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DreamMix TV World Fighters

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DreamMix TV World Fighters
GameCube box art, featuring the game's starting roster
Developer(s)Bitstep
Publisher(s)Hudson
Director(s)Satoru Kirishima
Producer(s)Masanori Wake
Programmer(s)Nobuyuki Nishiyama
Artist(s)Nobuyuki Kanō
Tadao Hirafune
Composer(s)Yasuhiro Kawasaki
EngineRenderWare
Platform(s)GameCube, PlayStation 2
Release
  • JP: December 18, 2003
Genre(s)Fighting
Mode(s)Single-player, multiplayer

DreamMix TV World Fighters[a] is a crossover fighting video game developed by Bitstep and published by Hudson for the GameCube and PlayStation 2 in Japan on December 18, 2003. The game features characters from Hudson and Konami's video game series and Takara's toy lines.

Gameplay

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DreamMix TV is a platform fighter, in which up to four player-controlled characters move around a 2D arena and attempt to defeat their opponents. Each character can perform a series of basic attacks and one or two unique special moves. Characters can also throw their opponents, guard and dodge to avoid damage, or cling to hanging bars to evade opponents. The game revolves around damaging opponents by causing them to lose coins that represent their remaining life. A meter at the bottom of the screen indicates how much life characters have remaining. If a player loses all of their coins, they will enter a Super Pinch state, in which their character shrinks in size and their soul flies around the stage. If an opponent retrieves the soul before the player character can, the player character is knocked out, though they can still move around the stage in shrunken form to interfere with the remaining characters. The last character standing at the end of the round wins.[1][2] The game offers 15 stages on which to battle based on various franchises, such as Big Shell, Adventure Island, Floating Continent and Devastator. Some stages offer occasional hazards that will disrupt battle and inflict additional damage, such as floating Medusa heads in Dracula's Castle.[3]

The primary single player campaign is World Fighters, an arcade mode with interstitial story cutscenes. In the story, the DreamMix TV network's fledgling World Fighters television program has been suffering from poor audience approval. To increase ratings, hosts Mujoe and Haruna invite various superstars from differing realities to compete on the show.[4] Players must win six battles against a pre-determined series of opponents before entering a final battle with Mujoe. The show's ratings will increase and decrease during these battles based on the player's performance; if the ratings reach 0%, the player immediately loses. Players are ranked from D to A based on their average ratings at the end of the campaign. New characters and stages are unlocked by completing World Fighters with specific characters. The game also features Character Soul Survival, a standard multiplayer battle mode for up to four players; Caravan mode, which offers several score-based challenges; and a Library section for viewing unlockable character and stage profiles.[4][5]

Playable characters

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DreamMix TV offers 17 playable characters originating from various video game and toy franchises created by Hudson Soft, Konami and Takara.[5] In addition to the playable characters, recurring Bomberman villain Mujoe appears in the story as one of the World Fighters hosts and as the game's final boss, aided by his Hige-Hige Bandits. An original character named Haruna acts as the announcer during gameplay, and appears in story mode cutscenes as Mujoe's co-host.

Hudson Konami Takara

Development

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The game came about as Konami held a controlling stake in Takara since 2000,[6] and Hudson Soft since 2001.[7]

Reception

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Notes

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  1. ^ Japanese: ドリームミックスTV ワールドファイターズ, Hepburn: Dorīmumikkusu Tībī Wārudo Faitāzu

References

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  1. ^ GameSpot Staff (September 24, 2003). "DreamMix TV: World Fighters update". GameSpot. Archived from the original on December 20, 2019. Retrieved January 6, 2020.
  2. ^ Irwin, Mary Jane (September 28, 2003). "TGS 2003: Dream Mix World TV Fighters". IGN. Archived from the original on December 20, 2019. Retrieved January 6, 2020.
  3. ^ Gerstmann, Jeff (December 17, 2003). "TGS 2003 DreamMix TV: World Fighters Impressions". GameSpot. Archived from the original on December 2, 2021. Retrieved December 2, 2021.
  4. ^ a b Gantayat, Anoop (January 12, 2004). "World Fighters". IGN. Archived from the original on April 5, 2014. Retrieved January 6, 2020.
  5. ^ a b c Shughart, Ty (February 27, 2004). "DreamMix TV World Fighters". Nintendo World Report. Archived from the original on December 25, 2019. Retrieved January 6, 2020.
  6. ^ "Konami Sells Stake In Takara". www.gamedeveloper.com. Retrieved 2024-09-02.
  7. ^ https://www.nintendoworldreport.com/news/6272/konami-invests-in-hudson-soft
  8. ^ "ドリームミックスTV ワールドファイターズ". Famitsu. Vol. 784. December 26, 2003.
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