ref>{{cite book |author=Damien Waples |title=Resident Evil: The Umbrella Chronicles Official Game Guide |publisher=[[Prima Games]] |location=California, United States |isbn=978-0-761-55845-3 |pages=58–73 |date=2007-11-13 }}</ref> An ensuing government investigation leads to Umbrella's downfall. However, the proliferation of Umbrella's biological weapons and viruses leads to other outbreaks across the world. The protagonists of each subsequent entry continue to fight new factions that engage in bio-terrorism and also face new types of creatures.<ref name="RE-story" /> Several major characters are members of Raccoon City's [[police tactical unit]], [[STARS (Resident Evil)|STARS]], including [[Chris Redfield]], [[Jill Valentine]], and [[Rebecca Chambers (character)|Rebecca Chambers]]. The head of the STARS department is [[Albert Wesker]], who also [[double agent|secretly works]] for Umbrella and is a primary antagonist in the series. Other notable characters of the franchise include police officer and later US special agent [[Leon S. Kennedy]], Chris' sister [[Claire Redfield]], [[Industrial espionage|corporate spy]] [[Ada Wong]], and systems engineer [[Ethan Winters]]. ==Gameplay== The ''Resident Evil'' franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.<ref>{{cite web|url=https://bloody-disgusting.com/news/3332740/whats-memorable-resident-evil-puzzle/|title=What's the Most Memorable 'Resident Evil' Puzzle?|publisher=Bloody Disgusting|first1=Adam|last1=Dodd|date=February 24, 2015|access-date=December 19, 2018}}</ref> ===Tank controls=== The first game introduced a control scheme that the player community has come to refer to as "[[tank controls]]" to the series. In a game with tank controls, players control movement relative to the position of the [[player character]], rather than relative to the fixed [[Virtual camera system|virtual camera]] from which the player views the current scene.<ref name=":0">{{Cite news|url=https://www.pcgamer.com/a-eulogy-for-tank-controls/|title=A eulogy for tank controls|date=20 February 2015|work=[[PC Gamer]]|access-date=5 March 2018|language=en}}</ref> Pressing up (for example on a [[D-pad]], [[analog stick]], or [[Arrow keys|cursor movement keys]]) on the [[game controller]] moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.<ref name=":0" /> This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.<ref name=":0" /> Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.<ref name=historyofRE>{{cite web|url=https://www.youtube.com/watch?v=Xjkr-8lrK2w| archive-url=https://ghostarchive.org/varchive/youtube/20211211/Xjkr-8lrK2w| archive-date=2021-12-11 | url-status=live|title=The History of Resident Evil|website=GameSpot|date=August 13, 2016|access-date=December 6, 2018}}{{cbignore}}</ref> While the first three entries in the series featured this control scheme, the third, ''Resident Evil 3: Nemesis'', saw some action-oriented additions. These included a 180 degree turn and dodge command that, according to ''[[GameSpot]]'', "hinted at a new direction that the series would go in." Later games in the series, like ''[[Resident Evil 4]]'', would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while ''[[Resident Evil 7]]'' and ''[[Resident Evil Village]]'' are played from the [[First-person (video games)|first-person perspective]]. ===Third-person shooter gameplay=== ''Resident Evil 4'' saw significant changes to the established gameplay, including switching from [[Virtual camera system#Third-person view|fixed camera perspectives to a tracking camera]], and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."<ref name="historyofRE" /> The next two games in the franchise furthered the action-oriented mechanics: ''Resident Evil 5'' featured cooperative play and added strafing, while ''Resident Evil 6'' allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.<ref name="historyofRE" /> ===First-person gameplay and VR=== ''Resident Evil 7'' is the first main ''Resident Evil'' game to use the first-person perspective and to use [[virtual reality]]. It drew comparisons to modern survival horror games such as ''[[Outlast]]'' and ''[[P.T. (video game)|PT]]''.<ref name="historyofRE" /> The eighth main-series game, ''[[Resident Evil Village]]'', also features a first-person perspective.<ref>{{cite web |url=https://www.polygon.com/2021/1/21/22243195/resident-evil-village-first-gameplay-details-capcom |title=Resident Evil Village has a Resident Evil 4-style inventory and merchant |last=McWhertor |first=Michael |date=January 21, 2021 |website=TheVerge.com |publisher=The Verge |access-date=January 22, 2021}}</ref> A VR version of ''[[Resident Evil 4]]'' was released on the [[Oculus Quest 2]] on October 21, 2021.<ref>{{cite news|last=Robertson|first=Adi|date=September 27, 2021|title=''Resident Evil 4 VR'' is launching October 21st, but only on Oculus Quest 2|work=[[The Verge]]|url=https://www.theverge.com/2021/9/27/22692268/resident-evil-4-vr-capcom-oculus-quest-2-release-date|accessdate=November 5, 2021}}</ref> == Other media == {{See also|List of Resident Evil media}} The ''Resident Evil'' franchise features video games and tie-in merchandise and products, including various [[live-action]] and animated films, comic books, and novels. === Films === ==== Live-action films ==== {{Main|Resident Evil (film series)}} [[File:Resident Evil (Movie logo).png|thumb|The live-action film series logo]] From 2002 to 2016, six live-action ''Resident Evil'' films were produced, all written and produced by [[Paul W. S. Anderson]]. The films do not follow the games' premise but feature some game characters. The series' protagonist is [[Alice (Resident Evil)|Alice]], an original character created for the films portrayed by [[Milla Jovovich]]. Despite a negative reaction from critics, the live-action film series has made over $1 billion worldwide.<ref>{{cite web| title= Box Office History for Resident Evil Movies|work=The Numbers| url= http://www.the-numbers.com/movies/series/ResidentEvil.php | access-date=October 25, 2010}}</ref> They are, to date, the only video game adaptations to increase the amount of money made with each successive film.<ref>{{cite web|url=http://www.boxofficemojo.com/franchises/chart/?id=residentevil.htm |title=Boxofficemojo.com |publisher=Boxofficemojo.com |access-date=August 15, 2013}}</ref> The series holds the record for the "Most Live-Action Film Adaptations of a Video Game" in the 2012 ''[[Guinness World Records Gamer's Edition]]'', which also described it as "the most successful movie series to be based on a video game."<ref name="reeves1" /> A reboot, ''[[Resident Evil: Welcome to Raccoon City]],'' was released on November 24, 2021, with [[Johannes Roberts]] as writer/director.<ref>{{cite web |url=https://variety.com/2021/film/news/sony-delays-resident-evil-release-date-1234941945/ |title=Sony Delays 'Resident Evil' Release Date |first=Rebecca |last=Rubin |website=Variety |date=March 31, 2021 |access-date=March 31, 2021}}</ref> ==== Animated films ==== {{Main|Resident Evil: Degeneration|Resident Evil: Damnation|Resident Evil: Vendetta}} The first [[Computer animation|computer animated]] film for the franchise was ''[[Biohazard 4D-Executer]]''. It was a short 3D film produced for Japanese theme parks<ref name="gamespot">{{cite web |archive-url=https://web.archive.org/web/20030212073536/http://www.zdnet.co.jp/gamespot/gsnews/0010/19/news03.html |script-title=ja:バイオハザードの映像アトラクションがお披露目 |date=October 19, 2000 |language=ja |work=[[GameSpot|GameSpot Japan]] |publisher=Softbank Publishing Inc |archive-date=February 12, 2003|url=http://www.zdnet.co.jp/gamespot/gsnews/0010/19/news03.html }}</ref> and did not feature any characters from the game. Starting in 2008, a series of feature-length computer animated films has been released. These films take place in the same continuity with the games of the series, and feature characters such as [[Leon S. Kennedy|Leon Kennedy]], [[Claire Redfield]], [[Ada Wong]], [[Chris Redfield]] and [[Rebecca Chambers (character)|Rebecca Chambers]].<ref>{{cite web |url=http://www.mtv.com/news/2458539/resident-evil-degeneration-re5-connection/ |title=How 'Resident Evil: Degeneration' Movie Connects to 'Resident Evil 5' |date=January 23, 2009 |publisher=[[MTV]] |access-date=May 5, 2020}}</ref><ref>{{cite web |url=https://www.siliconera.com/resident-evil-damnation-takes-place-right-before-resident-evil-6/ |title=Resident Evil: Damnation Takes Place Right Before Resident Evil 6 |date=August 3, 2012 |publisher=[[Siliconera]] |access-date=May 5, 2020}}</ref><ref>{{cite web |url=https://www.syfy.com/syfywire/mansion-monsters-thirst-blood-operatic-new-resident-evil-vendetta-trailer |title=Mansion monsters thirst for blood in operatic new Resident Evil: Vendetta trailer |date=September 20, 2016 |publisher=[[SyFy Wire]] |access-date=May 5, 2020}}</ref> === Television === {{Main|Resident Evil (TV series)|Resident Evil: Infinite Darkness}} [[Constantin Film]] was in development of a ''Resident Evil'' animated series in 2005, intended as a spin-off of ''Resident Evil: Apocalypse'' which would continue Alice and Jill's adventures in the event Sony turned down work on a third film. When ''Resident Evil: Extinction'' was greenlit, this project was abandoned. A second attempt at a TV series arose in 2014; owing to a deterioration in Constantin's relationship with Sony Pictures over the cancellation of ''[[The Mortal Instruments: City of Ashes (unproduced film)|Mortal Instruments: City of Ashes]]'' and Sony Pictures Television's disinterest in the ''Shadowhunters'' series, Constantin began shopping around for alternate financiers with the intention it begin production following the release eof ''[[Resident Evil: The Final Chapter]]''. Work renewed on the television show project in late 2018 following the cancellation of ''Shadowhunters'', with Constantin approaching Netflix to finance the film, with production outsourced to Moonlighting Film, their South Africa partner on ''The Final Chapter''. The series was formally announced in 2020, having been greenlit as an eight episode series with each episode one hour in length.<ref>{{Cite web|last=Patches|first=Matt|date=2020-08-27|title=Resident Evil live-action series confirmed by Netflix with first details|url=https://www.polygon.com/2020/8/27/21403542/resident-evil-netflix-show-plot-characters-wesker|access-date=2020-08-27|website=Polygon|language=en}}</ref> [[Andrew Dabb]] was hired as Showrunner alongside a number of other Netflix projects. Due to delays brought on by the [[COVID-19 pandemic]], production was delayed eight months and took place from February-July 2021. The story makes heavy use of flashbacks, set in both 2022 and 2036. The 2022 plotline involve 14-year-old half-twins Jade and Billie Wesker moving to New Raccoon City. They come to realize that their father may be concealing dark secrets, both that could destroy the world and reveal their true origins. The 2036 plotline takes place in a post-apocalyptic wasteland, where Umbrella's T-virus has spread across the world, mutating wildlife and six billion human victims, called "Zeroes", leaving behind a mere 15 million uninfected refugees. It follows Jade, now thirty, in her efforts to survive in this world.<ref>{{Cite web|last=August 2020|first=Bradley Russell 27|title=Resident Evil Netflix series announced and here are the first story details|url=https://www.gamesradar.com/resident-evil-netflix-series-announced-and-here-are-the-first-story-details/|access-date=2020-08-27|website=Total Film|date=August 27, 2020|language=en}}</ref><ref>{{Cite web|last=Phillips|first=Tom|date=2020-08-27|title=Netflix's Resident Evil series will star the Wesker kids|url=https://www.eurogamer.net/articles/2020-08-27-netflixs-resident-evil-series-will-star-the-wesker-kids|access-date=2020-08-27|website=Eurogamer|language=en}}</ref> The series is scheduled to premiere on July 14, 2022.<ref>{{Cite web |last=Monu |first=Sanjay Kumar |date=2022-03-17 |title=Netflix Resident Evil Live-Action TV Series Release Date Is Now Public |url=https://satyawaadi.com/netflix-resident-evil-series/ |access-date=2022-03-17 |website=Satyawaadi |language=en-US}}</ref> A CG [[anime]] series, subtitled ''[[Resident Evil: Infinite Darkness|Infinite Darkness]]'', starring ''[[Resident Evil 2]]'' protagonists Leon S. Kennedy and Claire Redfield,<ref name="Netflix">{{Cite news|url=https://www.nintendolife.com/news/2020/09/capcom_reveals_resident_evil_infinite_darkness_-_a_new_netflix_series_arriving_in_2021|title=Capcom Reveals Resident Evil: Infinite Darkness - A New Netflix Series Arriving In 2021|last=Doolan|first=Liam|date=2020-09-27|website=Nintendo Life|access-date=2020-09-27}}</ref> was released on July 8, 2021<ref>{{cite web |last1=Grobar |first1=Matt |title=Netflix Debuts New Trailer For 'Resident Evil: Infinite Darkness' Animated Series Premiering This Summer |url=https://deadline.com/video/resident-evil-infinite-darkness-trailer-premiere-date-netflix-anime/ |website=Deadline |access-date=2021-06-21 |date=2021-05-19}}</ref> on Netflix.<ref name="Netflix" /> === Merchandise === [[File:Resident Evil Bar.jpg|thumb|''Resident Evil'' theme restaurant]] Over the years, various toy companies have acquired the ''Resident Evil'' license, with each producing their own unique line of ''Resident Evil'' [[action figure]]s or models.<ref>{{cite magazine|title=Enter The Survival Horror... A ''Resident Evil'' Retrospective |magazine=Game Informer |issue=174 |date=October 2007 |pages=132–133}}</ref> These include, but are not limited to, [[Toy Biz]],<ref>{{cite magazine |title=Go Figure|magazine=[[GamePro]]|issue=111 |publisher=[[International Data Group|IDG]]|date=December 1997 |page=30 |quote=Toy Biz will also see its Resident Evil toys slither into stores around March. The first assortment will feature two-packs of a hero or a villain and one of the game's creepy creatures.}}</ref> [[Palisades Toys]], [[National Entertainment Collectibles Association|NECA]], and [[Hot Toys]]. [[Tokyo Marui]] also produced replicas of the guns used in the ''Resident Evil'' series in the form of gas blow-back [[airsoft]] guns. Some models included the STARS [[Beretta]] featured in ''Resident Evil 3'', and the [[Desert Eagle]] in a limited edition that came with other memorabilia in a wooden case, along with the Gold [[Luger (pistol)|Lugers]] from ''Code: Veronica'' and the "Samurai Edge" pistol from the ''Resident Evil'' remake. Other merchandise includes an energy drink called "T-virus Antidote." ''Resident Evil Archives'' is a reference guide of the ''Resident Evil'' series written by staff members of Capcom. It was translated into English and published by [[BradyGames]]. The guide describes and summarizes all of the key events that occur in ''[[Resident Evil Zero]]'', ''Resident Evil'', ''Resident Evil 2'', ''Resident Evil 3: Nemesis'', and ''Code: Veronica''. The main plot analysis also contains character relationship charts, artwork, item descriptions, and file transcripts for all five games. <!-- One part of the guide replaces all instances of the word "biohazard" with "Resident Evil," even when the situation didn't warrant it (resulting in such goofs such as the UBCS being referred to as the "Umbrella Resident Evil Countermeasure Service" at one point), as well as typos and spelling errors throughout. A second Archives book was later released in December 2011 and covered ''Resident Evil 4'', ''Resident Evil 5'', the new scenarios detailed in ''Resident Evil: The Umbrella Chronicles'' and ''Resident Evil: The Darkside Chronicles'', and the 2008 CGI movie, ''Resident Evil: Degeneration''. The second Archives volume was translated by Capcom and published by BradyGames. --> A second Archives book was later released in December 2011 and covers ''Resident Evil 4'', ''Resident Evil 5'', the new scenarios detailed in ''Resident Evil: The Umbrella Chronicles'' and ''Resident Evil: The Darkside Chronicles'', and the 2008 CGI movie, ''Resident Evil: Degeneration''. The second Archives volume was also translated by Capcom and published by BradyGames. A ''Resident Evil'' [[theme restaurant]] called Biohazard Cafe & Grill S.T.A.R.S. opened in [[Tokyo]] in 2012.<ref>Brian Ashcraft, [http://kotaku.com/5925710/japans-resident-evil-restaurant-has-more-hot-pants-than-zombies/gallery/1 Japan’s Resident Evil Restaurant Has More Hot Pants Than Zombies], Kotaku, July 13, 2012</ref> [[Halloween Horror Nights]] 2013, held at [[Universal Orlando]], featured a haunted house titled ''Resident Evil: Escape from Raccoon City'', based on ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''.<ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2013/09/23/racoon-city-takes-up-residence-at-universal-studios.aspx|title=Capcom And Universal Studios Talk Real Life Resident Evil|work=www.GameInformer.com}}</ref> === Novels === The first ''Resident Evil'' novel was Hiroyuki Ariga's novella ''Biohazard: The Beginning'', published in 1997 as a portion of the book ''The True Story of Biohazard'', which was given away as a pre-order bonus with the Sega Saturn version of ''Biohazard''. The story serves as a prelude to the original ''Resident Evil'', in which Chris investigates the disappearance of his missing friend, Billy Rabbitson. [[S. D. Perry]] has written novelizations of the first five games, as well as two original novels taking place between games. The novels often take liberties with the games' plot by exploring events occurring outside and beyond the games. This often meant that the games would later contradict the books on a few occasions.<ref>For example, the novel ''Underworld'' suggested that Raccoon City was destroyed during an accidental fire after the events of ''City of the Dead'', whereas in ''Resident Evil 3'' it is revealed that the city was destroyed by a nuclear missile launched by the government.</ref> One notable addition from the novels is the original character Trent, who often served as a mysterious behind-the-scenes string-puller who aided the main characters. Perry's novels were translated and released in Japan with new cover arts by Wolfina.<ref>{{cite web|url=http://wolfina.com/snake-heart/ |title=Snake Heart |language=ja}}</ref> Perry's novels, particularly ''The Umbrella Conspiracy'', also alluded to events in ''Biohazard: The Beginning'', such as the disappearance of Billy Rabbitson and Brian Irons' bid to run for Mayor. A reprinting of Perry's novels with new cover artwork began in 2012 to coincide with the release of ''[[Resident Evil: Retribution]]'' and its respective novelization. There are a trilogy of original ''Biohazard'' novels in Japan. {{Nihongo|'' Hokkai no Yōjū''|北海の妖獣||lit. "The Strange Beast of the North Sea"}} was published in 1998 and was written by Kyū Asakura and the staff of Flagship. Two additional novels were published in 2002, ''To the Liberty'' by Sudan Kimura and ''Rose Blank'' by Tadashi Aizawa. While no official English translation of these novels has been published yet, the last two books were translated into German and published in 2006. Novelizations of three of the six Paul Anderson films; ''Genesis'', ''Apocalypse'', and ''Extinction'', were written by [[Keith DeCandido]]. ''Afterlife'' did not receive a novelization due to Capcom's decision to discontinue working with [[Pocket Books]], who had been their primary source of publishing books up to that point, Capcom would later make [[Titan Books]] their primary publisher going forth. ''Retribution'' was written by [[John Shirley]], while ''The Final Chapter'' was written by [[Tim Waggoner]]. ''Genesis'' was published over two years after that film's release and coincided with the publication of ''Apocalypse'', ''Genesis'' being marketed as a prequel to ''Apocalypse'', while the ''Extinction'' novel was released in late July 2007, two months before the film's release. ''The Final Chapter'' was published in December 2016 alongside the film's theatrical release. There was also a Japanese novelization of the first film, unrelated to DeCandido's version, written by Osamu Makino. Makino also wrote two novels based on the game ''Resident Evil: The Umbrella Chronicles''. The books are a two-part direct novelization of the game and are published in Japanese and German only. The first novel, titled ''Biohazard: The Umbrella Chronicles Side A'' in Japan and ''Resident Evil: The Umbrella Chronicles 1'' in Germany, was released on December 22, 2007. The second novel, titled ''Biohazard: The Umbrella Chronicles Side B'' in Japan and ''Resident Evil: The Umbrella Chronicles 2'' in Germany, was published in January 2008. === Comics === In 1997, [[Marvel Comics]] published a single-issue prologue comic based on the original ''Resident Evil'', released through a promotional giveaway alongside the original PlayStation game. In 1998, [[WildStorm]] began producing a monthly comic book series based on the first two games, titled ''Resident Evil: The Official Comic Magazine'', which lasted five issues. The first four issues were published by [[Image Comics|Image]], while Wildstorm themselves published the fifth and final issue. Each issue was a compilation of short stories that were both adaptations of events from the games and related side stories. Like the Perry novels, the comics also explored events occurring beyond ''Resident Evil 2'' (the latest game during the series' publication) and thus were contradicted by later games. Wildstorm also published a four-issue miniseries titled ''Resident Evil: Fire & Ice'', which depicted the ordeal of Charlie Team, a third STARS team created specifically for the comic. In 2009, Wildstorm reprinted ''Fire & Ice'' in a trade paperback collection.<ref>{{cite news|date=February 7, 2009|title=NYCC '09 – Wildstorm Panel with Jim Lee|work=[[Newsarama]]|url=http://www.newsarama.com/comics/090207-nycc09-widlstorm.html}}</ref> In Hong Kong, there has been officially licensed ''Biohazard'' [[manhua]] adaptations of ''Biohazard 0'' by publisher Yulang Group, ''Biohazard 2'' by Kings Fountain, ''Biohazard 3 Supplemental Edition'' by Cao Zhihao and, ''Biohazard 3'', and ''Code: Veronica'' by Lee Chung Hing published by Tinhangse Publishing. The latter was translated into English and distributed by Wildstorm as a series of four graphic novel collections. In 2009, Wildstorm began publishing a comic book prequel to ''Resident Evil 5'', titled ''Resident Evil'', which centers around two original members of the BSAA named Mina Gere and Holiday Sugarman. Written by Ricardo Sanchez and illustrated by Kevin Sharpe and Jim Clark, the first issue was published on March 11, 2009. On November 11, 2009, the third issue was released, and the fourth was released March 24, 2010. The sixth and final book was finally published in February 2011.<ref name="Wildstormre5">{{cite web|title=''Resident Evil'' solicitations at DC Comics website.|url=http://www.dccomics.com/wildstorm/comics/?cm=11359}}</ref> === Plays === In the summer of 2000, ''Bioroid: Year Zero'' was performed in Japan. It was a musical horror-comedy but took the perspective of the infected. Super Eccentric Theater put on the production under the direction of Osamu Yagihashi. The stage play was performed from early July to late August.<ref>{{Cite web|title=BIOHAZARD対策室/BIOHAZARD/S・E・Tバイオロイド零年|url=http://www.biohazard.gr.jp/setzeronen/info.html|access-date=2021-06-25|website=www.biohazard.gr.jp}}</ref> ''Biohazard The Stage'' was released in Japan in 2015. The play focused on iconic characters, Chris Redfield and Rebecca Chambers, as Philosophy University in Australia is experiencing a bioterrorist attack. The production was handled by Avex Live Creative and Ace Crew Entertainment, under supervision from Capcom.<ref>{{Citation|last=Yoriko|first=Jun|title=Biohazard the Stage|date=2015-10-22|url=https://www.imdb.com/title/tt10236090/|type=Thriller|others=Rin Asuka, Shin'ichi Chiba, Atsushi Kimura, Yûji Kishi|publisher=Capcom Company|access-date=2021-06-25}}</ref> The following year, ''Musical Biohazard ~Voice of Gaia~'' was released in September. It was produced by Umeda Arts Theater by director G2 and composer, Shunsuke Wada.<ref>{{Cite web|date=2018-10-14|title=CAST&STAFF│『ミュージカル バイオハザード ~ヴォイス・オブ・ガイア~』特設サイト 梅田芸術劇場|url=http://www.umegei.com/biohazard/cast.html|access-date=2021-06-25|archive-url=https://web.archive.org/web/20181014172251/http://www.umegei.com/biohazard/cast.html|archive-date=October 14, 2018}}</ref> ''Biohazard the Experience'' was the second ''Resident Evil'' play produced by Avex Live Creative and Ace Crew Entertainment. The story is set in 2015 and follows a cast of thirteen survivors who were abducted and woke up in a mansion during an outbreak.<ref>{{Cite web|title=バイオハザード ザ エクスペリエンス | 公式ホームページ|チケット情報や出演キャスト紹介など 2017年公演|url=http://www.biohazard-stage.com/|access-date=2021-06-25|website=www.biohazard-stage.com}}</ref> == Reception and legacy == Most of the games in the prominent ''Resident Evil'' series have been released to positive reviews. Some of the games, most notably ''Resident Evil'', ''Resident Evil 2'' and ''Resident Evil 4'', have been bestowed with multiple [[List of Game of the Year awards|Game of the Year]] honors and often placed on lists of the best video games ever made. In 1999, ''[[Next Generation (magazine)|Next Generation]]'' listed the ''Resident Evil'' series as number 13 on their "Top 50 Games of All Time", commenting that, "Flawless graphics, excellent music, and a top-notch storyline all combined to make a game of unparalleled atmosphere and suspense."<ref>{{cite magazine|title=Top 50 Games of All Time |magazine=[[Next Generation (magazine)|Next Generation]]|issue=50 |publisher=[[Imagine Media]] |date=February 1999|page=79}}</ref> In 2012, ''[[Complex (magazine)|Complex]]'' ranked ''Resident Evil'' at number 22 on the list of the best video game franchises.<ref>{{cite web|url=http://www.complex.com/video-games/2012/09/the-50-best-video-game-franchises/resident-evil|title=Resident Evil – The 50 Best Video Game Franchises – Complex|author=Elton Jones|work=Complex}}</ref> That same year, [[G4tv]] called it "one of the most successful series in gaming history."<ref>{{cite web|url=http://www.g4tv.com/videos/59175/top-100-video-games-of-all-time-81-resident-evil/ |title=Top 100 Video Games of All Time #81 – Resident Evil – |publisher=G4tv.com |date=June 11, 2012 |access-date=August 15, 2013}}</ref> ===Commercial performance=== As of September 30, 2021, the series has sold {{nowrap|120 million}} units worldwide.<ref>{{cite web|url=http://www.capcom.co.jp/ir/english/finance/salesdata.html |title=Game Series Sales |publisher=[[CAPCOM]] |date=September 30, 2021 |access-date=November 9, 2021}}</ref> The first two ''Resident Evil'' games had collectively sold approximately {{nowrap|11 million}} units worldwide by March 1999.<ref>{{cite web |title=Annual Report 1999 |url=https://www.capcom.co.jp/ir/english/data/pdf/Annual1999.pdf#page=5 |publisher=[[Capcom]] |year=1999 |page=8 |access-date=13 February 2021}}</ref> By early 2001, the series had sold {{nowrap|17 million}} units worldwide, earning more than {{US$|600 million|long=no}}.<ref>{{cite news |last1=Dunkley |first1=Cathy |title=Col TriStar giving 'Evil' the eye |url=https://variety.com/2001/film/awards/col-tristar-giving-evil-the-eye-1117798958/ |access-date=15 February 2021 |work=[[Variety (magazine)|Variety]] |date=9 May 2001}}</ref> By 2011, it had sold about {{nowrap|46 million}} units and was estimated to have grossed at least more than {{US$|1.3 billion|long=no}} in video game sales.<ref name="businessinsider">{{cite news |title=Zombies Are Worth Over $5 Billion To The American Economy |url=https://www.businessinsider.com/zombie-nation-is-driving-the-american-economy-2011-10 |access-date=30 January 2021 |work=[[Business Insider]] |date=October 25, 2011}}</ref><ref name="theweek">{{cite magazine |title=America's $5 billion zombie industry: By the numbers |url=https://theweek.com/articles/480679/americas-5-billion-zombie-industry-by-numbers |access-date=30 January 2021 |magazine=[[The Week]] |date=27 October 2011}}</ref> It is recognized by ''[[Guinness World Records]]'' as the best-selling survival horror series, with ''Resident Evil 5'' the best-selling survival horror game, {{as of|2016|lc=y}}.<ref>{{cite book |title=[[Guinness World Records Gamer's Edition|Guinness World Records Gamer's Edition 2016]] |publisher=[[Guinness World Records]] |isbn=978-1-910561-10-2 |chapter=Resident Evil: Best-selling survival horror series |date=September 10, 2015 |page=138 |chapter-url=https://books.google.com/books?id=7s96CgAAQBAJ&pg=PA138}}</ref> Seven of the top ten best-selling horror games in North America are ''Resident Evil'' titles, with ''Resident Evil 5'' the best-selling horror game, {{as of|2019|lc=y}}.<ref>{{cite news |last1=Wright |first1=Landon |title=Resident Evil Franchise Dominates Top 10 Best-Selling Horror Games Via NPD |url=https://gamingbolt.com/resident-evil-franchise-dominates-top-10-best-selling-horror-games-via-npd |access-date=1 February 2021 |work=GamingBolt |date=2 August 2019}}</ref> The ''Resident Evil'' film adaptations also went on to become the highest-grossing [[List of films based on video games|film series based on video games]] by 2012.<ref name="guinness">{{cite magazine|last=Reeves|first=Ben|title=Guinness World Records 2012 Gamer's Edition Preview|url=http://www.gameinformer.com/b/features/archive/2011/12/30/guinness-world-records-2012-gamer-s-edition-preview.aspx|magazine=[[Game Informer]]|access-date=December 31, 2011|date=December 30, 2011}}</ref> By 2011, the films had grossed over {{US$|600 million|long=no}} at the box office, bringing the franchise's estimated revenue to at least more than {{US$|1.9 billion|long=no}} in combined video game sales and box office gross up until then.<ref name="businessinsider"/><ref name="theweek"/> {{As of|2020}}, the films have grossed more than {{US$|1.3 billion|long=no}} in box office and home video sales.<ref>{{cite web |title=Resident Evil Franchise Box Office History |url=https://www.the-numbers.com/movies/franchise/Resident-Evil |website=[[The Numbers (website)|The Numbers]] |access-date=15 February 2021}}</ref> The success of the video games and films have made ''Resident Evil'' the [[List of highest-grossing media franchises|highest-grossing franchise]] in the [[Horror fiction|horror]]<ref>{{cite news |last1=Mendelson |first1=Scott |title=How 'Resident Evil' Became The Most Successful Video Game-Based Franchise Ever |url=https://www.forbes.com/sites/scottmendelson/2017/01/23/why-resident-evil-became-the-most-successful-video-game-based-franchise-ever/ |access-date=1 February 2021 |work=[[Forbes]] |date=January 23, 2017}}</ref> and zombie genres.<ref name="businessinsider"/><ref name="theweek"/> ===Cultural impact=== [[File:Chris Redfield and Jill Valentine, Resident Evil characters (WonderCon 2013), cropped.jpg|thumb|[[Chris Redfield]] and [[Jill Valentine]] cosplay]] [[GameSpot]] listed the original ''Resident Evil'' as one of the fifteen most influential video games of all time. It is credited with defining and popularizing the [[survival horror]] genre of games. It is also credited with taking [[video games]] in a cinematic direction with its [[B-movie]] style [[cut-scenes]], including live-action [[full-motion video]] (FMV) footage. Its live-action opening, however, was controversial; it became one of the first [[action games]] to receive the "Mature 17+" (M) rating from the [[Entertainment Software Rating Board]] (ESRB), despite the opening cutscene being censored in North America.<ref name="GameSpot">{{cite web|url=http://www.gamespot.com/gamespot/features/video/15influential/p14_01.html |title=15 Most Influential Video Games of All Time |website=[[GameSpot]] |date=April 14, 2010 |access-date=August 11, 2013 |archive-url=https://web.archive.org/web/20100414040202/http://www.gamespot.com/gamespot/features/video/15influential/p14_01.html |archive-date=April 14, 2010}}</ref> The ''Resident Evil'' franchise is credited with sparking a revival of the [[zombie]] genre in popular culture, leading to a renewed interest in [[zombie films]] during the 2000s.<ref name="bbc">{{cite web |last1=Barber |first1=Nicholas |title=Why are zombies still so popular? |url=http://www.bbc.com/culture/story/20131025-zombie-nation |website=[[BBC]] |access-date=31 May 2019 |date=21 October 2014}}</ref><ref name="28days">{{cite web|url=https://www.huffingtonpost.com/zaki-hasan/interview-director-alex-g_b_7038618.html|title=INTERVIEW: Director Alex Garland on Ex Machina|work=[[Huffington Post]]|first1=Zaki|last1=Hasan|date=April 10, 2015|access-date=June 21, 2018}}</ref> ''Resident Evil'' also helped redefine the zombie genre,<ref>{{cite journal |last1=Stewart |first1=Kevin |title=The Zombie Aesthetics and the Post-Apocalyptic Franchise |journal=Kinema: A Journal for Film and Audiovisual Media |date=Spring 2007 |publisher=[[University of Waterloo]] |doi=10.15353/kinema.vi.1170 |url=https://openjournals.uwaterloo.ca/index.php/kinema/article/download/1170/1430 |access-date=15 February 2021|doi-access=free }}</ref> playing an important role in its shift from supernatural themes to scientific themes by using science to explain the origins of zombies.<ref>{{cite book |last1=Jones |first1=Tanya Carinae Pell |chapter=From Necromancy to the Necrotrophic: Resident Evil's Influence on the Zombie Origin Shift from Supernatural to Science |editor-last1=Farghaly |editor-first1=Nadine |title=Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films |date=April 15, 2014 |publisher=[[McFarland & Company]] |isbn=978-0-7864-7291-8 |pages=7–18 |chapter-url=https://books.google.com/books?id=XENXAwAAQBAJ&pg=PA7}}</ref> According to [[Kim Newman]] in the book ''[[Nightmare Movies]]'' (2011), "the zombie revival began in the Far East" mainly due to the 1996 Japanese zombie games ''Resident Evil'' and ''[[The House of the Dead]]''.<ref name="Newman">{{cite book |last1=Newman |first1=Kim |title=Nightmare Movies: Horror on Screen Since the 1960s |date=2011 |publisher=[[A&C Black]] |isbn=9781408805039 |page=559 |url=https://books.google.com/books?id=fNMz3tGZVvAC&pg=PA559}}</ref> [[George Romero]], in 2013, said it was the video games ''Resident Evil'' and ''House of the Dead'' "more than anything else" that popularised his zombie concept in early 21st-century popular culture.<ref>{{cite web |last1=Weedon |first1=Paul |title=George A. Romero (interview) |url=http://paulweedon.co.uk/george-romero-transcript/ |website=Paul Weedon |date=17 July 2017 |access-date=2 June 2019 |archive-url=https://web.archive.org/web/20190602105122/http://paulweedon.co.uk/george-romero-transcript/ |archive-date=June 2, 2019 |url-status=dead }}</ref><ref>{{cite news |last1=Diver |first1=Mike |title=Gaming's Greatest, Romero-Worthy Zombies |url=https://www.vice.com/en_us/article/d385da/gamings-greatest-romero-worthy-zombies |access-date=2 June 2019 |work=[[Vice (website)|Vice]] |date=17 July 2017}}</ref> In a 2015 interview with ''[[Huffington Post]]'', screenwriter-director [[Alex Garland]] credited the ''Resident Evil'' series as a primary influence on his script for the [[horror film]] ''[[28 Days Later]]'' (2002), and credited the first ''Resident Evil'' game for revitalizing the zombie genre.<ref name="28days"/> Screenwriter [[Edgar Wright]] cited ''Resident Evil 2'' as a primary influence on his [[zombie comedy]] film ''[[Shaun of the Dead]]'' (2004),<ref>{{cite web |title=12 Killer Facts About Shaun of the Dead |url=http://mentalfloss.com/article/74230/12-killer-facts-about-shaun-dead |website=[[Mental Floss]] |access-date=31 May 2019 |date=23 January 2016}}</ref> with the film's star and co-writer [[Simon Pegg]] also crediting the first game with starting the zombie revival in popular culture.<ref name="bbc"/> [[The Walking Dead (comic book)|''The Walking Dead'' comic book]] creator [[Robert Kirkman]] cited ''Resident Evil'' as his favorite zombie game,<ref>{{cite news |last1=Shuman |first1=Sid |title=Robert Kirkman speaks: The Walking Dead creator talks video games and zombies |url=https://www.pcworld.idg.com.au/article/272932/robert_kirkman_speaks_walking_dead_creator_talks_video_games_zombies/ |access-date=14 March 2022 |work=[[PC World]] |date=13 January 2009}}</ref> while [[The Walking Dead (TV series)|''The Walking Dead'' television series]] director [[Greg Nicotero]] credited ''Resident Evil'' and ''The House of the Dead'' with introducing the zombie genre "to a whole generation of younger people who didn’t grow up watching ''Night of the Living Dead'' and ''Dawn of the Dead''."<ref>{{cite news |last1=Hocking |first1=Scott |title=Interview with Greg Nicotero – The Walking Dead |url=https://stack.com.au/film-tv/film-tv-interview/interview-with-greg-nicotero-the-walking-dead/ |access-date=14 March 2022 |work=STACK |date=24 September 2018 |language=en-AU}}</ref> Additionally, the first ''Resident Evil'' film adaptation also contributed to the revival of zombie films, with the success of the film and the games resulting in zombies achieving greater mainstream prominence and several zombie films being greenlit, such as the video game film adaptation ''[[House of the Dead (film)|House of the Dead]]'' (2003), the remake ''[[Dawn of the Dead (2004 film)|Dawn of the Dead]]'' (2004) and Romero's ''[[Land of the Dead]]'' (2004).<ref name="Russell">{{cite book |last1=Russell |first1=Jamie |chapter=The Resident Evil Effect |title=Book of the Dead: The Complete History of Zombie Cinema |date=2005 |publisher=FAB Press / [[Titan Books]] |isbn=978-1-903254-33-2 |pages=171–178 (178) |url=https://books.google.com/books?id=EOJkAAAAMAAJ |quote=Whatever criticism one might want to level against the first ''Resident Evil'' movie, it had an undeniably positive effect on the zombie's fortunes. Dragged into the mainstream by the videogame franchise and Anderson's blockbuster, the living dead suddenly achieved a degree of respectability they'd never had before. It was as if, after seventy-odd years of being ignored, they'd finally received their invite to the Hollywood party. Within mere weeks of ''Resident Evil''{{'}}s opening came a series of press releases and announcements suggesting that the zombie had finally broken free of its marginal roots: a remake of ''Dawn of the Dead'' had received the greenlight, a big-screen adaptation of arcade game ''The House of the Dead'' was going into production; and, perhaps most exciting of all, George Romero announced at Fangoria's Weekend of Horrors Convention in August 2002 that he was in serious talks with Twentieth Century Fox to complete the fourth and final installment of his “trilogy” - provisionally dubbed "Land of the Dead," with a {{US$|10 million|long=no}} budget and a planned R-rated release.}}</ref> The ''Resident Evil'' films, ''28 Days Later'' and the ''Dawn of the Dead'' remake all set box office records for the zombie genre, reaching levels of commercial success not seen since the original ''[[Dawn of the Dead (1978 film)|Dawn of the Dead]]'' (1978).<ref>{{cite book |last1=Booker |first1=M. Keith |title=Encyclopedia of Comic Books and Graphic Novels [2 volumes]: [Two Volumes] |date=2010 |publisher=[[ABC-CLIO]] |isbn=9780313357473 |page=662 |url=https://books.google.com/books?id=YbkJ0QJrEZ8C&pg=PA662}}</ref> They were followed by other zombie films such as ''[[28 Weeks Later]]'' (2007), ''[[Zombieland]]'' (2009), ''[[Cockneys vs Zombies]]'' (2012), and ''[[World War Z (film)|World War Z]]'' (2013), as well as zombie-themed graphic novels and television shows such as ''[[The Walking Dead (franchise)|The Walking Dead]]'' and ''[[The Returned (French TV series)|The Returned]]'',<ref name="bbc"/> and books such as ''[[World War Z]]'' (2006), ''[[Pride and Prejudice and Zombies]]'' (2009) and ''[[Warm Bodies]]'' (2010).<ref name="hollywoodreporter">{{cite news |title=How '28 Days Later' Changed the Horror Genre |url=https://www.hollywoodreporter.com/heat-vision/have-get-a-quiet-place-killed-zombie-genre-1121491 |access-date=31 May 2019 |work=[[The Hollywood Reporter]] |date=29 June 2018}}</ref> The zombie revival trend was popular across different media up until the mid-2010s.<ref name="bbc"/> Since then, zombie films have declined in popularity during the late 2010s,<ref name="hollywoodreporter"/> but [[List of zombie video games|zombie video games]] have remained popular, as seen with the commercial success of the ''Resident Evil 2'' remake and ''[[Days Gone]]'' in 2019.<ref>{{cite news |title=A Discussion of Zombies and the Apocalypse in Video Games |url=https://www.hollywoodreporter.com/heat-vision/days-gone-resident-evil-a-discussion-zombies-apocalypse-video-games-1205253 |access-date=31 May 2019 |work=[[The Hollywood Reporter]] |date=27 April 2019}}</ref> {{Clear}} == See also == {{Portal|Video games|Horror|}} * [[Genetics in fiction#Genetic engineering|Genetic engineering in fiction]] * [[List of fictional diseases]] * [[List of zombie video games]] * ''[[Dino Crisis]]'', another horror series by Capcom * ''[[Devil May Cry]]'', another series by Capcom, initially conceived as the fourth title in the series * ''[[Onimusha]]'', another series by Capcom with similar gameplay, initially conceived as a spin-off * ''[[The Evil Within]]'', other horror game made by Shinji Mikami {{Clear}} == Notes == {{Notelist}} == References == {{Reflist|30em}} == External links == {{Commons category|Resident Evil}} * {{Official website|http://www.residentevil.com/}} * {{Mobygames|-group/biohazard-resident-evil-series| ''BioHazard / Resident Evil'' series}} {{Resident Evil series}} {{Franchises by Capcom}} {{Authority control}} [[Category:Resident Evil| ]] [[Category:Biopunk]] [[Category:Capcom franchises]] [[Category:Experimental medical treatments in fiction]] [[Category:Genetic engineering in fiction]] [[Category:Horror video games]] [[Category:Survival video games]] [[Category:Video game franchises introduced in 1996]] [[Category:Video games about viral outbreaks]] [[Category:Video games adapted into television shows]] [[Category:Video games adapted into comics]] [[Category:Video games adapted into films]] [[Category:Video games adapted into novels]] [[Category:Video games about zombies]] [[Category:Human experimentation in fiction]]'
New page wikitext, after the edit (new_wikitext)
' ===First-person gameplay and VR=== ''Resident Evil 7'' is the first main ''Resident Evil'' game to use the first-person perspective and to use [[virtual reality]]. It drew comparisons to modern survival horror games such as ''[[Outlast]]'' and ''[[P.T. (video game)|PT]]''.<ref name="historyofRE" /> The eighth main-series game, ''[[Resident Evil Village]]'', also features a first-person perspective.<ref>{{cite web |url=https://www.polygon.com/2021/1/21/22243195/resident-evil-village-first-gameplay-details-capcom |title=Resident Evil Village has a Resident Evil 4-style inventory and merchant |last=McWhertor |first=Michael |date=January 21, 2021 |website=TheVerge.com |publisher=The Verge |access-date=January 22, 2021}}</ref> A VR version of ''[[Resident Evil 4]]'' was released on the [[Oculus Quest 2]] on October 21, 2021.<ref>{{cite news|last=Robertson|first=Adi|date=September 27, 2021|title=''Resident Evil 4 VR'' is launching October 21st, but only on Oculus Quest 2|work=[[The Verge]]|url=https://www.theverge.com/2021/9/27/22692268/resident-evil-4-vr-capcom-oculus-quest-2-release-date|accessdate=November 5, 2021}}</ref> == Other media == {{See also|List of Resident Evil media}} The ''Resident Evil'' franchise features video games and tie-in merchandise and products, including various [[live-action]] and animated films, comic books, and novels. === Films === ==== Live-action films ==== {{Main|Resident Evil (film series)}} [[File:Resident Evil (Movie logo).png|thumb|The live-action film series logo]] From 2002 to 2016, six live-action ''Resident Evil'' films were produced, all written and produced by [[Paul W. S. Anderson]]. The films do not follow the games' premise but feature some game characters. The series' protagonist is [[Alice (Resident Evil)|Alice]], an original character created for the films portrayed by [[Milla Jovovich]]. Despite a negative reaction from critics, the live-action film series has made over $1 billion worldwide.<ref>{{cite web| title= Box Office History for Resident Evil Movies|work=The Numbers| url= http://www.the-numbers.com/movies/series/ResidentEvil.php | access-date=October 25, 2010}}</ref> They are, to date, the only video game adaptations to increase the amount of money made with each successive film.<ref>{{cite web|url=http://www.boxofficemojo.com/franchises/chart/?id=residentevil.htm |title=Boxofficemojo.com |publisher=Boxofficemojo.com |access-date=August 15, 2013}}</ref> The series holds the record for the "Most Live-Action Film Adaptations of a Video Game" in the 2012 ''[[Guinness World Records Gamer's Edition]]'', which also described it as "the most successful movie series to be based on a video game."<ref name="reeves1" /> A reboot, ''[[Resident Evil: Welcome to Raccoon City]],'' was released on November 24, 2021, with [[Johannes Roberts]] as writer/director.<ref>{{cite web |url=https://variety.com/2021/film/news/sony-delays-resident-evil-release-date-1234941945/ |title=Sony Delays 'Resident Evil' Release Date |first=Rebecca |last=Rubin |website=Variety |date=March 31, 2021 |access-date=March 31, 2021}}</ref> ==== Animated films ==== {{Main|Resident Evil: Degeneration|Resident Evil: Damnation|Resident Evil: Vendetta}} The first [[Computer animation|computer animated]] film for the franchise was ''[[Biohazard 4D-Executer]]''. It was a short 3D film produced for Japanese theme parks<ref name="gamespot">{{cite web |archive-url=https://web.archive.org/web/20030212073536/http://www.zdnet.co.jp/gamespot/gsnews/0010/19/news03.html |script-title=ja:バイオハザードの映像アトラクションがお披露目 |date=October 19, 2000 |language=ja |work=[[GameSpot|GameSpot Japan]] |publisher=Softbank Publishing Inc |archive-date=February 12, 2003|url=http://www.zdnet.co.jp/gamespot/gsnews/0010/19/news03.html }}</ref> and did not feature any characters from the game. Starting in 2008, a series of feature-length computer animated films has been released. These films take place in the same continuity with the games of the series, and feature characters such as [[Leon S. Kennedy|Leon Kennedy]], [[Claire Redfield]], [[Ada Wong]], [[Chris Redfield]] and [[Rebecca Chambers (character)|Rebecca Chambers]].<ref>{{cite web |url=http://www.mtv.com/news/2458539/resident-evil-degeneration-re5-connection/ |title=How 'Resident Evil: Degeneration' Movie Connects to 'Resident Evil 5' |date=January 23, 2009 |publisher=[[MTV]] |access-date=May 5, 2020}}</ref><ref>{{cite web |url=https://www.siliconera.com/resident-evil-damnation-takes-place-right-before-resident-evil-6/ |title=Resident Evil: Damnation Takes Place Right Before Resident Evil 6 |date=August 3, 2012 |publisher=[[Siliconera]] |access-date=May 5, 2020}}</ref><ref>{{cite web |url=https://www.syfy.com/syfywire/mansion-monsters-thirst-blood-operatic-new-resident-evil-vendetta-trailer |title=Mansion monsters thirst for blood in operatic new Resident Evil: Vendetta trailer |date=September 20, 2016 |publisher=[[SyFy Wire]] |access-date=May 5, 2020}}</ref> === Television === {{Main|Resident Evil (TV series)|Resident Evil: Infinite Darkness}} [[Constantin Film]] was in development of a ''Resident Evil'' animated series in 2005, intended as a spin-off of ''Resident Evil: Apocalypse'' which would continue Alice and Jill's adventures in the event Sony turned down work on a third film. When ''Resident Evil: Extinction'' was greenlit, this project was abandoned. A second attempt at a TV series arose in 2014; owing to a deterioration in Constantin's relationship with Sony Pictures over the cancellation of ''[[The Mortal Instruments: City of Ashes (unproduced film)|Mortal Instruments: City of Ashes]]'' and Sony Pictures Television's disinterest in the ''Shadowhunters'' series, Constantin began shopping around for alternate financiers with the intention it begin production following the release eof ''[[Resident Evil: The Final Chapter]]''. Work renewed on the television show project in late 2018 following the cancellation of ''Shadowhunters'', with Constantin approaching Netflix to finance the film, with production outsourced to Moonlighting Film, their South Africa partner on ''The Final Chapter''. The series was formally announced in 2020, having been greenlit as an eight episode series with each episode one hour in length.<ref>{{Cite web|last=Patches|first=Matt|date=2020-08-27|title=Resident Evil live-action series confirmed by Netflix with first details|url=https://www.polygon.com/2020/8/27/21403542/resident-evil-netflix-show-plot-characters-wesker|access-date=2020-08-27|website=Polygon|language=en}}</ref> [[Andrew Dabb]] was hired as Showrunner alongside a number of other Netflix projects. Due to delays brought on by the [[COVID-19 pandemic]], production was delayed eight months and took place from February-July 2021. The story makes heavy use of flashbacks, set in both 2022 and 2036. The 2022 plotline involve 14-year-old half-twins Jade and Billie Wesker moving to New Raccoon City. They come to realize that their father may be concealing dark secrets, both that could destroy the world and reveal their true origins. The 2036 plotline takes place in a post-apocalyptic wasteland, where Umbrella's T-virus has spread across the world, mutating wildlife and six billion human victims, called "Zeroes", leaving behind a mere 15 million uninfected refugees. It follows Jade, now thirty, in her efforts to survive in this world.<ref>{{Cite web|last=August 2020|first=Bradley Russell 27|title=Resident Evil Netflix series announced and here are the first story details|url=https://www.gamesradar.com/resident-evil-netflix-series-announced-and-here-are-the-first-story-details/|access-date=2020-08-27|website=Total Film|date=August 27, 2020|language=en}}</ref><ref>{{Cite web|last=Phillips|first=Tom|date=2020-08-27|title=Netflix's Resident Evil series will star the Wesker kids|url=https://www.eurogamer.net/articles/2020-08-27-netflixs-resident-evil-series-will-star-the-wesker-kids|access-date=2020-08-27|website=Eurogamer|language=en}}</ref> The series is scheduled to premiere on July 14, 2022.<ref>{{Cite web |last=Monu |first=Sanjay Kumar |date=2022-03-17 |title=Netflix Resident Evil Live-Action TV Series Release Date Is Now Public |url=https://satyawaadi.com/netflix-resident-evil-series/ |access-date=2022-03-17 |website=Satyawaadi |language=en-US}}</ref> A CG [[anime]] series, subtitled ''[[Resident Evil: Infinite Darkness|Infinite Darkness]]'', starring ''[[Resident Evil 2]]'' protagonists Leon S. Kennedy and Claire Redfield,<ref name="Netflix">{{Cite news|url=https://www.nintendolife.com/news/2020/09/capcom_reveals_resident_evil_infinite_darkness_-_a_new_netflix_series_arriving_in_2021|title=Capcom Reveals Resident Evil: Infinite Darkness - A New Netflix Series Arriving In 2021|last=Doolan|first=Liam|date=2020-09-27|website=Nintendo Life|access-date=2020-09-27}}</ref> was released on July 8, 2021<ref>{{cite web |last1=Grobar |first1=Matt |title=Netflix Debuts New Trailer For 'Resident Evil: Infinite Darkness' Animated Series Premiering This Summer |url=https://deadline.com/video/resident-evil-infinite-darkness-trailer-premiere-date-netflix-anime/ |website=Deadline |access-date=2021-06-21 |date=2021-05-19}}</ref> on Netflix.<ref name="Netflix" /> === Merchandise === [[File:Resident Evil Bar.jpg|thumb|''Resident Evil'' theme restaurant]] Over the years, various toy companies have acquired the ''Resident Evil'' license, with each producing their own unique line of ''Resident Evil'' [[action figure]]s or models.<ref>{{cite magazine|title=Enter The Survival Horror... A ''Resident Evil'' Retrospective |magazine=Game Informer |issue=174 |date=October 2007 |pages=132–133}}</ref> These include, but are not limited to, [[Toy Biz]],<ref>{{cite magazine |title=Go Figure|magazine=[[GamePro]]|issue=111 |publisher=[[International Data Group|IDG]]|date=December 1997 |page=30 |quote=Toy Biz will also see its Resident Evil toys slither into stores around March. The first assortment will feature two-packs of a hero or a villain and one of the game's creepy creatures.}}</ref> [[Palisades Toys]], [[National Entertainment Collectibles Association|NECA]], and [[Hot Toys]]. [[Tokyo Marui]] also produced replicas of the guns used in the ''Resident Evil'' series in the form of gas blow-back [[airsoft]] guns. Some models included the STARS [[Beretta]] featured in ''Resident Evil 3'', and the [[Desert Eagle]] in a limited edition that came with other memorabilia in a wooden case, along with the Gold [[Luger (pistol)|Lugers]] from ''Code: Veronica'' and the "Samurai Edge" pistol from the ''Resident Evil'' remake. Other merchandise includes an energy drink called "T-virus Antidote." ''Resident Evil Archives'' is a reference guide of the ''Resident Evil'' series written by staff members of Capcom. It was translated into English and published by [[BradyGames]]. The guide describes and summarizes all of the key events that occur in ''[[Resident Evil Zero]]'', ''Resident Evil'', ''Resident Evil 2'', ''Resident Evil 3: Nemesis'', and ''Code: Veronica''. The main plot analysis also contains character relationship charts, artwork, item descriptions, and file transcripts for all five games. <!-- One part of the guide replaces all instances of the word "biohazard" with "Resident Evil," even when the situation didn't warrant it (resulting in such goofs such as the UBCS being referred to as the "Umbrella Resident Evil Countermeasure Service" at one point), as well as typos and spelling errors throughout. A second Archives book was later released in December 2011 and covered ''Resident Evil 4'', ''Resident Evil 5'', the new scenarios detailed in ''Resident Evil: The Umbrella Chronicles'' and ''Resident Evil: The Darkside Chronicles'', and the 2008 CGI movie, ''Resident Evil: Degeneration''. The second Archives volume was translated by Capcom and published by BradyGames. --> A second Archives book was later released in December 2011 and covers ''Resident Evil 4'', ''Resident Evil 5'', the new scenarios detailed in ''Resident Evil: The Umbrella Chronicles'' and ''Resident Evil: The Darkside Chronicles'', and the 2008 CGI movie, ''Resident Evil: Degeneration''. The second Archives volume was also translated by Capcom and published by BradyGames. A ''Resident Evil'' [[theme restaurant]] called Biohazard Cafe & Grill S.T.A.R.S. opened in [[Tokyo]] in 2012.<ref>Brian Ashcraft, [http://kotaku.com/5925710/japans-resident-evil-restaurant-has-more-hot-pants-than-zombies/gallery/1 Japan’s Resident Evil Restaurant Has More Hot Pants Than Zombies], Kotaku, July 13, 2012</ref> [[Halloween Horror Nights]] 2013, held at [[Universal Orlando]], featured a haunted house titled ''Resident Evil: Escape from Raccoon City'', based on ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''.<ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2013/09/23/racoon-city-takes-up-residence-at-universal-studios.aspx|title=Capcom And Universal Studios Talk Real Life Resident Evil|work=www.GameInformer.com}}</ref> === Novels === The first ''Resident Evil'' novel was Hiroyuki Ariga's novella ''Biohazard: The Beginning'', published in 1997 as a portion of the book ''The True Story of Biohazard'', which was given away as a pre-order bonus with the Sega Saturn version of ''Biohazard''. The story serves as a prelude to the original ''Resident Evil'', in which Chris investigates the disappearance of his missing friend, Billy Rabbitson. [[S. D. Perry]] has written novelizations of the first five games, as well as two original novels taking place between games. The novels often take liberties with the games' plot by exploring events occurring outside and beyond the games. This often meant that the games would later contradict the books on a few occasions.<ref>For example, the novel ''Underworld'' suggested that Raccoon City was destroyed during an accidental fire after the events of ''City of the Dead'', whereas in ''Resident Evil 3'' it is revealed that the city was destroyed by a nuclear missile launched by the government.</ref> One notable addition from the novels is the original character Trent, who often served as a mysterious behind-the-scenes string-puller who aided the main characters. Perry's novels were translated and released in Japan with new cover arts by Wolfina.<ref>{{cite web|url=http://wolfina.com/snake-heart/ |title=Snake Heart |language=ja}}</ref> Perry's novels, particularly ''The Umbrella Conspiracy'', also alluded to events in ''Biohazard: The Beginning'', such as the disappearance of Billy Rabbitson and Brian Irons' bid to run for Mayor. A reprinting of Perry's novels with new cover artwork began in 2012 to coincide with the release of ''[[Resident Evil: Retribution]]'' and its respective novelization. There are a trilogy of original ''Biohazard'' novels in Japan. {{Nihongo|'' Hokkai no Yōjū''|北海の妖獣||lit. "The Strange Beast of the North Sea"}} was published in 1998 and was written by Kyū Asakura and the staff of Flagship. Two additional novels were published in 2002, ''To the Liberty'' by Sudan Kimura and ''Rose Blank'' by Tadashi Aizawa. While no official English translation of these novels has been published yet, the last two books were translated into German and published in 2006. Novelizations of three of the six Paul Anderson films; ''Genesis'', ''Apocalypse'', and ''Extinction'', were written by [[Keith DeCandido]]. ''Afterlife'' did not receive a novelization due to Capcom's decision to discontinue working with [[Pocket Books]], who had been their primary source of publishing books up to that point, Capcom would later make [[Titan Books]] their primary publisher going forth. ''Retribution'' was written by [[John Shirley]], while ''The Final Chapter'' was written by [[Tim Waggoner]]. ''Genesis'' was published over two years after that film's release and coincided with the publication of ''Apocalypse'', ''Genesis'' being marketed as a prequel to ''Apocalypse'', while the ''Extinction'' novel was released in late July 2007, two months before the film's release. ''The Final Chapter'' was published in December 2016 alongside the film's theatrical release. There was also a Japanese novelization of the first film, unrelated to DeCandido's version, written by Osamu Makino. Makino also wrote two novels based on the game ''Resident Evil: The Umbrella Chronicles''. The books are a two-part direct novelization of the game and are published in Japanese and German only. The first novel, titled ''Biohazard: The Umbrella Chronicles Side A'' in Japan and ''Resident Evil: The Umbrella Chronicles 1'' in Germany, was released on December 22, 2007. The second novel, titled ''Biohazard: The Umbrella Chronicles Side B'' in Japan and ''Resident Evil: The Umbrella Chronicles 2'' in Germany, was published in January 2008. === Comics === In 1997, [[Marvel Comics]] published a single-issue prologue comic based on the original ''Resident Evil'', released through a promotional giveaway alongside the original PlayStation game. In 1998, [[WildStorm]] began producing a monthly comic book series based on the first two games, titled ''Resident Evil: The Official Comic Magazine'', which lasted five issues. The first four issues were published by [[Image Comics|Image]], while Wildstorm themselves published the fifth and final issue. Each issue was a compilation of short stories that were both adaptations of events from the games and related side stories. Like the Perry novels, the comics also explored events occurring beyond ''Resident Evil 2'' (the latest game during the series' publication) and thus were contradicted by later games. Wildstorm also published a four-issue miniseries titled ''Resident Evil: Fire & Ice'', which depicted the ordeal of Charlie Team, a third STARS team created specifically for the comic. In 2009, Wildstorm reprinted ''Fire & Ice'' in a trade paperback collection.<ref>{{cite news|date=February 7, 2009|title=NYCC '09 – Wildstorm Panel with Jim Lee|work=[[Newsarama]]|url=http://www.newsarama.com/comics/090207-nycc09-widlstorm.html}}</ref> In Hong Kong, there has been officially licensed ''Biohazard'' [[manhua]] adaptations of ''Biohazard 0'' by publisher Yulang Group, ''Biohazard 2'' by Kings Fountain, ''Biohazard 3 Supplemental Edition'' by Cao Zhihao and, ''Biohazard 3'', and ''Code: Veronica'' by Lee Chung Hing published by Tinhangse Publishing. The latter was translated into English and distributed by Wildstorm as a series of four graphic novel collections. In 2009, Wildstorm began publishing a comic book prequel to ''Resident Evil 5'', titled ''Resident Evil'', which centers around two original members of the BSAA named Mina Gere and Holiday Sugarman. Written by Ricardo Sanchez and illustrated by Kevin Sharpe and Jim Clark, the first issue was published on March 11, 2009. On November 11, 2009, the third issue was released, and the fourth was released March 24, 2010. The sixth and final book was finally published in February 2011.<ref name="Wildstormre5">{{cite web|title=''Resident Evil'' solicitations at DC Comics website.|url=http://www.dccomics.com/wildstorm/comics/?cm=11359}}</ref> === Plays === In the summer of 2000, ''Bioroid: Year Zero'' was performed in Japan. It was a musical horror-comedy but took the perspective of the infected. Super Eccentric Theater put on the production under the direction of Osamu Yagihashi. The stage play was performed from early July to late August.<ref>{{Cite web|title=BIOHAZARD対策室/BIOHAZARD/S・E・Tバイオロイド零年|url=http://www.biohazard.gr.jp/setzeronen/info.html|access-date=2021-06-25|website=www.biohazard.gr.jp}}</ref> ''Biohazard The Stage'' was released in Japan in 2015. The play focused on iconic characters, Chris Redfield and Rebecca Chambers, as Philosophy University in Australia is experiencing a bioterrorist attack. The production was handled by Avex Live Creative and Ace Crew Entertainment, under supervision from Capcom.<ref>{{Citation|last=Yoriko|first=Jun|title=Biohazard the Stage|date=2015-10-22|url=https://www.imdb.com/title/tt10236090/|type=Thriller|others=Rin Asuka, Shin'ichi Chiba, Atsushi Kimura, Yûji Kishi|publisher=Capcom Company|access-date=2021-06-25}}</ref> The following year, ''Musical Biohazard ~Voice of Gaia~'' was released in September. It was produced by Umeda Arts Theater by director G2 and composer, Shunsuke Wada.<ref>{{Cite web|date=2018-10-14|title=CAST&STAFF│『ミュージカル バイオハザード ~ヴォイス・オブ・ガイア~』特設サイト 梅田芸術劇場|url=http://www.umegei.com/biohazard/cast.html|access-date=2021-06-25|archive-url=https://web.archive.org/web/20181014172251/http://www.umegei.com/biohazard/cast.html|archive-date=October 14, 2018}}</ref> ''Biohazard the Experience'' was the second ''Resident Evil'' play produced by Avex Live Creative and Ace Crew Entertainment. The story is set in 2015 and follows a cast of thirteen survivors who were abducted and woke up in a mansion during an outbreak.<ref>{{Cite web|title=バイオハザード ザ エクスペリエンス | 公式ホームページ|チケット情報や出演キャスト紹介など 2017年公演|url=http://www.biohazard-stage.com/|access-date=2021-06-25|website=www.biohazard-stage.com}}</ref> == Reception and legacy == Most of the games in the prominent ''Resident Evil'' series have been released to positive reviews. Some of the games, most notably ''Resident Evil'', ''Resident Evil 2'' and ''Resident Evil 4'', have been bestowed with multiple [[List of Game of the Year awards|Game of the Year]] honors and often placed on lists of the best video games ever made. In 1999, ''[[Next Generation (magazine)|Next Generation]]'' listed the ''Resident Evil'' series as number 13 on their "Top 50 Games of All Time", commenting that, "Flawless graphics, excellent music, and a top-notch storyline all combined to make a game of unparalleled atmosphere and suspense."<ref>{{cite magazine|title=Top 50 Games of All Time |magazine=[[Next Generation (magazine)|Next Generation]]|issue=50 |publisher=[[Imagine Media]] |date=February 1999|page=79}}</ref> In 2012, ''[[Complex (magazine)|Complex]]'' ranked ''Resident Evil'' at number 22 on the list of the best video game franchises.<ref>{{cite web|url=http://www.complex.com/video-games/2012/09/the-50-best-video-game-franchises/resident-evil|title=Resident Evil – The 50 Best Video Game Franchises – Complex|author=Elton Jones|work=Complex}}</ref> That same year, [[G4tv]] called it "one of the most successful series in gaming history."<ref>{{cite web|url=http://www.g4tv.com/videos/59175/top-100-video-games-of-all-time-81-resident-evil/ |title=Top 100 Video Games of All Time #81 – Resident Evil – |publisher=G4tv.com |date=June 11, 2012 |access-date=August 15, 2013}}</ref> ===Commercial performance=== As of September 30, 2021, the series has sold {{nowrap|120 million}} units worldwide.<ref>{{cite web|url=http://www.capcom.co.jp/ir/english/finance/salesdata.html |title=Game Series Sales |publisher=[[CAPCOM]] |date=September 30, 2021 |access-date=November 9, 2021}}</ref> The first two ''Resident Evil'' games had collectively sold approximately {{nowrap|11 million}} units worldwide by March 1999.<ref>{{cite web |title=Annual Report 1999 |url=https://www.capcom.co.jp/ir/english/data/pdf/Annual1999.pdf#page=5 |publisher=[[Capcom]] |year=1999 |page=8 |access-date=13 February 2021}}</ref> By early 2001, the series had sold {{nowrap|17 million}} units worldwide, earning more than {{US$|600 million|long=no}}.<ref>{{cite news |last1=Dunkley |first1=Cathy |title=Col TriStar giving 'Evil' the eye |url=https://variety.com/2001/film/awards/col-tristar-giving-evil-the-eye-1117798958/ |access-date=15 February 2021 |work=[[Variety (magazine)|Variety]] |date=9 May 2001}}</ref> By 2011, it had sold about {{nowrap|46 million}} units and was estimated to have grossed at least more than {{US$|1.3 billion|long=no}} in video game sales.<ref name="businessinsider">{{cite news |title=Zombies Are Worth Over $5 Billion To The American Economy |url=https://www.businessinsider.com/zombie-nation-is-driving-the-american-economy-2011-10 |access-date=30 January 2021 |work=[[Business Insider]] |date=October 25, 2011}}</ref><ref name="theweek">{{cite magazine |title=America's $5 billion zombie industry: By the numbers |url=https://theweek.com/articles/480679/americas-5-billion-zombie-industry-by-numbers |access-date=30 January 2021 |magazine=[[The Week]] |date=27 October 2011}}</ref> It is recognized by ''[[Guinness World Records]]'' as the best-selling survival horror series, with ''Resident Evil 5'' the best-selling survival horror game, {{as of|2016|lc=y}}.<ref>{{cite book |title=[[Guinness World Records Gamer's Edition|Guinness World Records Gamer's Edition 2016]] |publisher=[[Guinness World Records]] |isbn=978-1-910561-10-2 |chapter=Resident Evil: Best-selling survival horror series |date=September 10, 2015 |page=138 |chapter-url=https://books.google.com/books?id=7s96CgAAQBAJ&pg=PA138}}</ref> Seven of the top ten best-selling horror games in North America are ''Resident Evil'' titles, with ''Resident Evil 5'' the best-selling horror game, {{as of|2019|lc=y}}.<ref>{{cite news |last1=Wright |first1=Landon |title=Resident Evil Franchise Dominates Top 10 Best-Selling Horror Games Via NPD |url=https://gamingbolt.com/resident-evil-franchise-dominates-top-10-best-selling-horror-games-via-npd |access-date=1 February 2021 |work=GamingBolt |date=2 August 2019}}</ref> The ''Resident Evil'' film adaptations also went on to become the highest-grossing [[List of films based on video games|film series based on video games]] by 2012.<ref name="guinness">{{cite magazine|last=Reeves|first=Ben|title=Guinness World Records 2012 Gamer's Edition Preview|url=http://www.gameinformer.com/b/features/archive/2011/12/30/guinness-world-records-2012-gamer-s-edition-preview.aspx|magazine=[[Game Informer]]|access-date=December 31, 2011|date=December 30, 2011}}</ref> By 2011, the films had grossed over {{US$|600 million|long=no}} at the box office, bringing the franchise's estimated revenue to at least more than {{US$|1.9 billion|long=no}} in combined video game sales and box office gross up until then.<ref name="businessinsider"/><ref name="theweek"/> {{As of|2020}}, the films have grossed more than {{US$|1.3 billion|long=no}} in box office and home video sales.<ref>{{cite web |title=Resident Evil Franchise Box Office History |url=https://www.the-numbers.com/movies/franchise/Resident-Evil |website=[[The Numbers (website)|The Numbers]] |access-date=15 February 2021}}</ref> The success of the video games and films have made ''Resident Evil'' the [[List of highest-grossing media franchises|highest-grossing franchise]] in the [[Horror fiction|horror]]<ref>{{cite news |last1=Mendelson |first1=Scott |title=How 'Resident Evil' Became The Most Successful Video Game-Based Franchise Ever |url=https://www.forbes.com/sites/scottmendelson/2017/01/23/why-resident-evil-became-the-most-successful-video-game-based-franchise-ever/ |access-date=1 February 2021 |work=[[Forbes]] |date=January 23, 2017}}</ref> and zombie genres.<ref name="businessinsider"/><ref name="theweek"/> ===Cultural impact=== [[File:Chris Redfield and Jill Valentine, Resident Evil characters (WonderCon 2013), cropped.jpg|thumb|[[Chris Redfield]] and [[Jill Valentine]] cosplay]] [[GameSpot]] listed the original ''Resident Evil'' as one of the fifteen most influential video games of all time. It is credited with defining and popularizing the [[survival horror]] genre of games. It is also credited with taking [[video games]] in a cinematic direction with its [[B-movie]] style [[cut-scenes]], including live-action [[full-motion video]] (FMV) footage. Its live-action opening, however, was controversial; it became one of the first [[action games]] to receive the "Mature 17+" (M) rating from the [[Entertainment Software Rating Board]] (ESRB), despite the opening cutscene being censored in North America.<ref name="GameSpot">{{cite web|url=http://www.gamespot.com/gamespot/features/video/15influential/p14_01.html |title=15 Most Influential Video Games of All Time |website=[[GameSpot]] |date=April 14, 2010 |access-date=August 11, 2013 |archive-url=https://web.archive.org/web/20100414040202/http://www.gamespot.com/gamespot/features/video/15influential/p14_01.html |archive-date=April 14, 2010}}</ref> The ''Resident Evil'' franchise is credited with sparking a revival of the [[zombie]] genre in popular culture, leading to a renewed interest in [[zombie films]] during the 2000s.<ref name="bbc">{{cite web |last1=Barber |first1=Nicholas |title=Why are zombies still so popular? |url=http://www.bbc.com/culture/story/20131025-zombie-nation |website=[[BBC]] |access-date=31 May 2019 |date=21 October 2014}}</ref><ref name="28days">{{cite web|url=https://www.huffingtonpost.com/zaki-hasan/interview-director-alex-g_b_7038618.html|title=INTERVIEW: Director Alex Garland on Ex Machina|work=[[Huffington Post]]|first1=Zaki|last1=Hasan|date=April 10, 2015|access-date=June 21, 2018}}</ref> ''Resident Evil'' also helped redefine the zombie genre,<ref>{{cite journal |last1=Stewart |first1=Kevin |title=The Zombie Aesthetics and the Post-Apocalyptic Franchise |journal=Kinema: A Journal for Film and Audiovisual Media |date=Spring 2007 |publisher=[[University of Waterloo]] |doi=10.15353/kinema.vi.1170 |url=https://openjournals.uwaterloo.ca/index.php/kinema/article/download/1170/1430 |access-date=15 February 2021|doi-access=free }}</ref> playing an important role in its shift from supernatural themes to scientific themes by using science to explain the origins of zombies.<ref>{{cite book |last1=Jones |first1=Tanya Carinae Pell |chapter=From Necromancy to the Necrotrophic: Resident Evil's Influence on the Zombie Origin Shift from Supernatural to Science |editor-last1=Farghaly |editor-first1=Nadine |title=Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films |date=April 15, 2014 |publisher=[[McFarland & Company]] |isbn=978-0-7864-7291-8 |pages=7–18 |chapter-url=https://books.google.com/books?id=XENXAwAAQBAJ&pg=PA7}}</ref> According to [[Kim Newman]] in the book ''[[Nightmare Movies]]'' (2011), "the zombie revival began in the Far East" mainly due to the 1996 Japanese zombie games ''Resident Evil'' and ''[[The House of the Dead]]''.<ref name="Newman">{{cite book |last1=Newman |first1=Kim |title=Nightmare Movies: Horror on Screen Since the 1960s |date=2011 |publisher=[[A&C Black]] |isbn=9781408805039 |page=559 |url=https://books.google.com/books?id=fNMz3tGZVvAC&pg=PA559}}</ref> [[George Romero]], in 2013, said it was the video games ''Resident Evil'' and ''House of the Dead'' "more than anything else" that popularised his zombie concept in early 21st-century popular culture.<ref>{{cite web |last1=Weedon |first1=Paul |title=George A. Romero (interview) |url=http://paulweedon.co.uk/george-romero-transcript/ |website=Paul Weedon |date=17 July 2017 |access-date=2 June 2019 |archive-url=https://web.archive.org/web/20190602105122/http://paulweedon.co.uk/george-romero-transcript/ |archive-date=June 2, 2019 |url-status=dead }}</ref><ref>{{cite news |last1=Diver |first1=Mike |title=Gaming's Greatest, Romero-Worthy Zombies |url=https://www.vice.com/en_us/article/d385da/gamings-greatest-romero-worthy-zombies |access-date=2 June 2019 |work=[[Vice (website)|Vice]] |date=17 July 2017}}</ref> In a 2015 interview with ''[[Huffington Post]]'', screenwriter-director [[Alex Garland]] credited the ''Resident Evil'' series as a primary influence on his script for the [[horror film]] ''[[28 Days Later]]'' (2002), and credited the first ''Resident Evil'' game for revitalizing the zombie genre.<ref name="28days"/> Screenwriter [[Edgar Wright]] cited ''Resident Evil 2'' as a primary influence on his [[zombie comedy]] film ''[[Shaun of the Dead]]'' (2004),<ref>{{cite web |title=12 Killer Facts About Shaun of the Dead |url=http://mentalfloss.com/article/74230/12-killer-facts-about-shaun-dead |website=[[Mental Floss]] |access-date=31 May 2019 |date=23 January 2016}}</ref> with the film's star and co-writer [[Simon Pegg]] also crediting the first game with starting the zombie revival in popular culture.<ref name="bbc"/> [[The Walking Dead (comic book)|''The Walking Dead'' comic book]] creator [[Robert Kirkman]] cited ''Resident Evil'' as his favorite zombie game,<ref>{{cite news |last1=Shuman |first1=Sid |title=Robert Kirkman speaks: The Walking Dead creator talks video games and zombies |url=https://www.pcworld.idg.com.au/article/272932/robert_kirkman_speaks_walking_dead_creator_talks_video_games_zombies/ |access-date=14 March 2022 |work=[[PC World]] |date=13 January 2009}}</ref> while [[The Walking Dead (TV series)|''The Walking Dead'' television series]] director [[Greg Nicotero]] credited ''Resident Evil'' and ''The House of the Dead'' with introducing the zombie genre "to a whole generation of younger people who didn’t grow up watching ''Night of the Living Dead'' and ''Dawn of the Dead''."<ref>{{cite news |last1=Hocking |first1=Scott |title=Interview with Greg Nicotero – The Walking Dead |url=https://stack.com.au/film-tv/film-tv-interview/interview-with-greg-nicotero-the-walking-dead/ |access-date=14 March 2022 |work=STACK |date=24 September 2018 |language=en-AU}}</ref> Additionally, the first ''Resident Evil'' film adaptation also contributed to the revival of zombie films, with the success of the film and the games resulting in zombies achieving greater mainstream prominence and several zombie films being greenlit, such as the video game film adaptation ''[[House of the Dead (film)|House of the Dead]]'' (2003), the remake ''[[Dawn of the Dead (2004 film)|Dawn of the Dead]]'' (2004) and Romero's ''[[Land of the Dead]]'' (2004).<ref name="Russell">{{cite book |last1=Russell |first1=Jamie |chapter=The Resident Evil Effect |title=Book of the Dead: The Complete History of Zombie Cinema |date=2005 |publisher=FAB Press / [[Titan Books]] |isbn=978-1-903254-33-2 |pages=171–178 (178) |url=https://books.google.com/books?id=EOJkAAAAMAAJ |quote=Whatever criticism one might want to level against the first ''Resident Evil'' movie, it had an undeniably positive effect on the zombie's fortunes. Dragged into the mainstream by the videogame franchise and Anderson's blockbuster, the living dead suddenly achieved a degree of respectability they'd never had before. It was as if, after seventy-odd years of being ignored, they'd finally received their invite to the Hollywood party. Within mere weeks of ''Resident Evil''{{'}}s opening came a series of press releases and announcements suggesting that the zombie had finally broken free of its marginal roots: a remake of ''Dawn of the Dead'' had received the greenlight, a big-screen adaptation of arcade game ''The House of the Dead'' was going into production; and, perhaps most exciting of all, George Romero announced at Fangoria's Weekend of Horrors Convention in August 2002 that he was in serious talks with Twentieth Century Fox to complete the fourth and final installment of his “trilogy” - provisionally dubbed "Land of the Dead," with a {{US$|10 million|long=no}} budget and a planned R-rated release.}}</ref> The ''Resident Evil'' films, ''28 Days Later'' and the ''Dawn of the Dead'' remake all set box office records for the zombie genre, reaching levels of commercial success not seen since the original ''[[Dawn of the Dead (1978 film)|Dawn of the Dead]]'' (1978).<ref>{{cite book |last1=Booker |first1=M. Keith |title=Encyclopedia of Comic Books and Graphic Novels [2 volumes]: [Two Volumes] |date=2010 |publisher=[[ABC-CLIO]] |isbn=9780313357473 |page=662 |url=https://books.google.com/books?id=YbkJ0QJrEZ8C&pg=PA662}}</ref> They were followed by other zombie films such as ''[[28 Weeks Later]]'' (2007), ''[[Zombieland]]'' (2009), ''[[Cockneys vs Zombies]]'' (2012), and ''[[World War Z (film)|World War Z]]'' (2013), as well as zombie-themed graphic novels and television shows such as ''[[The Walking Dead (franchise)|The Walking Dead]]'' and ''[[The Returned (French TV series)|The Returned]]'',<ref name="bbc"/> and books such as ''[[World War Z]]'' (2006), ''[[Pride and Prejudice and Zombies]]'' (2009) and ''[[Warm Bodies]]'' (2010).<ref name="hollywoodreporter">{{cite news |title=How '28 Days Later' Changed the Horror Genre |url=https://www.hollywoodreporter.com/heat-vision/have-get-a-quiet-place-killed-zombie-genre-1121491 |access-date=31 May 2019 |work=[[The Hollywood Reporter]] |date=29 June 2018}}</ref> The zombie revival trend was popular across different media up until the mid-2010s.<ref name="bbc"/> Since then, zombie films have declined in popularity during the late 2010s,<ref name="hollywoodreporter"/> but [[List of zombie video games|zombie video games]] have remained popular, as seen with the commercial success of the ''Resident Evil 2'' remake and ''[[Days Gone]]'' in 2019.<ref>{{cite news |title=A Discussion of Zombies and the Apocalypse in Video Games |url=https://www.hollywoodreporter.com/heat-vision/days-gone-resident-evil-a-discussion-zombies-apocalypse-video-games-1205253 |access-date=31 May 2019 |work=[[The Hollywood Reporter]] |date=27 April 2019}}</ref> {{Clear}} == See also == {{Portal|Video games|Horror|}} * [[Genetics in fiction#Genetic engineering|Genetic engineering in fiction]] * [[List of fictional diseases]] * [[List of zombie video games]] * ''[[Dino Crisis]]'', another horror series by Capcom * ''[[Devil May Cry]]'', another series by Capcom, initially conceived as the fourth title in the series * ''[[Onimusha]]'', another series by Capcom with similar gameplay, initially conceived as a spin-off * ''[[The Evil Within]]'', other horror game made by Shinji Mikami {{Clear}} == Notes == {{Notelist}} == References == {{Reflist|30em}} == External links == {{Commons category|Resident Evil}} * {{Official website|http://www.residentevil.com/}} * {{Mobygames|-group/biohazard-resident-evil-series| ''BioHazard / Resident Evil'' series}} {{Resident Evil series}} {{Franchises by Capcom}} {{Authority control}} [[Category:Resident Evil| ]] [[Category:Biopunk]] [[Category:Capcom franchises]] [[Category:Experimental medical treatments in fiction]] [[Category:Genetic engineering in fiction]] [[Category:Horror video games]] [[Category:Survival video games]] [[Category:Video game franchises introduced in 1996]] [[Category:Video games about viral outbreaks]] [[Category:Video games adapted into television shows]] [[Category:Video games adapted into comics]] [[Category:Video games adapted into films]] [[Category:Video games adapted into novels]] [[Category:Video games about zombies]] [[Category:Human experimentation in fiction]]'
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'@@ -1,119 +1,2 @@ -{{Short description|Video game and media franchise}} -{{About|the media franchise|other uses|Resident Evil (disambiguation)}} -{{Use mdy dates|date=April 2016}} -{{Infobox media franchise -| image = [[File:The Resident Evil logo.svg|frameless|Resident Evil logo]]<br /><div style="margin-top:5px">[[File:Biohazard logo.png|frameless|Biohazard logo]]</div> -| creator = [[Shinji Mikami]] <br> [[Tokuro Fujiwara]] -| origin = [[Resident Evil (1996 video game)|''Resident Evil'' (1996)]] -| owner = [[Capcom]] -| books = -| novels = [[List of Resident Evil media#Novels|Novel list]] -| short_stories = -| comics = [[List of Resident Evil media#Comics|Comic list]] -| magazines = -| films = {{ubl|[[Resident Evil (film series)|Live-action series]]|[[List of Resident Evil media#Animated films|Animated film list]]}} -| shorts = -| tv = [[List of Resident Evil media#Television series|Television list]] -| atv = -| tv_specials = -| tv_films = -| dtv = -| plays = -| musicals = -| games = -| rpgs = -| vgs = [[List of Resident Evil media#Video games|Game list]] -| radio = -| soundtracks = -| music = -| toys = -| otherlabel1 = -| otherdata1 = -| otherlabel2 = -| otherdata2 = -| otherlabel3 = -| otherdata3 = -| website = {{URL|https://game.capcom.com/residentevil/}} -}} - -'''''Resident Evil''''', known in Japan as {{nihongo foot|'''''Biohazard''''',|バイオハザード|Baiohazādo|lead=yes|group=lower-alpha}} is a [[Japanese horror]] [[video game]] series and [[media franchise]] created by [[Capcom]]. It consists of [[survival horror]], [[third-person shooter]], and [[first-person shooter]] games. The franchise has expanded into a [[Resident Evil (film series)|live-action film series]], [[animated film]]s, [[television series]], [[comic book]]s, [[novel]]s, [[audio drama]]s, and other media and merchandise. - -The first ''[[Resident Evil (1996 video game)|Resident Evil]]'' was created by [[Shinji Mikami]] and [[Tokuro Fujiwara]] and released for the [[PlayStation (console)|PlayStation]] in 1996.<ref>{{cite news|date=2003|title=The Man Who Made Ghosts'n Goblins: Tokuro Fujiwara Interview|volume=12|work=Continue|url=http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/|url-status=dead|access-date=August 4, 2016|archive-url=https://web.archive.org/web/20180307054415/http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/|archive-date=March 7, 2018}}</ref><ref>{{cite news|date=October 10, 2014|title=Shinji Mikami, " Resident Evil " et la source du jeu d'horreur|language=fr|newspaper=[[Le Monde]]|url=http://www.lemonde.fr/pixels/article/2014/10/14/shinji-mikami-aux-sources-du-jeu-d-horreur_4502400_4408996.html}}</ref> It is credited for defining the survival horror genre and returning [[Zombies in Resident Evil|zombie]]s to popular culture. With ''[[Resident Evil 4]]'' (2005), the franchise shifted to more dynamic shooting action; it influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" [[Virtual camera system#Third-person view|third-person view]].<ref name="nationalpost2">{{cite web|last=Kaszor|first=Daniel|date=December 30, 2009|title=Decade in Review: The most influential video games since Y2K|url=http://network.nationalpost.com/np/blogs/theampersand/archive/2009/12/30/370674.aspx|url-status=dead|archive-url=https://archive.today/20100609234921/http://network.nationalpost.com/np/blogs/theampersand/archive/2009/12/30/370674.aspx|archive-date=June 9, 2010|access-date=January 24, 2010|work=National Post|location=Canada}}</ref> ''[[Resident Evil 7: Biohazard]]'' (2017) moved the series to a [[First-person (video games)|first-person perspective]]. - -''Resident Evil'' is Capcom's [[List of best-selling video game franchises|best-selling video game franchise]], with {{nowrap|123 million}} units sold worldwide as of December 2021. It is the best-selling [[horror game]] series, in addition to the film adaptations being the highest-grossing live-action [[List of films based on video games|video game film series]], making ''Resident Evil'' the [[List of highest-grossing media franchises|highest-grossing franchise]] in the horror and [[zombie]] genres. - -== History ==<!-- The timeline should only include IMPORTANT releases, i.e. sequels, remakes and reissues with SIGNIFICANT alterations, such as the "Director's Cut" of the first game and "Deadly Silence", not the "Dual Shock Version" or any ports---> -{{video game timeline -|1996 = '''''[[Resident Evil (1996 video game)|Resident Evil]]''''' -|1998 = '''''[[Resident Evil 2]]''''' -|1999 = '''''[[Resident Evil 3: Nemesis]]''''' -|2000a = ''[[Resident Evil Survivor]]'' -|2000b = '''''[[Resident Evil – Code: Veronica]]''''' -|2001a = ''[[Resident Evil Survivor 2 – Code: Veronica]]'' -|2001b = ''[[Resident Evil Gaiden]]'' -|2002a = [[Resident Evil (2002 video game)|'''''Resident Evil'' (remake)''']] -|2002b = '''''[[Resident Evil Zero]]''''' -|2003a = ''[[Resident Evil: Dead Aim]]'' -|2003b = ''[[Resident Evil Outbreak]]'' -|2004 = ''[[Resident Evil Outbreak: File 2|Resident Evil Outbreak: File #2]]'' -|2005 = '''''[[Resident Evil 4]]''''' -|2006 = ''[[Resident Evil: Deadly Silence]]'' -|2007 = ''[[Resident Evil: The Umbrella Chronicles]]'' -|2009a = '''''[[Resident Evil 5]]''''' -|2009b = ''[[Resident Evil: The Darkside Chronicles]]'' -|2011 = ''[[Resident Evil: The Mercenaries 3D]]'' -|2012a = ''[[Resident Evil: Revelations]]'' -|2012b = ''[[Resident Evil: Operation Raccoon City]]'' -|2012c = '''''[[Resident Evil 6]]''''' -|2015 = ''[[Resident Evil: Revelations 2]]'' -|2016 = ''[[Umbrella Corps]]'' -|2017 = '''''[[Resident Evil 7: Biohazard]]''''' -|2019 = [[Resident Evil 2 (2019 video game)|'''''Resident Evil 2'' (remake)''']] -|2020a = [[Resident Evil 3 (2020 video game)|'''''Resident Evil 3'' (remake)''']] -|2020b = ''[[Resident Evil: Resistance]]'' -|2021 = '''''[[Resident Evil Village]]''''' -|2022 = '''''Resident Evil RE:Verse'''''}} - -The development of the first ''[[Resident Evil (1996 video game)|Resident Evil]]'', released as ''Biohazard'' in Japan, began in 1993 when [[Capcom]]'s [[Tokuro Fujiwara]] told [[Shinji Mikami]] and other co-workers to create a game using elements from Fujiwara's 1989 game ''[[Sweet Home (video game)|Sweet Home]]''.<ref name="Gamespot-Mikami">[http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/ Resident Evil Creator Shinji Mikami Reflects on the Series' Roots], [[GameSpot]] (March 22, 2016)</ref><ref>[http://www.computerandvideogames.com/281325/features/time-machine-sweet-home/ Time Machine: Sweet Home], ''[[Computer and Video Games]]''</ref> When in late 1994 marketing executives were setting up to release ''Biohazard'' in the United States, it was pointed out that securing the rights to the name ''Biohazard'' would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called [[Biohazard (band)|Biohazard]]. A contest was held among company personnel to choose a new name; this competition turned up ''Resident Evil'', the name under which it was released in the west.<ref>{{cite web|url=https://www.gamesradar.com/gr-asks-why-was-biohazard-renamed-resident-evil/|title=GR Asks: Why was Biohazard renamed Resident Evil?|website=[[GamesRadar+]]|date=April 8, 2009}}</ref> ''Resident Evil'' made its debut on the [[PlayStation (console)|PlayStation]] in 1996 and was later ported to the [[Sega Saturn]]. - -The first entry in the series was the first game to be dubbed a "[[survival horror]]", a term coined for the new genre it initiated,<ref name="GSREH">{{cite web | url = http://www.gamespot.com/gamespot/features/video/res_evil/index.html | title = The History of Resident Evil | author = Justin Speer and Cliff O'Neill | website = [[GameSpot]] | access-date = 2009-04-17 | archive-url = https://web.archive.org/web/20080906213420/http://gamespot.com/gamespot/features/video/res_evil/index.html | archive-date = September 6, 2008 | url-status = dead | df = mdy-all }}</ref> and its critical and commercial success<ref>{{cite magazine|quote=The "multi-million dollar franchise... Evil Capcom's largest" and "the original ''Resident Evil''" is "one of the most important games of all time." |magazine=Game Informer |issue=174 |date=October 2007|page=132|title=Enter The Survival Horror... A Resident Evil Retrospective}}</ref> led to the production of two sequels, ''[[Resident Evil 2]]'' in 1998 and ''[[Resident Evil 3: Nemesis]]'' in 1999, both for the PlayStation. A port of ''Resident Evil 2'' was released for the [[Nintendo 64]]. In addition, ports of all three were released for [[Microsoft Windows]]. The fourth game in the series, ''[[Resident Evil – Code: Veronica]]'', was developed for the [[Dreamcast]] and released in 2000, followed by ports of ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''. ''Resident Evil – Code: Veronica'' was later re-released for Dreamcast in Japan in an updated form as ''Code: Veronica Complete'', which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the [[PlayStation 2]] and [[GameCube]] under the title ''Code: Veronica X''. - -Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled ''[[Devil May Cry]]'', series' creator and producer Shinji Mikami decided to make the series exclusively for the GameCube.<ref>{{cite web|url=http://www.gamespot.com/gamecube/action/residentevil/review.html |title=Resident Evil for GameCube Review |website=GameSpot |date=April 29, 2002}}</ref> The next three games in the series—a [[Resident Evil (2002 video game)|remake of the original ''Resident Evil'']] and the prequel ''[[Resident Evil Zero]]'', both released in 2002, as well as ''[[Resident Evil 4]]'' (2005)—were all released initially as GameCube exclusives. ''Resident Evil 4'' was later released for Windows, PlayStation 2, and [[Wii]]. - -A trilogy of [[GunCon]]-compatible [[light gun]] games known as the ''Gun Survivor'' series featured [[first person (video games)|first-person]] gameplay. The first, ''[[Resident Evil Survivor]]'', was released in 2000 for the PlayStation and PC but received mediocre reviews.<ref>{{cite web |website=IGN |url=http://psx.ign.com/articles/163/163923p1.html |title=''Resident Evil Survivor'' Review |date=September 14, 2000 |access-date=January 27, 2006 |archive-url=https://www.webcitation.org/65OO1qGHJ?url=http://psx.ign.com/articles/163/163923p1.html |archive-date=February 12, 2012 |url-status=dead }}</ref> The subsequent games, ''[[Resident Evil Survivor 2 – Code: Veronica]]'' and ''[[Resident Evil: Dead Aim]]'', fared somewhat better.<ref>{{cite web |website=GameSpot |url=http://www.gamespot.com/ps2/action/residentevildeadaim |archive-url=https://web.archive.org/web/20050208233247/http://www.gamespot.com/ps2/action/residentevildeadaim/ |archive-date=February 8, 2005 |title=''Resident Evil: Dead Aim'' Review |date=June 16, 2003 |url-status=dead |df=mdy-all }}</ref> ''Dead Aim'' is the fourth ''Gun Survivor'' game in Japan, with ''Gun Survivor 3'' being the ''[[Dino Crisis]]'' spin-off ''[[Dino Stalker]]''. In a similar vein, the ''Chronicles'' series features first-person gameplay, albeit on an on-rails path. ''[[Resident Evil: The Umbrella Chronicles]]'' was released in 2007 for the Wii, with a sequel, ''[[Resident Evil: The Darkside Chronicles]]'' released in 2009 (both were later ported to the PlayStation 3 in 2012).<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/resident-evil-chronicles-hd-collection|title=Resident Evil: Chronicles HD Collection|work=metacritic.com}}</ref> Also in 2009, ''[[Resident Evil 5]]'' was released for [[PlayStation 3]], [[Windows]] and [[Xbox 360]], becoming the best selling game of the franchise despite mixed fan reception. - -''[[Resident Evil Outbreak]]'' is an [[online game]] for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same period as ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''. It was the first in the series and the first survival horror title to feature [[Cooperative video game|cooperative gameplay]].<ref name="reeves1">{{cite magazine|last=Reeves|first=Ben|title=Guinness World Records 2012 Gamer's Edition Preview|url=http://www.gameinformer.com/b/features/archive/2011/12/30/guinness-world-records-2012-gamer-s-edition-preview.aspx|magazine=[[Game Informer]]|access-date=December 31, 2011|date=December 30, 2011}}</ref> It was followed by a sequel, ''[[Resident Evil Outbreak: File 2|Resident Evil Outbreak: File #2]]''. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served as a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall and the entry point for some of the series' most notable characters. - -''[[Resident Evil Gaiden]]'' is an [[action-adventure game]] for the [[Game Boy Color]] featuring a [[Role-playing video game|role-playing]]-style combat system. There have been several downloadable [[Mobile games in the Resident Evil series|mobile games]] based on the ''Resident Evil'' series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At the [[Sony Computer Entertainment|Sony]] press conference during [[E3 2009]], ''Resident Evil Portable'' was announced for the [[PlayStation Portable]],<ref>{{cite web |url=http://psp.ign.com/articles/989/989522p1.html |title=E3 2009: Resident Evil PSP Announced |date=June 2, 2009 |author=Thomas, Lucas M. |work=[[IGN]] |publisher=IGN Entertainment, Inc |access-date=July 23, 2011 |archive-url=https://www.webcitation.org/65OO75RYd?url=http://psp.ign.com/articles/989/989522p1.html |archive-date=February 12, 2012 |url-status=dead }}</ref><ref>{{cite web |url=http://www.1up.com/do/newsStory?cId=3174532 |title=PSP Gets Resident Evil Portable in 2010 |publisher=1up.com |date=June 2, 2009 |access-date=April 7, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20151105223653/http://www.1up.com/news/psp-resident-evil-portable-2010 |archive-date=November 5, 2015 |df=mdy-all }}</ref><ref>{{cite web| url=http://www.joystiq.com/2009/06/02/zombies-infecting-psp-in-resident-evil-portable/ |title=Zombies infecting PSP in Resident Evil Portable |publisher=Joystiq |date=June 2, 2009 |access-date=April 7, 2010}}</ref> described as an all-new title being developed with "the [[PSP Go]] in mind" and "totally different for a ''Resident Evil'' game". No further announcements have been made, and the game is considered to have been canceled.<ref>{{cite web | author=Reilly, Jim | date=June 9, 2009 | title=New Resident Evil PSP Details Emerge | url=http://psp.ign.com/articles/992/992945p1.html | work=IGN.com | access-date=April 7, 2010 | archive-url=https://web.archive.org/web/20100316042805/http://psp.ign.com/articles/992/992945p1.html | archive-date=March 16, 2010 | url-status=dead }}</ref><ref>{{cite web | author=Spencer | date=June 8, 2009 | title=Resident Evil Portable "Totally Different For A Resident Evil Game" | url=http://www.siliconera.com/2009/06/08/resident-evil-portable-totally-different-for-a-resident-evil-game/ | work=Siliconera.com | access-date=April 7, 2010}}</ref> - -Capcom revealed the [[third-person shooter]] ''[[Resident Evil: Operation Raccoon City]]'', which was developed by [[Slant Six Games]] for the PlayStation 3, Xbox 360 and Microsoft Windows and released in March 2012. A [[survival horror]] game for the [[Nintendo 3DS]], ''[[Resident Evil: Revelations]]'', was released in February 2012.<ref>{{cite web |url=http://www.computerandvideogames.com/296595/news/resident-evil-revelations-out-2012-new-concept-art/ |title=Resident Evil: Revelations out 2012, new concept art |date=April 3, 2011 |author=Jackson, Mike |work=[[ComputerAndVideoGames.com]] |publisher=[[Future Publishing Limited]] |access-date=April 21, 2011}}</ref> In October of the same year, the next numbered entry in the main series, ''[[Resident Evil 6]]'', was released to mixed reviews,<ref name="ignreview">{{cite web|url=http://uk.ign.com/articles/2012/10/01/resident-evil-6-review|title=IGN Review: Resident Evil 6|author=Richard George|website=IGN|date=October 1, 2012|access-date=October 1, 2012}}</ref> but enthusiastic pre-order sales.<ref name="ResEv6Sales">{{cite web|url=http://www.siliconera.com/2012/10/03/resident-evil-6-ships-4-5-million-copies-worldwide/|title=Resident Evil 6 Ships 4.5 Million Copies Worldwide|publisher=Siliconera|date=October 3, 2012|access-date=October 4, 2012}}</ref> - -In 2013, producer Masachika Kawata said the ''Resident Evil'' franchise would return to focus on elements of horror and suspense over action, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."<ref>{{cite news | first = Daniel | last = Krupa | title = Resident Evil Will Return To Its Roots | date = January 31, 2013 | publisher = IGN | url = http://www.ign.com/articles/2013/01/31/resident-evil-will-return-to-its-roots | work = ign.com | access-date = July 10, 2013}}</ref> ''[[Resident Evil: Revelations 2]]'', an episodic game set between ''Resident Evil 5'' and ''Resident Evil 6'', was released in March 2015. A [[List of video games notable for negative reception|poorly-received]] team-based multiplayer game set in the series' universe, ''[[Umbrella Corps]]'', was released in June 2016.<ref>{{cite web|url=http://www.shacknews.com/article/91287/tgs-2015-resident-evil-umbrella-corps-will-help-usher-in-series-20th-anniversary|title=TGS 2015: Resident Evil: Umbrella Corps will help usher in series' 20th anniversary|first=Ozzie|last=Mejia|date=September 15, 2015|access-date=September 20, 2015|work=[[Shacknews]]}}</ref> - -''[[Resident Evil 7: Biohazard]]'' was released for [[Windows]], [[PlayStation 4]] and [[Xbox One]] in January 2017.<ref name="NAEUJP">{{cite web|last=Romano |first=Sal |date=October 13, 2016 |url=http://gematsu.com/2016/10/capcom-begins-world-resident-evil-7-short-video-series |title=Capcom begins 'The World of Resident Evil 7' short video series |website=Gematsu|archive-url=https://web.archive.org/web/20161016234522/http://gematsu.com/2016/10/capcom-begins-world-resident-evil-7-short-video-series |url-status=live |archive-date=October 16, 2016}}</ref><ref name="turnleft">{{cite web|url=https://www.turnleft.net.au/news/fear-comes-home-as-capcom-announces-resident-evil-7-biohazard/ |title=FEAR COMES HOME AS CAPCOM ANNOUNCES RESIDENT EVIL 7 biohazard |website=Turn Left Distribution |date=June 14, 2016}}</ref> Set in a dilapidated mansion in Louisiana, the game uses a [[First-person narrative|first-person perspective]] and returns to the series' survival horror roots.<ref name="polygon2">{{cite web|last=McWhertor |first=Michael |date=June 15, 2016 |url=http://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016 |title=Resident Evil 7's demo content won't be in the main game, but a new hero will |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |archive-url=https://web.archive.org/web/20160615063922/http://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016 |url-status=live |archive-date=June 15, 2016}}</ref><ref name="re7-20132">{{cite web|last=Nunneley |first=Stephany |date=March 23, 2017 |url=https://www.vg247.com/2017/03/23/resident-evil-7-cut-content-had-zombies-who-reacted-to-breathing-and-the-bakers-had-a-dog-named-diane/ |title=Resident Evil 7 cut content: zombies who reacted to breathing, the Baker's pet dog Diane |website=[[VG247]] |archive-url=https://archive.today/20170531022323/https://www.vg247.com/2017/03/23/resident-evil-7-cut-content-had-zombies-who-reacted-to-breathing-and-the-bakers-had-a-dog-named-diane/ |url-status=live |archive-date=May 31, 2017}}</ref> Unlike ''Resident Evil 5'' and ''Resident Evil 6'', the gameplay emphasizes horror and exploration over action.<ref name="eurogamer">{{cite web|last=Phillips |first=Tom |date=June 15, 2016 |url=http://www.eurogamer.net/articles/2016-06-15-if-you-like-lots-of-guns-in-resident-evil-7-isnt-for-you |title=If you like lots of guns in Resident Evil, 7 isn't for you |website=[[Eurogamer]] |publisher=[[Gamer Network]] |archive-url=https://web.archive.org/web/20160616051742/http://www.eurogamer.net/articles/2016-06-15-if-you-like-lots-of-guns-in-resident-evil-7-isnt-for-you |url-status=live |archive-date=June 16, 2016}}</ref><ref name="healing play">{{cite web|last=Osborn |first=Alex |date=June 15, 2016 |url=http://www.ign.com/articles/2016/06/15/e3-2016-resident-evil-7-teaser-demo-not-part-of-the-main-game |title=E3 2016: Resident Evil 7 Teaser Demo Not Part of the Main Game |website=[[IGN]] |publisher=[[Ziff Davis]] |archive-url=https://web.archive.org/web/20160615205248/http://www.ign.com/articles/2016/06/15/e3-2016-resident-evil-7-teaser-demo-not-part-of-the-main-game |url-status=live |archive-date=June 15, 2016}}</ref> - -A [[Resident Evil 2 (2019 video game)|remake of ''Resident Evil 2'']] was released for the [[PlayStation 4]], [[Windows]], and [[Xbox One]] on January 25, 2019. It uses the [[RE Engine]], which was also used for ''[[Resident Evil 7]]''.<ref>{{Cite web|url=http://www.ign.com/articles/2018/06/12/e3-2018-resident-evil-2-remake-release-date-announced|title=E3 2018: Resident Evil 2 Remake Release Date Announced|last=Osborn|first=Alex|date=2018-06-11|website=IGN|language=en-US|access-date=2018-06-13}}</ref> The remake outsold the original game within a year, selling over five million copies.<ref>{{cite web |last1=Kerr |first1=Chris |title=Resident Evil 2 remake has passed 5 million sales |url=https://www.gamasutra.com/view/news/355522/Resident_Evil_2_remake_has_passed_5_million_sales.php |website=Gamasutra |date=December 11, 2019 |access-date=11 December 2019}}</ref> Following in the success of the ''Resident Evil 2'' remake, Capcom revealed a remake of ''Resident Evil 3: Nemesis'' in December 2019, known as ''[[Resident Evil 3 (2020 video game)|Resident Evil 3]]''. It was released on April 3, 2020, alongside ''[[Resident Evil: Resistance]]'', a team-based online multiplayer game previously announced as ''Project Resistance''.<ref>{{cite web|url=https://www.polygon.com/2019/12/10/21003545/resident-evil-3-remake-announcement-trailer-release-date|title=Resident Evil 3 remake announced: watch the first trailer|first=Michael|last=McWhertor|publisher=[[Polygon (website)|Polygon]]|date=December 10, 2019|access-date=September 10, 2019}}</ref><ref>{{cite web|url=https://www.pcgamer.com/capcom-producer-says-project-resistance-is-survival-horror-at-its-core/|title=Capcom producer says Project Resistance is 'survival horror at its core'|first=Andy|last=Chalk|publisher=[[PC Gamer]]|date=September 16, 2019|access-date=September 29, 2019}}</ref> - -''[[Resident Evil Village]]'', released on May 7, 2021, is a direct sequel to ''Resident Evil 7: Biohazard'', set in a mysterious European village and featuring the same first-person gameplay from its predecessor while incorporating action elements from ''Resident Evil 4''.<ref>{{cite web |last1=McWhertor |first1=Michael |title=Resident Evil 8 announced at PS5 reveal event |url=https://www.polygon.com/2020/6/11/21286852/resident-evil-8-village-trailer-release-date-capcom |website=Polygon |date=June 11, 2020}}</ref><ref>{{cite web |last1=Mercante |first1=Alyssa |title=Resident Evil 8: Village revealed and we're screaming |url=https://www.gamesradar.com/resident-evil-8-reveal/ |website=GamesRadar+ |date=June 11, 2020}}</ref> The game also marks the franchise's debut on [[PlayStation 5]] and [[Xbox Series X/S]].<ref>{{cite news |last=Webb |first=Kevin |url=https://www.businessinsider.com/guides/tech/resident-evil-village-review-ps5-xbox |title='Resident Evil Village' is the most visually stunning game of the PlayStation 5 era so far |work=[[Business Insider]] |date=2021-05-05 |accessdate=2021-12-19 }}</ref> - -== Story == -{{See also|List of Resident Evil characters}} -[[File:Umbrella Corporation logo.svg|thumb|right|Logo for [[Umbrella Corporation]], a prominent antagonistic faction in the franchise.]] -Earlier installments in the franchise primarily concerns a group of people who battle against the [[Umbrella Corporation]], a pharmaceutical company which develops the T-virus and other [[mutagen]]s for their secret "bio-organic weapons" research. The mutagens can transform humans into [[zombies in Resident Evil|zombie]]s as well as mutate other animals and plants into horrifying monsters.<ref name="RE-story">{{cite news |url=https://www.ign.com/articles/resident-evil-story-synopsis-plot-summary-lore-explained |title=Resident Evil: The Story So Far |work=IGN |date=2020-08-28 |archive-url=https://web.archive.org/web/20200907140658/https://www.ign.com/articles/resident-evil-story-synopsis-plot-summary-lore-explained |archive-date=2020-09-07 |access-date=2020-11-13 }}</ref> - -The original game and many franchise entries are set in and around Raccoon City, a fictional [[Midwestern United States|midwestern]] American city. The city and its outlying areas house several [[bioengineering]] laboratories belonging to the Umbrella Corporation, which develop viruses intended for use in [[biological warfare]]. One of the laboratories, unnamed throughout the video game series and referred to as "The Hive" in the film adaptations, is located underneath Raccoon City and is where the T-virus is developed. As Umbrella's mutagen testing grows in scale and the virus has leaked into Raccoon City, STARS officers and other characters fight through the monsters ravaging the city to investigate Umbrella's involvement in the disaster. Raccoon City is ultimately destroyed by a thermobaric missile strike initiated by the United States government to contain the viral outbreak.<ref>{{cite book |author=Damien Waples |title=Resident Evil: The Umbrella Chronicles Official Game Guide |publisher=[[Prima Games]] |location=California, United States |isbn=978-0-761-55845-3 |pages=58–73 |date=2007-11-13 }}</ref> An ensuing government investigation leads to Umbrella's downfall. However, the proliferation of Umbrella's biological weapons and viruses leads to other outbreaks across the world. The protagonists of each subsequent entry continue to fight new factions that engage in bio-terrorism and also face new types of creatures.<ref name="RE-story" /> - -Several major characters are members of Raccoon City's [[police tactical unit]], [[STARS (Resident Evil)|STARS]], including [[Chris Redfield]], [[Jill Valentine]], and [[Rebecca Chambers (character)|Rebecca Chambers]]. The head of the STARS department is [[Albert Wesker]], who also [[double agent|secretly works]] for Umbrella and is a primary antagonist in the series. Other notable characters of the franchise include police officer and later US special agent [[Leon S. Kennedy]], Chris' sister [[Claire Redfield]], [[Industrial espionage|corporate spy]] [[Ada Wong]], and systems engineer [[Ethan Winters]]. - -==Gameplay== -The ''Resident Evil'' franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.<ref>{{cite web|url=https://bloody-disgusting.com/news/3332740/whats-memorable-resident-evil-puzzle/|title=What's the Most Memorable 'Resident Evil' Puzzle?|publisher=Bloody Disgusting|first1=Adam|last1=Dodd|date=February 24, 2015|access-date=December 19, 2018}}</ref> - -===Tank controls=== -The first game introduced a control scheme that the player community has come to refer to as "[[tank controls]]" to the series. In a game with tank controls, players control movement relative to the position of the [[player character]], rather than relative to the fixed [[Virtual camera system|virtual camera]] from which the player views the current scene.<ref name=":0">{{Cite news|url=https://www.pcgamer.com/a-eulogy-for-tank-controls/|title=A eulogy for tank controls|date=20 February 2015|work=[[PC Gamer]]|access-date=5 March 2018|language=en}}</ref> Pressing up (for example on a [[D-pad]], [[analog stick]], or [[Arrow keys|cursor movement keys]]) on the [[game controller]] moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.<ref name=":0" /> This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.<ref name=":0" /> Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.<ref name=historyofRE>{{cite web|url=https://www.youtube.com/watch?v=Xjkr-8lrK2w| archive-url=https://ghostarchive.org/varchive/youtube/20211211/Xjkr-8lrK2w| archive-date=2021-12-11 | url-status=live|title=The History of Resident Evil|website=GameSpot|date=August 13, 2016|access-date=December 6, 2018}}{{cbignore}}</ref> - -While the first three entries in the series featured this control scheme, the third, ''Resident Evil 3: Nemesis'', saw some action-oriented additions. These included a 180 degree turn and dodge command that, according to ''[[GameSpot]]'', "hinted at a new direction that the series would go in." Later games in the series, like ''[[Resident Evil 4]]'', would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while ''[[Resident Evil 7]]'' and ''[[Resident Evil Village]]'' are played from the [[First-person (video games)|first-person perspective]]. - -===Third-person shooter gameplay=== -''Resident Evil 4'' saw significant changes to the established gameplay, including switching from [[Virtual camera system#Third-person view|fixed camera perspectives to a tracking camera]], and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."<ref name="historyofRE" /> The next two games in the franchise furthered the action-oriented mechanics: ''Resident Evil 5'' featured cooperative play and added strafing, while ''Resident Evil 6'' allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.<ref name="historyofRE" /> ===First-person gameplay and VR=== '
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[ 0 => '{{Short description|Video game and media franchise}}', 1 => '{{About|the media franchise|other uses|Resident Evil (disambiguation)}}', 2 => '{{Use mdy dates|date=April 2016}}', 3 => '{{Infobox media franchise', 4 => '| image = [[File:The Resident Evil logo.svg|frameless|Resident Evil logo]]<br /><div style="margin-top:5px">[[File:Biohazard logo.png|frameless|Biohazard logo]]</div>', 5 => '| creator = [[Shinji Mikami]] <br> [[Tokuro Fujiwara]]', 6 => '| origin = [[Resident Evil (1996 video game)|''Resident Evil'' (1996)]]', 7 => '| owner = [[Capcom]] ', 8 => '| books =', 9 => '| novels = [[List of Resident Evil media#Novels|Novel list]]', 10 => '| short_stories =', 11 => '| comics = [[List of Resident Evil media#Comics|Comic list]]', 12 => '| magazines =', 13 => '| films = {{ubl|[[Resident Evil (film series)|Live-action series]]|[[List of Resident Evil media#Animated films|Animated film list]]}}', 14 => '| shorts =', 15 => '| tv = [[List of Resident Evil media#Television series|Television list]]', 16 => '| atv =', 17 => '| tv_specials =', 18 => '| tv_films =', 19 => '| dtv =', 20 => '| plays =', 21 => '| musicals =', 22 => '| games =', 23 => '| rpgs =', 24 => '| vgs = [[List of Resident Evil media#Video games|Game list]]', 25 => '| radio =', 26 => '| soundtracks =', 27 => '| music =', 28 => '| toys =', 29 => '| otherlabel1 =', 30 => '| otherdata1 =', 31 => '| otherlabel2 =', 32 => '| otherdata2 =', 33 => '| otherlabel3 =', 34 => '| otherdata3 =', 35 => '| website = {{URL|https://game.capcom.com/residentevil/}}', 36 => '}}', 37 => '', 38 => ''''''Resident Evil''''', known in Japan as {{nihongo foot|'''''Biohazard''''',|バイオハザード|Baiohazādo|lead=yes|group=lower-alpha}} is a [[Japanese horror]] [[video game]] series and [[media franchise]] created by [[Capcom]]. It consists of [[survival horror]], [[third-person shooter]], and [[first-person shooter]] games. The franchise has expanded into a [[Resident Evil (film series)|live-action film series]], [[animated film]]s, [[television series]], [[comic book]]s, [[novel]]s, [[audio drama]]s, and other media and merchandise.', 39 => '', 40 => 'The first ''[[Resident Evil (1996 video game)|Resident Evil]]'' was created by [[Shinji Mikami]] and [[Tokuro Fujiwara]] and released for the [[PlayStation (console)|PlayStation]] in 1996.<ref>{{cite news|date=2003|title=The Man Who Made Ghosts'n Goblins: Tokuro Fujiwara Interview|volume=12|work=Continue|url=http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/|url-status=dead|access-date=August 4, 2016|archive-url=https://web.archive.org/web/20180307054415/http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/|archive-date=March 7, 2018}}</ref><ref>{{cite news|date=October 10, 2014|title=Shinji Mikami, " Resident Evil " et la source du jeu d'horreur|language=fr|newspaper=[[Le Monde]]|url=http://www.lemonde.fr/pixels/article/2014/10/14/shinji-mikami-aux-sources-du-jeu-d-horreur_4502400_4408996.html}}</ref> It is credited for defining the survival horror genre and returning [[Zombies in Resident Evil|zombie]]s to popular culture. With ''[[Resident Evil 4]]'' (2005), the franchise shifted to more dynamic shooting action; it influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" [[Virtual camera system#Third-person view|third-person view]].<ref name="nationalpost2">{{cite web|last=Kaszor|first=Daniel|date=December 30, 2009|title=Decade in Review: The most influential video games since Y2K|url=http://network.nationalpost.com/np/blogs/theampersand/archive/2009/12/30/370674.aspx|url-status=dead|archive-url=https://archive.today/20100609234921/http://network.nationalpost.com/np/blogs/theampersand/archive/2009/12/30/370674.aspx|archive-date=June 9, 2010|access-date=January 24, 2010|work=National Post|location=Canada}}</ref> ''[[Resident Evil 7: Biohazard]]'' (2017) moved the series to a [[First-person (video games)|first-person perspective]].', 41 => '', 42 => '''Resident Evil'' is Capcom's [[List of best-selling video game franchises|best-selling video game franchise]], with {{nowrap|123 million}} units sold worldwide as of December 2021. It is the best-selling [[horror game]] series, in addition to the film adaptations being the highest-grossing live-action [[List of films based on video games|video game film series]], making ''Resident Evil'' the [[List of highest-grossing media franchises|highest-grossing franchise]] in the horror and [[zombie]] genres.', 43 => '', 44 => '== History ==<!-- The timeline should only include IMPORTANT releases, i.e. sequels, remakes and reissues with SIGNIFICANT alterations, such as the "Director's Cut" of the first game and "Deadly Silence", not the "Dual Shock Version" or any ports--->', 45 => '{{video game timeline', 46 => '|1996 = '''''[[Resident Evil (1996 video game)|Resident Evil]]'''''', 47 => '|1998 = '''''[[Resident Evil 2]]'''''', 48 => '|1999 = '''''[[Resident Evil 3: Nemesis]]'''''', 49 => '|2000a = ''[[Resident Evil Survivor]]''', 50 => '|2000b = '''''[[Resident Evil – Code: Veronica]]'''''', 51 => '|2001a = ''[[Resident Evil Survivor 2 – Code: Veronica]]''', 52 => '|2001b = ''[[Resident Evil Gaiden]]''', 53 => '|2002a = [[Resident Evil (2002 video game)|'''''Resident Evil'' (remake)''']]', 54 => '|2002b = '''''[[Resident Evil Zero]]'''''', 55 => '|2003a = ''[[Resident Evil: Dead Aim]]''', 56 => '|2003b = ''[[Resident Evil Outbreak]]''', 57 => '|2004 = ''[[Resident Evil Outbreak: File 2|Resident Evil Outbreak: File #2]]''', 58 => '|2005 = '''''[[Resident Evil 4]]'''''', 59 => '|2006 = ''[[Resident Evil: Deadly Silence]]''', 60 => '|2007 = ''[[Resident Evil: The Umbrella Chronicles]]''', 61 => '|2009a = '''''[[Resident Evil 5]]'''''', 62 => '|2009b = ''[[Resident Evil: The Darkside Chronicles]]''', 63 => '|2011 = ''[[Resident Evil: The Mercenaries 3D]]''', 64 => '|2012a = ''[[Resident Evil: Revelations]]''', 65 => '|2012b = ''[[Resident Evil: Operation Raccoon City]]''', 66 => '|2012c = '''''[[Resident Evil 6]]'''''', 67 => '|2015 = ''[[Resident Evil: Revelations 2]]''', 68 => '|2016 = ''[[Umbrella Corps]]''', 69 => '|2017 = '''''[[Resident Evil 7: Biohazard]]'''''', 70 => '|2019 = [[Resident Evil 2 (2019 video game)|'''''Resident Evil 2'' (remake)''']]', 71 => '|2020a = [[Resident Evil 3 (2020 video game)|'''''Resident Evil 3'' (remake)''']]', 72 => '|2020b = ''[[Resident Evil: Resistance]]''', 73 => '|2021 = '''''[[Resident Evil Village]]'''''', 74 => '|2022 = '''''Resident Evil RE:Verse'''''}}', 75 => '', 76 => 'The development of the first ''[[Resident Evil (1996 video game)|Resident Evil]]'', released as ''Biohazard'' in Japan, began in 1993 when [[Capcom]]'s [[Tokuro Fujiwara]] told [[Shinji Mikami]] and other co-workers to create a game using elements from Fujiwara's 1989 game ''[[Sweet Home (video game)|Sweet Home]]''.<ref name="Gamespot-Mikami">[http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/ Resident Evil Creator Shinji Mikami Reflects on the Series' Roots], [[GameSpot]] (March 22, 2016)</ref><ref>[http://www.computerandvideogames.com/281325/features/time-machine-sweet-home/ Time Machine: Sweet Home], ''[[Computer and Video Games]]''</ref> When in late 1994 marketing executives were setting up to release ''Biohazard'' in the United States, it was pointed out that securing the rights to the name ''Biohazard'' would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called [[Biohazard (band)|Biohazard]]. A contest was held among company personnel to choose a new name; this competition turned up ''Resident Evil'', the name under which it was released in the west.<ref>{{cite web|url=https://www.gamesradar.com/gr-asks-why-was-biohazard-renamed-resident-evil/|title=GR Asks: Why was Biohazard renamed Resident Evil?|website=[[GamesRadar+]]|date=April 8, 2009}}</ref> ''Resident Evil'' made its debut on the [[PlayStation (console)|PlayStation]] in 1996 and was later ported to the [[Sega Saturn]].', 77 => '', 78 => 'The first entry in the series was the first game to be dubbed a "[[survival horror]]", a term coined for the new genre it initiated,<ref name="GSREH">{{cite web | url = http://www.gamespot.com/gamespot/features/video/res_evil/index.html | title = The History of Resident Evil | author = Justin Speer and Cliff O'Neill | website = [[GameSpot]] | access-date = 2009-04-17 | archive-url = https://web.archive.org/web/20080906213420/http://gamespot.com/gamespot/features/video/res_evil/index.html | archive-date = September 6, 2008 | url-status = dead | df = mdy-all }}</ref> and its critical and commercial success<ref>{{cite magazine|quote=The "multi-million dollar franchise... Evil Capcom's largest" and "the original ''Resident Evil''" is "one of the most important games of all time." |magazine=Game Informer |issue=174 |date=October 2007|page=132|title=Enter The Survival Horror... A Resident Evil Retrospective}}</ref> led to the production of two sequels, ''[[Resident Evil 2]]'' in 1998 and ''[[Resident Evil 3: Nemesis]]'' in 1999, both for the PlayStation. A port of ''Resident Evil 2'' was released for the [[Nintendo 64]]. In addition, ports of all three were released for [[Microsoft Windows]]. The fourth game in the series, ''[[Resident Evil – Code: Veronica]]'', was developed for the [[Dreamcast]] and released in 2000, followed by ports of ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''. ''Resident Evil – Code: Veronica'' was later re-released for Dreamcast in Japan in an updated form as ''Code: Veronica Complete'', which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the [[PlayStation 2]] and [[GameCube]] under the title ''Code: Veronica X''.', 79 => '', 80 => 'Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled ''[[Devil May Cry]]'', series' creator and producer Shinji Mikami decided to make the series exclusively for the GameCube.<ref>{{cite web|url=http://www.gamespot.com/gamecube/action/residentevil/review.html |title=Resident Evil for GameCube Review |website=GameSpot |date=April 29, 2002}}</ref> The next three games in the series—a [[Resident Evil (2002 video game)|remake of the original ''Resident Evil'']] and the prequel ''[[Resident Evil Zero]]'', both released in 2002, as well as ''[[Resident Evil 4]]'' (2005)—were all released initially as GameCube exclusives. ''Resident Evil 4'' was later released for Windows, PlayStation 2, and [[Wii]]. ', 81 => '', 82 => 'A trilogy of [[GunCon]]-compatible [[light gun]] games known as the ''Gun Survivor'' series featured [[first person (video games)|first-person]] gameplay. The first, ''[[Resident Evil Survivor]]'', was released in 2000 for the PlayStation and PC but received mediocre reviews.<ref>{{cite web |website=IGN |url=http://psx.ign.com/articles/163/163923p1.html |title=''Resident Evil Survivor'' Review |date=September 14, 2000 |access-date=January 27, 2006 |archive-url=https://www.webcitation.org/65OO1qGHJ?url=http://psx.ign.com/articles/163/163923p1.html |archive-date=February 12, 2012 |url-status=dead }}</ref> The subsequent games, ''[[Resident Evil Survivor 2 – Code: Veronica]]'' and ''[[Resident Evil: Dead Aim]]'', fared somewhat better.<ref>{{cite web |website=GameSpot |url=http://www.gamespot.com/ps2/action/residentevildeadaim |archive-url=https://web.archive.org/web/20050208233247/http://www.gamespot.com/ps2/action/residentevildeadaim/ |archive-date=February 8, 2005 |title=''Resident Evil: Dead Aim'' Review |date=June 16, 2003 |url-status=dead |df=mdy-all }}</ref> ''Dead Aim'' is the fourth ''Gun Survivor'' game in Japan, with ''Gun Survivor 3'' being the ''[[Dino Crisis]]'' spin-off ''[[Dino Stalker]]''. In a similar vein, the ''Chronicles'' series features first-person gameplay, albeit on an on-rails path. ''[[Resident Evil: The Umbrella Chronicles]]'' was released in 2007 for the Wii, with a sequel, ''[[Resident Evil: The Darkside Chronicles]]'' released in 2009 (both were later ported to the PlayStation 3 in 2012).<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/resident-evil-chronicles-hd-collection|title=Resident Evil: Chronicles HD Collection|work=metacritic.com}}</ref> Also in 2009, ''[[Resident Evil 5]]'' was released for [[PlayStation 3]], [[Windows]] and [[Xbox 360]], becoming the best selling game of the franchise despite mixed fan reception.', 83 => '', 84 => '''[[Resident Evil Outbreak]]'' is an [[online game]] for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same period as ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''. It was the first in the series and the first survival horror title to feature [[Cooperative video game|cooperative gameplay]].<ref name="reeves1">{{cite magazine|last=Reeves|first=Ben|title=Guinness World Records 2012 Gamer's Edition Preview|url=http://www.gameinformer.com/b/features/archive/2011/12/30/guinness-world-records-2012-gamer-s-edition-preview.aspx|magazine=[[Game Informer]]|access-date=December 31, 2011|date=December 30, 2011}}</ref> It was followed by a sequel, ''[[Resident Evil Outbreak: File 2|Resident Evil Outbreak: File #2]]''. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served as a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall and the entry point for some of the series' most notable characters.', 85 => '', 86 => '''[[Resident Evil Gaiden]]'' is an [[action-adventure game]] for the [[Game Boy Color]] featuring a [[Role-playing video game|role-playing]]-style combat system. There have been several downloadable [[Mobile games in the Resident Evil series|mobile games]] based on the ''Resident Evil'' series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At the [[Sony Computer Entertainment|Sony]] press conference during [[E3 2009]], ''Resident Evil Portable'' was announced for the [[PlayStation Portable]],<ref>{{cite web |url=http://psp.ign.com/articles/989/989522p1.html |title=E3 2009: Resident Evil PSP Announced |date=June 2, 2009 |author=Thomas, Lucas M. |work=[[IGN]] |publisher=IGN Entertainment, Inc |access-date=July 23, 2011 |archive-url=https://www.webcitation.org/65OO75RYd?url=http://psp.ign.com/articles/989/989522p1.html |archive-date=February 12, 2012 |url-status=dead }}</ref><ref>{{cite web |url=http://www.1up.com/do/newsStory?cId=3174532 |title=PSP Gets Resident Evil Portable in 2010 |publisher=1up.com |date=June 2, 2009 |access-date=April 7, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20151105223653/http://www.1up.com/news/psp-resident-evil-portable-2010 |archive-date=November 5, 2015 |df=mdy-all }}</ref><ref>{{cite web| url=http://www.joystiq.com/2009/06/02/zombies-infecting-psp-in-resident-evil-portable/ |title=Zombies infecting PSP in Resident Evil Portable |publisher=Joystiq |date=June 2, 2009 |access-date=April 7, 2010}}</ref> described as an all-new title being developed with "the [[PSP Go]] in mind" and "totally different for a ''Resident Evil'' game". No further announcements have been made, and the game is considered to have been canceled.<ref>{{cite web | author=Reilly, Jim | date=June 9, 2009 | title=New Resident Evil PSP Details Emerge | url=http://psp.ign.com/articles/992/992945p1.html | work=IGN.com | access-date=April 7, 2010 | archive-url=https://web.archive.org/web/20100316042805/http://psp.ign.com/articles/992/992945p1.html | archive-date=March 16, 2010 | url-status=dead }}</ref><ref>{{cite web | author=Spencer | date=June 8, 2009 | title=Resident Evil Portable "Totally Different For A Resident Evil Game" | url=http://www.siliconera.com/2009/06/08/resident-evil-portable-totally-different-for-a-resident-evil-game/ | work=Siliconera.com | access-date=April 7, 2010}}</ref>', 87 => '', 88 => 'Capcom revealed the [[third-person shooter]] ''[[Resident Evil: Operation Raccoon City]]'', which was developed by [[Slant Six Games]] for the PlayStation 3, Xbox 360 and Microsoft Windows and released in March 2012. A [[survival horror]] game for the [[Nintendo 3DS]], ''[[Resident Evil: Revelations]]'', was released in February 2012.<ref>{{cite web |url=http://www.computerandvideogames.com/296595/news/resident-evil-revelations-out-2012-new-concept-art/ |title=Resident Evil: Revelations out 2012, new concept art |date=April 3, 2011 |author=Jackson, Mike |work=[[ComputerAndVideoGames.com]] |publisher=[[Future Publishing Limited]] |access-date=April 21, 2011}}</ref> In October of the same year, the next numbered entry in the main series, ''[[Resident Evil 6]]'', was released to mixed reviews,<ref name="ignreview">{{cite web|url=http://uk.ign.com/articles/2012/10/01/resident-evil-6-review|title=IGN Review: Resident Evil 6|author=Richard George|website=IGN|date=October 1, 2012|access-date=October 1, 2012}}</ref> but enthusiastic pre-order sales.<ref name="ResEv6Sales">{{cite web|url=http://www.siliconera.com/2012/10/03/resident-evil-6-ships-4-5-million-copies-worldwide/|title=Resident Evil 6 Ships 4.5 Million Copies Worldwide|publisher=Siliconera|date=October 3, 2012|access-date=October 4, 2012}}</ref>', 89 => '', 90 => 'In 2013, producer Masachika Kawata said the ''Resident Evil'' franchise would return to focus on elements of horror and suspense over action, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."<ref>{{cite news | first = Daniel | last = Krupa | title = Resident Evil Will Return To Its Roots | date = January 31, 2013 | publisher = IGN | url = http://www.ign.com/articles/2013/01/31/resident-evil-will-return-to-its-roots | work = ign.com | access-date = July 10, 2013}}</ref> ''[[Resident Evil: Revelations 2]]'', an episodic game set between ''Resident Evil 5'' and ''Resident Evil 6'', was released in March 2015. A [[List of video games notable for negative reception|poorly-received]] team-based multiplayer game set in the series' universe, ''[[Umbrella Corps]]'', was released in June 2016.<ref>{{cite web|url=http://www.shacknews.com/article/91287/tgs-2015-resident-evil-umbrella-corps-will-help-usher-in-series-20th-anniversary|title=TGS 2015: Resident Evil: Umbrella Corps will help usher in series' 20th anniversary|first=Ozzie|last=Mejia|date=September 15, 2015|access-date=September 20, 2015|work=[[Shacknews]]}}</ref>', 91 => '', 92 => '''[[Resident Evil 7: Biohazard]]'' was released for [[Windows]], [[PlayStation 4]] and [[Xbox One]] in January 2017.<ref name="NAEUJP">{{cite web|last=Romano |first=Sal |date=October 13, 2016 |url=http://gematsu.com/2016/10/capcom-begins-world-resident-evil-7-short-video-series |title=Capcom begins 'The World of Resident Evil 7' short video series |website=Gematsu|archive-url=https://web.archive.org/web/20161016234522/http://gematsu.com/2016/10/capcom-begins-world-resident-evil-7-short-video-series |url-status=live |archive-date=October 16, 2016}}</ref><ref name="turnleft">{{cite web|url=https://www.turnleft.net.au/news/fear-comes-home-as-capcom-announces-resident-evil-7-biohazard/ |title=FEAR COMES HOME AS CAPCOM ANNOUNCES RESIDENT EVIL 7 biohazard |website=Turn Left Distribution |date=June 14, 2016}}</ref> Set in a dilapidated mansion in Louisiana, the game uses a [[First-person narrative|first-person perspective]] and returns to the series' survival horror roots.<ref name="polygon2">{{cite web|last=McWhertor |first=Michael |date=June 15, 2016 |url=http://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016 |title=Resident Evil 7's demo content won't be in the main game, but a new hero will |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |archive-url=https://web.archive.org/web/20160615063922/http://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016 |url-status=live |archive-date=June 15, 2016}}</ref><ref name="re7-20132">{{cite web|last=Nunneley |first=Stephany |date=March 23, 2017 |url=https://www.vg247.com/2017/03/23/resident-evil-7-cut-content-had-zombies-who-reacted-to-breathing-and-the-bakers-had-a-dog-named-diane/ |title=Resident Evil 7 cut content: zombies who reacted to breathing, the Baker's pet dog Diane |website=[[VG247]] |archive-url=https://archive.today/20170531022323/https://www.vg247.com/2017/03/23/resident-evil-7-cut-content-had-zombies-who-reacted-to-breathing-and-the-bakers-had-a-dog-named-diane/ |url-status=live |archive-date=May 31, 2017}}</ref> Unlike ''Resident Evil 5'' and ''Resident Evil 6'', the gameplay emphasizes horror and exploration over action.<ref name="eurogamer">{{cite web|last=Phillips |first=Tom |date=June 15, 2016 |url=http://www.eurogamer.net/articles/2016-06-15-if-you-like-lots-of-guns-in-resident-evil-7-isnt-for-you |title=If you like lots of guns in Resident Evil, 7 isn't for you |website=[[Eurogamer]] |publisher=[[Gamer Network]] |archive-url=https://web.archive.org/web/20160616051742/http://www.eurogamer.net/articles/2016-06-15-if-you-like-lots-of-guns-in-resident-evil-7-isnt-for-you |url-status=live |archive-date=June 16, 2016}}</ref><ref name="healing play">{{cite web|last=Osborn |first=Alex |date=June 15, 2016 |url=http://www.ign.com/articles/2016/06/15/e3-2016-resident-evil-7-teaser-demo-not-part-of-the-main-game |title=E3 2016: Resident Evil 7 Teaser Demo Not Part of the Main Game |website=[[IGN]] |publisher=[[Ziff Davis]] |archive-url=https://web.archive.org/web/20160615205248/http://www.ign.com/articles/2016/06/15/e3-2016-resident-evil-7-teaser-demo-not-part-of-the-main-game |url-status=live |archive-date=June 15, 2016}}</ref>', 93 => '', 94 => 'A [[Resident Evil 2 (2019 video game)|remake of ''Resident Evil 2'']] was released for the [[PlayStation 4]], [[Windows]], and [[Xbox One]] on January 25, 2019. It uses the [[RE Engine]], which was also used for ''[[Resident Evil 7]]''.<ref>{{Cite web|url=http://www.ign.com/articles/2018/06/12/e3-2018-resident-evil-2-remake-release-date-announced|title=E3 2018: Resident Evil 2 Remake Release Date Announced|last=Osborn|first=Alex|date=2018-06-11|website=IGN|language=en-US|access-date=2018-06-13}}</ref> The remake outsold the original game within a year, selling over five million copies.<ref>{{cite web |last1=Kerr |first1=Chris |title=Resident Evil 2 remake has passed 5 million sales |url=https://www.gamasutra.com/view/news/355522/Resident_Evil_2_remake_has_passed_5_million_sales.php |website=Gamasutra |date=December 11, 2019 |access-date=11 December 2019}}</ref> Following in the success of the ''Resident Evil 2'' remake, Capcom revealed a remake of ''Resident Evil 3: Nemesis'' in December 2019, known as ''[[Resident Evil 3 (2020 video game)|Resident Evil 3]]''. It was released on April 3, 2020, alongside ''[[Resident Evil: Resistance]]'', a team-based online multiplayer game previously announced as ''Project Resistance''.<ref>{{cite web|url=https://www.polygon.com/2019/12/10/21003545/resident-evil-3-remake-announcement-trailer-release-date|title=Resident Evil 3 remake announced: watch the first trailer|first=Michael|last=McWhertor|publisher=[[Polygon (website)|Polygon]]|date=December 10, 2019|access-date=September 10, 2019}}</ref><ref>{{cite web|url=https://www.pcgamer.com/capcom-producer-says-project-resistance-is-survival-horror-at-its-core/|title=Capcom producer says Project Resistance is 'survival horror at its core'|first=Andy|last=Chalk|publisher=[[PC Gamer]]|date=September 16, 2019|access-date=September 29, 2019}}</ref>', 95 => '', 96 => '''[[Resident Evil Village]]'', released on May 7, 2021, is a direct sequel to ''Resident Evil 7: Biohazard'', set in a mysterious European village and featuring the same first-person gameplay from its predecessor while incorporating action elements from ''Resident Evil 4''.<ref>{{cite web |last1=McWhertor |first1=Michael |title=Resident Evil 8 announced at PS5 reveal event |url=https://www.polygon.com/2020/6/11/21286852/resident-evil-8-village-trailer-release-date-capcom |website=Polygon |date=June 11, 2020}}</ref><ref>{{cite web |last1=Mercante |first1=Alyssa |title=Resident Evil 8: Village revealed and we're screaming |url=https://www.gamesradar.com/resident-evil-8-reveal/ |website=GamesRadar+ |date=June 11, 2020}}</ref> The game also marks the franchise's debut on [[PlayStation 5]] and [[Xbox Series X/S]].<ref>{{cite news |last=Webb |first=Kevin |url=https://www.businessinsider.com/guides/tech/resident-evil-village-review-ps5-xbox |title='Resident Evil Village' is the most visually stunning game of the PlayStation 5 era so far |work=[[Business Insider]] |date=2021-05-05 |accessdate=2021-12-19 }}</ref>', 97 => '', 98 => '== Story ==', 99 => '{{See also|List of Resident Evil characters}}', 100 => '[[File:Umbrella Corporation logo.svg|thumb|right|Logo for [[Umbrella Corporation]], a prominent antagonistic faction in the franchise.]]', 101 => 'Earlier installments in the franchise primarily concerns a group of people who battle against the [[Umbrella Corporation]], a pharmaceutical company which develops the T-virus and other [[mutagen]]s for their secret "bio-organic weapons" research. The mutagens can transform humans into [[zombies in Resident Evil|zombie]]s as well as mutate other animals and plants into horrifying monsters.<ref name="RE-story">{{cite news |url=https://www.ign.com/articles/resident-evil-story-synopsis-plot-summary-lore-explained |title=Resident Evil: The Story So Far |work=IGN |date=2020-08-28 |archive-url=https://web.archive.org/web/20200907140658/https://www.ign.com/articles/resident-evil-story-synopsis-plot-summary-lore-explained |archive-date=2020-09-07 |access-date=2020-11-13 }}</ref>', 102 => '', 103 => 'The original game and many franchise entries are set in and around Raccoon City, a fictional [[Midwestern United States|midwestern]] American city. The city and its outlying areas house several [[bioengineering]] laboratories belonging to the Umbrella Corporation, which develop viruses intended for use in [[biological warfare]]. One of the laboratories, unnamed throughout the video game series and referred to as "The Hive" in the film adaptations, is located underneath Raccoon City and is where the T-virus is developed. As Umbrella's mutagen testing grows in scale and the virus has leaked into Raccoon City, STARS officers and other characters fight through the monsters ravaging the city to investigate Umbrella's involvement in the disaster. Raccoon City is ultimately destroyed by a thermobaric missile strike initiated by the United States government to contain the viral outbreak.<ref>{{cite book |author=Damien Waples |title=Resident Evil: The Umbrella Chronicles Official Game Guide |publisher=[[Prima Games]] |location=California, United States |isbn=978-0-761-55845-3 |pages=58–73 |date=2007-11-13 }}</ref> An ensuing government investigation leads to Umbrella's downfall. However, the proliferation of Umbrella's biological weapons and viruses leads to other outbreaks across the world. The protagonists of each subsequent entry continue to fight new factions that engage in bio-terrorism and also face new types of creatures.<ref name="RE-story" />', 104 => '', 105 => 'Several major characters are members of Raccoon City's [[police tactical unit]], [[STARS (Resident Evil)|STARS]], including [[Chris Redfield]], [[Jill Valentine]], and [[Rebecca Chambers (character)|Rebecca Chambers]]. The head of the STARS department is [[Albert Wesker]], who also [[double agent|secretly works]] for Umbrella and is a primary antagonist in the series. Other notable characters of the franchise include police officer and later US special agent [[Leon S. Kennedy]], Chris' sister [[Claire Redfield]], [[Industrial espionage|corporate spy]] [[Ada Wong]], and systems engineer [[Ethan Winters]].', 106 => '', 107 => '==Gameplay==', 108 => 'The ''Resident Evil'' franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.<ref>{{cite web|url=https://bloody-disgusting.com/news/3332740/whats-memorable-resident-evil-puzzle/|title=What's the Most Memorable 'Resident Evil' Puzzle?|publisher=Bloody Disgusting|first1=Adam|last1=Dodd|date=February 24, 2015|access-date=December 19, 2018}}</ref>', 109 => '', 110 => '===Tank controls===', 111 => 'The first game introduced a control scheme that the player community has come to refer to as "[[tank controls]]" to the series. In a game with tank controls, players control movement relative to the position of the [[player character]], rather than relative to the fixed [[Virtual camera system|virtual camera]] from which the player views the current scene.<ref name=":0">{{Cite news|url=https://www.pcgamer.com/a-eulogy-for-tank-controls/|title=A eulogy for tank controls|date=20 February 2015|work=[[PC Gamer]]|access-date=5 March 2018|language=en}}</ref> Pressing up (for example on a [[D-pad]], [[analog stick]], or [[Arrow keys|cursor movement keys]]) on the [[game controller]] moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.<ref name=":0" /> This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.<ref name=":0" /> Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.<ref name=historyofRE>{{cite web|url=https://www.youtube.com/watch?v=Xjkr-8lrK2w| archive-url=https://ghostarchive.org/varchive/youtube/20211211/Xjkr-8lrK2w| archive-date=2021-12-11 | url-status=live|title=The History of Resident Evil|website=GameSpot|date=August 13, 2016|access-date=December 6, 2018}}{{cbignore}}</ref>', 112 => '', 113 => 'While the first three entries in the series featured this control scheme, the third, ''Resident Evil 3: Nemesis'', saw some action-oriented additions. These included a 180 degree turn and dodge command that, according to ''[[GameSpot]]'', "hinted at a new direction that the series would go in." Later games in the series, like ''[[Resident Evil 4]]'', would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while ''[[Resident Evil 7]]'' and ''[[Resident Evil Village]]'' are played from the [[First-person (video games)|first-person perspective]].', 114 => '', 115 => '===Third-person shooter gameplay===', 116 => '''Resident Evil 4'' saw significant changes to the established gameplay, including switching from [[Virtual camera system#Third-person view|fixed camera perspectives to a tracking camera]], and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."<ref name="historyofRE" /> The next two games in the franchise furthered the action-oriented mechanics: ''Resident Evil 5'' featured cooperative play and added strafing, while ''Resident Evil 6'' allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.<ref name="historyofRE" />' ]
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'<div class="mw-parser-output"><div id="toc" class="toc" role="navigation" aria-labelledby="mw-toc-heading"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2 id="mw-toc-heading">Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#First-person_gameplay_and_VR"><span class="tocnumber">1</span> <span class="toctext">First-person gameplay and VR</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#Other_media"><span class="tocnumber">2</span> <span class="toctext">Other media</span></a> <ul> <li class="toclevel-2 tocsection-3"><a href="#Films"><span class="tocnumber">2.1</span> <span class="toctext">Films</span></a> <ul> <li class="toclevel-3 tocsection-4"><a href="#Live-action_films"><span class="tocnumber">2.1.1</span> <span class="toctext">Live-action films</span></a></li> <li class="toclevel-3 tocsection-5"><a href="#Animated_films"><span class="tocnumber">2.1.2</span> <span class="toctext">Animated films</span></a></li> </ul> </li> <li class="toclevel-2 tocsection-6"><a href="#Television"><span class="tocnumber">2.2</span> <span class="toctext">Television</span></a></li> <li class="toclevel-2 tocsection-7"><a href="#Merchandise"><span class="tocnumber">2.3</span> <span class="toctext">Merchandise</span></a></li> <li class="toclevel-2 tocsection-8"><a href="#Novels"><span class="tocnumber">2.4</span> <span class="toctext">Novels</span></a></li> <li class="toclevel-2 tocsection-9"><a href="#Comics"><span class="tocnumber">2.5</span> <span class="toctext">Comics</span></a></li> <li class="toclevel-2 tocsection-10"><a href="#Plays"><span class="tocnumber">2.6</span> <span class="toctext">Plays</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-11"><a href="#Reception_and_legacy"><span class="tocnumber">3</span> <span class="toctext">Reception and legacy</span></a> <ul> <li class="toclevel-2 tocsection-12"><a href="#Commercial_performance"><span class="tocnumber">3.1</span> <span class="toctext">Commercial performance</span></a></li> <li class="toclevel-2 tocsection-13"><a href="#Cultural_impact"><span class="tocnumber">3.2</span> <span class="toctext">Cultural impact</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-14"><a href="#See_also"><span class="tocnumber">4</span> <span class="toctext">See also</span></a></li> <li class="toclevel-1 tocsection-15"><a href="#Notes"><span class="tocnumber">5</span> <span class="toctext">Notes</span></a></li> <li class="toclevel-1 tocsection-16"><a href="#References"><span class="tocnumber">6</span> <span class="toctext">References</span></a></li> <li class="toclevel-1 tocsection-17"><a href="#External_links"><span class="tocnumber">7</span> <span class="toctext">External links</span></a></li> </ul> </div> <h3><span class="mw-headline" id="First-person_gameplay_and_VR">First-person gameplay and VR</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=1" title="Edit section: First-person gameplay and VR">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p><i>Resident Evil 7</i> is the first main <i>Resident Evil</i> game to use the first-person perspective and to use <a href="/https/en.wikipedia.org/wiki/Virtual_reality" title="Virtual reality">virtual reality</a>. It drew comparisons to modern survival horror games such as <i><a href="/https/en.wikipedia.org/wiki/Outlast" title="Outlast">Outlast</a></i> and <i><a href="/https/en.wikipedia.org/wiki/P.T._(video_game)" title="P.T. (video game)">PT</a></i>.<sup id="cite_ref-historyofRE_1-0" class="reference"><a href="#cite_note-historyofRE-1">&#91;1&#93;</a></sup> The eighth main-series game, <i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_Village" title="Resident Evil Village">Resident Evil Village</a></i>, also features a first-person perspective.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2">&#91;2&#93;</a></sup> A VR version of <i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_4" title="Resident Evil 4">Resident Evil 4</a></i> was released on the <a href="/https/en.wikipedia.org/wiki/Oculus_Quest_2" title="Oculus Quest 2">Oculus Quest 2</a> on October 21, 2021.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3">&#91;3&#93;</a></sup> </p> <h2><span class="mw-headline" id="Other_media">Other media</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=2" title="Edit section: Other media">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <style data-mw-deduplicate="TemplateStyles:r1033289096">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}</style><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/https/en.wikipedia.org/wiki/List_of_Resident_Evil_media" title="List of Resident Evil media">List of Resident Evil media</a></div> <p>The <i>Resident Evil</i> franchise features video games and tie-in merchandise and products, including various <a href="/https/en.wikipedia.org/wiki/Live-action" class="mw-redirect" title="Live-action">live-action</a> and animated films, comic books, and novels. </p> <h3><span class="mw-headline" id="Films">Films</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=3" title="Edit section: Films">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <h4><span class="mw-headline" id="Live-action_films">Live-action films</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=4" title="Edit section: Live-action films">edit</a><span class="mw-editsection-bracket">]</span></span></h4> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1033289096"/><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/https/en.wikipedia.org/wiki/Resident_Evil_(film_series)" title="Resident Evil (film series)">Resident Evil (film series)</a></div> <div class="thumb tright"><div class="thumbinner" style="width:222px;"><a href="/https/en.wikipedia.org/wiki/File:Resident_Evil_(Movie_logo).png" class="image"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/8/83/Resident_Evil_%28Movie_logo%29.png/220px-Resident_Evil_%28Movie_logo%29.png" decoding="async" width="220" height="68" class="thumbimage" srcset="//upload.wikimedia.org/wikipedia/commons/8/83/Resident_Evil_%28Movie_logo%29.png 1.5x" data-file-width="280" data-file-height="87" /></a> <div class="thumbcaption"><div class="magnify"><a href="/https/en.wikipedia.org/wiki/File:Resident_Evil_(Movie_logo).png" class="internal" title="Enlarge"></a></div>The live-action film series logo</div></div></div> <p>From 2002 to 2016, six live-action <i>Resident Evil</i> films were produced, all written and produced by <a href="/https/en.wikipedia.org/wiki/Paul_W._S._Anderson" title="Paul W. S. Anderson">Paul W. S. Anderson</a>. The films do not follow the games' premise but feature some game characters. The series' protagonist is <a href="/https/en.wikipedia.org/wiki/Alice_(Resident_Evil)" class="mw-redirect" title="Alice (Resident Evil)">Alice</a>, an original character created for the films portrayed by <a href="/https/en.wikipedia.org/wiki/Milla_Jovovich" title="Milla Jovovich">Milla Jovovich</a>. Despite a negative reaction from critics, the live-action film series has made over $1 billion worldwide.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4">&#91;4&#93;</a></sup> They are, to date, the only video game adaptations to increase the amount of money made with each successive film.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5">&#91;5&#93;</a></sup> The series holds the record for the "Most Live-Action Film Adaptations of a Video Game" in the 2012 <i><a href="/https/en.wikipedia.org/wiki/Guinness_World_Records_Gamer%27s_Edition" class="mw-redirect" title="Guinness World Records Gamer&#39;s Edition">Guinness World Records Gamer's Edition</a></i>, which also described it as "the most successful movie series to be based on a video game."<sup id="cite_ref-reeves1_6-0" class="reference"><a href="#cite_note-reeves1-6">&#91;6&#93;</a></sup> </p><p>A reboot, <i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Welcome_to_Raccoon_City" title="Resident Evil: Welcome to Raccoon City">Resident Evil: Welcome to Raccoon City</a>,</i> was released on November 24, 2021, with <a href="/https/en.wikipedia.org/wiki/Johannes_Roberts" title="Johannes Roberts">Johannes Roberts</a> as writer/director.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7">&#91;7&#93;</a></sup> </p> <h4><span class="mw-headline" id="Animated_films">Animated films</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=5" title="Edit section: Animated films">edit</a><span class="mw-editsection-bracket">]</span></span></h4> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1033289096"/><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Degeneration" title="Resident Evil: Degeneration">Resident Evil: Degeneration</a>, <a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Damnation" title="Resident Evil: Damnation">Resident Evil: Damnation</a>, and <a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Vendetta" title="Resident Evil: Vendetta">Resident Evil: Vendetta</a></div> <p>The first <a href="/https/en.wikipedia.org/wiki/Computer_animation" title="Computer animation">computer animated</a> film for the franchise was <i><a href="/https/en.wikipedia.org/wiki/Biohazard_4D-Executer" title="Biohazard 4D-Executer">Biohazard 4D-Executer</a></i>. It was a short 3D film produced for Japanese theme parks<sup id="cite_ref-gamespot_8-0" class="reference"><a href="#cite_note-gamespot-8">&#91;8&#93;</a></sup> and did not feature any characters from the game. </p><p>Starting in 2008, a series of feature-length computer animated films has been released. These films take place in the same continuity with the games of the series, and feature characters such as <a href="/https/en.wikipedia.org/wiki/Leon_S._Kennedy" title="Leon S. Kennedy">Leon Kennedy</a>, <a href="/https/en.wikipedia.org/wiki/Claire_Redfield" title="Claire Redfield">Claire Redfield</a>, <a href="/https/en.wikipedia.org/wiki/Ada_Wong" title="Ada Wong">Ada Wong</a>, <a href="/https/en.wikipedia.org/wiki/Chris_Redfield" title="Chris Redfield">Chris Redfield</a> and <a href="/https/en.wikipedia.org/wiki/Rebecca_Chambers_(character)" class="mw-redirect" title="Rebecca Chambers (character)">Rebecca Chambers</a>.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9">&#91;9&#93;</a></sup><sup id="cite_ref-10" class="reference"><a href="#cite_note-10">&#91;10&#93;</a></sup><sup id="cite_ref-11" class="reference"><a href="#cite_note-11">&#91;11&#93;</a></sup> </p> <h3><span class="mw-headline" id="Television">Television</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=6" title="Edit section: Television">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1033289096"/><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/https/en.wikipedia.org/wiki/Resident_Evil_(TV_series)" class="mw-redirect" title="Resident Evil (TV series)">Resident Evil (TV series)</a> and <a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Infinite_Darkness" title="Resident Evil: Infinite Darkness">Resident Evil: Infinite Darkness</a></div> <p><a href="/https/en.wikipedia.org/wiki/Constantin_Film" title="Constantin Film">Constantin Film</a> was in development of a <i>Resident Evil</i> animated series in 2005, intended as a spin-off of <i>Resident Evil: Apocalypse</i> which would continue Alice and Jill's adventures in the event Sony turned down work on a third film. When <i>Resident Evil: Extinction</i> was greenlit, this project was abandoned. A second attempt at a TV series arose in 2014; owing to a deterioration in Constantin's relationship with Sony Pictures over the cancellation of <i><a href="/https/en.wikipedia.org/wiki/The_Mortal_Instruments:_City_of_Ashes_(unproduced_film)" title="The Mortal Instruments: City of Ashes (unproduced film)">Mortal Instruments: City of Ashes</a></i> and Sony Pictures Television's disinterest in the <i>Shadowhunters</i> series, Constantin began shopping around for alternate financiers with the intention it begin production following the release eof <i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_The_Final_Chapter" title="Resident Evil: The Final Chapter">Resident Evil: The Final Chapter</a></i>. </p><p>Work renewed on the television show project in late 2018 following the cancellation of <i>Shadowhunters</i>, with Constantin approaching Netflix to finance the film, with production outsourced to Moonlighting Film, their South Africa partner on <i>The Final Chapter</i>. The series was formally announced in 2020, having been greenlit as an eight episode series with each episode one hour in length.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12">&#91;12&#93;</a></sup> <a href="/https/en.wikipedia.org/wiki/Andrew_Dabb" title="Andrew Dabb">Andrew Dabb</a> was hired as Showrunner alongside a number of other Netflix projects. Due to delays brought on by the <a href="/https/en.wikipedia.org/wiki/COVID-19_pandemic" title="COVID-19 pandemic">COVID-19 pandemic</a>, production was delayed eight months and took place from February-July 2021. </p><p>The story makes heavy use of flashbacks, set in both 2022 and 2036. The 2022 plotline involve 14-year-old half-twins Jade and Billie Wesker moving to New Raccoon City. They come to realize that their father may be concealing dark secrets, both that could destroy the world and reveal their true origins. The 2036 plotline takes place in a post-apocalyptic wasteland, where Umbrella's T-virus has spread across the world, mutating wildlife and six billion human victims, called "Zeroes", leaving behind a mere 15 million uninfected refugees. It follows Jade, now thirty, in her efforts to survive in this world.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13">&#91;13&#93;</a></sup><sup id="cite_ref-14" class="reference"><a href="#cite_note-14">&#91;14&#93;</a></sup> The series is scheduled to premiere on July 14, 2022.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15">&#91;15&#93;</a></sup> </p><p>A CG <a href="/https/en.wikipedia.org/wiki/Anime" title="Anime">anime</a> series, subtitled <i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Infinite_Darkness" title="Resident Evil: Infinite Darkness">Infinite Darkness</a></i>, starring <i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_2" title="Resident Evil 2">Resident Evil 2</a></i> protagonists Leon S. Kennedy and Claire Redfield,<sup id="cite_ref-Netflix_16-0" class="reference"><a href="#cite_note-Netflix-16">&#91;16&#93;</a></sup> was released on July 8, 2021<sup id="cite_ref-17" class="reference"><a href="#cite_note-17">&#91;17&#93;</a></sup> on Netflix.<sup id="cite_ref-Netflix_16-1" class="reference"><a href="#cite_note-Netflix-16">&#91;16&#93;</a></sup> </p> <h3><span class="mw-headline" id="Merchandise">Merchandise</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=7" title="Edit section: Merchandise">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <div class="thumb tright"><div class="thumbinner" style="width:222px;"><a href="/https/en.wikipedia.org/wiki/File:Resident_Evil_Bar.jpg" class="image"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/57/Resident_Evil_Bar.jpg/220px-Resident_Evil_Bar.jpg" decoding="async" width="220" height="141" class="thumbimage" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/57/Resident_Evil_Bar.jpg/330px-Resident_Evil_Bar.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/57/Resident_Evil_Bar.jpg/440px-Resident_Evil_Bar.jpg 2x" data-file-width="500" data-file-height="320" /></a> <div class="thumbcaption"><div class="magnify"><a href="/https/en.wikipedia.org/wiki/File:Resident_Evil_Bar.jpg" class="internal" title="Enlarge"></a></div><i>Resident Evil</i> theme restaurant</div></div></div> <p>Over the years, various toy companies have acquired the <i>Resident Evil</i> license, with each producing their own unique line of <i>Resident Evil</i> <a href="/https/en.wikipedia.org/wiki/Action_figure" title="Action figure">action figures</a> or models.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18">&#91;18&#93;</a></sup> These include, but are not limited to, <a href="/https/en.wikipedia.org/wiki/Toy_Biz" title="Toy Biz">Toy Biz</a>,<sup id="cite_ref-19" class="reference"><a href="#cite_note-19">&#91;19&#93;</a></sup> <a href="/https/en.wikipedia.org/wiki/Palisades_Toys" title="Palisades Toys">Palisades Toys</a>, <a href="/https/en.wikipedia.org/wiki/National_Entertainment_Collectibles_Association" title="National Entertainment Collectibles Association">NECA</a>, and <a href="/https/en.wikipedia.org/wiki/Hot_Toys" title="Hot Toys">Hot Toys</a>. </p><p><a href="/https/en.wikipedia.org/wiki/Tokyo_Marui" title="Tokyo Marui">Tokyo Marui</a> also produced replicas of the guns used in the <i>Resident Evil</i> series in the form of gas blow-back <a href="/https/en.wikipedia.org/wiki/Airsoft" title="Airsoft">airsoft</a> guns. Some models included the STARS <a href="/https/en.wikipedia.org/wiki/Beretta" title="Beretta">Beretta</a> featured in <i>Resident Evil 3</i>, and the <a href="/https/en.wikipedia.org/wiki/Desert_Eagle" title="Desert Eagle">Desert Eagle</a> in a limited edition that came with other memorabilia in a wooden case, along with the Gold <a href="/https/en.wikipedia.org/wiki/Luger_(pistol)" class="mw-redirect" title="Luger (pistol)">Lugers</a> from <i>Code: Veronica</i> and the "Samurai Edge" pistol from the <i>Resident Evil</i> remake. Other merchandise includes an energy drink called "T-virus Antidote." </p><p><i>Resident Evil Archives</i> is a reference guide of the <i>Resident Evil</i> series written by staff members of Capcom. It was translated into English and published by <a href="/https/en.wikipedia.org/wiki/BradyGames" class="mw-redirect" title="BradyGames">BradyGames</a>. The guide describes and summarizes all of the key events that occur in <i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_Zero" title="Resident Evil Zero">Resident Evil Zero</a></i>, <i>Resident Evil</i>, <i>Resident Evil 2</i>, <i>Resident Evil 3: Nemesis</i>, and <i>Code: Veronica</i>. The main plot analysis also contains character relationship charts, artwork, item descriptions, and file transcripts for all five games. A second Archives book was later released in December 2011 and covers <i>Resident Evil 4</i>, <i>Resident Evil 5</i>, the new scenarios detailed in <i>Resident Evil: The Umbrella Chronicles</i> and <i>Resident Evil: The Darkside Chronicles</i>, and the 2008 CGI movie, <i>Resident Evil: Degeneration</i>. The second Archives volume was also translated by Capcom and published by BradyGames. </p><p>A <i>Resident Evil</i> <a href="/https/en.wikipedia.org/wiki/Theme_restaurant" title="Theme restaurant">theme restaurant</a> called Biohazard Cafe &amp; Grill S.T.A.R.S. opened in <a href="/https/en.wikipedia.org/wiki/Tokyo" title="Tokyo">Tokyo</a> in 2012.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20">&#91;20&#93;</a></sup> <a href="/https/en.wikipedia.org/wiki/Halloween_Horror_Nights" title="Halloween Horror Nights">Halloween Horror Nights</a> 2013, held at <a href="/https/en.wikipedia.org/wiki/Universal_Orlando" title="Universal Orlando">Universal Orlando</a>, featured a haunted house titled <i>Resident Evil: Escape from Raccoon City</i>, based on <i>Resident Evil 2</i> and <i>Resident Evil 3: Nemesis</i>.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21">&#91;21&#93;</a></sup> </p> <h3><span class="mw-headline" id="Novels">Novels</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=8" title="Edit section: Novels">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>The first <i>Resident Evil</i> novel was Hiroyuki Ariga's novella <i>Biohazard: The Beginning</i>, published in 1997 as a portion of the book <i>The True Story of Biohazard</i>, which was given away as a pre-order bonus with the Sega Saturn version of <i>Biohazard</i>. The story serves as a prelude to the original <i>Resident Evil</i>, in which Chris investigates the disappearance of his missing friend, Billy Rabbitson. </p><p><a href="/https/en.wikipedia.org/wiki/S._D._Perry" title="S. D. Perry">S. D. Perry</a> has written novelizations of the first five games, as well as two original novels taking place between games. The novels often take liberties with the games' plot by exploring events occurring outside and beyond the games. This often meant that the games would later contradict the books on a few occasions.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22">&#91;22&#93;</a></sup> One notable addition from the novels is the original character Trent, who often served as a mysterious behind-the-scenes string-puller who aided the main characters. Perry's novels were translated and released in Japan with new cover arts by Wolfina.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23">&#91;23&#93;</a></sup> Perry's novels, particularly <i>The Umbrella Conspiracy</i>, also alluded to events in <i>Biohazard: The Beginning</i>, such as the disappearance of Billy Rabbitson and Brian Irons' bid to run for Mayor. A reprinting of Perry's novels with new cover artwork began in 2012 to coincide with the release of <i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Retribution" title="Resident Evil: Retribution">Resident Evil: Retribution</a></i> and its respective novelization. </p><p>There are a trilogy of original <i>Biohazard</i> novels in Japan. <i> Hokkai no Yōjū</i><span style="font-weight: normal"> (<span title="Japanese-language text"><span lang="ja">北海の妖獣</span></span>, lit. "The Strange Beast of the North Sea")</span> was published in 1998 and was written by Kyū Asakura and the staff of Flagship. Two additional novels were published in 2002, <i>To the Liberty</i> by Sudan Kimura and <i>Rose Blank</i> by Tadashi Aizawa. While no official English translation of these novels has been published yet, the last two books were translated into German and published in 2006. </p><p>Novelizations of three of the six Paul Anderson films; <i>Genesis</i>, <i>Apocalypse</i>, and <i>Extinction</i>, were written by <a href="/https/en.wikipedia.org/wiki/Keith_DeCandido" title="Keith DeCandido">Keith DeCandido</a>. <i>Afterlife</i> did not receive a novelization due to Capcom's decision to discontinue working with <a href="/https/en.wikipedia.org/wiki/Pocket_Books" title="Pocket Books">Pocket Books</a>, who had been their primary source of publishing books up to that point, Capcom would later make <a href="/https/en.wikipedia.org/wiki/Titan_Books" class="mw-redirect" title="Titan Books">Titan Books</a> their primary publisher going forth. <i>Retribution</i> was written by <a href="/https/en.wikipedia.org/wiki/John_Shirley" title="John Shirley">John Shirley</a>, while <i>The Final Chapter</i> was written by <a href="/https/en.wikipedia.org/wiki/Tim_Waggoner" title="Tim Waggoner">Tim Waggoner</a>. <i>Genesis</i> was published over two years after that film's release and coincided with the publication of <i>Apocalypse</i>, <i>Genesis</i> being marketed as a prequel to <i>Apocalypse</i>, while the <i>Extinction</i> novel was released in late July 2007, two months before the film's release. <i>The Final Chapter</i> was published in December 2016 alongside the film's theatrical release. There was also a Japanese novelization of the first film, unrelated to DeCandido's version, written by Osamu Makino. Makino also wrote two novels based on the game <i>Resident Evil: The Umbrella Chronicles</i>. The books are a two-part direct novelization of the game and are published in Japanese and German only. The first novel, titled <i>Biohazard: The Umbrella Chronicles Side A</i> in Japan and <i>Resident Evil: The Umbrella Chronicles 1</i> in Germany, was released on December 22, 2007. The second novel, titled <i>Biohazard: The Umbrella Chronicles Side B</i> in Japan and <i>Resident Evil: The Umbrella Chronicles 2</i> in Germany, was published in January 2008. </p> <h3><span class="mw-headline" id="Comics">Comics</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=9" title="Edit section: Comics">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>In 1997, <a href="/https/en.wikipedia.org/wiki/Marvel_Comics" title="Marvel Comics">Marvel Comics</a> published a single-issue prologue comic based on the original <i>Resident Evil</i>, released through a promotional giveaway alongside the original PlayStation game. </p><p>In 1998, <a href="/https/en.wikipedia.org/wiki/WildStorm" title="WildStorm">WildStorm</a> began producing a monthly comic book series based on the first two games, titled <i>Resident Evil: The Official Comic Magazine</i>, which lasted five issues. The first four issues were published by <a href="/https/en.wikipedia.org/wiki/Image_Comics" title="Image Comics">Image</a>, while Wildstorm themselves published the fifth and final issue. Each issue was a compilation of short stories that were both adaptations of events from the games and related side stories. Like the Perry novels, the comics also explored events occurring beyond <i>Resident Evil 2</i> (the latest game during the series' publication) and thus were contradicted by later games. Wildstorm also published a four-issue miniseries titled <i>Resident Evil: Fire &amp; Ice</i>, which depicted the ordeal of Charlie Team, a third STARS team created specifically for the comic. In 2009, Wildstorm reprinted <i>Fire &amp; Ice</i> in a trade paperback collection.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24">&#91;24&#93;</a></sup> </p><p>In Hong Kong, there has been officially licensed <i>Biohazard</i> <a href="/https/en.wikipedia.org/wiki/Manhua" title="Manhua">manhua</a> adaptations of <i>Biohazard 0</i> by publisher Yulang Group, <i>Biohazard 2</i> by Kings Fountain, <i>Biohazard 3 Supplemental Edition</i> by Cao Zhihao and, <i>Biohazard 3</i>, and <i>Code: Veronica</i> by Lee Chung Hing published by Tinhangse Publishing. The latter was translated into English and distributed by Wildstorm as a series of four graphic novel collections. </p><p>In 2009, Wildstorm began publishing a comic book prequel to <i>Resident Evil 5</i>, titled <i>Resident Evil</i>, which centers around two original members of the BSAA named Mina Gere and Holiday Sugarman. Written by Ricardo Sanchez and illustrated by Kevin Sharpe and Jim Clark, the first issue was published on March 11, 2009. On November 11, 2009, the third issue was released, and the fourth was released March 24, 2010. The sixth and final book was finally published in February 2011.<sup id="cite_ref-Wildstormre5_25-0" class="reference"><a href="#cite_note-Wildstormre5-25">&#91;25&#93;</a></sup> </p> <h3><span class="mw-headline" id="Plays">Plays</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=10" title="Edit section: Plays">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>In the summer of 2000, <i>Bioroid: Year Zero</i> was performed in Japan. It was a musical horror-comedy but took the perspective of the infected. Super Eccentric Theater put on the production under the direction of Osamu Yagihashi. The stage play was performed from early July to late August.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26">&#91;26&#93;</a></sup> </p><p><i>Biohazard The Stage</i> was released in Japan in 2015. The play focused on iconic characters, Chris Redfield and Rebecca Chambers, as Philosophy University in Australia is experiencing a bioterrorist attack. The production was handled by Avex Live Creative and Ace Crew Entertainment, under supervision from Capcom.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27">&#91;27&#93;</a></sup> </p><p>The following year, <i>Musical Biohazard ~Voice of Gaia~</i> was released in September. It was produced by Umeda Arts Theater by director G2 and composer, Shunsuke Wada.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28">&#91;28&#93;</a></sup> </p><p><i>Biohazard the Experience</i> was the second <i>Resident Evil</i> play produced by Avex Live Creative and Ace Crew Entertainment. The story is set in 2015 and follows a cast of thirteen survivors who were abducted and woke up in a mansion during an outbreak.<sup id="cite_ref-29" class="reference"><a href="#cite_note-29">&#91;29&#93;</a></sup> </p> <h2><span class="mw-headline" id="Reception_and_legacy">Reception and legacy</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=11" title="Edit section: Reception and legacy">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <p>Most of the games in the prominent <i>Resident Evil</i> series have been released to positive reviews. Some of the games, most notably <i>Resident Evil</i>, <i>Resident Evil 2</i> and <i>Resident Evil 4</i>, have been bestowed with multiple <a href="/https/en.wikipedia.org/wiki/List_of_Game_of_the_Year_awards" title="List of Game of the Year awards">Game of the Year</a> honors and often placed on lists of the best video games ever made. </p><p>In 1999, <i><a href="/https/en.wikipedia.org/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i> listed the <i>Resident Evil</i> series as number 13 on their "Top 50 Games of All Time", commenting that, "Flawless graphics, excellent music, and a top-notch storyline all combined to make a game of unparalleled atmosphere and suspense."<sup id="cite_ref-30" class="reference"><a href="#cite_note-30">&#91;30&#93;</a></sup> In 2012, <i><a href="/https/en.wikipedia.org/wiki/Complex_(magazine)" class="mw-redirect" title="Complex (magazine)">Complex</a></i> ranked <i>Resident Evil</i> at number 22 on the list of the best video game franchises.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31">&#91;31&#93;</a></sup> That same year, <a href="/https/en.wikipedia.org/wiki/G4tv" class="mw-redirect" title="G4tv">G4tv</a> called it "one of the most successful series in gaming history."<sup id="cite_ref-32" class="reference"><a href="#cite_note-32">&#91;32&#93;</a></sup> </p> <h3><span class="mw-headline" id="Commercial_performance">Commercial performance</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=12" title="Edit section: Commercial performance">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>As of September 30, 2021, the series has sold <span class="nowrap">120 million</span> units worldwide.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33">&#91;33&#93;</a></sup> The first two <i>Resident Evil</i> games had collectively sold approximately <span class="nowrap">11 million</span> units worldwide by March 1999.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34">&#91;34&#93;</a></sup> By early 2001, the series had sold <span class="nowrap">17 million</span> units worldwide, earning more than <span style="white-space: nowrap">$600 million</span>.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35">&#91;35&#93;</a></sup> By 2011, it had sold about <span class="nowrap">46 million</span> units and was estimated to have grossed at least more than <span style="white-space: nowrap">$1.3 billion</span> in video game sales.<sup id="cite_ref-businessinsider_36-0" class="reference"><a href="#cite_note-businessinsider-36">&#91;36&#93;</a></sup><sup id="cite_ref-theweek_37-0" class="reference"><a href="#cite_note-theweek-37">&#91;37&#93;</a></sup> It is recognized by <i><a href="/https/en.wikipedia.org/wiki/Guinness_World_Records" title="Guinness World Records">Guinness World Records</a></i> as the best-selling survival horror series, with <i>Resident Evil 5</i> the best-selling survival horror game, as of 2016<sup class="plainlinks noexcerpt noprint asof-tag update" style="display:none;"><a class="external text" href="https://en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit">&#91;update&#93;</a></sup>.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38">&#91;38&#93;</a></sup> Seven of the top ten best-selling horror games in North America are <i>Resident Evil</i> titles, with <i>Resident Evil 5</i> the best-selling horror game, as of 2019<sup class="plainlinks noexcerpt noprint asof-tag update" style="display:none;"><a class="external text" href="https://en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit">&#91;update&#93;</a></sup>.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39">&#91;39&#93;</a></sup> </p><p>The <i>Resident Evil</i> film adaptations also went on to become the highest-grossing <a href="/https/en.wikipedia.org/wiki/List_of_films_based_on_video_games" title="List of films based on video games">film series based on video games</a> by 2012.<sup id="cite_ref-guinness_40-0" class="reference"><a href="#cite_note-guinness-40">&#91;40&#93;</a></sup> By 2011, the films had grossed over <span style="white-space: nowrap">$600 million</span> at the box office, bringing the franchise's estimated revenue to at least more than <span style="white-space: nowrap">$1.9 billion</span> in combined video game sales and box office gross up until then.<sup id="cite_ref-businessinsider_36-1" class="reference"><a href="#cite_note-businessinsider-36">&#91;36&#93;</a></sup><sup id="cite_ref-theweek_37-1" class="reference"><a href="#cite_note-theweek-37">&#91;37&#93;</a></sup> As of 2020<sup class="plainlinks noexcerpt noprint asof-tag update" style="display:none;"><a class="external text" href="https://en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit">&#91;update&#93;</a></sup>, the films have grossed more than <span style="white-space: nowrap">$1.3 billion</span> in box office and home video sales.<sup id="cite_ref-41" class="reference"><a href="#cite_note-41">&#91;41&#93;</a></sup> The success of the video games and films have made <i>Resident Evil</i> the <a href="/https/en.wikipedia.org/wiki/List_of_highest-grossing_media_franchises" title="List of highest-grossing media franchises">highest-grossing franchise</a> in the <a href="/https/en.wikipedia.org/wiki/Horror_fiction" title="Horror fiction">horror</a><sup id="cite_ref-42" class="reference"><a href="#cite_note-42">&#91;42&#93;</a></sup> and zombie genres.<sup id="cite_ref-businessinsider_36-2" class="reference"><a href="#cite_note-businessinsider-36">&#91;36&#93;</a></sup><sup id="cite_ref-theweek_37-2" class="reference"><a href="#cite_note-theweek-37">&#91;37&#93;</a></sup> </p> <h3><span class="mw-headline" id="Cultural_impact">Cultural impact</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=13" title="Edit section: Cultural impact">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <div class="thumb tright"><div class="thumbinner" style="width:222px;"><a href="/https/en.wikipedia.org/wiki/File:Chris_Redfield_and_Jill_Valentine,_Resident_Evil_characters_(WonderCon_2013),_cropped.jpg" class="image"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/5e/Chris_Redfield_and_Jill_Valentine%2C_Resident_Evil_characters_%28WonderCon_2013%29%2C_cropped.jpg/220px-Chris_Redfield_and_Jill_Valentine%2C_Resident_Evil_characters_%28WonderCon_2013%29%2C_cropped.jpg" decoding="async" width="220" height="230" class="thumbimage" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/5e/Chris_Redfield_and_Jill_Valentine%2C_Resident_Evil_characters_%28WonderCon_2013%29%2C_cropped.jpg/330px-Chris_Redfield_and_Jill_Valentine%2C_Resident_Evil_characters_%28WonderCon_2013%29%2C_cropped.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/5e/Chris_Redfield_and_Jill_Valentine%2C_Resident_Evil_characters_%28WonderCon_2013%29%2C_cropped.jpg/440px-Chris_Redfield_and_Jill_Valentine%2C_Resident_Evil_characters_%28WonderCon_2013%29%2C_cropped.jpg 2x" data-file-width="2302" data-file-height="2407" /></a> <div class="thumbcaption"><div class="magnify"><a href="/https/en.wikipedia.org/wiki/File:Chris_Redfield_and_Jill_Valentine,_Resident_Evil_characters_(WonderCon_2013),_cropped.jpg" class="internal" title="Enlarge"></a></div><a href="/https/en.wikipedia.org/wiki/Chris_Redfield" title="Chris Redfield">Chris Redfield</a> and <a href="/https/en.wikipedia.org/wiki/Jill_Valentine" title="Jill Valentine">Jill Valentine</a> cosplay</div></div></div> <p><a href="/https/en.wikipedia.org/wiki/GameSpot" title="GameSpot">GameSpot</a> listed the original <i>Resident Evil</i> as one of the fifteen most influential video games of all time. It is credited with defining and popularizing the <a href="/https/en.wikipedia.org/wiki/Survival_horror" title="Survival horror">survival horror</a> genre of games. It is also credited with taking <a href="/https/en.wikipedia.org/wiki/Video_games" class="mw-redirect" title="Video games">video games</a> in a cinematic direction with its <a href="/https/en.wikipedia.org/wiki/B-movie" class="mw-redirect" title="B-movie">B-movie</a> style <a href="/https/en.wikipedia.org/wiki/Cut-scenes" class="mw-redirect" title="Cut-scenes">cut-scenes</a>, including live-action <a href="/https/en.wikipedia.org/wiki/Full-motion_video" title="Full-motion video">full-motion video</a> (FMV) footage. Its live-action opening, however, was controversial; it became one of the first <a href="/https/en.wikipedia.org/wiki/Action_games" class="mw-redirect" title="Action games">action games</a> to receive the "Mature 17+" (M) rating from the <a href="/https/en.wikipedia.org/wiki/Entertainment_Software_Rating_Board" title="Entertainment Software Rating Board">Entertainment Software Rating Board</a> (ESRB), despite the opening cutscene being censored in North America.<sup id="cite_ref-GameSpot_43-0" class="reference"><a href="#cite_note-GameSpot-43">&#91;43&#93;</a></sup> </p><p>The <i>Resident Evil</i> franchise is credited with sparking a revival of the <a href="/https/en.wikipedia.org/wiki/Zombie" title="Zombie">zombie</a> genre in popular culture, leading to a renewed interest in <a href="/https/en.wikipedia.org/wiki/Zombie_films" class="mw-redirect" title="Zombie films">zombie films</a> during the 2000s.<sup id="cite_ref-bbc_44-0" class="reference"><a href="#cite_note-bbc-44">&#91;44&#93;</a></sup><sup id="cite_ref-28days_45-0" class="reference"><a href="#cite_note-28days-45">&#91;45&#93;</a></sup> <i>Resident Evil</i> also helped redefine the zombie genre,<sup id="cite_ref-46" class="reference"><a href="#cite_note-46">&#91;46&#93;</a></sup> playing an important role in its shift from supernatural themes to scientific themes by using science to explain the origins of zombies.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47">&#91;47&#93;</a></sup> According to <a href="/https/en.wikipedia.org/wiki/Kim_Newman" title="Kim Newman">Kim Newman</a> in the book <i><a href="/https/en.wikipedia.org/wiki/Nightmare_Movies" title="Nightmare Movies">Nightmare Movies</a></i> (2011), "the zombie revival began in the Far East" mainly due to the 1996 Japanese zombie games <i>Resident Evil</i> and <i><a href="/https/en.wikipedia.org/wiki/The_House_of_the_Dead" title="The House of the Dead">The House of the Dead</a></i>.<sup id="cite_ref-Newman_48-0" class="reference"><a href="#cite_note-Newman-48">&#91;48&#93;</a></sup> <a href="/https/en.wikipedia.org/wiki/George_Romero" class="mw-redirect" title="George Romero">George Romero</a>, in 2013, said it was the video games <i>Resident Evil</i> and <i>House of the Dead</i> "more than anything else" that popularised his zombie concept in early 21st-century popular culture.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49">&#91;49&#93;</a></sup><sup id="cite_ref-50" class="reference"><a href="#cite_note-50">&#91;50&#93;</a></sup> In a 2015 interview with <i><a href="/https/en.wikipedia.org/wiki/Huffington_Post" class="mw-redirect" title="Huffington Post">Huffington Post</a></i>, screenwriter-director <a href="/https/en.wikipedia.org/wiki/Alex_Garland" title="Alex Garland">Alex Garland</a> credited the <i>Resident Evil</i> series as a primary influence on his script for the <a href="/https/en.wikipedia.org/wiki/Horror_film" title="Horror film">horror film</a> <i><a href="/https/en.wikipedia.org/wiki/28_Days_Later" title="28 Days Later">28 Days Later</a></i> (2002), and credited the first <i>Resident Evil</i> game for revitalizing the zombie genre.<sup id="cite_ref-28days_45-1" class="reference"><a href="#cite_note-28days-45">&#91;45&#93;</a></sup> Screenwriter <a href="/https/en.wikipedia.org/wiki/Edgar_Wright" title="Edgar Wright">Edgar Wright</a> cited <i>Resident Evil 2</i> as a primary influence on his <a href="/https/en.wikipedia.org/wiki/Zombie_comedy" title="Zombie comedy">zombie comedy</a> film <i><a href="/https/en.wikipedia.org/wiki/Shaun_of_the_Dead" title="Shaun of the Dead">Shaun of the Dead</a></i> (2004),<sup id="cite_ref-51" class="reference"><a href="#cite_note-51">&#91;51&#93;</a></sup> with the film's star and co-writer <a href="/https/en.wikipedia.org/wiki/Simon_Pegg" title="Simon Pegg">Simon Pegg</a> also crediting the first game with starting the zombie revival in popular culture.<sup id="cite_ref-bbc_44-1" class="reference"><a href="#cite_note-bbc-44">&#91;44&#93;</a></sup> <a href="/https/en.wikipedia.org/wiki/The_Walking_Dead_(comic_book)" title="The Walking Dead (comic book)"><i>The Walking Dead</i> comic book</a> creator <a href="/https/en.wikipedia.org/wiki/Robert_Kirkman" title="Robert Kirkman">Robert Kirkman</a> cited <i>Resident Evil</i> as his favorite zombie game,<sup id="cite_ref-52" class="reference"><a href="#cite_note-52">&#91;52&#93;</a></sup> while <a href="/https/en.wikipedia.org/wiki/The_Walking_Dead_(TV_series)" title="The Walking Dead (TV series)"><i>The Walking Dead</i> television series</a> director <a href="/https/en.wikipedia.org/wiki/Greg_Nicotero" title="Greg Nicotero">Greg Nicotero</a> credited <i>Resident Evil</i> and <i>The House of the Dead</i> with introducing the zombie genre "to a whole generation of younger people who didn’t grow up watching <i>Night of the Living Dead</i> and <i>Dawn of the Dead</i>."<sup id="cite_ref-53" class="reference"><a href="#cite_note-53">&#91;53&#93;</a></sup> </p><p>Additionally, the first <i>Resident Evil</i> film adaptation also contributed to the revival of zombie films, with the success of the film and the games resulting in zombies achieving greater mainstream prominence and several zombie films being greenlit, such as the video game film adaptation <i><a href="/https/en.wikipedia.org/wiki/House_of_the_Dead_(film)" title="House of the Dead (film)">House of the Dead</a></i> (2003), the remake <i><a href="/https/en.wikipedia.org/wiki/Dawn_of_the_Dead_(2004_film)" title="Dawn of the Dead (2004 film)">Dawn of the Dead</a></i> (2004) and Romero's <i><a href="/https/en.wikipedia.org/wiki/Land_of_the_Dead" title="Land of the Dead">Land of the Dead</a></i> (2004).<sup id="cite_ref-Russell_54-0" class="reference"><a href="#cite_note-Russell-54">&#91;54&#93;</a></sup> The <i>Resident Evil</i> films, <i>28 Days Later</i> and the <i>Dawn of the Dead</i> remake all set box office records for the zombie genre, reaching levels of commercial success not seen since the original <i><a href="/https/en.wikipedia.org/wiki/Dawn_of_the_Dead_(1978_film)" title="Dawn of the Dead (1978 film)">Dawn of the Dead</a></i> (1978).<sup id="cite_ref-55" class="reference"><a href="#cite_note-55">&#91;55&#93;</a></sup> They were followed by other zombie films such as <i><a href="/https/en.wikipedia.org/wiki/28_Weeks_Later" title="28 Weeks Later">28 Weeks Later</a></i> (2007), <i><a href="/https/en.wikipedia.org/wiki/Zombieland" title="Zombieland">Zombieland</a></i> (2009), <i><a href="/https/en.wikipedia.org/wiki/Cockneys_vs_Zombies" title="Cockneys vs Zombies">Cockneys vs Zombies</a></i> (2012), and <i><a href="/https/en.wikipedia.org/wiki/World_War_Z_(film)" title="World War Z (film)">World War Z</a></i> (2013), as well as zombie-themed graphic novels and television shows such as <i><a href="/https/en.wikipedia.org/wiki/The_Walking_Dead_(franchise)" title="The Walking Dead (franchise)">The Walking Dead</a></i> and <i><a href="/https/en.wikipedia.org/wiki/The_Returned_(French_TV_series)" title="The Returned (French TV series)">The Returned</a></i>,<sup id="cite_ref-bbc_44-2" class="reference"><a href="#cite_note-bbc-44">&#91;44&#93;</a></sup> and books such as <i><a href="/https/en.wikipedia.org/wiki/World_War_Z" title="World War Z">World War Z</a></i> (2006), <i><a href="/https/en.wikipedia.org/wiki/Pride_and_Prejudice_and_Zombies" title="Pride and Prejudice and Zombies">Pride and Prejudice and Zombies</a></i> (2009) and <i><a href="/https/en.wikipedia.org/wiki/Warm_Bodies" title="Warm Bodies">Warm Bodies</a></i> (2010).<sup id="cite_ref-hollywoodreporter_56-0" class="reference"><a href="#cite_note-hollywoodreporter-56">&#91;56&#93;</a></sup> The zombie revival trend was popular across different media up until the mid-2010s.<sup id="cite_ref-bbc_44-3" class="reference"><a href="#cite_note-bbc-44">&#91;44&#93;</a></sup> Since then, zombie films have declined in popularity during the late 2010s,<sup id="cite_ref-hollywoodreporter_56-1" class="reference"><a href="#cite_note-hollywoodreporter-56">&#91;56&#93;</a></sup> but <a href="/https/en.wikipedia.org/wiki/List_of_zombie_video_games" title="List of zombie video games">zombie video games</a> have remained popular, as seen with the commercial success of the <i>Resident Evil 2</i> remake and <i><a href="/https/en.wikipedia.org/wiki/Days_Gone" title="Days Gone">Days Gone</a></i> in 2019.<sup id="cite_ref-57" class="reference"><a href="#cite_note-57">&#91;57&#93;</a></sup> </p> <div style="clear:both;"></div> <h2><span class="mw-headline" id="See_also">See also</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=14" title="Edit section: See also">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <style data-mw-deduplicate="TemplateStyles:r1072126029">.mw-parser-output .portalbox{float:right;padding:0}.mw-parser-output .portalborder{border:solid #aaa 1px}.mw-parser-output .portalbox.tleft{margin:0.5em 1em 0.5em 0}.mw-parser-output .portalbox.tright{margin:0.5em 0 0.5em 1em}.mw-parser-output .portalbox>ul{display:table;box-sizing:border-box;max-width:175px;font-size:85%;line-height:110%;font-style:italic;font-weight:bold}.mw-parser-output .portalborder>ul{padding:0.1em;background:#f9f9f9}.mw-parser-output .portalbox>ul>li{display:table-row}.mw-parser-output .portalbox>ul>li>span:first-child{display:table-cell;padding:0.2em;vertical-align:middle;text-align:center}.mw-parser-output .portalbox>ul>li>span:last-child{display:table-cell;padding:0.2em 0.2em 0.2em 0.3em;vertical-align:middle}</style><div role="navigation" aria-label="Portals" class="noprint plainlist portalbox portalborder tright"> <ul> <li><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/28px-WPVG_icon_2016.svg.png" 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data-file-width="600" data-file-height="555" /></a></span><span><a href="/https/en.wikipedia.org/wiki/Portal:Horror" class="mw-redirect" title="Portal:Horror">Horror portal</a></span></li></ul></div> <ul><li><a href="/https/en.wikipedia.org/wiki/Genetics_in_fiction#Genetic_engineering" title="Genetics in fiction">Genetic engineering in fiction</a></li> <li><a href="/https/en.wikipedia.org/wiki/List_of_fictional_diseases" title="List of fictional diseases">List of fictional diseases</a></li> <li><a href="/https/en.wikipedia.org/wiki/List_of_zombie_video_games" title="List of zombie video games">List of zombie video games</a></li> <li><i><a href="/https/en.wikipedia.org/wiki/Dino_Crisis" title="Dino Crisis">Dino Crisis</a></i>, another horror series by Capcom</li> <li><i><a href="/https/en.wikipedia.org/wiki/Devil_May_Cry" title="Devil May Cry">Devil May Cry</a></i>, another series by Capcom, initially conceived as the fourth title in the series</li> <li><i><a href="/https/en.wikipedia.org/wiki/Onimusha" title="Onimusha">Onimusha</a></i>, another series by Capcom with similar gameplay, initially conceived as a spin-off</li> <li><i><a href="/https/en.wikipedia.org/wiki/The_Evil_Within" title="The Evil Within">The Evil Within</a></i>, other horror game made by Shinji Mikami</li></ul> <div style="clear:both;"></div> <h2><span class="mw-headline" id="Notes">Notes</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=15" title="Edit section: Notes">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <style data-mw-deduplicate="TemplateStyles:r1011085734">.mw-parser-output .reflist{font-size:90%;margin-bottom:0.5em;list-style-type:decimal}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> </div> <h2><span class="mw-headline" id="References">References</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=16" title="Edit section: References">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1011085734"/><div class="reflist reflist-columns references-column-width" style="column-width: 30em;"> <ol class="references"> <li id="cite_note-historyofRE-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-historyofRE_1-0">^</a></b></span> <span class="error mw-ext-cite-error" lang="en" dir="ltr">Cite error: The named reference <code>historyofRE</code> was invoked but never defined (see the <a href="/https/en.wikipedia.org/wiki/Help:Cite_errors/Cite_error_references_no_text" title="Help:Cite errors/Cite error references no text">help page</a>).</span></li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1067248974">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output 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a{background:linear-gradient(transparent,transparent),url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:#d33}.mw-parser-output .cs1-visible-error{color:#d33}.mw-parser-output .cs1-maint{display:none;color:#3a3;margin-left:0.3em}.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}</style><cite id="CITEREFMcWhertor2021" class="citation web cs1">McWhertor, Michael (January 21, 2021). <a rel="nofollow" class="external text" href="https://www.polygon.com/2021/1/21/22243195/resident-evil-village-first-gameplay-details-capcom">"Resident Evil Village has a Resident Evil 4-style inventory and 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The first assortment will feature two-packs of a hero or a villain and one of the game's creepy creatures.</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=GamePro&amp;rft.atitle=Go+Figure&amp;rft.issue=111&amp;rft.pages=30&amp;rft.date=1997-12&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AResident+Evil" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text">Brian Ashcraft, <a rel="nofollow" class="external text" href="https://kotaku.com/5925710/japans-resident-evil-restaurant-has-more-hot-pants-than-zombies/gallery/1">Japan’s Resident Evil Restaurant Has More Hot Pants Than Zombies</a>, Kotaku, July 13, 2012</span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1067248974"/><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gameinformer.com/b/features/archive/2013/09/23/racoon-city-takes-up-residence-at-universal-studios.aspx">"Capcom And Universal Studios Talk Real Life Resident Evil"</a>. <i>www.GameInformer.com</i>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=www.GameInformer.com&amp;rft.atitle=Capcom+And+Universal+Studios+Talk+Real+Life+Resident+Evil&amp;rft_id=https%3A%2F%2Frp.liu233w.com%3A443%2Fhttp%2Fwww.gameinformer.com%2Fb%2Ffeatures%2Farchive%2F2013%2F09%2F23%2Fracoon-city-takes-up-residence-at-universal-studios.aspx&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AResident+Evil" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text">For example, the novel <i>Underworld</i> suggested that Raccoon City was destroyed during an accidental fire after the events of <i>City of the Dead</i>, whereas in <i>Resident Evil 3</i> it is revealed that the city was destroyed by a nuclear missile launched by the government.</span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1067248974"/><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://wolfina.com/snake-heart/">"Snake Heart"</a> (in Japanese).</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Snake+Heart&amp;rft_id=https%3A%2F%2Frp.liu233w.com%3A443%2Fhttp%2Fwolfina.com%2Fsnake-heart%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AResident+Evil" class="Z3988"></span></span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1067248974"/><cite class="citation news cs1"><a rel="nofollow" class="external text" href="http://www.newsarama.com/comics/090207-nycc09-widlstorm.html">"NYCC '09 – Wildstorm Panel with Jim Lee"</a>. <i><a href="/https/en.wikipedia.org/wiki/Newsarama" title="Newsarama">Newsarama</a></i>. February 7, 2009.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Newsarama&amp;rft.atitle=NYCC+%2709+%E2%80%93+Wildstorm+Panel+with+Jim+Lee&amp;rft.date=2009-02-07&amp;rft_id=https%3A%2F%2Frp.liu233w.com%3A443%2Fhttp%2Fwww.newsarama.com%2Fcomics%2F090207-nycc09-widlstorm.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AResident+Evil" class="Z3988"></span></span> </li> <li id="cite_note-Wildstormre5-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-Wildstormre5_25-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1067248974"/><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.dccomics.com/wildstorm/comics/?cm=11359">"<i>Resident Evil</i> solicitations at DC Comics website"</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Resident+Evil+solicitations+at+DC+Comics+website.&amp;rft_id=https%3A%2F%2Frp.liu233w.com%3A443%2Fhttp%2Fwww.dccomics.com%2Fwildstorm%2Fcomics%2F%3Fcm%3D11359&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AResident+Evil" class="Z3988"></span></span> </li> <li id="cite_note-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-26">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1067248974"/><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.biohazard.gr.jp/setzeronen/info.html">"BIOHAZARD対策室/BIOHAZARD/S・E・Tバイオロイド零年"</a>. <i>www.biohazard.gr.jp</i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">14 March</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+World&amp;rft.atitle=Robert+Kirkman+speaks%3A+The+Walking+Dead+creator+talks+video+games+and+zombies&amp;rft.date=2009-01-13&amp;rft.aulast=Shuman&amp;rft.aufirst=Sid&amp;rft_id=https%3A%2F%2Frp.liu233w.com%3A443%2Fhttps%2Fwww.pcworld.idg.com.au%2Farticle%2F272932%2Frobert_kirkman_speaks_walking_dead_creator_talks_video_games_zombies%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AResident+Evil" class="Z3988"></span></span> </li> <li id="cite_note-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-53">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1067248974"/><cite id="CITEREFHocking2018" class="citation news cs1">Hocking, Scott (24 September 2018). <a rel="nofollow" class="external text" href="https://stack.com.au/film-tv/film-tv-interview/interview-with-greg-nicotero-the-walking-dead/">"Interview with Greg Nicotero – The Walking Dead"</a>. <i>STACK</i><span class="reference-accessdate">. Retrieved <span class="nowrap">14 March</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=STACK&amp;rft.atitle=Interview+with+Greg+Nicotero+%E2%80%93+The+Walking+Dead&amp;rft.date=2018-09-24&amp;rft.aulast=Hocking&amp;rft.aufirst=Scott&amp;rft_id=https%3A%2F%2Frp.liu233w.com%3A443%2Fhttps%2Fstack.com.au%2Ffilm-tv%2Ffilm-tv-interview%2Finterview-with-greg-nicotero-the-walking-dead%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AResident+Evil" class="Z3988"></span></span> </li> <li id="cite_note-Russell-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-Russell_54-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1067248974"/><cite id="CITEREFRussell2005" class="citation book cs1">Russell, Jamie (2005). "The Resident Evil Effect". <a rel="nofollow" class="external text" href="https://books.google.com/books?id=EOJkAAAAMAAJ"><i>Book of the Dead: The Complete History of Zombie Cinema</i></a>. FAB Press / <a href="/https/en.wikipedia.org/wiki/Titan_Books" class="mw-redirect" title="Titan Books">Titan Books</a>. pp.&#160;171–178 (178). <a href="/https/en.wikipedia.org/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/https/en.wikipedia.org/wiki/Special:BookSources/978-1-903254-33-2" title="Special:BookSources/978-1-903254-33-2"><bdi>978-1-903254-33-2</bdi></a>. <q>Whatever criticism one might want to level against the first <i>Resident Evil</i> movie, it had an undeniably positive effect on the zombie's fortunes. Dragged into the mainstream by the videogame franchise and Anderson's blockbuster, the living dead suddenly achieved a degree of respectability they'd never had before. It was as if, after seventy-odd years of being ignored, they'd finally received their invite to the Hollywood party. Within mere weeks of <i>Resident Evil</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s opening came a series of press releases and announcements suggesting that the zombie had finally broken free of its marginal roots: a remake of <i>Dawn of the Dead</i> had received the greenlight, a big-screen adaptation of arcade game <i>The House of the Dead</i> was going into production; and, perhaps most exciting of all, George Romero announced at Fangoria's Weekend of Horrors Convention in August 2002 that he was in serious talks with Twentieth Century Fox to complete the fourth and final installment of his “trilogy” - provisionally dubbed "Land of the Dead," with a <span style="white-space: nowrap">$10 million</span> budget and a planned R-rated release.</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=bookitem&amp;rft.atitle=The+Resident+Evil+Effect&amp;rft.btitle=Book+of+the+Dead%3A+The+Complete+History+of+Zombie+Cinema&amp;rft.pages=171-178+%28178%29&amp;rft.pub=FAB+Press+%2F+Titan+Books&amp;rft.date=2005&amp;rft.isbn=978-1-903254-33-2&amp;rft.aulast=Russell&amp;rft.aufirst=Jamie&amp;rft_id=https%3A%2F%2Frp.liu233w.com%3A443%2Fhttps%2Fbooks.google.com%2Fbooks%3Fid%3DEOJkAAAAMAAJ&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AResident+Evil" class="Z3988"></span></span> </li> <li id="cite_note-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-55">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1067248974"/><cite id="CITEREFBooker2010" class="citation book cs1">Booker, M. Keith (2010). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=YbkJ0QJrEZ8C&amp;pg=PA662"><i>Encyclopedia of Comic Books and Graphic Novels &#91;2 volumes&#93;: &#91;Two Volumes&#93;</i></a>. <a href="/https/en.wikipedia.org/wiki/ABC-CLIO" class="mw-redirect" title="ABC-CLIO">ABC-CLIO</a>. p.&#160;662. <a href="/https/en.wikipedia.org/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/https/en.wikipedia.org/wiki/Special:BookSources/9780313357473" title="Special:BookSources/9780313357473"><bdi>9780313357473</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Encyclopedia+of+Comic+Books+and+Graphic+Novels+%5B2+volumes%5D%3A+%5BTwo+Volumes%5D&amp;rft.pages=662&amp;rft.pub=ABC-CLIO&amp;rft.date=2010&amp;rft.isbn=9780313357473&amp;rft.aulast=Booker&amp;rft.aufirst=M.+Keith&amp;rft_id=https%3A%2F%2Frp.liu233w.com%3A443%2Fhttps%2Fbooks.google.com%2Fbooks%3Fid%3DYbkJ0QJrEZ8C%26pg%3DPA662&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AResident+Evil" class="Z3988"></span></span> </li> <li id="cite_note-hollywoodreporter-56"><span class="mw-cite-backlink">^ <a href="#cite_ref-hollywoodreporter_56-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-hollywoodreporter_56-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1067248974"/><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.hollywoodreporter.com/heat-vision/have-get-a-quiet-place-killed-zombie-genre-1121491">"How '28 Days Later' Changed the Horror Genre"</a>. <i><a href="/https/en.wikipedia.org/wiki/The_Hollywood_Reporter" title="The Hollywood Reporter">The Hollywood Reporter</a></i>. 29 June 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">31 May</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+Hollywood+Reporter&amp;rft.atitle=How+%2728+Days+Later%27+Changed+the+Horror+Genre&amp;rft.date=2018-06-29&amp;rft_id=https%3A%2F%2Frp.liu233w.com%3A443%2Fhttps%2Fwww.hollywoodreporter.com%2Fheat-vision%2Fhave-get-a-quiet-place-killed-zombie-genre-1121491&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AResident+Evil" class="Z3988"></span></span> </li> <li id="cite_note-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-57">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1067248974"/><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.hollywoodreporter.com/heat-vision/days-gone-resident-evil-a-discussion-zombies-apocalypse-video-games-1205253">"A Discussion of Zombies and the Apocalypse in Video Games"</a>. <i><a href="/https/en.wikipedia.org/wiki/The_Hollywood_Reporter" title="The Hollywood Reporter">The Hollywood Reporter</a></i>. 27 April 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">31 May</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+Hollywood+Reporter&amp;rft.atitle=A+Discussion+of+Zombies+and+the+Apocalypse+in+Video+Games&amp;rft.date=2019-04-27&amp;rft_id=https%3A%2F%2Frp.liu233w.com%3A443%2Fhttps%2Fwww.hollywoodreporter.com%2Fheat-vision%2Fdays-gone-resident-evil-a-discussion-zombies-apocalypse-video-games-1205253&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AResident+Evil" class="Z3988"></span></span> </li> </ol></div> <h2><span class="mw-headline" id="External_links">External links</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/https/en.wikipedia.org/w/index.php?title=Resident_Evil&amp;action=edit&amp;section=17" title="Edit section: External links">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <table role="presentation" class="mbox-small plainlinks sistersitebox" style="background-color:#f9f9f9;border:1px solid #aaa;color:#000"> <tbody><tr> <td class="mbox-image"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/30px-Commons-logo.svg.png" decoding="async" width="30" height="40" class="noviewer" srcset="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/45px-Commons-logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/59px-Commons-logo.svg.png 2x" data-file-width="1024" data-file-height="1376" /></td> <td class="mbox-text plainlist">Wikimedia Commons has media related to <span style="font-weight: bold; font-style: italic;"><a href="https://commons.wikimedia.org/wiki/Category:Resident_Evil" class="extiw" title="commons:Category:Resident Evil">Resident Evil</a></span>.</td></tr> </tbody></table> <ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external 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title="Template talk:Resident Evil"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a class="external text" href="https://en.wikipedia.org/w/index.php?title=Template:Resident_Evil&amp;action=edit"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="Resident_Evil" style="font-size:114%;margin:0 4em"><i><a class="mw-selflink selflink">Resident Evil</a></i></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/https/en.wikipedia.org/wiki/List_of_Resident_Evil_media" title="List of Resident Evil media">Media</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Video games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="Main_series" scope="row" class="navbox-group" style="width:1%">Main series</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Original</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_(1996_video_game)" title="Resident Evil (1996 video game)">Resident Evil</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_2" title="Resident Evil 2">2</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_3:_Nemesis" title="Resident Evil 3: Nemesis">3: Nemesis</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_%E2%80%93_Code:_Veronica" title="Resident Evil – Code: Veronica">Code: Veronica</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_Zero" title="Resident Evil Zero">Zero</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_4" title="Resident Evil 4">4</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_5" title="Resident Evil 5">5</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_6" title="Resident Evil 6">6</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_7:_Biohazard" title="Resident Evil 7: Biohazard">7: Biohazard</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_Village" title="Resident Evil Village">Village</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Remakes</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_(2002_video_game)" title="Resident Evil (2002 video game)">Resident Evil</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_2_(2019_video_game)" title="Resident Evil 2 (2019 video game)">2</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_3_(2020_video_game)" title="Resident Evil 3 (2020 video game)">3</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Gun Survivor</i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_Survivor" title="Resident Evil Survivor">Survivor</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_Survivor_2_%E2%80%93_Code:_Veronica" title="Resident Evil Survivor 2 – Code: Veronica">Survivor 2 – Code: Veronica</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim" title="Resident Evil: Dead Aim">Dead Aim</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Outbreak</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_Outbreak" title="Resident Evil Outbreak">Outbreak</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_Outbreak:_File_2" title="Resident Evil Outbreak: File 2">File #2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Chronicles</i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_The_Umbrella_Chronicles" title="Resident Evil: The Umbrella Chronicles">The Umbrella Chronicles</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_The_Darkside_Chronicles" title="Resident Evil: The Darkside Chronicles">The Darkside Chronicles</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Revelations</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Revelations" title="Resident Evil: Revelations">Revelations</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Revelations_2" title="Resident Evil: Revelations 2">Revelations 2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_Gaiden" title="Resident Evil Gaiden">Gaiden</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_The_Mercenaries_3D" title="Resident Evil: The Mercenaries 3D">The Mercenaries 3D</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Operation_Raccoon_City" title="Resident Evil: Operation Raccoon City">Operation Raccoon City</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Umbrella_Corps" title="Umbrella Corps">Umbrella Corps</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Resistance" title="Resident Evil: Resistance">Resistance</a></i></li> <li><a href="/https/en.wikipedia.org/wiki/Mobile_games_in_the_Resident_Evil_series" title="Mobile games in the Resident Evil series">Mobile games</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/https/en.wikipedia.org/wiki/Resident_Evil_(film_series)" title="Resident Evil (film series)">Live-action films</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_(film)" title="Resident Evil (film)">Resident Evil</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Apocalypse" title="Resident Evil: Apocalypse">Apocalypse</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Extinction" title="Resident Evil: Extinction">Extinction</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Afterlife" title="Resident Evil: Afterlife">Afterlife</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Retribution" title="Resident Evil: Retribution">Retribution</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_The_Final_Chapter" title="Resident Evil: The Final Chapter">The Final Chapter</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Welcome_to_Raccoon_City" title="Resident Evil: Welcome to Raccoon City">Welcome to Raccoon City</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Animated films</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/https/en.wikipedia.org/wiki/Biohazard_4D-Executer" title="Biohazard 4D-Executer">Biohazard 4D-Executer</a></i> (short film)</li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Degeneration" title="Resident Evil: Degeneration">Degeneration</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Damnation" title="Resident Evil: Damnation">Damnation</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Vendetta" title="Resident Evil: Vendetta">Vendetta</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Television</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil:_Infinite_Darkness" title="Resident Evil: Infinite Darkness">Infinite Darkness</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Universe</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/https/en.wikipedia.org/wiki/List_of_Resident_Evil_characters" title="List of Resident Evil characters">Characters</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/https/en.wikipedia.org/wiki/Ada_Wong" title="Ada Wong">Ada Wong</a></li> <li><a href="/https/en.wikipedia.org/wiki/Albert_Wesker" title="Albert Wesker">Albert Wesker</a></li> <li><a href="/https/en.wikipedia.org/wiki/Baker_family" title="Baker family">Baker family</a></li> <li><a href="/https/en.wikipedia.org/wiki/Chris_Redfield" title="Chris Redfield">Chris Redfield</a></li> <li><a href="/https/en.wikipedia.org/wiki/Claire_Redfield" title="Claire Redfield">Claire Redfield</a></li> <li><a href="/https/en.wikipedia.org/wiki/Ethan_Winters" title="Ethan Winters">Ethan Winters</a></li> <li><a href="/https/en.wikipedia.org/wiki/Jill_Valentine" title="Jill Valentine">Jill Valentine</a></li> <li><a href="/https/en.wikipedia.org/wiki/Lady_Dimitrescu" title="Lady Dimitrescu">Lady Dimitrescu</a></li> <li><a href="/https/en.wikipedia.org/wiki/Leon_S._Kennedy" title="Leon S. Kennedy">Leon S. Kennedy</a></li> <li><a href="/https/en.wikipedia.org/wiki/Nemesis_(Resident_Evil)" title="Nemesis (Resident Evil)">Nemesis</a></li> <li><a href="/https/en.wikipedia.org/wiki/List_of_Resident_Evil_film_characters" title="List of Resident Evil film characters">Original film characters</a></li> <li><a href="/https/en.wikipedia.org/wiki/Rebecca_Chambers" title="Rebecca Chambers">Rebecca Chambers</a></li> <li><a href="/https/en.wikipedia.org/wiki/Sheva_Alomar" title="Sheva Alomar">Sheva Alomar</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Creatures</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/https/en.wikipedia.org/wiki/Licker" title="Licker">Licker</a></li> <li><a href="/https/en.wikipedia.org/wiki/Regenerator_(Resident_Evil)" title="Regenerator (Resident Evil)">Regenerator</a></li> <li><a href="/https/en.wikipedia.org/wiki/Tyrant_(Resident_Evil)" title="Tyrant (Resident Evil)">Tyrant</a></li> <li><a href="/https/en.wikipedia.org/wiki/Zombies_in_Resident_Evil" title="Zombies in Resident Evil">Zombies</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/https/en.wikipedia.org/wiki/Tokuro_Fujiwara" title="Tokuro Fujiwara">Tokuro Fujiwara</a></li> <li><a href="/https/en.wikipedia.org/wiki/Shinji_Mikami" title="Shinji Mikami">Shinji Mikami</a></li> <li><a href="/https/en.wikipedia.org/wiki/Hideki_Kamiya" title="Hideki Kamiya">Hideki Kamiya</a></li> <li><a href="/https/en.wikipedia.org/wiki/Hiroyuki_Kobayashi_(producer)" title="Hiroyuki Kobayashi (producer)">Hiroyuki Kobayashi</a></li> <li><a href="/https/en.wikipedia.org/wiki/Noboru_Sugimura" title="Noboru Sugimura">Noboru Sugimura</a></li> <li><a href="/https/en.wikipedia.org/wiki/Jun_Takeuchi" title="Jun Takeuchi">Jun Takeuchi</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Development</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/https/en.wikipedia.org/wiki/Capcom_Five" title="Capcom Five">Capcom Five</a></li> <li><a href="/https/en.wikipedia.org/wiki/RE_Engine" title="RE Engine">RE Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/https/en.wikipedia.org/wiki/Sweet_Home_(video_game)" title="Sweet Home (video game)">Sweet Home</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Marvel_vs._Capcom" title="Marvel vs. Capcom">Marvel vs. Capcom</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Project_X_Zone" title="Project X Zone">Project X Zone</a></i> <ul><li><a href="/https/en.wikipedia.org/wiki/Project_X_Zone_2" title="Project X Zone 2"><i>2</i></a></li></ul></li> <li><i><a href="/https/en.wikipedia.org/wiki/Resident_Evil_4_HD_Project" title="Resident Evil 4 HD Project">Resident Evil 4 HD Project</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Teppen" title="Teppen">Teppen</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Dead_by_Daylight" title="Dead by Daylight">Dead by Daylight</a></i></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" title="Category" width="16" height="16" class="noviewer" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /> <a href="/https/en.wikipedia.org/wiki/Category:Resident_Evil" title="Category:Resident Evil">Category</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles nomobile"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1061467846"/></div><div role="navigation" class="navbox" aria-labelledby="Capcom" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1063604349"/><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/https/en.wikipedia.org/wiki/Template:Capcom" title="Template:Capcom"><abbr title="View this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">v</abbr></a></li><li class="nv-talk"><a href="/https/en.wikipedia.org/wiki/Template_talk:Capcom" title="Template talk:Capcom"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a class="external text" href="https://en.wikipedia.org/w/index.php?title=Template:Capcom&amp;action=edit"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="Capcom" style="font-size:114%;margin:0 4em"><a href="/https/en.wikipedia.org/wiki/Capcom" title="Capcom">Capcom</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/https/en.wikipedia.org/wiki/Category:Capcom_people" title="Category:Capcom people">Employees</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/https/en.wikipedia.org/wiki/Hideaki_Itsuno" title="Hideaki Itsuno">Hideaki Itsuno</a></li> <li><a href="/https/en.wikipedia.org/wiki/Hiroyuki_Kobayashi_(producer)" title="Hiroyuki Kobayashi (producer)">Hiroyuki Kobayashi</a></li> <li><a href="/https/en.wikipedia.org/wiki/Shinkiro" title="Shinkiro">Shinkiro</a></li> <li><a href="/https/en.wikipedia.org/wiki/Jun_Takeuchi" title="Jun Takeuchi">Jun Takeuchi</a></li> <li><a href="/https/en.wikipedia.org/wiki/Shu_Takumi" title="Shu Takumi">Shu Takumi</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/https/en.wikipedia.org/wiki/Tokuro_Fujiwara" title="Tokuro Fujiwara">Tokuro Fujiwara</a></li> <li><a href="/https/en.wikipedia.org/wiki/Noritaka_Funamizu" title="Noritaka Funamizu">Noritaka Funamizu</a></li> <li><a href="/https/en.wikipedia.org/wiki/Atsushi_Inaba" title="Atsushi Inaba">Atsushi Inaba</a></li> <li><a href="/https/en.wikipedia.org/wiki/Keiji_Inafune" title="Keiji Inafune">Keiji Inafune</a></li> <li><a href="/https/en.wikipedia.org/wiki/Akari_Kaida" title="Akari Kaida">Akari Kaida</a></li> <li><a href="/https/en.wikipedia.org/wiki/Vanillaware" title="Vanillaware">George Kamitani</a></li> <li><a href="/https/en.wikipedia.org/wiki/Hideki_Kamiya" title="Hideki Kamiya">Hideki Kamiya</a></li> <li><a href="/https/en.wikipedia.org/wiki/Akira_Kitamura" class="mw-redirect" title="Akira Kitamura">Akira Kitamura</a></li> <li><a href="/https/en.wikipedia.org/wiki/Shinji_Mikami" title="Shinji Mikami">Shinji Mikami</a></li> <li><a href="/https/en.wikipedia.org/wiki/Kinu_Nishimura" title="Kinu Nishimura">Kinu Nishimura</a></li> <li><a href="/https/en.wikipedia.org/wiki/Akira_Nishitani" title="Akira Nishitani">Akira Nishitani</a></li> <li><a href="/https/en.wikipedia.org/wiki/Takashi_Nishiyama" title="Takashi Nishiyama">Takashi Nishiyama</a></li> <li><a href="/https/en.wikipedia.org/wiki/Yoshiki_Okamoto" title="Yoshiki Okamoto">Yoshiki Okamoto</a></li> <li><a href="/https/en.wikipedia.org/wiki/Yoshinori_Ono_(game_producer)" title="Yoshinori Ono (game producer)">Yoshinori Ono</a></li> <li><a href="/https/en.wikipedia.org/wiki/Noboru_Sugimura" title="Noboru Sugimura">Noboru Sugimura</a></li> <li><a href="/https/en.wikipedia.org/wiki/Sawaki_Takeyasu" title="Sawaki Takeyasu">Sawaki Takeyasu</a></li> <li><a href="/https/en.wikipedia.org/wiki/Akira_Yasuda" title="Akira Yasuda">Akira Yasuda</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/https/en.wikipedia.org/wiki/List_of_Capcom_games" title="List of Capcom games">Franchises</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/https/en.wikipedia.org/wiki/1942_(video_game)" title="1942 (video game)">1942</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Ace_Attorney" title="Ace Attorney">Ace Attorney</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Bionic_Commando" title="Bionic Commando">Bionic Commando</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Breath_of_Fire" title="Breath of Fire">Breath of Fire</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Pang_(video_game)" class="mw-redirect" title="Pang (video game)">Buster Bros.</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Darkstalkers" title="Darkstalkers">Darkstalkers</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Dead_Rising" title="Dead Rising">Dead Rising</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Devil_May_Cry" title="Devil May Cry">Devil May Cry</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Dino_Crisis" title="Dino Crisis">Dino Crisis</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Dragon%27s_Dogma" title="Dragon&#39;s Dogma">Dragon's Dogma</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Final_Fight" title="Final Fight">Final Fight</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Gaist_Crusher" title="Gaist Crusher">Gaist Crusher</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Ghosts_%27n_Goblins" title="Ghosts &#39;n Goblins">Ghosts 'n Goblins</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Lost_Planet" title="Lost Planet">Lost Planet</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Marvel_vs._Capcom" title="Marvel vs. Capcom">Marvel vs. Capcom</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Mega_Man" title="Mega Man">Mega Man</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Monster_Hunter" title="Monster Hunter">Monster Hunter</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/%C5%8Ckami" title="Ōkami">Ōkami</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Onimusha" title="Onimusha">Onimusha</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Power_Stone" title="Power Stone">Power Stone</a></i></li> <li><i><a class="mw-selflink selflink">Resident Evil</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Rival_Schools:_United_by_Fate" title="Rival Schools: United by Fate">Rival Schools</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Sengoku_Basara" title="Sengoku Basara">Sengoku Basara</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Star_Gladiator" title="Star Gladiator">Star Gladiator</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Steel_Battalion" title="Steel Battalion">Steel Battalion</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Street_Fighter" title="Street Fighter">Street Fighter</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Strider_(arcade_game)" class="mw-redirect" title="Strider (arcade game)">Strider</a></i></li> <li><i><a href="/https/en.wikipedia.org/wiki/Viewtiful_Joe" title="Viewtiful Joe">Viewtiful Joe</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/https/en.wikipedia.org/wiki/MT_Framework" title="MT Framework">MT Framework</a></li> <li><a href="/https/en.wikipedia.org/wiki/Panta_Rhei_(game_engine)" title="Panta Rhei (game engine)">Panta Rhei</a></li> <li><a href="/https/en.wikipedia.org/wiki/RE_Engine" title="RE Engine">RE Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/https/en.wikipedia.org/wiki/Alph_Lyla" title="Alph Lyla">Alph Lyla</a></li> <li><a href="/https/en.wikipedia.org/wiki/Capcom_Cup" title="Capcom Cup">Capcom Cup</a></li> <li><a href="/https/en.wikipedia.org/wiki/Capcom_Five" title="Capcom Five">Capcom Five</a></li> <li><a href="/https/en.wikipedia.org/wiki/Clover_Studio" title="Clover Studio">Clover Studio</a></li> <li><a href="/https/en.wikipedia.org/wiki/Capcom_Vancouver" title="Capcom Vancouver">Capcom Vancouver</a></li> <li><a href="/https/en.wikipedia.org/wiki/Capcom_U.S.A._Inc._v._Data_East_Corp." title="Capcom U.S.A. Inc. v. Data East Corp.">Capcom U.S.A. Inc. v. Data East Corp.</a></li> <li><a href="/https/en.wikipedia.org/wiki/DreamHack" title="DreamHack">DreamHack</a></li> <li><a href="/https/en.wikipedia.org/wiki/Evolution_Championship_Series" title="Evolution Championship Series">Evolution Championship Series</a></li> <li><a href="/https/en.wikipedia.org/wiki/Flagship_(company)" title="Flagship (company)">Flagship</a></li> <li><i><a href="/https/en.wikipedia.org/wiki/Red_Dead" title="Red Dead">Red Dead</a></i></li> <li><a href="/https/en.wikipedia.org/wiki/Suleputer" title="Suleputer">Suleputer</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><b><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" title="Category" width="16" height="16" class="noviewer" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /> <a href="/https/en.wikipedia.org/wiki/Category:Capcom" title="Category:Capcom">Category</a></b></div></td></tr></tbody></table></div> <div class="navbox-styles nomobile"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1061467846"/></div><div role="navigation" class="navbox authority-control" aria-labelledby="Authority_control_frameless&amp;#124;text-top&amp;#124;10px&amp;#124;alt=Edit_this_at_Wikidata&amp;#124;link=https&amp;#58;//www.wikidata.org/wiki/Q220260#identifiers&amp;#124;class=noprint&amp;#124;Edit_this_at_Wikidata" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Authority_control_frameless&amp;#124;text-top&amp;#124;10px&amp;#124;alt=Edit_this_at_Wikidata&amp;#124;link=https&amp;#58;//www.wikidata.org/wiki/Q220260#identifiers&amp;#124;class=noprint&amp;#124;Edit_this_at_Wikidata" style="font-size:114%;margin:0 4em"><a href="/https/en.wikipedia.org/wiki/Help:Authority_control" title="Help:Authority control">Authority control</a> <a href="https://www.wikidata.org/wiki/Q220260#identifiers" title="Edit this at Wikidata"><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" style="vertical-align: text-top" class="noprint" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/20px-OOjs_UI_icon_edit-ltr-progressive.svg.png 2x" data-file-width="20" data-file-height="20" /></a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">National libraries</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><span class="uid"><a rel="nofollow" class="external text" href="http://uli.nli.org.il/F/?func=find-b&amp;local_base=NLX10&amp;find_code=UID&amp;request=987007559086505171">Israel</a></span></li> <li><span class="uid"><a rel="nofollow" class="external text" href="https://id.loc.gov/authorities/subjects/sh98001001">United States</a></span></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><span class="uid"><a href="/https/en.wikipedia.org/wiki/MBS_(identifier)" class="mw-redirect" title="MBS (identifier)">MusicBrainz</a> <a rel="nofollow" class="external text" href="https://musicbrainz.org/series/d3e80698-62f2-491d-834f-c4549bf63998">series</a></span></li></ul> </div></td></tr></tbody></table></div></div>'
Whether or not the change was made through a Tor exit node (tor_exit_node)
false
Unix timestamp of change (timestamp)
1653965623