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This is the current revision of this page, as edited by Qwerfjkl (bot) (talk | contribs) at 23:08, 4 February 2024 (Implementing WP:PIQA (Task 26)). The present address (URL) is a permanent link to this version.

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Article naming

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Shouldn't this be at Dragon Pass (currently redirects here)? It's the more common name, more recent name for the series, describes more editions (as well as far more copies); the illustration and some of the text are specific to the DP version. Alai 19:32, 1 February 2006 (UTC)[reply]

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I am going to remove a claim that King of Dragon Pass is a computerization of White Bear and Red Moon (diff) because the description of gameplay in this article bears no resemblance to KoDP. WBRM is a tactical battle game on a hex map, whereas KoDP is a clan sim with no tactical map-based combat (combat is purely text-based). The two games are also set in different eras of Glorantha's history. Does anyone know of a reliable source that establishes a link between the two games? --Muchness (talk) 16:06, 27 July 2010 (UTC)[reply]

Chrome

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"This game includes a considerable amount of chrome" Um, what does this mean? Seems to be jargon specific to the genre. Starquin (talk) 21:17, 12 January 2012 (UTC)[reply]

Over eight years later, I came to the Talk page to ask the same thing. My guess it that it means the same as "fluff" or "flavor" in other games, i.e. "description that isn't strictly necessary for the game to work but provides a better narrative experience". That said, in 20 years of wargaming, I can't recall encountering the term "chrome" in that context before; can any real old-timers confirm whether it's just very old-school lingo for the same thing? 67.8.203.16 (talk) 14:12, 22 September 2020 (UTC)[reply]

Nomad Gods

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I am surprised that there's no mention of the other game which came out at about the same time, NOMAD GODS. — Preceding unsigned comment added by MalcolmSm1th (talkcontribs) 20:37, 15 January 2012 (UTC)[reply]

Movement in chaperral

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The most bizarre rule in the game was the movement in Chaperral (high desert for those, like me, who don't know the term). Once we sorted out what that meant we were amazed that there's no such hexes on the board.

Anyway, when I used to run a postal games mazazine in the 70s and 80s I actually ran a couple of games of Dragon Pass by post. It was all Greg Stafford's fault for saying in the rulebook that the hex notation was postal play. So we did. The games took forever to run and Greg was somewhat stunned that someone was insane enough to run such a game. — Preceding unsigned comment added by MalcolmSm1th (talkcontribs) 20:41, 15 January 2012 (UTC)[reply]