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| GamePro = 3.38/5 <small>(PSX)</small><ref name="PWeapon-GPro"/>
| GamePro = 3.38/5 <small>(PSX)</small><ref name="PWeapon-GPro"/>
| NGen = {{rating|2|5}}<ref name="PWeapon-NGen24">{{cite magazine|last= |first= |title=Rating Playstation: Perfect Weapon (Playstation) |url=https://archive.org/stream/NextGeneration24Dec1996/Next_Generation_24_Dec_1996#page/n259 |magazine=[[Next Generation (magazine)|Next Generation]] |issue=24 |publisher=[[Imagine Publishing]] |date=December 1996 |page=258,260}}</ref>
| rev1 = [[Next Generation (magazine)|Next Generation]]
| rev1Score = {{rating|2|5}}<ref name="PWeapon-NGen24">{{cite magazine|last= |first= |title=Rating Playstation: Perfect Weapon (Playstation) |url=https://archive.org/stream/NextGeneration24Dec1996/Next_Generation_24_Dec_1996#page/n259 |magazine=[[Next Generation (magazine)|Next Generation]] |issue=24 |publisher=[[Imagine Publishing]] |date=December 1996 |page=258,260}}</ref>
}}
}}
GamePro praised the game for its graphics, but found the hit detection rather poor and compared the game to ''[[Resident Evil (1996 video game)|Resident Evil]]''.<ref name="PWeapon-GPro"/> Next Generation criticized the game for its flawed controls and confusing levels and compared it to ''[[Alone in the Dark (1992 video game)|Alone in the Dark]]'' and ''[[Tekken (video game)|Tekken]]''.<ref name="PWeapon-NGen24"/>
GamePro praised the game for its graphics, but found the hit detection rather poor and compared the game to ''[[Resident Evil (1996 video game)|Resident Evil]]''.<ref name="PWeapon-GPro"/> Next Generation criticized the game for its flawed controls and confusing levels and compared it to ''[[Alone in the Dark (1992 video game)|Alone in the Dark]]'' and ''[[Tekken (video game)|Tekken]]''.<ref name="PWeapon-NGen24"/>

Revision as of 20:25, 28 March 2019

Perfect Weapon
Cover art
Developer(s)Gray Matter
Publisher(s)ASC Games
Designer(s)David J. Klein
Platform(s)PlayStation
PlayStation 3
PSP
PS Vita
Windows
ReleaseNovember 21, 1996 (PSX)[1]
1997 (Win)
March 25, 2010 (PS3, PSP, PSN)
2012 (PS Vita)
Genre(s)Action-Adventure
Mode(s)Single-player

Perfect Weapon (known as Body Hazard (ボディハザード, Bodi hazādo) in Japan) is an action-adventure video game developed by Grey Matter Interactive and published by ASC Games. The game released in November 21, 1996 for Windows and PlayStation. The game was re-released on March 25, 2010 in the PlayStation Network as a PSOne Classic and can be played on PSP, PS3, and PSVita. During development, the game was going to be released on Sega Saturn, but the idea was cancelled.[2]

Plot

A NAVY Seal and martial arts champion named Blake Hunter is knocked out after a winning match and taken away to an alien environment. Now all alone, Blake explores his surroundings, fighting for his life and trying to find answers.[2]

Gameplay

The player navigates Blake Hunter through a number of screens, each with their own fixed camera angle. On the screen there is a constant health bar and minimap. Unsecure areas are shaded red and when they become secured, they shaded green. When faced with an enemy, the minimap is hidden and an enemy health bar shows. Blake can defend himself with punches and roundhouse kicks. Throughout the game, Blake will come across a number of powerups to heal wounds and fight better.

Reception

GamePro praised the game for its graphics, but found the hit detection rather poor and compared the game to Resident Evil.[1] Next Generation criticized the game for its flawed controls and confusing levels and compared it to Alone in the Dark and Tekken.[3]

References

  1. ^ a b c Larry, Scary (December 1996). "ProReview: Perfect Weapon (Playstation)". GamePro. No. 89. IDG. p. 122.
  2. ^ a b "Rating Playstation: Perfect Weapon (Playstation)". Next Generation. No. 22. Imagine Publishing. October 1996. p. 100.
  3. ^ a b "Rating Playstation: Perfect Weapon (Playstation)". Next Generation. No. 24. Imagine Publishing. December 1996. p. 258,260.