Jump to content

LittleBigPlanet: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Tag: section blanking
Line 34: Line 34:
Lastly, the Share component relates to sharing creations with the game's community by uploading levels to the [[PlayStation Network]]. To-date there are in excess of five million user-created levels available to play in the PlayStation 3 games. Since the release of ''LittleBigPlanet 2'' and the LBP.me community website, the Share component has also had a strong emphasis sharing discoveries. Players are encouraged to share levels they find with other players by writing reviews and comments in-game and by sharing links to creations' LBP.me pages via [[social networking service|social networks]].
Lastly, the Share component relates to sharing creations with the game's community by uploading levels to the [[PlayStation Network]]. To-date there are in excess of five million user-created levels available to play in the PlayStation 3 games. Since the release of ''LittleBigPlanet 2'' and the LBP.me community website, the Share component has also had a strong emphasis sharing discoveries. Players are encouraged to share levels they find with other players by writing reviews and comments in-game and by sharing links to creations' LBP.me pages via [[social networking service|social networks]].


Olay
==Games==
===Main Series===
====LittleBigPlanet (PlayStation 3)====
{{main|LittleBigPlanet (PlayStation 3)}}
The first game in the series was released on the [[PlayStation 3]] platform in 2008 and was the first title developed by [[Media Molecule]], under the name ''The Next Big Thing''. The game received extremely positive reviews for its design, gameplay and customisation leading it to win many awards.<ref name=AIAS>{{cite web|url=http://www.interactive.org/awards/2009_12th_awards.asp |title=2009 12th Annual Interactive Achievement Awards |publisher=Interactive.org |date= |accessdate=24 October 2010}}</ref> In the game, players follow Sackboy as he travels around LittleBigPlanet, in order to stop The Collector who has gone rogue, kidnapping the inhabitants of LittleBigPlanet. Along the way, Sackboy meets the seven other creators and helping them out with their problems in their own respective realms as he tries to stop The Collector.<ref>{{cite web|url=http://uk.playstation.com/ps3/games/detail/item76401/LittleBigPlanet%E2%84%A2/ |title=PlayStation Games - LittleBigPlanet™ |publisher=Uk.playstation.com |date= |accessdate=6 December 2010}}</ref>

====LittleBigPlanet (PlayStation Portable)====
{{main|LittleBigPlanet (PSP)}}
Following the critical success of the original game, a portable entry of the series was developed primarily by [[SCE Cambridge Studio|Cambridge Studio]] in association with Media Molecule for the [[PlayStation Portable]]. The game, released in 2009, shared the same name as the original game, however it was not a port of the PlayStation 3 game but rather a new entry in the series. It boasted an entirely new story-mode with new levels and still featured many of the same mechanics of its PlayStation 3 counterpart such as customisations albeit without the multi-player component of the game. The game takes place after the events of the PlayStation 3 version of ''LittleBigPlanet'', in which The Collector has already been defeated. A massive carnival is being held and Sackboy decides to go around the world to invite the eight curators of LittleBigPlanet to the carnival whilst finding materials for his own carnival float.<ref>{{cite web|url=http://uk.playstation.com/psp/games/detail/item156288/LittleBigPlanet%E2%84%A2/ |title=PlayStation Games - LittleBigPlanet™ |publisher=Uk.playstation.com |date= |accessdate=6 December 2010}}</ref>

====LittleBigPlanet 2====
{{main|LittleBigPlanet 2}}
The third game in the series, is a direct sequel to the first ''LittleBigPlanet'' and was developed by Media Molecule for the PlayStation 3 for a release in 2011. The sequel saw a major shift in the direction of the series, going from a primarily traditional platforming game in the first two entries, to a more varied style of gameplay called a "platform for games". The second game gave players a wider variety of options when it came to level design, which saw the creation of levels other than platforming such as racing, puzzles to even fighting games.<ref name="PS Blog">{{cite web |url=http://blog.us.playstation.com/2010/05/10/littlebigplanet-2-for-ps3-officially-announced-for-winter-2010/ |title=LittleBigPlanet 2 for PS3 Officially Announced for Winter 2010! |author=Eric Levine |date=10 May 2010 |work= |publisher=[[PlayStation Blog]] |accessdate=10 May 2010}}</ref> Following the events of the first two entries in the series, the game takes place when an antagonist known as the Negativitron invades LittleBigPlanet and begins to suck up all its inhabitants. Sackboy must then team up with a secret organisation known as "The Alliance", led by Larry Da Vinci, to save LittleBigPlanet from the Negativitron as they travel around LittleBigPlanet battling Negativitron.<ref>{{cite web |url=http://www.littlebigplanet.com/en-us/2/ |title=LittleBigPlanet 2 Official Site |author=[[Media Molecule]] Staff |publisher=[[Sony Computer Entertainment]] |accessdate=10 May 2010}}</ref> The game also supported the [[PlayStation Move]], with an update post-launch.

====LittleBigPlanet (PlayStation Vita)====
{{main|LittleBigPlanet (PlayStation Vita)}}
The upcoming fourth game in the series, will be jointly developed by [[Double Eleven Limited]], [[Tarsier Studios]] and Sony [[XDev]] Europe for the upcoming [[PlayStation Vita]] handheld for a 2012 release.<ref>{{cite web|url=http://uk.playstation.com/psvita/games/detail/item376460/LittleBigPlanet%E2%84%A2-%28working-title%29/ |title=LittleBigPlanet (working title) - PlayStation Vita, PS Vita game |publisher=Uk.playstation.com |date= |accessdate=14 December 2011}}</ref> The game will feature the same core mechanics from ''LittleBigPlanet 2'', with the focus being on a "platform for games" rather than a platformer like previous entries in the series before ''LittleBigPlanet 2''. The game will utilise the unique controls of the PlayStation Vita by using its multi-touch touchscreen and its rear touchpad to navigate through various obstacles in stages as well as for level creation by users.<ref>{{cite web|last=Schramm |first=Mike |url=http://www.joystiq.com/2011/06/07/littlebigplanet-ps-vita-preview-touched-by-a-sackboy/ |title=LittleBigPlanet (PS Vita) preview: Touched by a Sackboy |publisher=Joystiq |date=7 June 2011 |accessdate=27 June 2011}}</ref>

===Spin-offs===
====Sackboy's Prehistoric Moves====
{{Main|LittleBigPlanet 2#Sackboy's Prehistoric Moves|l1=Sackboy's Prehistoric Moves}}
The game was developed by [[XDev]] as a spin-off from the ''LittleBigPlanet'' series utilising the [[PlayStation Move]] on the [[PlayStation 3]]. It was released in December 2010, as a downloadable title from the [[PlayStation Store]] and was later bundled with ''LittleBigPlanet 2''. The game was described as a "demo" and featured 10 prehistoric inspired story levels. Unlike the main games, which can be played as a single-player experience, the game required a minimum of two players to work. This was due to the main mechanics of the spin-off whereby one player would control Sackboy traditionally using the gamepad for platforming while a second player had to use a PlayStation Move similar to a pointer to move obstacles and objects out of the way in order to successfully navigate a level.<ref>{{cite web|url=http://blog.us.playstation.com/2010/11/18/sackboys-prehistoric-moves-littlebigplanet-2-demo-beta-expansion-all-coming-in-december/ |title=Sackboy’s Prehistoric Moves, LittleBigPlanet 2 Demo, Beta Expansion All Coming in December – PlayStation Blog |publisher=Blog.us.playstation.com |date=18 November 2010 |accessdate=17 January 2011}}</ref>

====LittleBigPlanet Karting====
{{main|LittleBigPlanet Karting}}

The upcoming spin-off, will feature for the first time a completely new genre for the series with it being a [[Racing game#Kart racing games|kart racing game]] instead of platforming. The spin-off is being developed by [[United Front Games]] in conjunction with series creators Media Molecule for the PlayStation 3. As part of the ''LittleBigPlanet'' series, the game will still retain the series' signature "Play, Create, Share" concept.


==Reception==
==Reception==

Revision as of 23:05, 14 July 2012

LittleBigPlanet
Series logo
Genre(s)Puzzle platformer
Developer(s)Media Molecule
SCE Cambridge Studio
Tarsier Studios
Double Eleven
XDev
United Front Games
Publisher(s)Sony Computer Entertainment Europe
Platform(s)PlayStation 3
PlayStation Portable
PlayStation Vita

LittleBigPlanet, commonly abbreviated LBP,[1] is a puzzle platformer video game series created by Media Molecule and published by Sony Computer Entertainment across multiple PlayStation platforms. The series follows the adventures of Sackboy and has a large emphasis on gameplay rather than being story-driven. All of the games in the series put a strong emphasis on user-generated content and are based on the series' tagline "Play, Create, Share". The tagline represents the three core elements of the series; Playing alone or with others online or on the same console, creating new content using the in-game creation tools and sharing creations and discoveries online with other players.[2]

Tarsier Studios, Fireproof Studios and Supermassive Games also contribute to the development of the PlayStation 3 games, creating in-game assets including costumes, backgrounds and stickers.[3]

The series comprises five games across three gaming platforms. The series was launched in 2008 with the PlayStation 3 game, LittleBigPlanet which was followed in 2009 by a PlayStation Portable version of the same name developed by SCE Cambridge Studio. The sequel to the PlayStation 3 version, LittleBigPlanet 2, was released in January 2011 alongside a smaller spin-off title called Sackboy's Prehistoric Moves. A PlayStation Vita game is in development by Tarsier Studios and Double Eleven, scheduled for release in 2012. The games are all published by Sony Computer Entertainment Europe.

Gameplay

The core mechanics of the series revolve around its tagline "Play, Create, Share".

The Play component involves players taking control of Sackboy and navigating him through various levels. In the first two instalments of the series, gameplay consisted primarily of traditional platforming like jumping and avoiding obstacles to successfully navigate to the end of a level to win. Since LittleBigPlanet 2, gameplay has expanded to being a "platform for games" with the introduction of numerous mini-games and other genres into the game diversifying the game from being strictly a traditional platforming game. Most LittleBigPlanet games involve a player playing solo or co-operatively with friends to navigate through a level whilst collecting various "prize bubbles" along the way. These prize bubbles come in two types, small ones which constitute points and larger ones that contain new costumes, stickers or other type of collectibles that can be used to customise Sackboy or in level creation. There are also numerous co-operative parts of levels whereby certain prize bubbles can only be collected with the help of at least one player or more depending on the number of players stated in the level.

The Create component primarily refers to level creation in the game, on which LittleBigPlanet places a major emphasis. Players can create their own levels with the built-in level creator using items collected while playing through the story mode. These levels can range from classic platforming levels, to cutscenes or even brand new types of games such as racing, fighting or even dancing. In LittleBigPlanet 2, Sackbots were introduced to give players more control over Non Playable Characters in their levels as well as make them more intelligent. The creation technique introduced on the game was the possibility for logic, and being able to build sets of machines and crazy contraptions. This type of building is to promote a much more technical mind, and to help kids imaginations grow and give them confidence. One of the updates introduced was to take a way a function where you could "boo" a level, this was done because people just learning were getting knocked as they try and build levels, and expanding there imagination.

Lastly, the Share component relates to sharing creations with the game's community by uploading levels to the PlayStation Network. To-date there are in excess of five million user-created levels available to play in the PlayStation 3 games. Since the release of LittleBigPlanet 2 and the LBP.me community website, the Share component has also had a strong emphasis sharing discoveries. Players are encouraged to share levels they find with other players by writing reviews and comments in-game and by sharing links to creations' LBP.me pages via social networks.

Olay

Reception

Game GameRankings Metacritic
LittleBigPlanet 94.67% 95/100
LittleBigPlanet (PSP) 87.55% 87/100
LittleBigPlanet 2 92.20% 92/100

The games in the series have been well received by critics with the PlayStation 3 game and the PSP game attaining Metacritic scores of 95%[4] and 87%[5] respectively.

See also

  1. ^ Ellie Gibson (26 August 2008). "LBP's copyright system explained". Eurogamer. Eurogamer. Retrieved 18 October 2008.
  2. ^ Matthew Frassetti (3 June 2009). "Play, Create, and Share Is The New Sandbox Genre". Gematsu. Retrieved 15 December 2011.
  3. ^ "Introducing the Extended LittleBigPlanet Family - Media Molecule - We make games". Media Molecule. Retrieved 6 December 2010.
  4. ^ "LittleBigPlanet for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. 27 October 2008. Retrieved 6 December 2010.
  5. ^ "LittleBigPlanet for PSP Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. 17 November 2009. Retrieved 6 December 2010.