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Introduced in ''[[Guilty Gear X2]]'', series creator [[Daisuke Ishiwatari]] was initially working on a character to replace [[Kliff Undersn|Kliff]], a character that had appeared in the first ''[[Guilty Gear (video game)|Guilty Gear]]''.<ref name="midnightcarnival-2"/> Several ideas were considered, including a young character with a large sword similar to Kliff's,<ref name="characterdesigner"/> and a young boy with a cat-themed oversized toy hammer that would "meow" when it struck an opponent.<ref name="midnightcarnival-2">{{cite book |page=143 |title=Guilty Gear XX -The Midnight Carnival- Burst Encyclopedia |language=Japanese |isbn=9784757709348 |series=Arcadia Extra |volume=9 |publisher=Enterbrain |date=June 2002}}</ref> However, when someone proposed that they introduce a character armed with a yo-yo. Intrigued by the idea of such a weapon in a [[2D fighting game]] due to how it moved, he changed the character's design entirely,<ref name="characterdesigner"/> and both bought and practiced with a yo-yo to fully understand the range of movement available. In an interview he joked that he may have spent more time with the yo-yo than drawing. However as there was some elements he could not adapt to the fighting game character, he gave them a secondary weapon of a [[teddy bear]].<ref name="midnightcarnival-2"/>
Introduced in ''[[Guilty Gear X2]]'', series creator [[Daisuke Ishiwatari]] was initially working on a character to replace [[Kliff Undersn|Kliff]], a character that had appeared in the first ''[[Guilty Gear (video game)|Guilty Gear]]''.<ref name="midnightcarnival-2"/> Several ideas were considered, including a young character with a large sword similar to Kliff's,<ref name="characterdesigner"/> and a young boy with a cat-themed oversized toy hammer that would "meow" when it struck an opponent.<ref name="midnightcarnival-2">{{cite book |page=143 |title=Guilty Gear XX -The Midnight Carnival- Burst Encyclopedia |language=Japanese |isbn=9784757709348 |series=Arcadia Extra |volume=9 |publisher=Enterbrain |date=June 2002}}</ref> However, when someone proposed that they introduce a character armed with a yo-yo. Intrigued by the idea of such a weapon in a [[2D fighting game]] due to how it moved, he changed the character's design entirely,<ref name="characterdesigner"/> and both bought and practiced with a yo-yo to fully understand the range of movement available. In an interview he joked that he may have spent more time with the yo-yo than drawing. However as there was some elements he could not adapt to the fighting game character, he gave them a secondary weapon of a [[teddy bear]].<ref name="midnightcarnival-2"/>


From the getgo he decided Bridget would be a crossdressing boy, and considered giving them an [[Osaka]] accent.<ref name="midnightcarnival-2"/> Ishiwatari "wanted something unconventional" to differentiate Bridget from other fighting games' cute characters and felt it "would be interesting to make the character a guy." Most of the staff meanwhile was kept unaware of Bridget's gender.<ref>{{cite web |url=https://www.4gamer.net/games/368/G036862/20180523031/ |title=石渡太輔氏ら開発陣がシリーズと歩んだ20年を振り返る。「GUILTY GEAR」シリーズ生誕20周年記念イベントレポート |work=4Gamer |date=May 19, 2018 |accessdate=June 5, 2023 |archive-date=4 June 2023 |archive-url=https://web.archive.org/web/20230604152414/https://www.4gamer.net/games/368/G036862/20180523031/ |url-status=live }}</ref><ref name="Neoseeker">{{cite web | url=http://www.neoseeker.com/Articles/Games/Features/AX_09/4.html | title=Anime Expo 2009 | author1=Sung, Lydia | author2=Vega, Gabriel | date=22 July 2009 | publisher=Neoseeker | access-date=24 July 2013 | archive-date=6 September 2022 | archive-url=https://web.archive.org/web/20220906001753/https://www.neoseeker.com/Articles/Games/Features/AX_09/4.html | url-status=live }}</ref><ref>{{cite web | url=http://www.asiaarts.ucla.edu/article.asp?parentid=110450 | title=Anime Expo 2009: interview with Daisuke Ishiwatari and Toshimichi Mori | author=Asia Pacif Arts Staff | date=17 July 2009 | publisher=[[University of California, Los Angeles]] | access-date=24 July 2013 | url-status=dead | archive-url=https://web.archive.org/web/20100713103610/http://asiaarts.ucla.edu/article.asp?parentid=110450 | archive-date=13 July 2010 }}</ref> Ishiwatari incorporated elements into Bridget's appearance to hint at it however, such as giving the in-game portraits a slightly masculine face.<ref name="midnightcarnival-3">{{cite book |page=196 |title=Guilty Gear XX -The Midnight Carnival- Burst Encyclopedia |language=Japanese |isbn=9784757709348 |series=Arcadia Extra |volume=9 |publisher=Enterbrain |date=June 2002}}</ref> Several times during development he almost abandoned the concept, and worried he may receive backlash for incorporating such a character into the game, going to lengths in the final product to emphasize that Bridget was actually.<ref name="midnightcarnival-2"/>
From the getgo he decided Bridget would be a crossdressing boy, and considered giving them an [[Osaka]] accent.<ref name="midnightcarnival-2"/> Ishiwatari "wanted something unconventional" to differentiate Bridget from other fighting games' cute characters and felt it "would be interesting to make the character a guy." Most of the staff meanwhile was kept unaware of Bridget's gender.<ref>{{cite web |url=https://www.4gamer.net/games/368/G036862/20180523031/ |title=石渡太輔氏ら開発陣がシリーズと歩んだ20年を振り返る。「GUILTY GEAR」シリーズ生誕20周年記念イベントレポート |work=4Gamer |date=May 19, 2018 |accessdate=June 5, 2023 |archive-date=4 June 2023 |archive-url=https://web.archive.org/web/20230604152414/https://www.4gamer.net/games/368/G036862/20180523031/ |url-status=live }}</ref><ref name="Neoseeker">{{cite web | url=http://www.neoseeker.com/Articles/Games/Features/AX_09/4.html | title=Anime Expo 2009 | author1=Sung, Lydia | author2=Vega, Gabriel | date=22 July 2009 | publisher=Neoseeker | access-date=24 July 2013 | archive-date=6 September 2022 | archive-url=https://web.archive.org/web/20220906001753/https://www.neoseeker.com/Articles/Games/Features/AX_09/4.html | url-status=live }}</ref><ref>{{cite web | url=http://www.asiaarts.ucla.edu/article.asp?parentid=110450 | title=Anime Expo 2009: interview with Daisuke Ishiwatari and Toshimichi Mori | author=Asia Pacif Arts Staff | date=17 July 2009 | publisher=[[University of California, Los Angeles]] | access-date=24 July 2013 | url-status=dead | archive-url=https://web.archive.org/web/20100713103610/http://asiaarts.ucla.edu/article.asp?parentid=110450 | archive-date=13 July 2010 }}</ref> Ishiwatari incorporated elements into Bridget's appearance to hint at it however, such as giving the in-game portraits a slightly masculine face.<ref name="midnightcarnival-3">{{cite book |page=196 |title=Guilty Gear XX -The Midnight Carnival- Burst Encyclopedia |language=Japanese |isbn=9784757709348 |series=Arcadia Extra |volume=9 |publisher=Enterbrain |date=June 2002}}</ref> Several times during development he almost abandoned the concept, and worried he may receive backlash for incorporating such a character into the game, going to lengths in the final product to emphasize that Bridget was actually male.<ref name="midnightcarnival-2"/>


As he developed her character he incorporated various ideas into the design, wanting to express her as "born unequal" in a similar manner to new character [[Dizzy (Guilty Gear)|Dizzy]]. To this end he gave her an "immoral design" of a nun's outfit, coupled large metal handcuff was placed around her waist to indicate her capability of binding others. Crosses were used on her outfit, though instead of a religious symbol they were meant to represent femininity and her status between genders. The nun's habit was expanded into a cape behind her to obscure the visibility of her movements, though her feet were given a "bare" silhouette to compensate.<ref name="characterdesigner">{{cite magazine |language=Japanese |issue=1 |title=Guilty Gear XX |page=43 |magazine=Character Designer |date=September 2003}}</ref>
As he developed her character he incorporated various ideas into the design, wanting to express her as "born unequal" in a similar manner to new character [[Dizzy (Guilty Gear)|Dizzy]]. To this end he gave her an "immoral design" of a nun's outfit, coupled large metal handcuff was placed around her waist to indicate her capability of binding others. Crosses were used on her outfit, though instead of a religious symbol they were meant to represent femininity and her status between genders. The nun's habit was expanded into a cape behind her to obscure the visibility of her movements, though her feet were given a "bare" silhouette to compensate.<ref name="characterdesigner">{{cite magazine |language=Japanese |issue=1 |title=Guilty Gear XX |page=43 |magazine=Character Designer |date=September 2003}}</ref>

Revision as of 13:35, 12 September 2024

Bunny (The First Descendant) [1] [2] [3] [4] [5]

The Dark Urge: [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16]

Haunter [17] [18] [19] [20] Weak, but combine with competitive discussions? same with competitive [21] [22] [23] SIGCOV-1 SIGCOV-2 SIGCOV-3-1 SIGCOV-3-2

Alice (for later): [24]

Rashid (for later): [25] [26] [27] [28]

Soldier: 76 [29][30] [31]

Doomfist [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42]

Lifeweaver [43] [44] [45] [46] [47]

Orisa:

WIP

Bridget Dev Info

Introduced in Guilty Gear X2, series creator Daisuke Ishiwatari was initially working on a character to replace Kliff, a character that had appeared in the first Guilty Gear.[1] Several ideas were considered, including a young character with a large sword similar to Kliff's,[2] and a young boy with a cat-themed oversized toy hammer that would "meow" when it struck an opponent.[1] However, when someone proposed that they introduce a character armed with a yo-yo. Intrigued by the idea of such a weapon in a 2D fighting game due to how it moved, he changed the character's design entirely,[2] and both bought and practiced with a yo-yo to fully understand the range of movement available. In an interview he joked that he may have spent more time with the yo-yo than drawing. However as there was some elements he could not adapt to the fighting game character, he gave them a secondary weapon of a teddy bear.[1]

From the getgo he decided Bridget would be a crossdressing boy, and considered giving them an Osaka accent.[1] Ishiwatari "wanted something unconventional" to differentiate Bridget from other fighting games' cute characters and felt it "would be interesting to make the character a guy." Most of the staff meanwhile was kept unaware of Bridget's gender.[3][4][5] Ishiwatari incorporated elements into Bridget's appearance to hint at it however, such as giving the in-game portraits a slightly masculine face.[6] Several times during development he almost abandoned the concept, and worried he may receive backlash for incorporating such a character into the game, going to lengths in the final product to emphasize that Bridget was actually male.[1]

As he developed her character he incorporated various ideas into the design, wanting to express her as "born unequal" in a similar manner to new character Dizzy. To this end he gave her an "immoral design" of a nun's outfit, coupled large metal handcuff was placed around her waist to indicate her capability of binding others. Crosses were used on her outfit, though instead of a religious symbol they were meant to represent femininity and her status between genders. The nun's habit was expanded into a cape behind her to obscure the visibility of her movements, though her feet were given a "bare" silhouette to compensate.[2]

Brigitte

https://www.heroesneverdie.com/2018/3/9/17099440/brigitte-character-design-paladin-overwatch

Ayane old dev

Ayane's fighting style is very different from the Tenjin Mon style of Kasumi and Hayate,[7] being more flamboyant[8] and based on pirouetting and spinning attacks.[9] Her signature weapons are a pair of twin short swords named Fuma Kodachi (風舞小太刀, Wind Dancer Short Swords). Kasumi's clone Phase 4 uses some of Ayane's fighting style.[10] Team Ninja founder Tomonobu Itagaki described Ayane's character and personality as much "harder" than Kasumi's, making her fit better in the "very hard-edged" universe of the Ninja Gaiden series.[11] His successor Yosuke Hayashi said the image of Ayane covered in her enemies' blood can symbolise the intensity of Ninja Gaiden.[12] Hayashi later requested for Ayane to appear in the Fatal Frame series. Fatal Frame developers "spent a lot of time adjusting things like the wobble of her chest. Team Ninja gave them lots of advice."[13] The game's director Toru Osawa said adding Ayane as a guest character was first suggested by Nintendo.[14]

Marie Rose

The staff of Kakuchopurei criticized her design as "just loli fanservice" and felt there was not much thought put into her design, comparing her to characters such as Tekken's Lucky Chloe or Soulcalibur's Amy in that regard. They further felt she was less of a character and more a "checklist character" to flesh out the roster, highlighting her short temper, short height and low damage in these regards. Even despite these criticisms however, they were hopeful the series would do more with the character for its primary storyline.[15] Ishaan Sahdev of Siliconera described her as having an "interesting sense of style", noting while her original outfit tied into her gothic lolita aspect, he expressed confusion over what her alternate attire was supposed to be, describing it as a mix of swimsuit and maid outfit and furthermore a "crime against fashion".[16]

  1. ^ a b c d e Guilty Gear XX -The Midnight Carnival- Burst Encyclopedia. Arcadia Extra (in Japanese). Vol. 9. Enterbrain. June 2002. p. 143. ISBN 9784757709348.
  2. ^ a b c "Guilty Gear XX". Character Designer (in Japanese). No. 1. September 2003. p. 43.
  3. ^ "石渡太輔氏ら開発陣がシリーズと歩んだ20年を振り返る。「GUILTY GEAR」シリーズ生誕20周年記念イベントレポート". 4Gamer. May 19, 2018. Archived from the original on 4 June 2023. Retrieved June 5, 2023.
  4. ^ Sung, Lydia; Vega, Gabriel (22 July 2009). "Anime Expo 2009". Neoseeker. Archived from the original on 6 September 2022. Retrieved 24 July 2013.
  5. ^ Asia Pacif Arts Staff (17 July 2009). "Anime Expo 2009: interview with Daisuke Ishiwatari and Toshimichi Mori". University of California, Los Angeles. Archived from the original on 13 July 2010. Retrieved 24 July 2013.
  6. ^ Guilty Gear XX -The Midnight Carnival- Burst Encyclopedia. Arcadia Extra (in Japanese). Vol. 9. Enterbrain. June 2002. p. 196. ISBN 9784757709348.
  7. ^ The Babes of DOA Archived February 27, 2012, at the Wayback Machine, IGN, March 26, 2010.
  8. ^ "DOA最新作のタイトルは「DEAD OR ALIVE Dimensions」に。登場キャラクターやバトルステージのスクリーンショットをさっそくチェックしよう". www.4gamer.net (in Japanese). Retrieved 2018-05-24.
  9. ^ Leon Hunt, Kung Fu Cult Masters, Wallflower Press, 2003 (p. 187).
  10. ^ "Dead or Alive 5 Last Round: Análisis, review PS4 One". MeriStation.com. Retrieved 2015-05-18.
  11. ^ Kikizo, Itagaki: The Kikizo Interview 2005 Archived March 19, 2016, at the Wayback Machine, Video Games Daily, February 15, 2005.
  12. ^ 投稿数 (2012-09-27). "— 日本のゲームが死んでいないことを証明したい。稲船氏とTeam NINJAのコラボ作品が発表された「Team NINJA NIGHT 2012」レポート". 4gamer.net. Retrieved 2015-10-11.
  13. ^ Earnest Cavalli (29 September 2014). "Dead or Alive ninja Ayane's 'chest wobble' gets special attention in Fatal Frame 5". Joystiq. Archived from the original on 1 October 2014. Retrieved 30 September 2014.
  14. ^ "Fatal Frame Developers on Why Water was a Central Theme and How Ayane Came to be Included". Nintendo Life. 4 November 2015. Retrieved 2016-01-01.
  15. ^ "Ranking The Dead or Alive Waifus From Hot To Scoville-Breaking Smokin'". Kakuchopurei. 2019-02-27. Retrieved 2024-06-14.
  16. ^ Sahdev, Ishaan (2013-11-18). "Dead or Alive's Marie Rose Sure Has An Interesting Sense Of Style". Siliconera. Retrieved 2024-07-10.