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PlayStation Mouse

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This is an old revision of this page, as edited by ReiKaz (talk | contribs) at 04:44, 9 June 2022 (List of games compatible with the PlayStation Mouse: "Dracula 2: The Last Sanctuary" supported, added to the list). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

PlayStation Mouse
The PlayStation Mouse, mouse mat and packaging.
The PlayStation Mouse, mouse mat and packaging.
ManufacturerSony Computer Entertainment
TypeVideo game controller
Mouse
GenerationFifth generation era
ConnectivityController ports

The PlayStation Mouse (US/UK: SCPH-1090, JP: SCPH-1030) is an input device for the PlayStation that allows the player to use a mouse as a method of control in compatible games. The mouse was released in Japan on December 3, 1994, the launch date of the PlayStation.[1]

The mouse itself is a simple two-button ball mouse that plugs directly into the PlayStation controller port without adapters or conversions and is a fully supported Sony accessory. It was packaged along with a mouse mat bearing the PlayStation logo.

The mouse is mainly of use to point and click adventures and other mouse-driven games to control the cursor. In later years, first-person shooters also make use of the peripheral to aim the player's view in the same manner as similar games on the PC. It is also used by the arcade lightgun shooting game Area 51 as an aiming device instead of a light gun compatibility.[citation needed]

List of games compatible with the PlayStation Mouse

Notes

  1. ^ This functionality was only present in the Japanese release, titled "Prism Land Story". It was released in PAL territories as "Prism Land" and in North America as "Sorcerer's Maze" without Playstation Mouse compatibility.

References

  1. ^ "History of the PlayStation". IGN. Retrieved 24 January 2015.
  2. ^ "A Train". Next Generation. No. 4. Imagine Media. April 1995. p. 86.
  3. ^ "Review Crew: Broken Sword". Electronic Gaming Monthly. No. 103. Ziff Davis. February 1998. p. 114.
  4. ^ "Clock Tower: Now That's What I Call One Mean Barber". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 121.
  5. ^ "Review Crew: C&C: Red Alert". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 162.
  6. ^ "ProReview: Final Doom". GamePro. No. 98. IDG. November 1996. pp. 100–1.
  7. ^ "NG Alphas: Front Mission Alternative". Next Generation. No. 35. Imagine Media. November 1997. p. 133.
  8. ^ "Review Crew: Horned Owl". Electronic Gaming Monthly. No. 84. Ziff Davis. July 1996. p. 28.
  9. ^ "Motherlode". Next Generation. No. 18. Imagine Media. June 1996. p. 114.
  10. ^ "Review Crew: SimCity 2000". Electronic Gaming Monthly. No. 85. Ziff Davis. August 1996. p. 24.
  11. ^ "Review Crew: Syndicate Wars". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 56.
  12. ^ "Team EGM Box Scores: Virtual Pool". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 150.
  13. ^ "Xerox". Next Generation. No. 14. Imagine Media. February 1996. p. 158.