Shakuni
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Shakuni (Sanskrit: शकुनि, IAST: Śakuni, lit. 'bird') is one of the antagonists of the Hindu epic Mahabharata. He was the prince of the kingdom of Gandhara when introduced, later becoming its king after the death of his father, Subala. He was the brother of Gandhari and the maternal uncle of the Kauravas.
Portrayed as intelligent, crafty and devious, Shakuni supported his nephews, particularly the eldest, Duryodhana, in plotting against their cousins—the Pandavas. It was Shakuni who played the game of dice against Yudhishthira, one of the seminal events in the epic. Using his skills of manipulation and foul play, he won the game twice, causing the exile of the Pandavas and the consolidation of the power of the Kauravas.[2] During the Kurukshetra War between the Kauravas and the Pandavas, Shakuni was killed by the youngest Pandava, Sahadeva.
Etymology and epithets
The Sanskrit word Śakuni means 'a large bird', often used for denoting a vulture. Other figures with the same name include a serpent, a rishi, a son of King Ikshvaku, and an asura son of Hiranyaksha who was the father of Vrikasura.[3]
Shakuni has been referred to by epithets in the Mahabharata.[4] Various patronymics include Saubala, Saubalaka, Saubaleya, Subalaja and Subalaputra. Due to his origin from Gandhara, Shakuni was also referred to as Gāndhārapati, Gāndhārarāja, Gāndhārarājaputra, Gāndhārarājasuta. Parvatīya ('he who is from the mountains') and Kitava ('gambler') are also prominent epithets of Shakuni.[3][4]
Early life and family
According to the Mahabharata, Shakuni was an incarnation of Dvapara Yuga, the personified third epoch in Hindu cosmology. He was the son of Subala, the king of Gandhara (in the modern day Afghanistan). Shakuni had a sister named Gandhari, and many brothers among whom Achala and Vrishaka were the most prominent.[3][5] Uluka was his son and he served as a messenger during the Kurukshetra War.[6] The epic's Ashvamedhika Parva mentions a descendant of Shakuni who ruled Gandhara after the battle of Kurukshetra.[5]
The Adi Parva of the Mahabharata says that Bhishma, then the guardian of the Kuru kingdom, went to Gandhara to arrange the marriage of its princess, Gandhari, to Dhritarashtra, the elder son of Vichitravirya, who was blind by birth. Subala was initially reluctant due to Dhritarashtra's blindness, but later agreed after considering the high reputation of the Kuru royal family.[7] Shakuni accompanied his sister to Hastinapura, the capital of the Kurus. After the marriage, Shakuni returned to Gandhara.[3][8]
Influence on Kuru
Shakuni often visited Hastinapura and stayed there to looked after his sister, who blindfolded herself out of devotion for her blind husband, and her children, the Kauravas.[9] Similarly, Krishna (the maternal cousin of the Pandavas) helps the Pandava brothers throughout the epic. The family of Draupadi (the common wife of the Pandavas) also plays a major role in raising her children. Based on such examples, scholars note the importance and influences of the maternal families in the shaping the narrative of the Mahabharata.[10][9]
Shakuni had a close alliance with his eldest nephew, Duryodhana and desired him to become the next Emperor of the Kuru Clan. Throughout the epic, he helps Duryodhana in his plans to take the throne from the Pandavas.[3]
The game of dice
In the epic, Shakuni's most integral episode is during the gambling match between Duryodhana and Yudhishthira (the eldest Pandava brother). The event is one of the turning points in the epic, which leads to the humiliation of Draupadi and the exile of the Pandavas.[3][5]
The Sabha Parva of the Mahabharata narrates the event. When a succession dispute between Duryodhana and Yudhishthira arises, Dhritarashtra divides the Kuru Kingdom into two regions. The Pandavas found the city of Indraprastha, which serves as the capital of their half of the ancestral domains. To achieve imperial status, Yudhishthira decides to perform the Rajasuya yajna and the royal families of different kingdoms are invited to the sacrifice. Shakuni, along with his father, brothers and nephews, also attends the event. After the yajna is completed, all the guests return to their kingdoms, but Shakuni and Duryodhana stay on and witness the wealth and prosperity of the Pandavas.[3][a]
After returning to Hastinapura, Shakuni notices Duryodhana's distress over the Pandavas' growing fame and prosperity. He capitalizes on Duryodhana's jealousy and suggests organizing Pasha—a game of dice—to settle the matter between the Kauravas and the Pandavas. Shakuni, known as the Grandmaster of Dicing, proposes the idea of a duel between the two branches of the Kuru clan through a game of dice. Duryodhana supports this idea, and they plan to use Shakuni as Duryodhana's proxy in the game. Shakuni, along with Duryodhana, convinces Dhritarashtra to organize the game of dice. Despite objections from the wise counsellor Vidura, Duryodhana threatens to commit suicide if his plan is not accepted. Dhritarashtra, shaken by his son's distress, reluctantly agrees to proceed with the game. Vidura again tries to stop the game, recognising the danger it poses. He appeals to Dhritarashtra to halt the proceedings, emphasising the unethical nature of the game and Shakuni's deceitful tactics. Shakuni assures to Dhritarashtra that he has observed Yudhisthira's poor skills in dice despite his passion for the game. He plans to exploit this weakness, knowing that Yudhisthira would be a vulnerable opponent in the upcoming match.[11][12]
Despite Vidura's warnings, Yudhishthira agrees to the proposed gambling match, and arrives in Hastinapura accompanied by his brothers and their wife, Draupadi. Shakuni, as Duryodhana's proxy, engages in a game of 20 throws with Yudhisthira. Each time, Yudhisthira loses, leading to the gradual loss of his wealth, servants, and even his brothers. Shakuni, unapologetic about using trickery, justifies his tactics as necessary for a worthy contestant. He dismisses Yudhisthira's plea to avoid crooked means and proceeds with the game, using his expertise in giving theft the appearance of skillful play. During the game, Shakuni's skill in presenting foul play as fair entertains Duryodhana and the Kaurava elders. Dhritarashtra, blinded by excitement, eagerly asks if Shakuni has won after each throw. Ultimately, Yudhisthira stakes and loses Draupadi, resulting in a disastrous situation for the Pandavas.[3][11][12]
After debating about Yudhishthira's accountability of staking her, Draupadi manages to take back their possessions, the Pandavas return to their capital. Again after crafting a plan, Duryodhana invites Yudhishthira for another game, with the losing side being exiled for 13 years. With Shakuni's skills, Duryodhana wins again and the Pandavas are forced into exile.[13][14]
Kurukshetra War and death
Shakuni, actively participated in the Kurukshetra War from the side of the Kauravas, where he showcased a mix of skill, trickery, and, strategy. On the first day of the war, Shakuni engaged in a duel with Prativindhya (Bhishma Parva, Chapter 45, Verse 63). As the war progressed, he had confrontation with Iravan, who managed to slay five of Shakuni's brothers in the battle (Bhishma Parva, Chapter 90, Verse 25). Subsequently, Shakuni faced Yudhishthira, Nakula, and Sahadeva, experiencing defeat at their hands (Bhishma Parva, Chapter 105, Verse 8).[3]
His use of illusion tricks against Arjuna was met with resilience as Arjuna successfully countered them, forcing Shakuni to retreat from the battlefield (Drona Parva, Chapter 30, Verse 15). Shakuni also engaged in combat with Abhimanyu, Nakula, Sahadeva, and Satyaki. Later, Bhima's onslaught led to the demise of seven mahārathis and five brothers of Shakuni (Drona Parva, Chapter 157, Verse 22). As the war progressed into the Karna Parva, Shakuni defeated Shrutasena but succumbed to the prowess of Satyaki and Bhima in subsequent battles (Karna Parva, Chapter 25, Verse 40; Karna Parva, Chapter 61, Verse 48; Karna Parva, Chapter 77, Verse 66). In the Shalya Parva, Shakuni was wounded by the cavalry of the Pandavas (Shalya Parva, Chapter 23, Verse 41).[3]
On the 18th day of the war, the Pandavas attacked Shakuni, Uluka and their army. As Duryodhana and his other brothers rushed to protect their uncle, Bhima stepped in, fought the remaining Kauravas and killed many of them (except Duryodhana). Meanwhile, Nakula killed many prominent Gandharan warriors and the bodyguards of Uluka. Sahadeva fought Shakuni and Uluka and not long afterwards, killed Uluka. Shakuni became furious and attacked Sahadeva. He broke his chariot and bow, but Sahadeva ascended another chariot and fought Shakuni ferociously. After many attacks and tackles, both of them descended from their chariots to settle things in a duel. Sahadeva then beheaded Shakuni and killed him .[3]
In derivative literature
In subsequent literary works following the Mahabharata and in various narrative adaptations, Shakuni is depicted as a figure subjected to victimization, driven by a quest for vengeance against the Kurus. An eighth-century Jain text, the Harivamsa Purana, narrates a legend asserting that astrologers predicted a short lifespan of Gandhari’s husband at her birth. To avert this fate, Subala and his sons ceremoniously married Gandhari to a goat before her marriage with Dhritarashtra, subsequently sacrificing the goat to nullify the foreseen misfortune. Bhishma, upon discovering this ritual, condemns Subala for allowing a supposed "widow" to enter his family and decides to punish Subala and his kin, leading to their imprisonment and severe rationing. The captives, recognizing Shakuni's intellect and vengeful potential, allocate their meager sustenance to him. Ultimately, Subala and his other sons succumb, while Shakuni survives and attains release. Alternatively, another account posits that Bhishma confined Shakuni's family due to their refusal to bestow Gandhari in marriage to the sightless Dhritarashtra, with Duryodhana sometimes replacing Bhishma in this role. The latter narrative is found in Odia Mahabharata, a regional retelling of the epic.[10]
In all these narratives, Shakuni solemnly vows retribution, plotting the gradual demise of Hastinapura. He accomplishes this by manipulating his impulsive nephew Duryodhana into provoking the war with the Pandavas, resulting in the downfall of the Kuru lineage. Some versions of the tale depict Shakuni fashioning dice from the bones of his deceased family members, ensuring their infallibility in a game, as Shakuni's father's soul allegedly influences the dice to yield the desired outcome.[10][15] However, these narratives are contradicted by the Mahabharata, as Subala and his sons attended the Rajasuya yajna of Yudhishthira, Shakuni's brothers fought in the great war at Kurukshetra, and they were killed during the conflict.[3][7]
Footnotes
- ^ The story continues with Duryodhana felling into a water pool at the palace and the Pandavas laughing at him. Humiliated by this, Duryodhana and his allies return to Hastinapur.
References
- ^ The Mahabharata: Volume 2. Penguin UK. 1 June 2015. ISBN 978-81-8475-403-2.
- ^ Mackenzie, Donald Alexander (15 August 2020). Indian Myth and Legend. BoD – Books on Demand. ISBN 978-3-7524-4315-8.
- ^ a b c d e f g h i j k l Mani, Vettam (1975). Puranic encyclopaedia : a comprehensive dictionary with special reference to the epic and Puranic literature. Robarts - University of Toronto. Delhi : Motilal Banarsidass. p. 670. ISBN 9780842608220.
- ^ a b Gandhi, Maneka (2004). The Penguin Book of Hindu Names for Boys. Penguin Books India. ISBN 978-0-14-303168-0.
- ^ a b c Moitra, Tanni (1 December 2017). "Region through texts: representation of Gandhāra in the Mahābhārata". In Ray, Himanshu Prabha (ed.). Buddhism and Gandhara: An Archaeology of Museum Collections. Taylor & Francis. ISBN 978-1-351-25274-4.
- ^ Mani 1975, p. 805
- ^ a b Mani 1975, 745
- ^ "The Mahabharata, Book 1: Adi Parva: Sambhava Parva: Section CX". www.sacred-texts.com. Retrieved 1 September 2020.
- ^ a b Karve, Irawati (2006). Yuganta: The End of an Epoch. Orient Longman. ISBN 978-81-250-1424-9.
- ^ a b c Pattanaik, Devdutt (2010). Jaya: An Illustrated Retelling of the Mahabharata. Penguin Books India. p. 141. ISBN 978-0-14-310425-4.
- ^ a b Heesterman, J. C.; Hoek, Albert W. Van den; Kolff, Dirk H. A.; Oort, M. S. (1992). Ritual, State, and History in South Asia: Essays in Honour of J.C. Heesterman. BRILL. ISBN 978-90-04-09467-3.
- ^ a b Chakrabarti, Arindam; Bandyopadhyay, Sibaji (19 September 2017). Mahabharata Now: Narration, Aesthetics, Ethics. Routledge. ISBN 978-1-317-34214-4.
- ^ Chatterjee, Mallar. Shakuni & The Dice of Doom. Readomania.
- ^ "Mahabharat Episode 31: The Game of Dice". Isha Sadhguru. 25 March 2019. Retrieved 1 September 2020.
- ^ "Epics as Novels". Devdutt. 7 January 2017. Retrieved 6 July 2021.
Further reading
- Dutt, Romesh (1899). "Maha-Bharata, The Epic of Ancient India".
- Dwaipayana, Vyasa. "The Mahabharata of Krishna".
- Ganguly, Kisari. "The Mahabharata of Krishna-Dwaipayana Vyasa".
- Menon, Ramesh (20 July 2006). A Modern Rendering, The Mahabharata. iUniverse. ISBN 9780595845644.
- The Story of Shakuni, Sribd.
- Suchetana Sen Kumar. 'Soubal Shakuni' published from Ekalavya Prakashan on 2021 (previously published on 2020 in Kolkata international book fair)