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==Reception==
==Reception==
W.G. Armintrout reviewed ''Alien Conflict'' in ''[[Space Gamer]]'' No. 65.<ref name="SG">{{cite journal|last=Armintrout |first=W.G. |date=September–October 1983 |title=Capsule Reviews|journal=[[Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=65|pages=37}}</ref> Armintrout commented that "Designing an alien is challenging, while actual play is beer-and-pretzels fun. Except for the high price, I can recommend ''Alien Conflict'' to everyone."<ref name="SG"/
W.G. Armintrout reviewed ''Alien Conflict'' in ''[[Space Gamer]]'' No. 65.<ref name="SG">{{cite journal|last=Armintrout |first=W.G. |date=September–October 1983 |title=Capsule Reviews|journal=[[Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=65|pages=37}}</ref> Armintrout commented that "Designing an alien is challenging, while actual play is beer-and-pretzels fun. Except for the high price, I can recommend ''Alien Conflict'' to everyone."<ref name="SG"/>


==References==
==References==

Revision as of 02:20, 18 February 2019

Alien Conflict is a play-by-mail game by Schubel & Son begun in 1983.

Gameplay

Alien Conflict was a play-by-mail computer-moderated game in which the Kastron Sandpeople snatch aliens from their home worlds and make them fight in an arena.[1]

Reception

W.G. Armintrout reviewed Alien Conflict in Space Gamer No. 65.[1] Armintrout commented that "Designing an alien is challenging, while actual play is beer-and-pretzels fun. Except for the high price, I can recommend Alien Conflict to everyone."[1]

References

  1. ^ a b c Armintrout, W.G. (September–October 1983). "Capsule Reviews". Space Gamer (65). Steve Jackson Games: 37.