Jump to content

Slewing: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
Erik9bot (talk | contribs)
Line 8: Line 8:


[[Category:Mechanics]]
[[Category:Mechanics]]
[[Category:Articles lacking sources (Erik9bot)]]


{{math-stub}}
{{math-stub}}

Revision as of 01:08, 9 August 2009

Slewing is the rotation of an object around an axis, usually the z axis. An example is a radar scanning 360 degrees by slewing around the z axis. This is also common terminology in astronomy. The process of rotating a telescope to observe a different region of the sky is referred to as slewing.

The term slewing is also found in motion control applications. Often the slew axis is combined with other axis to form a motion profile.

The term is also used in the computer game Microsoft Flight Simulator wherein the user presses a key and he or she can rotate and move the virtual aircraft along all three spatial planes.

In the modern day use of CNC programs, slewing is a vital part of the process.