The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild | |
---|---|
![]() | |
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Director(s) | Hidemaro Fujibayashi |
Producer(s) | Eiji Aonuma |
Programmer(s) |
|
Artist(s) | Satoru Takizawa |
Writer(s) | Akihito Toda |
Composer(s) |
|
Series | The Legend of Zelda |
Platform(s) | |
Release | March 3, 2017 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Breath of the Wild[a] is an action-adventure game developed and published by Nintendo. A part of The Legend of Zelda series, it was released for the Nintendo Switch and Wii U consoles on March 3, 2017. The story follows Link, who awakens from a hundred-year slumber to a mysterious voice that guides him to defeat Calamity Ganon before he can destroy the kingdom of Hyrule.
Breath of the Wild is played in an open world that the player can explore at their own pace, similar to the original Legend of Zelda. Link can collect items such as armor, weapons, and food, with multiple uses. Scattered across the world are waypoints that the player can warp to, puzzles, and non-player characters that offer advice or side-quests. Breath of the Wild introduced elements to the series including a detailed physics engine, high-definition visuals, and voice acting. The game was planned for release in 2015 as a Wii U exclusive, but was delayed twice due to problems with the physics engine. It was a launch game for the Switch and the final Nintendo game for the Wii U.
Breath of the Wild received critical acclaim for its open-ended gameplay, which encourages experimentation and exploration, and many called it a landmark in open-world design, despite minor criticism for its frame rate and technical performance at launch. It won numerous awards, including several Game of the Year awards, and many critics have described it as one of the greatest games of all time. The game broke Nintendo's sales records in numerous regions, selling over six million copies on the Switch and over a million on the Wii U by 2018.
Gameplay
![An in-game screenshot of the protagonist Link, paragliding across a vast world.](http://upload.wikimedia.org/wikipedia/en/thumb/b/b3/Breath_of_the_Wild_paraglide.jpg/250px-Breath_of_the_Wild_paraglide.jpg)
In a departure from previous Legend of Zelda games, Breath of the Wild features a full open world, twelve times larger than the overworld in Twilight Princess, with less emphasis on defined entrances and exits to areas.[1] Similar to the original Legend of Zelda, the player begins with little instruction, and is allowed to explore freely at their own pace.[2] Breath of the Wild introduces a physics engine to the Zelda series with consistent rules, but also lets players approach problems in different ways rather than trying to find a prescribed solution.[3] The game also integrates a "chemistry engine", which defines the physical properties of most objects and governs how they interact with the player and one another.[4] These design approaches result in a generally unstructured and interactive world that rewards experimentation and allows for completing the story non-linearly.[5][6]
Taking control of Link, players explore the kingdom of Hyrule with actions such as running, climbing, swimming, and gliding with a paraglider, although he is limited by his stamina.[7] Unlike previous Zelda games, where Link obtains key weapons for permanent use, the player procures items from the environment, including melee weapons, bows, and shields, which break after excessive use.[7] Many items have multiple uses; for example, wooden weapons and armor can be set to light fires or collect incoming enemy arrows, and shields can be used as makeshift snowboards.[7] Players can also obtain various food and materials, such as meat from hunted animals, wild fruit picked from trees, and parts from defeated enemies.[5] By cooking combinations of food or materials, the player can create meals and elixirs that can replenish Link's health and stamina, or provide temporary status bonuses such as increased strength or resistance against weather.[5] Link's Sheikah Slate can be used to mark waypoints on a map and take pictures. Early in the game, multiple rune powers are installed onto the Sheikah Slate, including remote bombs; Magnesis, which can be used to manipulate metal objects; Cryonis, which forms ice blocks on watery surfaces; and Stasis, which temporarily stops objects in time, allowing the player to build kinetic energy which is released once time resumes.[8][9][10] In combat, players can lock onto targets for more precise attacks, while certain button combinations allow for more advanced offensive and defensive moves.[11] Players may also defeat enemies without weapons, such as rolling boulders off cliffs into enemy encampments.[12]
"I really think the implementation of this physics engine is a major development for the Zelda series. The way the physics engine underpins everything in the world really offers up a lot of new possibilities. For instance, in Breath of the Wild you might have a puzzle where making use of the physics, there’ll be various ways you can solve that puzzle. That really opens up a lot of possibilities so there’s not just one way to progress in the game or just one way to solve a puzzle."
Eiji Aonuma, producer[3]
Activating towers and shrines adds waypoints that the player may warp to at any time.[13] Activating towers also adds the surrounding territory to the player's map, although location names are not added until the player explores that area. Shrines mostly replace the series' traditional dungeons, instead consisting of smaller challenges ranging from puzzles to battles against robotic opponents. Clearing these shrines earns Spirit Orbs, which can be traded at various "Goddess statues" for additional health or stamina.[13] Also scattered across Hyrule are various small puzzles that reveal the hiding places of Koroks; solving them earns Korok Seeds, which can be traded in to expand inventory size for weapons, shields, and bows.[14] Players also encounter hikers or other travelers who offer side-quests, hints, or conversation.[7][11] Weather is dynamic and regularly changes. For example, colder environments at higher elevations damage Link unless he wears warm clothing or eats certain food,[15] but players may take advantage of inclement weather such as by throwing metal objects at enemies during thunderstorms to attract lightning strikes.[7]
Players who own the correct Amiibo figures may scan them against their console to conjure items, or call Link's horse Epona from previous Zelda games and Wolf Link from Twilight Princess.[16][17]
Plot
Breath of the Wild introduces a world marked by recurring conflict between the kingdom of Hyrule and the evil being, Calamity Ganon. Each time that Ganon resurfaced, he was defeated by a princess descended from the Goddess Hylia with the help of her champion.[18] Over time, Hyrule managed to mature into an advanced civilization. Using their knowledge of technology, they decided to prepare themselves for Ganon's inevitable return by creating four massive animal-like machines called the Divine Beasts, as well as an army of autonomous, mechanical weapons, called Guardians.[19] Upon Ganon's return, four great warriors were each given the titles of champions and tasked with piloting one of the Divine Beasts to attack and weaken him, while the princess and her hero used the Guardians to protect them while the hero struck Ganon down with the Master Sword, allowing the princess to seal Ganon away.[20]
10,000 years later, the kingdom of Hyrule lost its technological greatness and had reverted to a medieval state.[21] Upon reading the prophecies their ancestors had left behind, they learned the signs of Ganon's return and recovered the Divine Beasts and Guardians after excavating land throughout the kingdom.[22] Key members of Hyrule's various races—Daruk, a warrior of the mountainous Goron, Mipha, a princess of the aquatic Zora, Revali, the most skilled archer among the bird-like Rito, and Urbosa, the chief of the desert-dwelling Gerudo—were assembled to pilot the Divine Beasts as the princess' champions, while Princess Zelda and Link, her appointed knight, attempted to stop the evil using the same strategy as their ancient predecessors.[23] However, Ganon appeared from beneath Hyrule Castle and took control of the Guardians and Divine Beasts, turning them against Hyrule. In the "Great Calamity" which followed, the king, Champions, and everyone in the Castle were killed, the castle town was destroyed, and Link was gravely wounded defending the princess, leaving the entire kingdom utterly devastated.[24] Zelda survived, and after having Link taken to safety and hiding the Master Sword, faced Ganon alone, using her magic to restrain him within the castle walls.[25]
100 years later in the present day, an amnesiac Link awakens from within the Shrine of Resurrection. A mysterious female voice guides him to the now ruined kingdom of Hyrule where he meets an old man who, after helping Link adjust to the ruined world, reveals himself to be the restless spirit of King Rhoam, the last King of Hyrule. The king explains to Link that Ganon has been sealed in Hyrule Castle for one hundred years, but Ganon has continued to grow in power, and the king pleads for Link to defeat him before he breaks free and destroys the world.[26]
Link visits the locations of the Divine Beasts, regaining his memories as each member of the respective races of the former champions helps him board the Divine Beasts to purge the machines of the monsters that Ganon had created. The champions' spirits are released along with their Divine Beasts, and after offering their powers to Link they pilot them once again, preparing them to attack Ganon once Link storms Hyrule Castle. As Link travels the world, he also comes across key areas that he and Zelda traveled to in the past, eventually regaining all his memories. After obtaining the Master Sword from the Lost Woods, Link defeats Ganon with help from the Divine Beasts, but Ganon survives and manifests himself in his true form: an ethereal monster of pure hatred and malice called Dark Beast Ganon. Using the Bow of Light provided by Zelda, Link defeats Ganon and Zelda destroys him with the last of her divine power, restoring peace to Hyrule and allowing the spirits of King Rhoam and the champions to finally depart. In the epilogue, Zelda, while noting that Ganon is gone, for the time being, realizes that Hyrule must be rebuilt and that she and Link must begin the process themselves.[27] If the player fulfills certain conditions, they are able to unlock an alternative ending of the game.[28]
Development
![An image of Eiji Aonuma, the producer.](http://upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Eiji_Aonuma_at_E3_2013_%28cropped_headshot%29.jpg/180px-Eiji_Aonuma_at_E3_2013_%28cropped_headshot%29.jpg)
According to The Legend of Zelda series producer Eiji Aonuma, the development team aimed to "rethink the conventions of Zelda".[29][30] Nintendo had previously experimented with nonlinear, open-world gameplay in The Legend of Zelda: A Link Between Worlds (2013), reminiscent of the original Legend of Zelda.[31] At the 2014 Electronic Entertainment Expo, Aonuma said he planned to reform dungeons and puzzles, two of the series' major gameplay elements.[32] The story was designed to allow players to reach the end of the game without progressing through it.[33] As Nintendo had never worked on a modern open-world game before, they took influence from the development of The Elder Scrolls V: Skyrim.[34]
Prior to starting full development, the developers designed a playable 2D prototype similar to the original Zelda to experiment with physics-based puzzles. The final game uses a modified version of the Havok physics engine.[35] At the 2017 Game Developers Conference, Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa held a presentation titled "Change and Constant – Breaking Conventions with The Legend of Zelda: Breath of the Wild", during which they demoed the prototype.[35][36] Aonuma called the physics engine in Breath of the Wild a major development for the Zelda series, saying that it "underpins everything in the world" and makes things operate in a "logical and realistic way", allowing players to approach puzzles and problems in different ways. He expanded on the difficulty in developing this system, recalling how one day during development he entered an area in the game and found that all the objects had been blown away by the wind.[3]
"Our mission in developing this new Zelda game ... is quite plainly to re-think the conventions of Zelda. I'm referring to the expectation that the player is supposed to complete dungeons in a certain order...we want to set aside these conventions, get back to basics and create a newborn Zelda so that the players can best enjoy the real essence of the franchise."
Eiji Aonuma, producer[29]
The game was built and demonstrated with touchscreen features for the Wii U, but the developers found that looking away from the main screen distracted from the game. The features were removed when the game moved to tandem development across the Wii U and Nintendo Switch.[37] The Wii U GamePad also affected animation; though Link is canonically left-handed, he is right-handed in the game to match the GamePad's control scheme, which has its sword-swinging buttons on its right side.[38] The Switch version performs better than the Wii U release when docked to a television, though when undocked, both run at the same resolution. The Switch version also has higher-quality environmental sounds.[39][40] Aonuma stated that the art design was inspired by gouache and en plein air art to help identify the vast world.[41] The game's landscape was based on locations in and around Kyoto, the hometown of game director Hidemaro Fujibayashi, and was partially designed by Monolith Soft, who assisted with topographical level design.[42][43][44]
Breath of the Wild was the first main series Zelda game to use voice acting in cutscenes, although Link remains a silent protagonist. Aonuma was affected by the first time he heard a character with a human voice in-game, and wanted to leave a similar impression on players.[45] The team decided to record voiceovers for all cutscenes instead of only the key scenes, as originally planned.[46][47] Nintendo provided voiceovers and subtitles in eight languages. Initially, players were not able to mix and match the languages of voices and subtitles;[48] however, Nintendo released an update in May 2017 that allowed players to choose the voice-over language.[49] Coinciding with the game's launch in Taiwan and South Korea in early 2018, Nintendo introduced a patch worldwide adding traditional and simplified Chinese and Korean translations.[50][51][52]
The original score was composed by Manaka Kataoka, who had previously worked on the series with The Legend of Zelda: Spirit Tracks,[53] and Yasuaki Iwata, who had only worked on two Nintendo games prior.[54][55] The soundtrack was primarily written and performed on a piano, focusing more on ambience than melodic and upbeat music, another first for the series. According to sound director Hajime Wakai, this helped add "authenticity" to the game's environments and scenery, and was taken on as a challenge by the rest of the sound team.[56]
After a development period of five years, Breath of the Wild went gold on February 3, 2017, with Nintendo holding an event celebrating it.[57]
Downloadable content
A season pass featuring two bundled downloadable content (DLC) packs was released: The Master Trials and The Champions' Ballad.[58][59]
The Master Trials was released on June 30, 2017,[58] and adds gameplay modes, features, and items. In the Trial of the Sword challenge, Link fights through around 45 rooms of enemies and must finish each room before proceeding. Link begins with no equipment, but is rewarded with a glowing Master Sword that has greater durability and possesses a doubled damage stat if they complete the challenge. The pack also adds an option to play the game at a higher difficulty level, which adds ranks and raises the ranks of enemies. The enemies are more perceptive when Link sneaks near them and slowly regenerate health in battle. New floating platforms throughout the land offer enemies to battle and treasure as a reward. The Hero's Path feature draws the player's path on the game's map, designed to help players determine places they have not visited. The player can also find the hidden Travel Medallion to save Link's current position as a single waypoint to which the player can transport Link at any time. New items include the Korok Mask, which helps the player find Korok locations, and other themed cosmetics related to previous Zelda games.[60]
The Champions' Ballad was released on December 7, 2017, with a trailer presented at The Game Awards 2017 exhibiting the new content. The expansion pack adds a new dungeon, original story, gear, and additional challenges to the game.[59][61][62] It also introduces the Master Cycle Zero, a motorcycle-like vehicle that Link can ride after players complete the pack's additional content.[63]
Promotion and release
Aonuma announced a new entry for Nintendo's Wii U console in January 2013 during the company's regular online presentation. The game, he continued, would challenge the series' conventions, such as the requirement that players complete dungeons in a set order.[2][64] The next year, Nintendo introduced the game's high-definition, cel-shaded visual style with in-game footage at its June 2014 Electronic Entertainment Expo (E3) press event.[65][66] Once planned for release in 2015, the game was delayed early in the year and did not show at that year's E3.[67][68] Zelda series creator Shigeru Miyamoto reaffirmed that the game was still set for release on the Wii U, despite the development of the console that would be called the Nintendo Switch.[69] The game was delayed again in April 2016 due to problems with its physics engine. With its new 2017 release date, the game would launch for both the Wii U and Switch consoles simultaneously on March 3, 2017.[70] Nintendo let attendees play the game's Wii U version at E3 2016,[71] where they also announced its subtitle, Breath of the Wild.[72]
At a Nintendo Switch presentation in January 2017, Nintendo provided a new trailer announcing that the game would be released as a launch game for the Switch.[73] The Switch version of the game was available in limited "Special Edition" and "Master Edition" bundles, which both included a Sheikah Eye coin, a Calamity Ganon tapestry with world map, a soundtrack CD, and a themed carrying case for the Switch. The Master Edition also included a figurine based on the Master Sword.[74][75][76] An "Explorer's Edition" of the game was released for the Switch on November 23, 2017, which came with a two-sided map and a 100-page book containing story information.[77] Fils-Aimé stated that the game would be the last Nintendo-developed game released for the Wii U.[78] A five-disc, 211-track soundtrack will be released in Japan on April 25, 2018.[79]
Reception
Aggregator | Score |
---|---|
Metacritic | (NS) 97/100[80] (Wii U) 96/100[81] |
Publication | Score |
---|---|
Destructoid | 10/10[82] |
Edge | 10/10[83] |
Electronic Gaming Monthly | 9.5/10[84] |
Eurogamer | ![]() ![]() ![]() ![]() ![]() |
Famitsu | 40/40[86] |
Game Informer | 10/10[87] |
GameRevolution | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 10/10[7] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
Giant Bomb | ![]() ![]() ![]() ![]() ![]() |
IGN | 10/10[5] |
Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nintendo World Report | 9.5/10[92] |
Polygon | 10/10[93] |
VideoGamer.com | 9/10[94] |
The game's announcement was met with praise by fans and critics alike. CNET said that the showing of the game at the convention would "take your breath away".[95] IGN called the game "the open world Zelda we've always wanted",[26] and Engadget called it "Nintendo's next classic".[96] Sam Machkovech of Ars Technica praised the game's renewed emphasis on open-world exploration.[97] John Linneman of Eurogamer deemed it "Nintendo's most technologically ambitious project to date", but acknowledged that the Wii U's hardware sometimes had difficulty maintaining the targeted 30 frames per second during the game's E3 demo.[98] According to Brandwatch, a social media monitoring platform, Breath of the Wild was the most talked-about E3 2016 game on social media.[99]
Following its E3 demonstration, the game received several accolades from the Game Critics Awards,[100] as well as from IGN and Destructoid.[101][102] It was also listed among the best games at E3 by Eurogamer,[103] GameSpot,[104] and GamesRadar.[105][106] In late 2016, Breath of the Wild received two awards at Gamescom,[107] and won the award for Most Anticipated Game at The Game Awards 2016.[108] A week prior to release, Peter Brown of GameSpot deemed Breath of the Wild "a strong contender" for the best Zelda game.[109] At The Game Awards 2017, the game received the accolades for Game of the Year, Best Game Direction, and Best Action/Adventure Game, while its other nominations were for Best Art Direction, Best Score/Music, and Best Audio Design.[110] IGN,[111] GameSpot,[112] and Polygon[113][114] respectively listed the game as its "game of the year".
Upon its release, critics universally acclaimed Breath of the Wild, with some calling the game a masterpiece[120] and one of the greatest video games of all time.[121][122] It holds the largest number of perfect reviews of any game on review aggregator Metacritic.[123][124][125] Jose Otero of IGN praised the game's combat and open world by calling it "a masterclass in open-world design", and "a wonderful sandbox full of mystery, dangling dozens upon dozens of tantalizing things in front of you that just beg to be explored."[5] GameSpot called it "the most impressive game" Nintendo had ever made, appreciating the way that it "takes designs and mechanics perfected in other games and reworks them for its own purposes to create something wholly new, but also something that still feels quintessentially like a Zelda game." The review declared that the game is "both a return to form and a leap into uncharted territory, and it exceeds expectations on both fronts."[7] Edge stated that "the magic of being given all the tools in the opening hour is the knowledge that the solution to any problem is already at your disposal, and you can always change tack." The publication praised the game world, saying that it is "an absolute, and unremitting, pleasure to get lost in". The publication awarded the game a perfect score, making it the 29th game (including retrospective perfect scores) to earn that score from the publication.[83] Breath of the Wild became the 24th game to receive a perfect score from Famitsu.[126] Entertainment Weekly thought Breath of the Wild was the best Zelda game and "arguably Nintendo's greatest triumph".[116] Ars Technica praised the open world of the game, stating "After spending a week utterly immersed in Nintendo's open-world reimagining of the tried-and-true Zelda formula, it's hard to return to the more formulaic entries of the franchise's past."[127] Several reviewers noted the game's difficulty, with Arthur Gies of Polygon considering it the most challenging in the series.[128]
Reviewers lauded the game's sense of detail and immersion while criticizing it for its frame rate dips and low resolution of 900p.[129][130] Kotaku recommended playing the game without its on-screen minimap and indicators, in praise of the indirect cues that contextually indicate the same information, such as Link shivering when it's cold or waypoints visually appearing in the distance when using the scope.[129] Journalists commented on unexpected permutations of interactions between Link, villagers, pets, and enemies,[130][131][132] as well as a tribute to former Nintendo president Satoru Iwata, who died during the game's development.[130][133] These serendipitous moments proved popular on social media, according to Chris Plante of The Verge. He predicted that more open world games would abandon linear tasks in favor of Breath of the Wild's format, as game publishers would appreciate the free marketing.[134] Gaming journalist Jim Sterling was more critical of the game than most, giving it a 7/10 score. He criticized the difficulty, weapon durability, and general level design, but praised the game's variety of content and open-world mechanics.[135] Post-release updates later addressed some criticism regarding the game's technical performance and unstable frames per second (FPS) experienced at launch.[136][137][138]
The game's success sparked an increased interest in the Wii U emulator Cemu, as the emulator's developers rapidly updated the software to run the game at a smooth frame rate within weeks of its release.[139][140][141] Entertainment Weekly ranked the game first on their list of the "Best Games of 2017",[142] and Eurogamer ranked the game as #1 on their list of the "Top 50 Games of 2017",[143] while EGMNow ranked the game at #1 in their list of the 25 Best Games of 2017.[144] Besides the Game of the Year Award, IGN also gave it the awards for Best Switch Game, Best Action-Adventure Game, and Most Innovative,[145][146][147] while its other nominations were for Best Art Direction and Best Original Music.[148][149] The game also won the Overall Game of the Year at Destructoid's Game of the Year Awards 2017, while its other nomination was for Best Switch Game.[150][151][152] It also won the award for Best World at Giant Bomb's 2017 Game of the Year Awards, while it became a runner-up for Game of the Year.[153][154] The game also won the awards for Best Nintendo Exclusive, Best Action Game, and Game of the Year in Game Informer's Best of 2017 Awards,[155][156][157] and also won Best Action Game in their 2017 Action Game of the Year Awards.[158]
Sales
Breath of the Wild broke Nintendo's launch game sales records in multiple regions.[159][160] The game competed with the open-world game Horizon Zero Dawn in its launch week, which it outsold in Japan (around 200,000 copies).[161][162] While Breath of the Wild was only the second best-selling retail game in the UK in its week of release, selling less than Horizon, it was the third largest Zelda series release there, behind Wind Waker and Twilight Princess.[163][164] Nintendo reported that Breath of the Wild sold more than a million copies in the United States in March 2017, 925,000 copies of which were for the Switch version, attaining a 100% attach rate for the console.[165][166][167][168] It was also the second best-selling retail game in the US in March, only behind Tom Clancy's Ghost Recon Wildlands.[169] By the end of March, Nintendo reported it had sold 3.84 million copies of Breath of the Wild worldwide. The Wii U version sold 1.08 million units and the Switch version sold 2.76 million units, surpassing the latter console's global sales of 2.74 million for the same period.[170] Nintendo's president Tatsumi Kimishima said that the attach rate of Breath of the Wild to the Switch was "unprecedented".[171] By December 2017, total worldwide sales of the Switch version of the game exceeded 6.7 million.[172]
Accolades
Award | Date of ceremony | Category | Result | Ref. |
---|---|---|---|---|
Game Critics Awards | July 5, 2016 | Best Action/Adventure Game | Won | [173] |
Best Console Game | Won | |||
Best of Show | Won | |||
The Game Awards 2016 | December 1, 2016 | Most Anticipated Game | Won | [174] |
Japan Game Awards | September 21, 2017 | The Grand Award | Won | [175] |
BBC Radio 1's Teen Awards | October 22, 2017 | Best Game | Nominated | [176] |
Golden Joystick Awards | November 17, 2017 | Best Visual Design | Nominated | [177] [178] |
Best Audio | Won | |||
Critics' Choice Award | Won | |||
Nintendo Game of the Year | Won | |||
Ultimate Game of the Year | Won | |||
Global Game Awards 2017 | November 24, 2017 | Game of the Year 2017 | Nominated | [179] [180] [181] [182] [183] |
Best Publisher (Nintendo) | Won | |||
Best Open World | Won | |||
Best Audio | Nominated | |||
Best Innovator (Nintendo Switch) | Won | |||
The Game Awards 2017 | December 7, 2017 | Game of the Year | Won | [110] |
Best Game Direction | Won | |||
Best Art Direction | Nominated | |||
Best Score/Music | Nominated | |||
Best Audio Design | Nominated | |||
Best Action/Adventure Game | Won | |||
New York Game Awards | January 24, 2018 | Big Apple Award for Best Game of the Year | Won | [184] |
Tin Pan Alley Award for Best Music in a Game | Nominated | |||
Statue of Liberty Award for Best World | Won | |||
D.I.C.E. Awards | February 22, 2018 | Game of the Year | Won | [185] |
Outstanding Achievement in Art Direction | Nominated | |||
Outstanding Technical Achievement | Nominated | |||
Adventure Game of the Year | Won | |||
Outstanding Achievement in Game Design | Won | |||
Outstanding Achievement in Game Direction | Won | |||
National Academy of Video Game Trade Reviewers Awards | March 13, 2018 | Art Direction, Fantasy | Pending | [186] |
Control Design, 3D | Pending | |||
Game Design, Franchise | Pending | |||
Game of the Year | Pending | |||
Game, Franchise Family | Pending | |||
Original Light Mix Score, Franchise | Pending | |||
SXSW Gaming Awards | March 17, 2018 | Excellence in Musical Score | Pending | [187] |
Excellence in Animation | Pending | |||
Excellence in Art | Pending | |||
Excellence in Gameplay | Pending | |||
Excellence in Design | Pending | |||
Video Game of the Year | Pending | |||
Game Developers Choice Awards | March 21, 2018 | Best Audio | Pending | [188] |
Best Design | Pending | |||
Innovation Award | Pending | |||
Best Technology | Pending | |||
Best Visual Art | Pending | |||
Game of the Year | Pending |
References
- ^ ゼルダの伝説 ブレス オブ ザ ワイルド (Zeruda no Densetsu: Buresu obu za Wairudo) in Japanese
- ^ Goldfarb, Andrew (June 14, 2016). "E3 2016: Zelda: Breath of the Wild's Open World is 12 Times Bigger than Twilight Princess". IGN. Ziff Davis. Archived from the original on June 14, 2016. Retrieved June 14, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b George, Richard (January 23, 2013). "New HD Zelda Revealed for Wii U". IGN. Ziff Davis. Archived from the original on January 26, 2013. Retrieved June 16, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b c De Meo, Francisco (January 19, 2017). "Zelda Breath of the Wild Physics Engine Is A "Major Development" For The Series; Team Discussed Adding Female Protagonist". WCCF Tech. Archived from the original on May 9, 2017. Retrieved November 8, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Gray, Kate (May 30, 2017). "Is The Legend of Zelda: Breath of the Wild the best-designed game ever?". Theguardian.com. Archived from the original on November 22, 2017. Retrieved November 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b c d e Otero, Jose (March 2, 2017). "The Legend of Zelda: Breath of the Wild Review". IGN. Archived from the original on March 2, 2017. Retrieved March 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Why Breath of the Wild is the future of blockbuster games". Theverge.com. Archived from the original on March 27, 2017. Retrieved November 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b c d e f g Brown, Peter (March 2, 2017). "The Legend of Zelda: Breath of the Wild Review". GameSpot. Archived from the original on March 3, 2017. Retrieved March 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Sliva, Marty (December 5, 2014). "New Gameplay Shown From The Legend of Zelda Wii U". IGN. Ziff Davis. Archived from the original on December 6, 2014. Retrieved December 6, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Pereira, Chris (February 17, 2015). "Zelda Wii U's Open World Is as Big as the System Can Handle". GameSpot. CBS Interactive. Archived from the original on June 21, 2015. Retrieved June 21, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Phillips, Tom (June 14, 2016). "The Legend of Zelda: Breath of the Wild is the most ambitious Nintendo game in years". Eurogamer. Gamer Network. Archived from the original on June 15, 2016. Retrieved June 14, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Tach, David (March 2, 2017). "The Legend of Zelda: Breath of the Wild beginner's guide". Polygon. Archived from the original on April 26, 2017. Retrieved November 9, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Tassi, Paul (March 13, 2017). "Two Skills Break Zelda: Breath of the Wild's Otherwise Creative Combat". Forbes. Archived from the original on June 20, 2017. Retrieved November 9, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Hilliard, Kyle (February 10, 2017). "Everything We Know About The Legend Of Zelda: Breath Of The Wild's Dungeons". Game Informer. GameStop. Archived from the original on February 16, 2017. Retrieved April 4, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Phillips, Tom (March 15, 2017). "The reward for collecting all 900 Zelda: Breath of the Wild Korok seeds is a bit poo". Eurogamer. Gamer Network. Archived from the original on March 24, 2017. Retrieved April 4, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Hernandez, Patricia (March 13, 2017). "I Swear, If It Rains In Zelda: Breath of the Wild One More God Damn Time". Kotaku. Gizmodo Media Group. Archived from the original on April 3, 2017. Retrieved April 4, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Crecente, Brian (June 14, 2016). "The Legend of Zelda: Breath of the Wild gets three new Amiibo, here they are". Polygon. Vox Media. Archived from the original on June 15, 2016. Retrieved August 25, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Kollar, Philip (March 8, 2017). "You can unlock Links classic green tunic in The Legend of Zelda: Breath of the Wild". Polygon. Archived from the original on March 8, 2017. Retrieved March 8, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Nintendo. The Legend of Zelda: Breath of the Wild.
Impa: The history of the royal family of Hyrule is also the history of Calamity Canon, a primal evil that has endured over the ages. This evil has been turned back time and time again by a warrior wielding the soul of a hero and a princess who carries the blood of the Goddess. With the passage of time, each conflict with Ganon faded into legend. So listen closely as I tell you of this 'legend' that occurred 10,000 years ago.
- ^ Nintendo. The Legend of Zelda: Breath of the Wild.
Impa: Hyrule was then blossoming as a highly advanced civilization... the people thought it wise to utilize their technological prowess to ensure the safety of the land should Calamity Ganon ever return. They constructed... the Divine Beasts. They also built a legion of autonomous weapons called guardians.
- ^ Nintendo. The Legend of Zelda: Breath of the Wild.
Impa: The Divine Beasts were piloted by four individuals of exceptional skill from across the land. And thus, the plan to neutralize Ganon was forged... The princess and the hero fought alongside these four Champions against this ancient evil. The Guardians were tasked with protecting the hero, as the Divine Beasts unleashed a furious attack... And when the hero wielding the sword that seals the darkness delivered his final blow, the princess used her sacred power to seal away Calamity Ganon.
- ^ Nintendo. The Legend of Zelda: Breath of the Wild.
Princess Zelda's Research Notes: In the war against the Calamity 10,000 years ago... were the injuries so great as to necessitate such a facility?
- ^ Nintendo. The Legend of Zelda: Breath of the Wild.
King Rhoam: There was also a prophecy. 'The signs of a resurrection of Calamity Ganon are clear, and the power to oppose it lies dormant beneath the ground'. We decided to heed the prophecy and began excavating large areas of land.
- ^ Nintendo. The Legend of Zelda: Breath of the Wild.
King Rhoam: The princess, her appointed knight, and the rest of the Champions were on the brink of sealing away Ganon... But nay...
- ^ Nintendo. The Legend of Zelda: Breath of the Wild.
King Rhoam: [Ganon] seized control of the Guardians and the Divine Beasts and turned them against us. The Champions lost their lives. Those residing in the castle as well. The appointed knight, gravely wounded, collapsed while defending the princess. And thus, the Kingdom of Hyrule was devastated absolutely by Calamity Ganon.
- ^ Nintendo. The Legend of Zelda: Breath of the Wild.
King Rhoam: However, the princess survived... to face Ganon alone.
- ^ a b Otero, Jose (June 14, 2016). "E3 2016: The Legend of Zelda: Breath of the Wild Might Be The Open World Zelda We Always Wanted". IGN. Ziff Davis. Archived from the original on June 14, 2016. Retrieved June 14, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Nintendo. The Legend of Zelda: Breath of the Wild.
Zelda: Although Ganon is gone, for now, there is still so much for us to do. [...] I believe in my heart, that if all of us work together, we can restore Hyrule to its former glory. Perhaps... even beyond. But it all must start with us.
- ^ Pritchard, Tom (January 21, 2017). "Breath of the Wild Will Have an Alternate Ending". kotaku.co.uk. Future plc. Retrieved January 21, 2017.
- ^ a b Narcisse, Evan (October 14, 2013). "The Man In Charge of Zelda Says He Wants to Keep Changing It". Kotaku. Gawker Media. Archived from the original on October 15, 2013. Retrieved June 20, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ East, Thomas (January 23, 2013). "Zelda Wii U to rethink conventions of Zelda - will it be multiplayer?". Official Nintendo Magazine. Future. Archived from the original on June 23, 2013. Retrieved June 20, 2014.
- ^ Smith, Carly (October 1, 2013). "Zelda: A Link Between Worlds Will Depart From Conventions". The Escapist. Defy Media. Archived from the original on October 2, 2013. Retrieved June 20, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Schreier, Jason (June 13, 2014). "The New Zelda Might Not Have The Puzzles You Expect". Kotaku. Gawker Media. Archived from the original on June 14, 2014. Retrieved June 20, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Kollar, Philip. "You can beat The Legend of Zelda: Breath of the Wild without finishing the story". Polygon. Archived from the original on June 16, 2016. Retrieved June 16, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Newhouse, Alex. "How Skyrim Influenced Breath Of The Wild". GameSpot. Retrieved January 21, 2018.
- ^ a b Machkovech, Sam (March 1, 2017). "Nintendo used 8-bit Zelda engine to prototype Breath of the Wild". Ars Technica. San Francisco: Condé Nast. Archived from the original on March 4, 2017. Retrieved March 9, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Staff (February 13, 2017). "The Legend of Zelda: Breath of the Wild devs are speaking at GDC 2017!". GDC News. UBM. Retrieved February 13, 2017.
- ^ Otero, Jose (March 1, 2017). "Why Zelda: Breath of the Wild's Touchscreen Features Were Cut". IGN. Archived from the original on March 2, 2017. Retrieved March 8, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Haywald, Justin (June 14, 2016). "Why Zelda: Breath of the Wild's Link is Right-Handed". GameSpot. Archived from the original on June 15, 2016. Retrieved June 15, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Hillier, Brenna (January 18, 2017). "How The Legend of Zelda: Breath of the Wild is better on Switch than Wii U". VG247. Archived from the original on May 1, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ When docked, the Switch runs at 900p resolution, and when undocked, it runs at the screen's maximum 720p. The Wii U has the latter's maximum resolution. All versions run at 30 frames per second.[39]
- ^ Peckham, Matt. "Why Nintendo Had to Destroy Tradition to Create the New 'Zelda'". TIME.com. Archived from the original on June 17, 2016. Retrieved June 18, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Reeves, Ben (June 20, 2016). "Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild". Game Informer. Archived from the original on July 15, 2016. Retrieved July 13, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Casey. "Monolith Soft's Role In The Development Of The Legend of Zelda: Breath of the Wild". Siliconera. Archived from the original on February 1, 2017. Retrieved February 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Webster, Andrew. "The Legend of Zelda: Breath of the Wild's map is based on Kyoto". The Verge. Archived from the original on March 7, 2017. Retrieved March 6, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Kollar, Philip (June 21, 2016). "Why The Legend of Zelda: Breath of the Wild is getting voice acting and sci-fi elements". Polygon. Archived from the original on January 26, 2017. Retrieved March 8, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Lopez, Jason (January 26, 2017). "Every cutscene in The Legend of Zelda: Breath of the Wild will have voice acting". GameZone. Retrieved March 8, 2017.
- ^ Craddock, David (January 25, 2017). "Zelda producer says all cutscenes in Legend of Zelda: Breath of the Wild will feature voice acting". Shacknews. Archived from the original on February 1, 2017. Retrieved March 8, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Frank, Allegra; Robinson, Nick (February 27, 2017). "How to play The Legend of Zelda: Breath of the Wild in nine languages". Polygon. Archived from the original on March 1, 2017. Retrieved March 8, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Plunkett, Luke. "You Can Now Play Zelda: Breath Of The Wild With Japanese Vocals". Kotaku. Archived from the original on May 2, 2017. Retrieved May 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Dale, Laura Kate. "Nintendo is Localising Breath of the Wild into Chinese". Kotaku. Archived from the original on January 14, 2018. Retrieved September 28, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "한국닌텐도, 「젤다의 전설 브레스 오브 더 와일드」 한글판 2018년 초 정식 발매 결정!" (in Korean). Nintendo of Korea press release. September 27, 2017. Archived from the original on September 27, 2017. Retrieved September 28, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "任天堂(香港)有限公司決定將於2018年初正式發售 『薩爾達傳說 曠野之息』中文版!" (in Chinese). Nintendo Hong Kong press release. September 27, 2017. Archived from the original on September 27, 2017. Retrieved September 28, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Under the maiden name of Manaka Tominaga
- ^ Carter, Justin. "Animal Crossing Composer Will Make Music for Legend of Zelda: Breath of the Wild". Twinfinite. Retrieved January 7, 2017.
- ^ Greening, Chris. "Full sound team for Zelda: Breath of the Wild revealed". Video Game Music Online. Archived from the original on March 2, 2017. Retrieved March 6, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "The Making of The Legend of Zelda: Breath of the Wild Video – Open-Air Concept". YouTube. Nintendo. March 14, 2017. Archived from the original (Video) on October 24, 2017. Retrieved November 21, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Phillips, Tom. "Let's take a look inside Nintendo's Zelda: Breath of the Wild wrap party". Eurogamer. Archived from the original on February 6, 2017. Retrieved February 7, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Kuchera, Ben (June 13, 2017). "See Zelda: Breath of the Wild's two expansions in action". Polygon. Archived from the original on January 14, 2018.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Webster, Andrew (February 14, 2017). "The Legend of Zelda: Breath of the Wild is getting $20 worth of downloadable extras". The Verge. Archived from the original on February 14, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Peckham, Matt. "Not Finishing 'Breath of the Wild' Just Got Easier". Time. Archived from the original on June 7, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Nintendo UK (August 7, 2017), The Art of Legend of Zelda Series Masterclass, archived from the original on September 24, 2017, retrieved August 9, 2017
{{citation}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Robinson, Martin (July 7, 2017). "In Breath of the Wild's The Champion's Ballad you will be playing as Link". Eurogamer. Archived from the original on July 12, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Pereira, Chris (December 7, 2017). "Zelda: Breath Of The Wild's Champions' Ballad DLC Launches Tonight". GameSpot. CBS Interactive. Archived from the original on December 8, 2017. Retrieved December 7, 2017.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Lemon, Marshall. "Zelda: Breath of the Wild lets you skip ahead to later dungeons". VG24/7. Archived from the original on June 18, 2016. Retrieved June 27, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Boxer, Steve (June 10, 2014). "Nintendo at E3: Zelda and Star Fox for Wii U a much-need shot in the arm". The Guardian. Archived from the original on June 10, 2014. Retrieved June 21, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Farokhmanesh, Megan (June 10, 2014). "New Legend of Zelda game for Wii U coming in 2015". Polygon. Vox Media. Archived from the original on June 10, 2014. Retrieved June 16, 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ McWhertor, Michael (March 27, 2015). "The Legend of Zelda Wii U delayed beyond 2015, skipping E3". Polygon. Vox Media. Archived from the original on March 28, 2015. Retrieved March 28, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Otero, Jose (June 17, 2015). "E3 2015: Why Nintendo Didn't Show Zelda Wii U". IGN. Ziff Davis. Archived from the original on June 18, 2015. Retrieved June 18, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Otero, Jose (June 16, 2015). "E3 2015: The Legend of Zelda Still Coming to Wii U". IGN. Ziff Davis. Archived from the original on June 17, 2015. Retrieved June 28, 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Otero, Jose (June 17, 2016). "E3 2016: Why Zelda: Breath of the Wild Is Coming To Wii U And NX". IGN. Ziff Davis. Archived from the original on June 17, 2016. Retrieved June 17, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Farokhmanesh, Megan (May 25, 2016). "E3 2016 for Nintendo: Facts, rumors and speculation". Polygon. Vox Media. Archived from the original on May 25, 2016. Retrieved June 17, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Brown, Peter. "New Zelda Game Gets Official Title". GameSpot. Archived from the original on June 17, 2016. Retrieved June 16, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Machkovech, Sam (January 13, 2017). "Legend of Zelda: Breath of the Wild will launch day-and-date with Nintendo Switch". Ars Technica. Condé Nast. Archived from the original on January 13, 2017. Retrieved January 13, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Frank, Allegra. "The Legend of Zelda: Breath of the Wild gets Switch launch day release date". Polygon. Archived from the original on January 14, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Dornbush, Jonathon. "The Legend of Zelda: Breath of the Wild Special, Master Editions Announced". IGN. Archived from the original on January 13, 2017. Retrieved January 13, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Switch vs. Wii U: All the Zelda: Breath of the Wild Differences". GameSpot. Archived from the original on January 27, 2017. Retrieved January 18, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Carter, Chris (November 24, 2017). "Official Zelda: Breath of the Wild 'Explorer's Edition' is out this week". Destructoid. Archived from the original on November 26, 2017. Retrieved December 5, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Stark, Chelsea (January 19, 2017). "Legend of Zelda: Breath of the Wild will be the last Nintendo game for Wii U". Polygon. Vox Media. Archived from the original on January 19, 2017. Retrieved January 19, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Strawhun, Aiden. "Limited-Edition Zelda: Breath Of The Wild Complete Soundtrack Releasing This April In Japan". GameSpot. Retrieved March 4, 2018.
- ^ "The Legend of Zelda: Breath of the Wild for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on March 3, 2017. Retrieved March 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "The Legend of Zelda: Breath of the Wild for Wii U Reviews". Metacritic. CBS Interactive. Archived from the original on March 31, 2017. Retrieved March 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Carter, Chris (March 2, 2017). "Review: The Legend of Zelda: Breath of the Wild". Destructoid. Archived from the original on March 3, 2017. Retrieved March 2, 2017.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help); Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b "The Legend of Zelda: Breath of the Wild". Edge. No. 304. Future. April 2017. pp. 104–107.
- ^ Schaefer, Emma (March 2, 2017). "The Legend of Zelda: Breath of the Wild review". EGMNow. Archived from the original on March 2, 2017. Retrieved March 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Welsh, Oli (March 2, 2017). "The Legend of Zelda: Breath of the Wild review". Eurogamer. Archived from the original on March 3, 2017. Retrieved March 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Romano, Sal (March 1, 2017). "Famitsu Review Scores: Issue 1474". Gematsu. Archived from the original on May 1, 2017. Retrieved March 1, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Hilliard, Kyle (March 2, 2017). "A New Era Dawns On Zelda - The Legend of Zelda: Breath of the Wild - Nintendo Switch". Game Informer. Archived from the original on March 3, 2017. Retrieved March 2, 2017.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help); Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Leack, Jonathan (March 1, 2017). "The Legend of Zelda: Breath of the Wild Review". Game Revolution. Retrieved March 1, 2017.
- ^ Castle, Matthew (March 2, 2017). "The Legend of Zelda: Breath of the Wild review: "It's taken 18 years, but Nintendo has done it again: this is the adventure game to beat."". GamesRadar. Archived from the original on March 3, 2017. Retrieved March 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Ryckert, Dan (March 2, 2017). "The Legend of Zelda: Breath of the Wild Review". Giant Bomb. Archived from the original on March 3, 2017. Retrieved March 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Whitehead, Thomas (March 2, 2017). "The Legend of Zelda: Breath of the Wild Review". Nintendo Life. Retrieved March 2, 2017.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ Ronaghan, Neal (March 2, 2017). "The Legend of Zelda: Breath of the Wild Review". Nintendo World Report. Retrieved March 2, 2017.
- ^ Gies, Arthur (March 2, 2017). "The Legend of Zelda: Breath of the Wild review". Polygon. Archived from the original on March 3, 2017. Retrieved March 2, 2017.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help); Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Bell, Alice (March 2, 2017). "The Legend of Zelda: Breath of the Wild Review". VideoGamer.com. Archived from the original on March 3, 2017. Retrieved March 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Kooser, Amanda (June 14, 2016). "New Legend of Zelda: Breath of the Wild trailer will take your breath away". CNET. CBS Interactive. Archived from the original on June 14, 2016. Retrieved June 15, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Smith, Mat (June 14, 2016). "'The Legend of Zelda: Breath of the Wild' is Nintendo's next classic". Engadget. AOL. Archived from the original on June 15, 2016. Retrieved June 15, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Machkovech, Sam (June 17, 2016). "The next Legend of Zelda is a Breath of fresh air". Ars Technica. Condé Nast. Archived from the original on June 17, 2016. Retrieved June 19, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Linneman, John (June 22, 2016). "Zelda: Breath of the Wild pushes Wii U hardware to the limit". Eurogamer. Gamer Network. Archived from the original on June 23, 2016. Retrieved August 19, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Joyce, Gemma (June 15, 2016). "Social Media Reacts to E3 2016". Brandwatch. Archived from the original on June 19, 2016. Retrieved June 15, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "2016 Winners". Game Critics Awards. July 2016. Archived from the original on February 25, 2015. Retrieved July 5, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Best of E3 2016 Awards". IGN. Ziff Davis. June 17, 2016. Archived from the original on June 22, 2016. Retrieved June 17, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Devore, Jordan (June 22, 2016). "And Destructoid's E3 2016 Game of the Show was..." Destructoid. Archived from the original on June 22, 2016. Retrieved June 24, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Welsh, Oli (June 17, 2016). "Eurogamer's best of E3 2016". Eurogamer. Gamer Network. Archived from the original on June 20, 2016. Retrieved June 20, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Espineli, Matt (August 19, 2016). "GameSpot Best of E3 2016 Awards". GameSpot. CBS Interactive. Archived from the original on June 19, 2016. Retrieved June 20, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Our best games of E3 2016". GamesRadar. Future. June 17, 2016. Archived from the original on June 20, 2016. Retrieved June 20, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "The E3 2016 awards". GamesRadar. Future. June 17, 2016. Archived from the original on September 3, 2016. Retrieved September 11, 2016.
{{cite news}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Paget, Mat (August 19, 2016). "Zelda: Breath of the Wild Takes Top Award at Gamescom". GameSpot. CBS Interactive. Archived from the original on August 20, 2016. Retrieved August 19, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Makuch, Eddie (November 16, 2016). "All the 2016 Game Awards Nominees". GameSpot. CBS Interactive. Archived from the original on January 18, 2017. Retrieved November 18, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Brown, Peter (February 24, 2017). "Zelda Breath Of The Wild Is Dense, Challenging, And Full Of Wonder". GameSpot. CBS Interactive. Archived from the original on February 24, 2017. Retrieved February 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Makuch, Eddie (December 8, 2017). "The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year". GameSpot. Archived from the original on December 9, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Best of 2017 Awards: Game of the Year". IGN. December 20, 2017. Archived from the original on December 4, 2017. Retrieved December 27, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Brown, Peter (December 20, 2017). "GameSpot's Game Of the Year 2017 - The Legend Of Zelda: Breath Of The Wild". GameSpot. Archived from the original on December 22, 2017. Retrieved December 21, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Tach, Dave (December 15, 2017). "Our #1 game of the year: The Legend of Zelda: Breath of the Wild". Polygon. Archived from the original on December 18, 2017. Retrieved December 21, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Polygon staff (December 18, 2017). "The 50 best games of 2017". Polygon. Retrieved February 13, 2018.
- ^ Peckham, Matt (March 2, 2017). "Review: 'Breath of the Wild' Is a Masterpiece Zelda Game". Time. Archived from the original on March 28, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Morales, Aaron (March 14, 2017). "'The Legend of Zelda: Breath of the Wild' Is a Masterpiece: EW review". Entertainment Weekly. Archived from the original on April 1, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Otero, Jose (March 2, 2017). "The Legend of Zelda: Breath of the Wild Review". IGN. p. 2. Archived from the original on March 21, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Leadbetter, Richard (March 3, 2017). "Zelda on Switch runs more smoothly in portable mode". Eurogamer. Archived from the original on March 6, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Gerardi, Matt; Purdom, Clayton (March 17, 2017). "Is The Legend Of Zelda: Breath Of The Wild one of the best games of all time?". The A.V. Club. Retrieved March 24, 2017.
- ^ Reviewers who called the game a "masterpiece" include those of Time,[115] Entertainment Weekly,[116] IGN,[117] Eurogamer,[118] and The A.V. Club.[119]
- ^ "The Legend of Zelda: Breath of the Wild Declared As The Greatest Game of All Time By EDGE Magazine « GamingBolt.com: Video Game News, Reviews, Previews and Blog". gamingbolt.com. Archived from the original on January 14, 2018. Retrieved September 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Persona 5 Voted As The Greatest Game of All Time By Famitsu Magazine « GamingBolt.com: Video Game News, Reviews, Previews and Blog". gamingbolt.com. Archived from the original on January 14, 2018. Retrieved September 2, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Hillier, Brenna (March 8, 2017). "Zelda: Breath of the Wild has the most perfect review scores in Metacritics history". VG247. Archived from the original on April 4, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Kuchera, Ben (March 2, 2017). "Zelda: Breath of the Wild is already one of the best-reviewed games of all time". Polygon. Archived from the original on March 18, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Schreier, Jason (March 2, 2017). "The Legend of Zelda: Breath of the Wild: The Kotaku Review". Kotaku. Archived from the original on March 13, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Davidson, Joey (March 1, 2017). "Zelda: Breath of the Wild gets Famitsu's 24th perfect score". TechnoBuffalo. Archived from the original on April 27, 2017. Retrieved March 26, 2013.
{{cite news}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Orland, Kyle (March 3, 2017). "Breath of the Wild may be the best Zelda game ever". Ars Technica. Archived from the original on March 30, 2017. Retrieved March 31, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Gies, Arthur (February 24, 2017). "Pre-review: The Legend of Zelda: Breath of the Wild". Polygon. Vox Media. Archived from the original on February 24, 2017. Retrieved February 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Hamilton, Kirk (March 4, 2017). "If You're Playing Zelda: Breath Of The Wild, Turn Off The Minimap". Kotaku. Archived from the original on March 4, 2017. Retrieved March 8, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b c Oxford, Nadia (March 16, 2017). "Here Are the Coolest Things People Have Discovered About Zelda: Breath of the Wild". USgamer. Archived from the original on April 30, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Kuchera, Ben (March 8, 2017). "Zelda: Breath of the Wild definitely reacts when you play naked". Polygon. Archived from the original on March 8, 2017. Retrieved March 8, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Frank, Allegra (March 7, 2017). "Breath of the Wild would be a perfect game if you could just pet the dogs". Polygon. Archived from the original on March 8, 2017. Retrieved March 8, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Kuchera, Ben (March 15, 2017). "Zelda: Breath of the Wild's alleged Iwata tribute is beautiful". Polygon. Retrieved March 24, 2017.
- ^ Plante, Chris (March 17, 2017). "Why Breath of the Wild is the future of blockbuster games". The Verge. Archived from the original on March 24, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Sterling, Jim. "The Legend of Zelda: Breath of the Wild Review – Broken Sword – The Jimquisition". www.thejimquisition.com. Retrieved March 24, 2017.
- ^ "Zelda: Breath of the Wild patch improves frame rates". Polygon.com. Archived from the original on April 1, 2017. Retrieved May 13, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "'Zelda: Breath of the Wild' patch improves docked Switch performance". endgadget.com. Archived from the original on April 17, 2017. Retrieved May 13, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "New patch significantly improves frame rates in Zelda: Breath of the Wild". ExtremeTech.com. Archived from the original on April 8, 2017. Retrieved May 13, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Chalk, Andy (April 4, 2017). "Watch 'fully playable' Breath of the Wild running at 4K in the Cemu emulator". PC Gamer. Archived from the original on April 24, 2017. Retrieved April 5, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Fenlon, Wes (March 22, 2017). "Wii U emulator devs show incredible Breath of the Wild progress in new video". PC Gamer. Archived from the original on May 5, 2017. Retrieved April 5, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Fenlon, Wes (March 7, 2017). "How the Cemu emulator's devs got Zelda: Breath of the Wild running in just a few hours". PC Gamer. Retrieved April 5, 2017.
- ^ Morales, Aaron; Abrams, Natalie (December 29, 2017). "The Year's Best Games". Entertainment Weekly. No. 1496–97. pp. 92–94. Retrieved December 27, 2017.
- ^ Eurogamer staff (December 30, 2017). "Eurogamer's Top 50 Games of 2017: 10-1". Eurogamer. Archived from the original on December 31, 2017. Retrieved December 30, 2017.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help); Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ EGM staff (December 31, 2017). "EGM's Best of 2017: Part Five: #5 ~ #1". EGMNow. Archived from the original on January 7, 2018. Retrieved January 14, 2018.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Best of 2017 Awards: Best Switch Game". IGN. December 20, 2017. Archived from the original on December 26, 2017. Retrieved December 27, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Best of 2017 Awards: Best Action-Adventure Game". IGN. December 20, 2017. Archived from the original on January 8, 2018. Retrieved December 27, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Best of 2017 Awards: Most Innovative". IGN. December 20, 2017. Archived from the original on January 2, 2018. Retrieved December 27, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Best of 2017 Awards: Best Art Direction". IGN. December 20, 2017. Archived from the original on December 16, 2017. Retrieved December 27, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Best of 2017 Awards: Best Original Music". IGN. December 20, 2017. Archived from the original on December 25, 2017. Retrieved December 27, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Andriessen, CJ (December 14, 2017). "Nominees for Destructoid's Best Wii U Game of 2017". Destructoid. Retrieved January 4, 2018.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ Carter, Chris (December 22, 2017). "Destructoid's award for Overall Best Game of 2017 goes to..." Destructoid. Archived from the original on January 12, 2018. Retrieved January 4, 2018.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help); Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Valdez, Nick (December 14, 2017). "Nominees for Destructoid's Best Switch Game of 2017". Destructoid. Retrieved January 4, 2018.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ Giant Bomb staff (December 27, 2017). "Game of the Year 2017 Day Three: World, Wolfenstein, Moments, and PLEASE STOP". Giant Bomb. Archived from the original on December 28, 2017. Retrieved December 27, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Giant Bomb staff (December 29, 2017). "Game of the Year 2017 Day Five: Best, Worst, Cast, and Capture". Giant Bomb. Archived from the original on December 30, 2017. Retrieved December 29, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Game Informer staff (January 4, 2018). "Game Informer's Best Of 2017 Awards". Game Informer. Archived from the original on January 8, 2018. Retrieved January 5, 2018.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help); Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Game Informer staff (January 4, 2018). "Game Informer's Best Of 2017 Awards (Page 2)". Game Informer. Archived from the original on January 7, 2018. Retrieved January 5, 2018.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help); Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Game Informer staff (January 4, 2018). "Game Informer's Best Of 2017 Awards (Page 5)". Game Informer. Archived from the original on January 5, 2018. Retrieved January 5, 2018.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help); Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Miller, Matt (January 5, 2018). "2017 Action Game Of The Year Awards (Page 3)". Game Informer. Archived from the original on January 8, 2018. Retrieved January 5, 2018.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help); Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Dornbush, Jonathon (March 10, 2017). "What Does the Nintendo Switch, Breath of the Wild Launch Success Actually Mean?". IGN. Archived from the original on March 14, 2017. Retrieved March 15, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ In the Americas, the title surpassed Super Mario 64 as Nintendo's fastest-selling standalone launch game, not including titles included with consoles, such as Wii Sports. In Europe, Australia, and New Zealand, Breath of the Wild outsold even Wii Sports in its opening weekend.[159]
- ^ Byrne, Katharine (March 9, 2017). "Zelda: Breath of the Wild beats Horizon Zero Dawn to No.1 in Japan, sells almost double". MCV UK. Retrieved March 24, 2017.
- ^ Ashcraft, Brian (March 9, 2017). "The Nintendo Switch's First Week Game Sales In Japan". Kotaku. Archived from the original on March 30, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Parfitt, Ben (March 6, 2017). "Horizon Zero Dawn beats Zelda to No.1". MCV UK. Archived from the original on March 21, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Dayus, Oscar (March 6, 2017). "Top 10 UK Sales Chart: Horizon Zero Dawn Defeats Zelda: Breath Of The Wild". GameSpot. Archived from the original on March 9, 2017. Retrieved June 30, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Gartenberg, Chaim (March 22, 2017). "The Xbox One is struggling because video game exclusives still matter". The Verge. Archived from the original on March 23, 2017. Retrieved March 24, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Khan, Asif (March 14, 2017). "Nintendo has sold 1.5 million Switch Consoles According to SuperData". Shacknews. Retrieved March 24, 2017.
- ^ Schreier, Jason (April 13, 2017). "Nintendo Sells Nearly A Million Switches In The United States". Kotaku. Archived from the original on April 14, 2017. Retrieved April 13, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Hidalgo, Jason. "Technobubble: Switch fastest-selling Nintendo system, Zelda Switch attach rate above 100%". Reno Gazette-Journal. USA Today. Retrieved April 16, 2017.
- ^ "Zelda: Breath Of The Wild outsells Horizon Zero Dawn in US". GameCentral. April 21, 2017. Archived from the original on June 28, 2017. Retrieved June 30, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Makuch, Eddie (April 27, 2017). "Nintendo Switch Ships 2.74 Million Units Worldwide". GameSpot. Retrieved April 27, 2017.
- ^ Sinclair, Brendan (April 28, 2017). "Switch boasts 2:1 software tie ratio". GamesIndustry.biz. Archived from the original on April 28, 2017. Retrieved April 28, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Handrahan, Matthew. "Nintendo's revenue rockets as Switch nears 15m sold". gamesindustry.biz. Retrieved January 31, 2018.
- ^ Pereira, Chris (July 5, 2016). "Here Are E3 2016's Game Critics Award Winners". GameSpot.
- ^ Osborn, Alex (December 1, 2016). "The Game Awards 2016 Winners Announced". IGN.
- ^ "The Grand Award goes to "The Legend of Zelda: Breath of the Wild"" (PDF). Computer Entertainment Supplier's Association. September 21, 2017. p. 1. Retrieved January 15, 2018.
- ^ "All the winners from the Radio 1 Teen Awards 2017". BBC. Retrieved January 15, 2018.
- ^ Dwan, Hannah (October 27, 2017). "Public voting and the nominations for the 2017 Golden Joystick Awards are now up". The Daily Telegraph. Retrieved January 15, 2018.
- ^ Dwan, Hannah (November 18, 2017). "The 2017 Golden Joystick Awards winners have been revealed". The Daily Telegraph. Retrieved January 15, 2018.
- ^ "Game of the Year 2017 Award Global Game Awards 2017". Game Debate. November 24, 2017. Retrieved January 29, 2018.
- ^ "Best Publisher Award Global Game Awards 2017". Game Debate. November 24, 2017. Retrieved January 29, 2018.
- ^ "Best Open World Award Global Game Awards 2017". Game Debate. November 24, 2017. Retrieved January 29, 2018.
- ^ "Best Audio Award Global Game Awards 2017". Game Debate. November 24, 2017. Retrieved January 29, 2018.
- ^ "Best Innovators Award Global Game Awards 2017". Game Debate. November 24, 2017. Retrieved January 29, 2018.
- ^ Whitney, Kayla (January 25, 2018). "Complete list of winners of the New York Game Awards 2018". AXS. Retrieved January 26, 2018.
- ^ Makuch, Eddie (January 14, 2018). "Game Of The Year Nominees Announced for DICE Awards". GameSpot. Retrieved January 17, 2018.
- ^ "Nominee List for 2017". National Academy of Video Game Trade Reviewers. February 9, 2018. Retrieved February 14, 2018.
- ^ McNeill, Andrew (January 31, 2018). "Here Are Your 2018 SXSW Gaming Awards Finalists!". SXSW. Retrieved January 31, 2018.
- ^ McWhertor, Michael (January 5, 2018). "Zelda, Horizon lead 2018 Game Developers Choice Award nominees". Polygon. Retrieved January 15, 2018.
External links
- 2017 video games
- Action-adventure games
- Amnesia in fiction
- Nintendo Entertainment Planning & Development games
- Nintendo Switch eShop games
- Nintendo Switch games
- Open world video games
- Post-apocalyptic video games
- Single-player video games
- The Legend of Zelda video games
- Video games featuring anthropomorphic characters
- Video games that use Amiibo figurines
- Video games using Havok
- Video games with alternate endings
- Video games with cel-shaded animation
- Video games with downloadable content
- Wii U eShop games
- Wii U games