Talk:Katie Salen: Difference between revisions
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Revision as of 13:17, 18 March 2013
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proposed updates
Katie is a professor at the university where I work. Her information is out of date. I'd like to update it with correct information, as suggested below. The edits are factual and not promotional. I'll leave them here, open for input and discussion, until next Monday. If you want to go ahead and make the changes, please do. If you want to suggest alternatives, please do.
Katie Salen is a game designer, animator, and design educator. She is Professor in the College of Digital Media at DePaul University, and has taught at Parsons the New School for Design, University of Texas at Austin, New York University, and Rhode Island School of Design. She has an MFA in graphic design from the Rhode Island School of Design.
Salen is one of the co-authors of Rules of Play, a textbook on game design, and the co-editor of the The Game Design Reader, a Rules of Play Anthology. She is the former Director of Graduate Students for the Design and Technology Program at Parsons The New School for Design, as well as the former Director of the Center for Transformative Media, a research center focused on emerging trends in design and media. Currently she is the Executive Director of Institute of Play, which promotes game design as a non-traditional educational tool. In 2009, she helped launch Quest to Learn (Q2L), a new public school in Manhattan, New York City, for which she is the Executive Director of Design.[1]
Education Salen graduated from the University of Texas in 1990 with a B.A. in Fine Arts.[2] She holds a Masters of Fine Arts in Graphic Design from the Rhode Island School of Design.[2] At RISD she studied semiotics with Tom Ockerse, who focuses on the work of Charles Sanders Peirce. She also worked with designers Jan van Toorn of the Netherlands, Michael Rock, and Sharon Poggenpohl. She has an honorary Doctorate of Letters from Bank Street College of Education.
Early career 2001–2003 In 2001, Salen started to work at Gamelab. In 2002, Creative Time in New York hired Salen to develop the curriculum and workshops for the Blur Conference. From 2002-2003, she was a writer and animator for music videos for the band Zero7,[3] which had extended play on MYV, MTV and VH1. Also from 2002–2003, Salen was asked to design the Big Urban Game (BUG), a citywide multiplayer game, which was to be played by the residents of Minneapolis and St.Paul in Minnesota as part of the Twin Cities Design Celebration. This game was designed in collaboration with fellow game designers Frank Lantz and Nick Fortugno. Kris (talk) 17:17, 18 October 2011 (UTC)
- It is very hard to tell from this what changes you are proposing to make. I've updated the article with the more obvious new informaion, but it would be helpful if you would go through and bold the places where you think editing is needed. Beyond My Ken (talk) 22:01, 18 October 2011 (UTC)
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