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==Reception==
==Reception==
''Game Machine'' listed ''TX-1'' as Japan's top-grossing upright/cockpit [[arcade cabinet]] of December 1983.<ref>{{cite magazine |title=Game Machine's Best Hit Games 25 |magazine=Game Machine |issue=226 |publisher=Amusement Press |date=December 15, 1983 |page=33 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19831215p.pdf#page=17}}</ref> ''TX-1'' continued to top the Japanese upright/cockpit arcade charts for six months, up until May 1984.<ref>{{cite magazine|title=Best Hit Games 25|magazine=Game Machine |issue=235|publisher=Amusement Press|date=1 May 1984|page=29|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840501p.pdf#page=15}}</ref> It was later Japan's tenth highest-grossing upright/cockpit arcade game during the [[1986 in video games|latter half of 1986]].<ref>{{cite magazine |title=Game Machine's Best Hit Games 25: '86 下半期 |trans-title=Game Machine's Best Hit Games 25: Second Half '86 |magazine=Game Machine |issue=300 |publisher=Amusement Press, Inc. |date=15 January 1987 |page=16 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19870115p.pdf#page=9}}</ref>
''Game Machine'' listed ''TX-1'' as Japan's top-grossing upright/cockpit [[arcade cabinet]] of [[1983 in video games|December 1983]].<ref>{{cite magazine |title=Game Machine's Best Hit Games 25 |magazine=Game Machine |issue=226 |publisher=Amusement Press |date=December 15, 1983 |page=33 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19831215p.pdf#page=17}}</ref> ''TX-1'' continued to top the Japanese upright/cockpit arcade charts for six months [[1984 in video games|into 1984]], through January,<ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=227|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 January 1984|page=37|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840101p.pdf#page=19}}</ref><ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=228|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 January 1984|page=31|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840115p.pdf#page=16}}</ref> February,<ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=229|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 February 1984|page=29|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840201p.pdf#page=15}}</ref><ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=230|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 February 1984|page=27|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840215p.pdf#page=14}}</ref> March<ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=231|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 March 1984|page=29|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840301p.pdf#page=15}}</ref><ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=232|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 March 1984|page=31|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840315p.pdf#page=16}}</ref> and April<ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=233|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 April 1984|page=27|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840401p.pdf#page=14}}</ref><ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=234|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 April 1984|page=29|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840415p.pdf#page=15}}</ref> up until May 1984.<ref>{{cite magazine|title=Best Hit Games 25|magazine=Game Machine |issue=235|publisher=Amusement Press|date=1 May 1984|page=29|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840501p.pdf#page=15}}</ref> It was later Japan's tenth highest-grossing upright/cockpit arcade game during the [[1986 in video games|latter half of 1986]].<ref>{{cite magazine |title=Game Machine's Best Hit Games 25: '86 下半期 |trans-title=Game Machine's Best Hit Games 25: Second Half '86 |magazine=Game Machine |issue=300 |publisher=Amusement Press, Inc. |date=15 January 1987 |page=16 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19870115p.pdf#page=9}}</ref>


Upon release, ''[[Computer and Video Games]]'' magazine called it "possibly the most sophisticated racing simulation game on the market to date" and said it was "a thrilling game!"<ref name="CVG">{{cite magazine |title=Arcade Action: We Discover What's New in Blackpool |magazine=[[Computer and Video Games]] |date=16 March 1984 |issue=30 (April 1984) |pages=26-7 |url=https://www.solvalou.com/arcade/reviews/187/532}}</ref>
Upon release, ''[[Computer and Video Games]]'' magazine called it "possibly the most sophisticated racing simulation game on the market to date" and said it was "a thrilling game!"<ref name="CVG">{{cite magazine |title=Arcade Action: We Discover What's New in Blackpool |magazine=[[Computer and Video Games]] |date=16 March 1984 |issue=30 (April 1984) |pages=26-7 |url=https://www.solvalou.com/arcade/reviews/187/532}}</ref>

Revision as of 17:20, 28 August 2021

TX-1
Advertising flyer
Developer(s)Tatsumi
Publisher(s)
Platform(s)Arcade
Release
Genre(s)Racing (simulation)
Mode(s)Single-player, multiplayer

TX-1 is an arcade racing simulation game developed by Tatsumi and released in 1983.[3] It was licensed to Namco,[4] who in turn licensed it to Atari, Inc. for release in the United States,[4] thus the game is considered a successor to Pole Position and Pole Position II.[4] It was also released in the United Kingdom, Ireland and mainland Europe via Atari Ireland.

TX-1 placed a greater emphasis on realistic simulation racing than previous games in the genre, with details such as forcing players to brake or downshift the gear during corners to avoid the risk of losing control, and let go of the accelerator when going into a skid in order to regain control of the steering. It was also the first car driving game to use force feedback technology, which caused the steering wheel to vibrate, and the game also featured a unique three-screen arcade display for a more three-dimensional perspective of the track. It also introduced nonlinear gameplay by allowing players to choose which path to drive through after each checkpoint, eventually leading to one of eight possible final destinations.[4]

A sequel, TX-1 V8, was released in 1984. Both TX-1 and its sequel were highly successful in Japan, where they were the top-grossing upright/cockpit arcade cabinets for a combined sixteen months between 1983 and 1985. However, the sequel was not licensed by Atari for North American release.

Gameplay

The player about to pass an opponent

Gameplay was similar to Pole Position, in that the player, piloting a Formula One racecar, needed to reach a check point in a certain period of time in order to continue playing. While negotiating the course, the driver needed to exercise caution in the turns, as excessive speed would cause the car to skid; additionally, the driver needed to pass slower cars carefully to avoid a fiery crash.

Unlike Pole Position, each stage ended at a branch point; depending on which way the driver turned, the course would be substantially different. The final two stages of this five-stage game were based upon famous Formula One races of the time and were identified by the name of the country; the path chosen during the previous three stages determined which "races" could be run in the final two stages. TX-1 was a pioneer in this style of play, which would be copied by myriad other games, especially Sega's successful Out Run series.

Development

Though TX-1 used raster graphics similar to the 1982 release Pole Position, developed by Namco and published by Atari, TX-1 used a unique surround-style, sit-down three-screen display. In this design, the primary monitor was mounted directly in front of the steering wheel and secondary monitors, angled at thirty degrees, were mounted both to the left and the right of the primary monitor. At the top of the left monitor was a display of the score and the car's current position; at the top of the right monitor was a running total of cars passed during the race. A display of stage, speed, and time remaining was at the top of the primary screen. The immense size of the cabinet limited the number of arcades which could display this game.

Reception

Game Machine listed TX-1 as Japan's top-grossing upright/cockpit arcade cabinet of December 1983.[5] TX-1 continued to top the Japanese upright/cockpit arcade charts for six months into 1984, through January,[6][7] February,[8][9] March[10][11] and April[12][13] up until May 1984.[14] It was later Japan's tenth highest-grossing upright/cockpit arcade game during the latter half of 1986.[15]

Upon release, Computer and Video Games magazine called it "possibly the most sophisticated racing simulation game on the market to date" and said it was "a thrilling game!"[2]

TX-1 V8

A sequel, TX-1 V8, was released by Tatsumi in 1984 and was licensed to Namco. In Japan, it topped the Game Machine upright/cockpit arcade charts for about ten months, from September 1984[16] up until July 1985.[17] Both TX-1 games topped the Game Machine upright/cockpit charts for a combined sixteen months between December 1983 and July 1985.

It was later Japan's eighth highest-grossing upright/cockpit arcade game during the first half of 1986.[18] However, this game was not licensed by Atari and was rare in North America.

See also

References

  1. ^ "Overseas Readers Column" (PDF). Game Machine (in Japanese). No. 225. Amusement Press, Inc. 1 December 1983. pp. 32, 34.
  2. ^ a b "Arcade Action: We Discover What's New in Blackpool". Computer and Video Games. No. 30 (April 1984). 16 March 1984. pp. 26–7.
  3. ^ TX-1, The Arcade Flyer Archive, Killer List of Videogames
  4. ^ a b c d TX-1 at the Killer List of Videogames
  5. ^ "Game Machine's Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 226. Amusement Press. December 15, 1983. p. 33.
  6. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 227. Amusement Press, Inc. 1 January 1984. p. 37.
  7. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 228. Amusement Press, Inc. 15 January 1984. p. 31.
  8. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 229. Amusement Press, Inc. 1 February 1984. p. 29.
  9. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 230. Amusement Press, Inc. 15 February 1984. p. 27.
  10. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 231. Amusement Press, Inc. 1 March 1984. p. 29.
  11. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 232. Amusement Press, Inc. 15 March 1984. p. 31.
  12. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 233. Amusement Press, Inc. 1 April 1984. p. 27.
  13. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 234. Amusement Press, Inc. 15 April 1984. p. 29.
  14. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 235. Amusement Press. 1 May 1984. p. 29.
  15. ^ "Game Machine's Best Hit Games 25: '86 下半期" [Game Machine's Best Hit Games 25: Second Half '86] (PDF). Game Machine (in Japanese). No. 300. Amusement Press, Inc. 15 January 1987. p. 16.
  16. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 244. Amusement Press, Inc. 15 September 1984. p. 31.
  17. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 264. Amusement Press, Inc. 15 July 1985. p. 29.
  18. ^ "Game Machine's Best Hit Games 25: '86 上半期" [Game Machine's Best Hit Games 25: First Half '86] (PDF). Game Machine (in Japanese). No. 288. Amusement Press, Inc. 15 July 1986. p. 28.