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| category = [[Video game journalism|Video games]]
| category = [[Video game journalism|Video games]]
| company =
| company =
| publisher = [[nextmedia]] (1993-2018)<br>[[Future plc|Future Australia]] (2018-2019)
| publisher = [[nextmedia]] (1993-2018)<br>[[Future plc|Future]] (2018-2019)
| firstdate = December 1993
| firstdate = December 1993
| lastdate = August 2019
| lastdate = August 2019

Revision as of 03:53, 17 January 2022

Hyper
Hyper Issue 1 (December 1993)
CategoriesVideo games
FrequencyMonthly (1993-2014)
Quarterly (2015-2019)
Circulation17,000[when?]
Publishernextmedia (1993-2018)
Future (2018-2019)
First issueDecember 1993
Final issueAugust 2019
CountryAustralia
Based inStrawberry Hills, New South Wales
ISSN1320-7458

Hyper was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019.

In addition to coverage of current major video game systems and game releases, Hyper also covered anime, DVD movies, arcade and classic games, and featured interviews with industry professionals and articles on game-related content such as game classifications, computer hardware and video game music. Hyper also had a sister magazine, the PC gaming oriented PC PowerPlay.

History

Hyper was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited Megazone; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart publishing in September 1993 and started covering Sega games only.[1] Clarke, who left Megazone at the time of the Mason Stewart takeover, was asked by Next Media publisher Phil Keir to start a new multi-platform gaming magazine. Clarke recounted the events in Hyper's 100th issue in February 2002:

"Just as I was starting to relax, Phil Keir, owner of Next Media and publisher of Rolling Stone, rang me at home one night to ask a few questions. Before I knew it he had asked me to set up a brand new games magazine – one that I created and controlled completely! So after a few nano-seconds of thought I said, 'Um, okay then'. One of the first decisions was to make it a true multi-format title, covering the best games on all platforms."

The launch issue of the magazine was created in two months with Clarke as editor, Andrew Humphreys as deputy editor, and Aaron Rogers as art director. Competitors of the magazine during its early years included ACP's Gamestar, Australian GamePro, and Clarke's former magazine Megazone.

On 28 April 2010, Hyper released its 200th issue. Daniel Wilks was then editor until the 200th issue. He was succeeded by deputy editor Darren Wells. Stated Wilks on the longevity of the magazine:

"I started on the magazine about six years ago, and during that time we had competition come and go, as well as all the horror stories and nay-saying that print was dead," says Wilks. "I'll admit there were a few times that I thought the end days may have been coming – especially during the peak of the GFC when every publishing company seemed to be shedding staff and magazines like it was going out of style, but I've always believed that the magazine could weather anything thrown at it. All of us who have worked on Hyper feel the same way. 200 is a pretty huge milestone for a magazine."[2]

nextmedia announced in late 2014 that Hyper would become a quarterly publication from 2015 onwards.[3] In 2018, nextmedia's computing assets, including Hyper, were sold to Future.[4][5] That year, only two issues were published: issue 269 on 7 February 2018,[6] and issue 270 on 8 August 2018,[7] respectively.

On 11 August 2019, issue 271 was published by Future; the editor for this issue was David Hollingworth.[8] No further issues were published by Future, and subscriptions to the magazine (both physical and digital) are no longer available.[9]

Staff

Former editors

  • Stuart Clarke (1993–1996)
  • Dan Toose (1996–1999)
  • Eliot Fish (1999–2004)
  • Cam Shea (2005–2007)
  • Daniel Wilks (2007–2010, 2013–2018)
  • Anthony Fordham (2010)
  • Dylan Burns (2010)
  • David Wildgoose (2011–2013)

Former deputy editors

  • Andrew Humphreys
  • Ben Mansill
  • Maurice Branscombe
  • Darren Wells

See also

References

  1. ^ "Megazone – Australian Gaming Database". Archived from the original on 4 March 2016. Retrieved 19 July 2013.
  2. ^ Hill, Jason. "Screen Play: Digital Life". Still Hyper after 200 issues. Retrieved 19 July 2013.
  3. ^ "Hyper Magazine to go quarterly". MCV Pacific. Retrieved 20 January 2015.
  4. ^ "Did something just happen?". Atomic πi. Retrieved 21 December 2018.
  5. ^ "Future acquires nextmedia brands including PC PowerPlay | Media Mergers". 14 September 2018. Retrieved 21 December 2018.
  6. ^ "Buy Issue 269 - Hyper".
  7. ^ "Buy Issue 270 - Hyper".
  8. ^ "Buy Issue 271 - Hyper".
  9. ^ "Hyper subscription".